/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 29 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | framebuffer_object.py | 29 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | ARB_framebuffer_object.java | 119 int GL_COLOR_ATTACHMENT9 = 0x8CE9; field
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H A D | GL30.java | 492 int GL_COLOR_ATTACHMENT9 = 0x8CE9; field
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 249 // Add the prelude on automatically.
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 249 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 249 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/multimedia/gpac-libgpac/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 547 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/multimedia/gpac-mp4box/gpac-1.0.0/src/compositor/ |
H A D | gl_inc.h | 547 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_0.h | 180 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | glexts.h | 130 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 67 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 67 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_0.py | 47 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_3_0.py | 63 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl3.h | 672 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/ |
H A D | gl3.h | 672 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/ |
H A D | gl3.h | 672 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/ |
H A D | gl3.h | 672 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/graphics/Coin/coin-Coin-4.0.0/include/Inventor/system/ |
H A D | gl.h | 1973 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/ |
H A D | gl_headers.h | 653 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | gl_backend.c | 27 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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H A D | glquake.h | 571 #define GL_COLOR_ATTACHMENT9 0x8CE9 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 40 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_0.py | 56 GL_COLOR_ATTACHMENT9=_C('GL_COLOR_ATTACHMENT9',0x8CE9) variable
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