/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | jwzglesI.h | 81 # define GL_RENDER 0x1C00 macro
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwzglesI.h | 77 # define GL_RENDER 0x1C00 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 226 #define GL_RENDER 0x1C00 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 226 #define GL_RENDER 0x1C00 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 217 #define GL_RENDER 0x1C00 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 248 #define GL_RENDER 0x1C00 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 316 #define GL_RENDER 0x1C00 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 574 #define GL_RENDER 0x1C00 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 594 #define GL_RENDER 0x1C00 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 275 GL_RENDER = 0x1C00, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 623 #define GL_RENDER 0x1C00 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 407 GL_RENDER=_C('GL_RENDER',0x1C00) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 462 #define GL_RENDER 0x1C00 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 462 #define GL_RENDER 0x1C00 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 856 #define GL_RENDER 0x1C00 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 861 #define GL_RENDER 0x1C00 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 623 #define GL_RENDER 0x1C00 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 859 #define GL_RENDER 0x1C00 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 609 #define GL_RENDER 0x1C00 macro
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/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/ |
H A D | GL.h | 866 #define GL_RENDER 0x1C00 macro
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/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 594 #define GL_RENDER 0x1C00 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 259 #define GL_RENDER 0x1C00 macro
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/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/ |
H A D | gl.h | 1102 #define GL_RENDER 0x1C00 macro
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gls.h | 987 #define GL_RENDER 0x1C00 macro
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/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/ |
H A D | gl.h | 1102 #define GL_RENDER 0x1C00 macro
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