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Searched defs:GL_TEXTURE_BORDER_COLOR (Results 26 – 50 of 357) sorted by relevance

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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h384 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/
H A Dgl2d3d.h604 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGl.h609 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/graphics/glew-wayland/glew-2.2.0/auto/src/
H A Dglew_head.h554 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/
H A Dgl.h608 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/
H A Dglew_head.h540 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/science/smoldyn/smoldyn-2.67/source/MSVClibs/GL/
H A DGL.h614 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/multimedia/opentoonz/opentoonz-1.5.0/thirdparty/glew/glew-1.9.0/auto/src/
H A Dglew_head.h525 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h525 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/
H A Dgl.h763 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/cake/cake_src/cake/glsetup/
H A Dgls.h736 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/
H A Dgl.h763 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/
H A Dgl.h753 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dgl.h622 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dgl.h622 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h146 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dgl.h622 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/emulators/aranym/aranym-1.1.0/atari/nfosmesa/
H A Dgltypes.h555 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/aquaria/Aquaria-OSE-v1.002-22-g84366ad/BBGE/GL/
H A Dgl.h611 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/darkplaces/darkplaces/
H A Dglquake.h146 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dgl.h743 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dgl.h743 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h481 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/libretro-vecx/libretro-vecx-9af0702/libretro-common/include/glsym/switch/
H A Dnx_gl.h481 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsym/switch/
H A Dnx_gl.h481 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro

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