1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GL import _types as _cs
5# End users want this...
6from OpenGL.raw.GL._types import *
7from OpenGL.raw.GL import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GL_EXT_vertex_shader'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_shader',error_checker=_errors._error_checker)
14GL_CURRENT_VERTEX_EXT=_C('GL_CURRENT_VERTEX_EXT',0x87E2)
15GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1)
16GL_INVARIANT_DATATYPE_EXT=_C('GL_INVARIANT_DATATYPE_EXT',0x87EB)
17GL_INVARIANT_EXT=_C('GL_INVARIANT_EXT',0x87C2)
18GL_INVARIANT_VALUE_EXT=_C('GL_INVARIANT_VALUE_EXT',0x87EA)
19GL_LOCAL_CONSTANT_DATATYPE_EXT=_C('GL_LOCAL_CONSTANT_DATATYPE_EXT',0x87ED)
20GL_LOCAL_CONSTANT_EXT=_C('GL_LOCAL_CONSTANT_EXT',0x87C3)
21GL_LOCAL_CONSTANT_VALUE_EXT=_C('GL_LOCAL_CONSTANT_VALUE_EXT',0x87EC)
22GL_LOCAL_EXT=_C('GL_LOCAL_EXT',0x87C4)
23GL_MATRIX_EXT=_C('GL_MATRIX_EXT',0x87C0)
24GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CA)
25GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT',0x87CD)
26GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT',0x87CE)
27GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87CC)
28GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT',0x87CB)
29GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87C5)
30GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT',0x87C7)
31GL_MAX_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCALS_EXT',0x87C9)
32GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87C8)
33GL_MAX_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_VARIANTS_EXT',0x87C6)
34GL_MVP_MATRIX_EXT=_C('GL_MVP_MATRIX_EXT',0x87E3)
35GL_NEGATIVE_ONE_EXT=_C('GL_NEGATIVE_ONE_EXT',0x87DF)
36GL_NEGATIVE_W_EXT=_C('GL_NEGATIVE_W_EXT',0x87DC)
37GL_NEGATIVE_X_EXT=_C('GL_NEGATIVE_X_EXT',0x87D9)
38GL_NEGATIVE_Y_EXT=_C('GL_NEGATIVE_Y_EXT',0x87DA)
39GL_NEGATIVE_Z_EXT=_C('GL_NEGATIVE_Z_EXT',0x87DB)
40GL_NORMALIZED_RANGE_EXT=_C('GL_NORMALIZED_RANGE_EXT',0x87E0)
41GL_ONE_EXT=_C('GL_ONE_EXT',0x87DE)
42GL_OP_ADD_EXT=_C('GL_OP_ADD_EXT',0x8787)
43GL_OP_CLAMP_EXT=_C('GL_OP_CLAMP_EXT',0x878E)
44GL_OP_CROSS_PRODUCT_EXT=_C('GL_OP_CROSS_PRODUCT_EXT',0x8797)
45GL_OP_DOT3_EXT=_C('GL_OP_DOT3_EXT',0x8784)
46GL_OP_DOT4_EXT=_C('GL_OP_DOT4_EXT',0x8785)
47GL_OP_EXP_BASE_2_EXT=_C('GL_OP_EXP_BASE_2_EXT',0x8791)
48GL_OP_FLOOR_EXT=_C('GL_OP_FLOOR_EXT',0x878F)
49GL_OP_FRAC_EXT=_C('GL_OP_FRAC_EXT',0x8789)
50GL_OP_INDEX_EXT=_C('GL_OP_INDEX_EXT',0x8782)
51GL_OP_LOG_BASE_2_EXT=_C('GL_OP_LOG_BASE_2_EXT',0x8792)
52GL_OP_MADD_EXT=_C('GL_OP_MADD_EXT',0x8788)
53GL_OP_MAX_EXT=_C('GL_OP_MAX_EXT',0x878A)
54GL_OP_MIN_EXT=_C('GL_OP_MIN_EXT',0x878B)
55GL_OP_MOV_EXT=_C('GL_OP_MOV_EXT',0x8799)
56GL_OP_MULTIPLY_MATRIX_EXT=_C('GL_OP_MULTIPLY_MATRIX_EXT',0x8798)
57GL_OP_MUL_EXT=_C('GL_OP_MUL_EXT',0x8786)
58GL_OP_NEGATE_EXT=_C('GL_OP_NEGATE_EXT',0x8783)
59GL_OP_POWER_EXT=_C('GL_OP_POWER_EXT',0x8793)
60GL_OP_RECIP_EXT=_C('GL_OP_RECIP_EXT',0x8794)
61GL_OP_RECIP_SQRT_EXT=_C('GL_OP_RECIP_SQRT_EXT',0x8795)
62GL_OP_ROUND_EXT=_C('GL_OP_ROUND_EXT',0x8790)
63GL_OP_SET_GE_EXT=_C('GL_OP_SET_GE_EXT',0x878C)
64GL_OP_SET_LT_EXT=_C('GL_OP_SET_LT_EXT',0x878D)
65GL_OP_SUB_EXT=_C('GL_OP_SUB_EXT',0x8796)
66GL_OUTPUT_COLOR0_EXT=_C('GL_OUTPUT_COLOR0_EXT',0x879B)
67GL_OUTPUT_COLOR1_EXT=_C('GL_OUTPUT_COLOR1_EXT',0x879C)
68GL_OUTPUT_FOG_EXT=_C('GL_OUTPUT_FOG_EXT',0x87BD)
69GL_OUTPUT_TEXTURE_COORD0_EXT=_C('GL_OUTPUT_TEXTURE_COORD0_EXT',0x879D)
70GL_OUTPUT_TEXTURE_COORD10_EXT=_C('GL_OUTPUT_TEXTURE_COORD10_EXT',0x87A7)
71GL_OUTPUT_TEXTURE_COORD11_EXT=_C('GL_OUTPUT_TEXTURE_COORD11_EXT',0x87A8)
72GL_OUTPUT_TEXTURE_COORD12_EXT=_C('GL_OUTPUT_TEXTURE_COORD12_EXT',0x87A9)
73GL_OUTPUT_TEXTURE_COORD13_EXT=_C('GL_OUTPUT_TEXTURE_COORD13_EXT',0x87AA)
74GL_OUTPUT_TEXTURE_COORD14_EXT=_C('GL_OUTPUT_TEXTURE_COORD14_EXT',0x87AB)
75GL_OUTPUT_TEXTURE_COORD15_EXT=_C('GL_OUTPUT_TEXTURE_COORD15_EXT',0x87AC)
76GL_OUTPUT_TEXTURE_COORD16_EXT=_C('GL_OUTPUT_TEXTURE_COORD16_EXT',0x87AD)
77GL_OUTPUT_TEXTURE_COORD17_EXT=_C('GL_OUTPUT_TEXTURE_COORD17_EXT',0x87AE)
78GL_OUTPUT_TEXTURE_COORD18_EXT=_C('GL_OUTPUT_TEXTURE_COORD18_EXT',0x87AF)
79GL_OUTPUT_TEXTURE_COORD19_EXT=_C('GL_OUTPUT_TEXTURE_COORD19_EXT',0x87B0)
80GL_OUTPUT_TEXTURE_COORD1_EXT=_C('GL_OUTPUT_TEXTURE_COORD1_EXT',0x879E)
81GL_OUTPUT_TEXTURE_COORD20_EXT=_C('GL_OUTPUT_TEXTURE_COORD20_EXT',0x87B1)
82GL_OUTPUT_TEXTURE_COORD21_EXT=_C('GL_OUTPUT_TEXTURE_COORD21_EXT',0x87B2)
83GL_OUTPUT_TEXTURE_COORD22_EXT=_C('GL_OUTPUT_TEXTURE_COORD22_EXT',0x87B3)
84GL_OUTPUT_TEXTURE_COORD23_EXT=_C('GL_OUTPUT_TEXTURE_COORD23_EXT',0x87B4)
85GL_OUTPUT_TEXTURE_COORD24_EXT=_C('GL_OUTPUT_TEXTURE_COORD24_EXT',0x87B5)
86GL_OUTPUT_TEXTURE_COORD25_EXT=_C('GL_OUTPUT_TEXTURE_COORD25_EXT',0x87B6)
87GL_OUTPUT_TEXTURE_COORD26_EXT=_C('GL_OUTPUT_TEXTURE_COORD26_EXT',0x87B7)
88GL_OUTPUT_TEXTURE_COORD27_EXT=_C('GL_OUTPUT_TEXTURE_COORD27_EXT',0x87B8)
89GL_OUTPUT_TEXTURE_COORD28_EXT=_C('GL_OUTPUT_TEXTURE_COORD28_EXT',0x87B9)
90GL_OUTPUT_TEXTURE_COORD29_EXT=_C('GL_OUTPUT_TEXTURE_COORD29_EXT',0x87BA)
91GL_OUTPUT_TEXTURE_COORD2_EXT=_C('GL_OUTPUT_TEXTURE_COORD2_EXT',0x879F)
92GL_OUTPUT_TEXTURE_COORD30_EXT=_C('GL_OUTPUT_TEXTURE_COORD30_EXT',0x87BB)
93GL_OUTPUT_TEXTURE_COORD31_EXT=_C('GL_OUTPUT_TEXTURE_COORD31_EXT',0x87BC)
94GL_OUTPUT_TEXTURE_COORD3_EXT=_C('GL_OUTPUT_TEXTURE_COORD3_EXT',0x87A0)
95GL_OUTPUT_TEXTURE_COORD4_EXT=_C('GL_OUTPUT_TEXTURE_COORD4_EXT',0x87A1)
96GL_OUTPUT_TEXTURE_COORD5_EXT=_C('GL_OUTPUT_TEXTURE_COORD5_EXT',0x87A2)
97GL_OUTPUT_TEXTURE_COORD6_EXT=_C('GL_OUTPUT_TEXTURE_COORD6_EXT',0x87A3)
98GL_OUTPUT_TEXTURE_COORD7_EXT=_C('GL_OUTPUT_TEXTURE_COORD7_EXT',0x87A4)
99GL_OUTPUT_TEXTURE_COORD8_EXT=_C('GL_OUTPUT_TEXTURE_COORD8_EXT',0x87A5)
100GL_OUTPUT_TEXTURE_COORD9_EXT=_C('GL_OUTPUT_TEXTURE_COORD9_EXT',0x87A6)
101GL_OUTPUT_VERTEX_EXT=_C('GL_OUTPUT_VERTEX_EXT',0x879A)
102GL_SCALAR_EXT=_C('GL_SCALAR_EXT',0x87BE)
103GL_VARIANT_ARRAY_EXT=_C('GL_VARIANT_ARRAY_EXT',0x87E8)
104GL_VARIANT_ARRAY_POINTER_EXT=_C('GL_VARIANT_ARRAY_POINTER_EXT',0x87E9)
105GL_VARIANT_ARRAY_STRIDE_EXT=_C('GL_VARIANT_ARRAY_STRIDE_EXT',0x87E6)
106GL_VARIANT_ARRAY_TYPE_EXT=_C('GL_VARIANT_ARRAY_TYPE_EXT',0x87E7)
107GL_VARIANT_DATATYPE_EXT=_C('GL_VARIANT_DATATYPE_EXT',0x87E5)
108GL_VARIANT_EXT=_C('GL_VARIANT_EXT',0x87C1)
109GL_VARIANT_VALUE_EXT=_C('GL_VARIANT_VALUE_EXT',0x87E4)
110GL_VECTOR_EXT=_C('GL_VECTOR_EXT',0x87BF)
111GL_VERTEX_SHADER_BINDING_EXT=_C('GL_VERTEX_SHADER_BINDING_EXT',0x8781)
112GL_VERTEX_SHADER_EXT=_C('GL_VERTEX_SHADER_EXT',0x8780)
113GL_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CF)
114GL_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_VERTEX_SHADER_INVARIANTS_EXT',0x87D1)
115GL_VERTEX_SHADER_LOCALS_EXT=_C('GL_VERTEX_SHADER_LOCALS_EXT',0x87D3)
116GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87D2)
117GL_VERTEX_SHADER_OPTIMIZED_EXT=_C('GL_VERTEX_SHADER_OPTIMIZED_EXT',0x87D4)
118GL_VERTEX_SHADER_VARIANTS_EXT=_C('GL_VERTEX_SHADER_VARIANTS_EXT',0x87D0)
119GL_W_EXT=_C('GL_W_EXT',0x87D8)
120GL_X_EXT=_C('GL_X_EXT',0x87D5)
121GL_Y_EXT=_C('GL_Y_EXT',0x87D6)
122GL_ZERO_EXT=_C('GL_ZERO_EXT',0x87DD)
123GL_Z_EXT=_C('GL_Z_EXT',0x87D7)
124@_f
125@_p.types(None,)
126def glBeginVertexShaderEXT():pass
127@_f
128@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum)
129def glBindLightParameterEXT(light,value):pass
130@_f
131@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum)
132def glBindMaterialParameterEXT(face,value):pass
133@_f
134@_p.types(_cs.GLuint,_cs.GLenum)
135def glBindParameterEXT(value):pass
136@_f
137@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum)
138def glBindTexGenParameterEXT(unit,coord,value):pass
139@_f
140@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum)
141def glBindTextureUnitParameterEXT(unit,value):pass
142@_f
143@_p.types(None,_cs.GLuint)
144def glBindVertexShaderEXT(id):pass
145@_f
146@_p.types(None,_cs.GLuint)
147def glDeleteVertexShaderEXT(id):pass
148@_f
149@_p.types(None,_cs.GLuint)
150def glDisableVariantClientStateEXT(id):pass
151@_f
152@_p.types(None,_cs.GLuint)
153def glEnableVariantClientStateEXT(id):pass
154@_f
155@_p.types(None,)
156def glEndVertexShaderEXT():pass
157@_f
158@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
159def glExtractComponentEXT(res,src,num):pass
160@_f
161@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint)
162def glGenSymbolsEXT(datatype,storagetype,range,components):pass
163@_f
164@_p.types(_cs.GLuint,_cs.GLuint)
165def glGenVertexShadersEXT(range):pass
166@_f
167@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray)
168def glGetInvariantBooleanvEXT(id,value,data):pass
169@_f
170@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
171def glGetInvariantFloatvEXT(id,value,data):pass
172@_f
173@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
174def glGetInvariantIntegervEXT(id,value,data):pass
175@_f
176@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray)
177def glGetLocalConstantBooleanvEXT(id,value,data):pass
178@_f
179@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
180def glGetLocalConstantFloatvEXT(id,value,data):pass
181@_f
182@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
183def glGetLocalConstantIntegervEXT(id,value,data):pass
184@_f
185@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray)
186def glGetVariantBooleanvEXT(id,value,data):pass
187@_f
188@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
189def glGetVariantFloatvEXT(id,value,data):pass
190@_f
191@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
192def glGetVariantIntegervEXT(id,value,data):pass
193@_f
194@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
195def glGetVariantPointervEXT(id,value,data):pass
196@_f
197@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
198def glInsertComponentEXT(res,src,num):pass
199@_f
200@_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum)
201def glIsVariantEnabledEXT(id,cap):pass
202@_f
203@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p)
204def glSetInvariantEXT(id,type,addr):pass
205@_f
206@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p)
207def glSetLocalConstantEXT(id,type,addr):pass
208@_f
209@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint)
210def glShaderOp1EXT(op,res,arg1):pass
211@_f
212@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint)
213def glShaderOp2EXT(op,res,arg1,arg2):pass
214@_f
215@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
216def glShaderOp3EXT(op,res,arg1,arg2,arg3):pass
217@_f
218@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum)
219def glSwizzleEXT(res,in_,outX,outY,outZ,outW):pass
220@_f
221@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,ctypes.c_void_p)
222def glVariantPointerEXT(id,type,stride,addr):pass
223@_f
224@_p.types(None,_cs.GLuint,arrays.GLbyteArray)
225def glVariantbvEXT(id,addr):pass
226@_f
227@_p.types(None,_cs.GLuint,arrays.GLdoubleArray)
228def glVariantdvEXT(id,addr):pass
229@_f
230@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
231def glVariantfvEXT(id,addr):pass
232@_f
233@_p.types(None,_cs.GLuint,arrays.GLintArray)
234def glVariantivEXT(id,addr):pass
235@_f
236@_p.types(None,_cs.GLuint,arrays.GLshortArray)
237def glVariantsvEXT(id,addr):pass
238@_f
239@_p.types(None,_cs.GLuint,arrays.GLubyteArray)
240def glVariantubvEXT(id,addr):pass
241@_f
242@_p.types(None,_cs.GLuint,arrays.GLuintArray)
243def glVariantuivEXT(id,addr):pass
244@_f
245@_p.types(None,_cs.GLuint,arrays.GLushortArray)
246def glVariantusvEXT(id,addr):pass
247@_f
248@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum)
249def glWriteMaskEXT(res,in_,outX,outY,outZ,outW):pass
250