/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | EXT_vertex_shader.java | 137 int GL_FULL_RANGE_EXT = 0x87E1; field
|
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/EXT/ |
H A D | vertex_shader.py | 15 GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/EXT/ |
H A D | vertex_shader.py | 15 GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1) variable
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | glATI.h | 1726 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_ATI_ext.h | 2094 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
H A D | glATI.h | 2094 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
H A D | gl_NV_ext.h | 2383 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_extgl.h | 2230 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 2202 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 2190 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 2190 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 2190 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 2383 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.h | 3519 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 2383 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 2545 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 2557 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 3013 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 2557 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2545 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 2545 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2729 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 2729 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 2733 #define GL_FULL_RANGE_EXT 0x87E1 macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 2733 #define GL_FULL_RANGE_EXT 0x87E1 macro
|