1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_EXT_vertex_shader' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_vertex_shader',error_checker=_errors._error_checker) 14GL_CURRENT_VERTEX_EXT=_C('GL_CURRENT_VERTEX_EXT',0x87E2) 15GL_FULL_RANGE_EXT=_C('GL_FULL_RANGE_EXT',0x87E1) 16GL_INVARIANT_DATATYPE_EXT=_C('GL_INVARIANT_DATATYPE_EXT',0x87EB) 17GL_INVARIANT_EXT=_C('GL_INVARIANT_EXT',0x87C2) 18GL_INVARIANT_VALUE_EXT=_C('GL_INVARIANT_VALUE_EXT',0x87EA) 19GL_LOCAL_CONSTANT_DATATYPE_EXT=_C('GL_LOCAL_CONSTANT_DATATYPE_EXT',0x87ED) 20GL_LOCAL_CONSTANT_EXT=_C('GL_LOCAL_CONSTANT_EXT',0x87C3) 21GL_LOCAL_CONSTANT_VALUE_EXT=_C('GL_LOCAL_CONSTANT_VALUE_EXT',0x87EC) 22GL_LOCAL_EXT=_C('GL_LOCAL_EXT',0x87C4) 23GL_MATRIX_EXT=_C('GL_MATRIX_EXT',0x87C0) 24GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CA) 25GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT',0x87CD) 26GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT',0x87CE) 27GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87CC) 28GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT',0x87CB) 29GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87C5) 30GL_MAX_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_INVARIANTS_EXT',0x87C7) 31GL_MAX_VERTEX_SHADER_LOCALS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCALS_EXT',0x87C9) 32GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87C8) 33GL_MAX_VERTEX_SHADER_VARIANTS_EXT=_C('GL_MAX_VERTEX_SHADER_VARIANTS_EXT',0x87C6) 34GL_MVP_MATRIX_EXT=_C('GL_MVP_MATRIX_EXT',0x87E3) 35GL_NEGATIVE_ONE_EXT=_C('GL_NEGATIVE_ONE_EXT',0x87DF) 36GL_NEGATIVE_W_EXT=_C('GL_NEGATIVE_W_EXT',0x87DC) 37GL_NEGATIVE_X_EXT=_C('GL_NEGATIVE_X_EXT',0x87D9) 38GL_NEGATIVE_Y_EXT=_C('GL_NEGATIVE_Y_EXT',0x87DA) 39GL_NEGATIVE_Z_EXT=_C('GL_NEGATIVE_Z_EXT',0x87DB) 40GL_NORMALIZED_RANGE_EXT=_C('GL_NORMALIZED_RANGE_EXT',0x87E0) 41GL_ONE_EXT=_C('GL_ONE_EXT',0x87DE) 42GL_OP_ADD_EXT=_C('GL_OP_ADD_EXT',0x8787) 43GL_OP_CLAMP_EXT=_C('GL_OP_CLAMP_EXT',0x878E) 44GL_OP_CROSS_PRODUCT_EXT=_C('GL_OP_CROSS_PRODUCT_EXT',0x8797) 45GL_OP_DOT3_EXT=_C('GL_OP_DOT3_EXT',0x8784) 46GL_OP_DOT4_EXT=_C('GL_OP_DOT4_EXT',0x8785) 47GL_OP_EXP_BASE_2_EXT=_C('GL_OP_EXP_BASE_2_EXT',0x8791) 48GL_OP_FLOOR_EXT=_C('GL_OP_FLOOR_EXT',0x878F) 49GL_OP_FRAC_EXT=_C('GL_OP_FRAC_EXT',0x8789) 50GL_OP_INDEX_EXT=_C('GL_OP_INDEX_EXT',0x8782) 51GL_OP_LOG_BASE_2_EXT=_C('GL_OP_LOG_BASE_2_EXT',0x8792) 52GL_OP_MADD_EXT=_C('GL_OP_MADD_EXT',0x8788) 53GL_OP_MAX_EXT=_C('GL_OP_MAX_EXT',0x878A) 54GL_OP_MIN_EXT=_C('GL_OP_MIN_EXT',0x878B) 55GL_OP_MOV_EXT=_C('GL_OP_MOV_EXT',0x8799) 56GL_OP_MULTIPLY_MATRIX_EXT=_C('GL_OP_MULTIPLY_MATRIX_EXT',0x8798) 57GL_OP_MUL_EXT=_C('GL_OP_MUL_EXT',0x8786) 58GL_OP_NEGATE_EXT=_C('GL_OP_NEGATE_EXT',0x8783) 59GL_OP_POWER_EXT=_C('GL_OP_POWER_EXT',0x8793) 60GL_OP_RECIP_EXT=_C('GL_OP_RECIP_EXT',0x8794) 61GL_OP_RECIP_SQRT_EXT=_C('GL_OP_RECIP_SQRT_EXT',0x8795) 62GL_OP_ROUND_EXT=_C('GL_OP_ROUND_EXT',0x8790) 63GL_OP_SET_GE_EXT=_C('GL_OP_SET_GE_EXT',0x878C) 64GL_OP_SET_LT_EXT=_C('GL_OP_SET_LT_EXT',0x878D) 65GL_OP_SUB_EXT=_C('GL_OP_SUB_EXT',0x8796) 66GL_OUTPUT_COLOR0_EXT=_C('GL_OUTPUT_COLOR0_EXT',0x879B) 67GL_OUTPUT_COLOR1_EXT=_C('GL_OUTPUT_COLOR1_EXT',0x879C) 68GL_OUTPUT_FOG_EXT=_C('GL_OUTPUT_FOG_EXT',0x87BD) 69GL_OUTPUT_TEXTURE_COORD0_EXT=_C('GL_OUTPUT_TEXTURE_COORD0_EXT',0x879D) 70GL_OUTPUT_TEXTURE_COORD10_EXT=_C('GL_OUTPUT_TEXTURE_COORD10_EXT',0x87A7) 71GL_OUTPUT_TEXTURE_COORD11_EXT=_C('GL_OUTPUT_TEXTURE_COORD11_EXT',0x87A8) 72GL_OUTPUT_TEXTURE_COORD12_EXT=_C('GL_OUTPUT_TEXTURE_COORD12_EXT',0x87A9) 73GL_OUTPUT_TEXTURE_COORD13_EXT=_C('GL_OUTPUT_TEXTURE_COORD13_EXT',0x87AA) 74GL_OUTPUT_TEXTURE_COORD14_EXT=_C('GL_OUTPUT_TEXTURE_COORD14_EXT',0x87AB) 75GL_OUTPUT_TEXTURE_COORD15_EXT=_C('GL_OUTPUT_TEXTURE_COORD15_EXT',0x87AC) 76GL_OUTPUT_TEXTURE_COORD16_EXT=_C('GL_OUTPUT_TEXTURE_COORD16_EXT',0x87AD) 77GL_OUTPUT_TEXTURE_COORD17_EXT=_C('GL_OUTPUT_TEXTURE_COORD17_EXT',0x87AE) 78GL_OUTPUT_TEXTURE_COORD18_EXT=_C('GL_OUTPUT_TEXTURE_COORD18_EXT',0x87AF) 79GL_OUTPUT_TEXTURE_COORD19_EXT=_C('GL_OUTPUT_TEXTURE_COORD19_EXT',0x87B0) 80GL_OUTPUT_TEXTURE_COORD1_EXT=_C('GL_OUTPUT_TEXTURE_COORD1_EXT',0x879E) 81GL_OUTPUT_TEXTURE_COORD20_EXT=_C('GL_OUTPUT_TEXTURE_COORD20_EXT',0x87B1) 82GL_OUTPUT_TEXTURE_COORD21_EXT=_C('GL_OUTPUT_TEXTURE_COORD21_EXT',0x87B2) 83GL_OUTPUT_TEXTURE_COORD22_EXT=_C('GL_OUTPUT_TEXTURE_COORD22_EXT',0x87B3) 84GL_OUTPUT_TEXTURE_COORD23_EXT=_C('GL_OUTPUT_TEXTURE_COORD23_EXT',0x87B4) 85GL_OUTPUT_TEXTURE_COORD24_EXT=_C('GL_OUTPUT_TEXTURE_COORD24_EXT',0x87B5) 86GL_OUTPUT_TEXTURE_COORD25_EXT=_C('GL_OUTPUT_TEXTURE_COORD25_EXT',0x87B6) 87GL_OUTPUT_TEXTURE_COORD26_EXT=_C('GL_OUTPUT_TEXTURE_COORD26_EXT',0x87B7) 88GL_OUTPUT_TEXTURE_COORD27_EXT=_C('GL_OUTPUT_TEXTURE_COORD27_EXT',0x87B8) 89GL_OUTPUT_TEXTURE_COORD28_EXT=_C('GL_OUTPUT_TEXTURE_COORD28_EXT',0x87B9) 90GL_OUTPUT_TEXTURE_COORD29_EXT=_C('GL_OUTPUT_TEXTURE_COORD29_EXT',0x87BA) 91GL_OUTPUT_TEXTURE_COORD2_EXT=_C('GL_OUTPUT_TEXTURE_COORD2_EXT',0x879F) 92GL_OUTPUT_TEXTURE_COORD30_EXT=_C('GL_OUTPUT_TEXTURE_COORD30_EXT',0x87BB) 93GL_OUTPUT_TEXTURE_COORD31_EXT=_C('GL_OUTPUT_TEXTURE_COORD31_EXT',0x87BC) 94GL_OUTPUT_TEXTURE_COORD3_EXT=_C('GL_OUTPUT_TEXTURE_COORD3_EXT',0x87A0) 95GL_OUTPUT_TEXTURE_COORD4_EXT=_C('GL_OUTPUT_TEXTURE_COORD4_EXT',0x87A1) 96GL_OUTPUT_TEXTURE_COORD5_EXT=_C('GL_OUTPUT_TEXTURE_COORD5_EXT',0x87A2) 97GL_OUTPUT_TEXTURE_COORD6_EXT=_C('GL_OUTPUT_TEXTURE_COORD6_EXT',0x87A3) 98GL_OUTPUT_TEXTURE_COORD7_EXT=_C('GL_OUTPUT_TEXTURE_COORD7_EXT',0x87A4) 99GL_OUTPUT_TEXTURE_COORD8_EXT=_C('GL_OUTPUT_TEXTURE_COORD8_EXT',0x87A5) 100GL_OUTPUT_TEXTURE_COORD9_EXT=_C('GL_OUTPUT_TEXTURE_COORD9_EXT',0x87A6) 101GL_OUTPUT_VERTEX_EXT=_C('GL_OUTPUT_VERTEX_EXT',0x879A) 102GL_SCALAR_EXT=_C('GL_SCALAR_EXT',0x87BE) 103GL_VARIANT_ARRAY_EXT=_C('GL_VARIANT_ARRAY_EXT',0x87E8) 104GL_VARIANT_ARRAY_POINTER_EXT=_C('GL_VARIANT_ARRAY_POINTER_EXT',0x87E9) 105GL_VARIANT_ARRAY_STRIDE_EXT=_C('GL_VARIANT_ARRAY_STRIDE_EXT',0x87E6) 106GL_VARIANT_ARRAY_TYPE_EXT=_C('GL_VARIANT_ARRAY_TYPE_EXT',0x87E7) 107GL_VARIANT_DATATYPE_EXT=_C('GL_VARIANT_DATATYPE_EXT',0x87E5) 108GL_VARIANT_EXT=_C('GL_VARIANT_EXT',0x87C1) 109GL_VARIANT_VALUE_EXT=_C('GL_VARIANT_VALUE_EXT',0x87E4) 110GL_VECTOR_EXT=_C('GL_VECTOR_EXT',0x87BF) 111GL_VERTEX_SHADER_BINDING_EXT=_C('GL_VERTEX_SHADER_BINDING_EXT',0x8781) 112GL_VERTEX_SHADER_EXT=_C('GL_VERTEX_SHADER_EXT',0x8780) 113GL_VERTEX_SHADER_INSTRUCTIONS_EXT=_C('GL_VERTEX_SHADER_INSTRUCTIONS_EXT',0x87CF) 114GL_VERTEX_SHADER_INVARIANTS_EXT=_C('GL_VERTEX_SHADER_INVARIANTS_EXT',0x87D1) 115GL_VERTEX_SHADER_LOCALS_EXT=_C('GL_VERTEX_SHADER_LOCALS_EXT',0x87D3) 116GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT=_C('GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT',0x87D2) 117GL_VERTEX_SHADER_OPTIMIZED_EXT=_C('GL_VERTEX_SHADER_OPTIMIZED_EXT',0x87D4) 118GL_VERTEX_SHADER_VARIANTS_EXT=_C('GL_VERTEX_SHADER_VARIANTS_EXT',0x87D0) 119GL_W_EXT=_C('GL_W_EXT',0x87D8) 120GL_X_EXT=_C('GL_X_EXT',0x87D5) 121GL_Y_EXT=_C('GL_Y_EXT',0x87D6) 122GL_ZERO_EXT=_C('GL_ZERO_EXT',0x87DD) 123GL_Z_EXT=_C('GL_Z_EXT',0x87D7) 124@_f 125@_p.types(None,) 126def glBeginVertexShaderEXT():pass 127@_f 128@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) 129def glBindLightParameterEXT(light,value):pass 130@_f 131@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) 132def glBindMaterialParameterEXT(face,value):pass 133@_f 134@_p.types(_cs.GLuint,_cs.GLenum) 135def glBindParameterEXT(value):pass 136@_f 137@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum) 138def glBindTexGenParameterEXT(unit,coord,value):pass 139@_f 140@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum) 141def glBindTextureUnitParameterEXT(unit,value):pass 142@_f 143@_p.types(None,_cs.GLuint) 144def glBindVertexShaderEXT(id):pass 145@_f 146@_p.types(None,_cs.GLuint) 147def glDeleteVertexShaderEXT(id):pass 148@_f 149@_p.types(None,_cs.GLuint) 150def glDisableVariantClientStateEXT(id):pass 151@_f 152@_p.types(None,_cs.GLuint) 153def glEnableVariantClientStateEXT(id):pass 154@_f 155@_p.types(None,) 156def glEndVertexShaderEXT():pass 157@_f 158@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 159def glExtractComponentEXT(res,src,num):pass 160@_f 161@_p.types(_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLuint) 162def glGenSymbolsEXT(datatype,storagetype,range,components):pass 163@_f 164@_p.types(_cs.GLuint,_cs.GLuint) 165def glGenVertexShadersEXT(range):pass 166@_f 167@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) 168def glGetInvariantBooleanvEXT(id,value,data):pass 169@_f 170@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 171def glGetInvariantFloatvEXT(id,value,data):pass 172@_f 173@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 174def glGetInvariantIntegervEXT(id,value,data):pass 175@_f 176@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) 177def glGetLocalConstantBooleanvEXT(id,value,data):pass 178@_f 179@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 180def glGetLocalConstantFloatvEXT(id,value,data):pass 181@_f 182@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 183def glGetLocalConstantIntegervEXT(id,value,data):pass 184@_f 185@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLbooleanArray) 186def glGetVariantBooleanvEXT(id,value,data):pass 187@_f 188@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray) 189def glGetVariantFloatvEXT(id,value,data):pass 190@_f 191@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 192def glGetVariantIntegervEXT(id,value,data):pass 193@_f 194@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray) 195def glGetVariantPointervEXT(id,value,data):pass 196@_f 197@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 198def glInsertComponentEXT(res,src,num):pass 199@_f 200@_p.types(_cs.GLboolean,_cs.GLuint,_cs.GLenum) 201def glIsVariantEnabledEXT(id,cap):pass 202@_f 203@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) 204def glSetInvariantEXT(id,type,addr):pass 205@_f 206@_p.types(None,_cs.GLuint,_cs.GLenum,ctypes.c_void_p) 207def glSetLocalConstantEXT(id,type,addr):pass 208@_f 209@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint) 210def glShaderOp1EXT(op,res,arg1):pass 211@_f 212@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint) 213def glShaderOp2EXT(op,res,arg1,arg2):pass 214@_f 215@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint) 216def glShaderOp3EXT(op,res,arg1,arg2,arg3):pass 217@_f 218@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) 219def glSwizzleEXT(res,in_,outX,outY,outZ,outW):pass 220@_f 221@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,ctypes.c_void_p) 222def glVariantPointerEXT(id,type,stride,addr):pass 223@_f 224@_p.types(None,_cs.GLuint,arrays.GLbyteArray) 225def glVariantbvEXT(id,addr):pass 226@_f 227@_p.types(None,_cs.GLuint,arrays.GLdoubleArray) 228def glVariantdvEXT(id,addr):pass 229@_f 230@_p.types(None,_cs.GLuint,arrays.GLfloatArray) 231def glVariantfvEXT(id,addr):pass 232@_f 233@_p.types(None,_cs.GLuint,arrays.GLintArray) 234def glVariantivEXT(id,addr):pass 235@_f 236@_p.types(None,_cs.GLuint,arrays.GLshortArray) 237def glVariantsvEXT(id,addr):pass 238@_f 239@_p.types(None,_cs.GLuint,arrays.GLubyteArray) 240def glVariantubvEXT(id,addr):pass 241@_f 242@_p.types(None,_cs.GLuint,arrays.GLuintArray) 243def glVariantuivEXT(id,addr):pass 244@_f 245@_p.types(None,_cs.GLuint,arrays.GLushortArray) 246def glVariantusvEXT(id,addr):pass 247@_f 248@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) 249def glWriteMaskEXT(res,in_,outX,outY,outZ,outW):pass 250