1-- NetHack 3.7 Wizard.des $NHDT-Date: 1432512783 2015/05/25 00:13:03 $ $NHDT-Branch: master $:$NHDT-Revision: 1.11 $ 2-- Copyright (c) 1992 by David Cohrs 3-- NetHack may be freely redistributed. See license for details. 4-- 5des.level_init({ style = "solidfill", fg = " " }); 6 7des.level_flags("mazelevel", "hardfloor", "outdoors") 8 9des.map([[ 10............. ....................................................... 11.............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....... 12.............. ..............}.................................}....... 13.............. ..............}.-------------------------------.}....... 14............... .........C....}.|.............................|.}....... 15............... ..........C....}.|.---------------------------.|.}....... 16............... .........CCC...}.|.|.........................|.|.}....... 17................ ....C....CCC...}.|.|.-----------------------.|.|.}....... 18.......C..C..... .....C....CCC...}.|.|.|......+.......+......|.|.|.}....... 19.............C..CC.....C....CCC...}.|.|.|......|-------|......|.|.|.}....... 20................ ....C....CCC...}.|.|.|......|.......|......|.|.|.}....... 21......C..C..... ....C....CCC...}.|.|.|......|-------|......|.|.|.}....... 22............C.. ...C....CCC...}.|.|.|......+.......+......|.|.|.}....... 23........C...... ....C....CCC...}.|.|.-----------------------.|.|.}....... 24....C......C... ........CCC...}.|.|.........................|.|.}....... 25......C..C.... .........C....}.|.---------------------------.|.}....... 26.............. .........C....}.|.............................|.}....... 27............. ..............}.-------------------------------.}....... 28............. .............}.................................}....... 29............. .............}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....... 30............. ....................................................... 31]]); 32 33des.replace_terrain({ region = { 0, 0,30,20}, fromterrain=".", toterrain="C", chance=15 }) 34des.replace_terrain({ region = {68, 0,75,20}, fromterrain=".", toterrain="}", chance=25 }) 35des.replace_terrain({ region = {34, 1,68,19}, fromterrain="}", toterrain=".", chance=2 }) 36 37-- Dungeon Description 38des.region(selection.area(00,00,75,20), "lit") 39des.region({ region={37,04,65,16}, lit=0, type="ordinary", irregular=1, 40 contents = function() 41 des.door({ state="secret", wall="random" }) 42 end 43}) 44des.region({ region={39,06,63,14}, lit=0, type="ordinary", irregular=1, 45 contents = function() 46 des.door({ state="secret", wall="random" }) 47 end 48}) 49 50des.region({ region={41,08,46,12}, lit=1, type="ordinary", irregular=1, 51 contents = function() 52 local walls = { "north", "south", "west" } 53 local widx = math.random(1, #walls) 54 des.door({ state="secret", wall=walls[widx] }) 55 end 56}) 57 58des.region({ region={56,08,61,12}, lit=1, type="ordinary", irregular=1, 59 contents = function() 60 local walls = { "north", "south", "east" } 61 local widx = math.random(1, #walls) 62 des.door({ state="secret", wall=walls[widx] }) 63 end 64}) 65 66des.region(selection.area(48,08,54,08), "unlit") 67des.region(selection.area(48,12,54,12), "unlit") 68 69des.region({ region={48,10,54,10}, lit=0, type="ordinary", irregular=1, 70 contents = function() 71 des.door({ state="secret", wall="random" }) 72 end 73}) 74 75-- Doors 76des.door("locked",55,08) 77des.door("locked",55,12) 78des.door("locked",47,08) 79des.door("locked",47,12) 80-- Stairs 81des.terrain({03,17}, ".") 82des.stair("up", 03,17) 83des.stair("down", 48,10) 84-- Non diggable walls 85des.non_diggable(selection.area(00,00,75,20)) 86-- Objects 87des.object() 88des.object() 89des.object() 90des.object() 91des.object() 92des.object() 93des.object() 94des.object() 95des.object() 96des.object() 97des.object() 98des.object() 99des.object() 100des.object() 101des.object() 102-- Random traps 103des.trap("spiked pit",24,02) 104des.trap("spiked pit",07,10) 105des.trap("spiked pit",23,05) 106des.trap("spiked pit",26,19) 107des.trap("spiked pit",72,02) 108des.trap("spiked pit",72,12) 109des.trap("falling rock",45,16) 110des.trap("falling rock",65,13) 111des.trap("falling rock",55,06) 112des.trap("falling rock",39,11) 113des.trap("falling rock",57,09) 114des.trap("magic") 115des.trap("statue") 116des.trap("statue") 117des.trap("polymorph") 118des.trap("anti magic",53,10) 119des.trap("sleep gas") 120des.trap("sleep gas") 121des.trap("dart") 122des.trap("dart") 123des.trap("dart") 124-- Random monsters. 125des.monster({ class = "B", peaceful = 0 }) 126des.monster({ class = "B", peaceful = 0 }) 127des.monster({ class = "B", peaceful = 0 }) 128des.monster({ class = "B", peaceful = 0 }) 129des.monster({ class = "B", peaceful = 0 }) 130des.monster({ class = "B", peaceful = 0 }) 131des.monster({ class = "B", peaceful = 0 }) 132des.monster({ class = "B", peaceful = 0 }) 133des.monster({ class = "B", peaceful = 0 }) 134des.monster({ class = "B", peaceful = 0 }) 135des.monster({ class = "B", peaceful = 0 }) 136des.monster({ class = "B", peaceful = 0 }) 137des.monster({ class = "i", peaceful = 0 }) 138des.monster({ class = "i", peaceful = 0 }) 139des.monster({ class = "i", peaceful = 0 }) 140des.monster({ class = "i", peaceful = 0 }) 141des.monster({ class = "i", peaceful = 0 }) 142des.monster({ class = "i", peaceful = 0 }) 143des.monster({ class = "i", peaceful = 0 }) 144des.monster("vampire bat") 145des.monster("vampire bat") 146des.monster("vampire bat") 147des.monster("vampire bat") 148des.monster("vampire bat") 149des.monster("vampire bat") 150des.monster("vampire bat") 151des.monster({ class = "i", peaceful = 0 }) 152