1 /* 2 C-Dogs SDL 3 A port of the legendary (and fun) action/arcade cdogs. 4 5 Copyright (c) 2013-2015, 2021 Cong Xu 6 All rights reserved. 7 8 Redistribution and use in source and binary forms, with or without 9 modification, are permitted provided that the following conditions are met: 10 11 Redistributions of source code must retain the above copyright notice, this 12 list of conditions and the following disclaimer. 13 Redistributions in binary form must reproduce the above copyright notice, 14 this list of conditions and the following disclaimer in the documentation 15 and/or other materials provided with the distribution. 16 17 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 18 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 19 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE 20 ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE 21 LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR 22 CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF 23 SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS 24 INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 25 CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) 26 ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 27 POSSIBILITY OF SUCH DAMAGE. 28 */ 29 #pragma once 30 31 #include <stddef.h> 32 33 #include <cdogs/campaigns.h> 34 #include <cdogs/player.h> 35 #include <cdogs/sys_config.h> 36 37 #define AUTOSAVE_FILE "autosave.json" 38 39 typedef struct 40 { 41 char *Guns[MAX_WEAPONS]; 42 CArray ammo; // of int 43 } PlayerSave; 44 typedef struct 45 { 46 CampaignEntry Campaign; 47 bool IsValid; 48 int NextMission; 49 CArray MissionsCompleted; // of int 50 CArray Players; // of PlayerSave 51 } CampaignSave; 52 53 void CampaignSaveInit(CampaignSave *ms); 54 bool CampaignSaveIsValid(const CampaignSave *cs); 55 56 typedef struct 57 { 58 int LastCampaignIndex; 59 CArray Campaigns; // of CampaignSave 60 } Autosave; 61 62 extern Autosave gAutosave; 63 64 void AutosaveInit(Autosave *autosave); 65 void AutosaveTerminate(Autosave *autosave); 66 void AutosaveLoad(Autosave *autosave, const char *filename); 67 void AutosaveSave(Autosave *autosave, const char *filename); 68 void AutosaveAdd(Autosave *a, const CampaignEntry *ce, const int missionIndex, const int nextMission, const CArray *playerDatas); 69 void AutosaveAddCampaign(Autosave *autosave, CampaignSave *cs); 70 const CampaignSave *AutosaveGetCampaign( 71 Autosave *autosave, const char *path); 72 const CampaignSave *AutosaveGetLastCampaign(const Autosave *a); 73