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Searched defs:GL_CURRENT_BIT (Results 1 – 25 of 245) sorted by relevance

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/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A DjwzglesI.h48 # define GL_CURRENT_BIT 0x00000001 macro
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A DjwzglesI.h43 # define GL_CURRENT_BIT 0x00000001 macro
/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/
H A Dgl_private.h315 #define GL_CURRENT_BIT 0x00000001 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dconst.h74 #define GL_CURRENT_BIT 0x00001 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h382 #define GL_CURRENT_BIT 0x00000001 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h382 #define GL_CURRENT_BIT 0x00000001 macro
/dports/graphics/milton/milton-1.9.1/src/
H A Dgl_enums.inl531 #define GL_CURRENT_BIT 0x00000001 macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/
H A Dgl.h562 #define GL_CURRENT_BIT 0x00000001 macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/
H A Dgl.h630 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/
H A Dglew_head.h194 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/
H A Dglew_head.h226 #define GL_CURRENT_BIT 0x00000001 macro
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/
H A Dgl.h717 GL_CURRENT_BIT = 0x00000001, enumerator
/dports/graphics/glew/glew-2.2.0/auto/src/
H A Dglew_head.h255 #define GL_CURRENT_BIT 0x00000001 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_1.py110 GL_CURRENT_BIT=_C('GL_CURRENT_BIT',0x00000001) variable
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h55 #define GL_CURRENT_BIT 0x00000001 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h55 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/
H A Dgl2d3d.h77 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGl.h82 #define GL_CURRENT_BIT 0x00000001 macro
/dports/graphics/glew-wayland/glew-2.2.0/auto/src/
H A Dglew_head.h255 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/
H A Dgl.h82 #define GL_CURRENT_BIT 0x00000001 macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/
H A Dglew_head.h241 #define GL_CURRENT_BIT 0x00000001 macro
/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/
H A DGL.h87 #define GL_CURRENT_BIT 0x00000001 macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/
H A Dglew_head.h226 #define GL_CURRENT_BIT 0x00000001 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h745 #define GL_CURRENT_BIT 0x00000001 macro
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/
H A Dgl.h98 #define GL_CURRENT_BIT 0x00000001 macro

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