1 #ifndef __gl_h_
2 #define __gl_h_
3 
4 #ifdef __cplusplus
5 extern "C" {
6 #endif
7 
8 /*
9 ** Copyright 1998-2002, NVIDIA Corporation.
10 ** All Rights Reserved.
11 **
12 ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO
13 ** NVIDIA, CORPORATION.  USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY
14 ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION.
15 **
16 **
17 ** Copyright 1992-1999, Silicon Graphics, Inc.
18 ** All Rights Reserved.
19 **
20 ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon
21 ** Graphics, Inc.; the contents of this file may not be disclosed to third
22 ** parties, copied or duplicated in any form, in whole or in part, without
23 ** the prior written permission of Silicon Graphics, Inc.
24 **
25 ** RESTRICTED RIGHTS LEGEND:
26 ** Use, duplication or disclosure by the Government is subject to
27 ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in
28 ** Technical Data and Computer Software clause at DFARS 252.227-7013,
29 ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR
30 ** Supplement.  Unpublished - rights reserved under the Copyright Laws of
31 ** the United States.
32 */
33 
34 #ifndef APIENTRY
35 #define APIENTRY
36 #endif
37 
38 // BBGE HACK:
39 // Because Win32 uses __declspec(dllimport) for OpenGL function imports,
40 // although Core.cpp defines its own functions using the same names, which are just accessing
41 // OpenGL function pointers acquired elsewhere, this leads to inconsistent linkage between
42 // declaration in gl.h and the actual function definition in Core.cpp.
43 // So, we use this little hack to disable external linkage globally.
44 #undef WINGDIAPI
45 #define WINGDIAPI extern
46 
47 /*#ifndef WIN32
48 #define WINGDIAPI
49 #endif*/
50 
51 #ifndef GLAPI
52 # ifdef _WIN32
53 #  define GLAPI __stdcall
54 # else
55 #  define GLAPI
56 # endif
57 # define __DEFINED_GLAPI
58 #endif
59 
60 /*************************************************************/
61 
62 typedef unsigned int GLenum;
63 typedef unsigned char GLboolean;
64 typedef unsigned int GLbitfield;
65 typedef signed char GLbyte;
66 typedef short GLshort;
67 typedef int GLint;
68 typedef int GLsizei;
69 typedef unsigned char GLubyte;
70 typedef unsigned short GLushort;
71 typedef unsigned int GLuint;
72 typedef float GLfloat;
73 typedef float GLclampf;
74 typedef double GLdouble;
75 typedef double GLclampd;
76 typedef void GLvoid;
77 
78 
79 /*************************************************************/
80 
81 /* Version */
82 #define GL_VERSION_1_1                    1
83 
84 /* AttribMask */
85 #define GL_CURRENT_BIT                    0x00000001
86 #define GL_POINT_BIT                      0x00000002
87 #define GL_LINE_BIT                       0x00000004
88 #define GL_POLYGON_BIT                    0x00000008
89 #define GL_POLYGON_STIPPLE_BIT            0x00000010
90 #define GL_PIXEL_MODE_BIT                 0x00000020
91 #define GL_LIGHTING_BIT                   0x00000040
92 #define GL_FOG_BIT                        0x00000080
93 #define GL_DEPTH_BUFFER_BIT               0x00000100
94 #define GL_ACCUM_BUFFER_BIT               0x00000200
95 #define GL_STENCIL_BUFFER_BIT             0x00000400
96 #define GL_VIEWPORT_BIT                   0x00000800
97 #define GL_TRANSFORM_BIT                  0x00001000
98 #define GL_ENABLE_BIT                     0x00002000
99 #define GL_COLOR_BUFFER_BIT               0x00004000
100 #define GL_HINT_BIT                       0x00008000
101 #define GL_EVAL_BIT                       0x00010000
102 #define GL_LIST_BIT                       0x00020000
103 #define GL_TEXTURE_BIT                    0x00040000
104 #define GL_SCISSOR_BIT                    0x00080000
105 #define GL_ALL_ATTRIB_BITS                0xFFFFFFFF
106 
107 /* ClearBufferMask */
108 /*      GL_COLOR_BUFFER_BIT */
109 /*      GL_ACCUM_BUFFER_BIT */
110 /*      GL_STENCIL_BUFFER_BIT */
111 /*      GL_DEPTH_BUFFER_BIT */
112 
113 /* ClientAttribMask */
114 #define GL_CLIENT_PIXEL_STORE_BIT         0x00000001
115 #define GL_CLIENT_VERTEX_ARRAY_BIT        0x00000002
116 #define GL_CLIENT_ALL_ATTRIB_BITS         0xFFFFFFFF
117 
118 /* Boolean */
119 #define GL_FALSE                          0
120 #define GL_TRUE                           1
121 
122 /* BeginMode */
123 #define GL_POINTS                         0x0000
124 #define GL_LINES                          0x0001
125 #define GL_LINE_LOOP                      0x0002
126 #define GL_LINE_STRIP                     0x0003
127 #define GL_TRIANGLES                      0x0004
128 #define GL_TRIANGLE_STRIP                 0x0005
129 #define GL_TRIANGLE_FAN                   0x0006
130 #define GL_QUADS                          0x0007
131 #define GL_QUAD_STRIP                     0x0008
132 #define GL_POLYGON                        0x0009
133 
134 /* AccumOp */
135 #define GL_ACCUM                          0x0100
136 #define GL_LOAD                           0x0101
137 #define GL_RETURN                         0x0102
138 #define GL_MULT                           0x0103
139 #define GL_ADD                            0x0104
140 
141 /* AlphaFunction */
142 #define GL_NEVER                          0x0200
143 #define GL_LESS                           0x0201
144 #define GL_EQUAL                          0x0202
145 #define GL_LEQUAL                         0x0203
146 #define GL_GREATER                        0x0204
147 #define GL_NOTEQUAL                       0x0205
148 #define GL_GEQUAL                         0x0206
149 #define GL_ALWAYS                         0x0207
150 
151 /* BlendingFactorDest */
152 #define GL_ZERO                           0
153 #define GL_ONE                            1
154 #define GL_SRC_COLOR                      0x0300
155 #define GL_ONE_MINUS_SRC_COLOR            0x0301
156 #define GL_SRC_ALPHA                      0x0302
157 #define GL_ONE_MINUS_SRC_ALPHA            0x0303
158 #define GL_DST_ALPHA                      0x0304
159 #define GL_ONE_MINUS_DST_ALPHA            0x0305
160 
161 /* BlendingFactorSrc */
162 /*      GL_ZERO */
163 /*      GL_ONE */
164 #define GL_DST_COLOR                      0x0306
165 #define GL_ONE_MINUS_DST_COLOR            0x0307
166 #define GL_SRC_ALPHA_SATURATE             0x0308
167 /*      GL_SRC_ALPHA */
168 /*      GL_ONE_MINUS_SRC_ALPHA */
169 /*      GL_DST_ALPHA */
170 /*      GL_ONE_MINUS_DST_ALPHA */
171 
172 /* ColorMaterialFace */
173 /*      GL_FRONT */
174 /*      GL_BACK */
175 /*      GL_FRONT_AND_BACK */
176 
177 /* ColorMaterialParameter */
178 /*      GL_AMBIENT */
179 /*      GL_DIFFUSE */
180 /*      GL_SPECULAR */
181 /*      GL_EMISSION */
182 /*      GL_AMBIENT_AND_DIFFUSE */
183 
184 /* ColorPointerType */
185 /*      GL_BYTE */
186 /*      GL_UNSIGNED_BYTE */
187 /*      GL_SHORT */
188 /*      GL_UNSIGNED_SHORT */
189 /*      GL_INT */
190 /*      GL_UNSIGNED_INT */
191 /*      GL_FLOAT */
192 /*      GL_DOUBLE */
193 
194 /* CullFaceMode */
195 /*      GL_FRONT */
196 /*      GL_BACK */
197 /*      GL_FRONT_AND_BACK */
198 
199 /* DepthFunction */
200 /*      GL_NEVER */
201 /*      GL_LESS */
202 /*      GL_EQUAL */
203 /*      GL_LEQUAL */
204 /*      GL_GREATER */
205 /*      GL_NOTEQUAL */
206 /*      GL_GEQUAL */
207 /*      GL_ALWAYS */
208 
209 /* DrawBufferMode */
210 #define GL_NONE                           0
211 #define GL_FRONT_LEFT                     0x0400
212 #define GL_FRONT_RIGHT                    0x0401
213 #define GL_BACK_LEFT                      0x0402
214 #define GL_BACK_RIGHT                     0x0403
215 #define GL_FRONT                          0x0404
216 #define GL_BACK                           0x0405
217 #define GL_LEFT                           0x0406
218 #define GL_RIGHT                          0x0407
219 #define GL_FRONT_AND_BACK                 0x0408
220 #define GL_AUX0                           0x0409
221 #define GL_AUX1                           0x040A
222 #define GL_AUX2                           0x040B
223 #define GL_AUX3                           0x040C
224 
225 /* EnableCap */
226 /*      GL_FOG */
227 /*      GL_LIGHTING */
228 /*      GL_TEXTURE_1D */
229 /*      GL_TEXTURE_2D */
230 /*      GL_LINE_STIPPLE */
231 /*      GL_POLYGON_STIPPLE */
232 /*      GL_CULL_FACE */
233 /*      GL_ALPHA_TEST */
234 /*      GL_BLEND */
235 /*      GL_INDEX_LOGIC_OP */
236 /*      GL_COLOR_LOGIC_OP */
237 /*      GL_DITHER */
238 /*      GL_STENCIL_TEST */
239 /*      GL_DEPTH_TEST */
240 /*      GL_CLIP_PLANE0 */
241 /*      GL_CLIP_PLANE1 */
242 /*      GL_CLIP_PLANE2 */
243 /*      GL_CLIP_PLANE3 */
244 /*      GL_CLIP_PLANE4 */
245 /*      GL_CLIP_PLANE5 */
246 /*      GL_LIGHT0 */
247 /*      GL_LIGHT1 */
248 /*      GL_LIGHT2 */
249 /*      GL_LIGHT3 */
250 /*      GL_LIGHT4 */
251 /*      GL_LIGHT5 */
252 /*      GL_LIGHT6 */
253 /*      GL_LIGHT7 */
254 /*      GL_TEXTURE_GEN_S */
255 /*      GL_TEXTURE_GEN_T */
256 /*      GL_TEXTURE_GEN_R */
257 /*      GL_TEXTURE_GEN_Q */
258 /*      GL_MAP1_VERTEX_3 */
259 /*      GL_MAP1_VERTEX_4 */
260 /*      GL_MAP1_COLOR_4 */
261 /*      GL_MAP1_INDEX */
262 /*      GL_MAP1_NORMAL */
263 /*      GL_MAP1_TEXTURE_COORD_1 */
264 /*      GL_MAP1_TEXTURE_COORD_2 */
265 /*      GL_MAP1_TEXTURE_COORD_3 */
266 /*      GL_MAP1_TEXTURE_COORD_4 */
267 /*      GL_MAP2_VERTEX_3 */
268 /*      GL_MAP2_VERTEX_4 */
269 /*      GL_MAP2_COLOR_4 */
270 /*      GL_MAP2_INDEX */
271 /*      GL_MAP2_NORMAL */
272 /*      GL_MAP2_TEXTURE_COORD_1 */
273 /*      GL_MAP2_TEXTURE_COORD_2 */
274 /*      GL_MAP2_TEXTURE_COORD_3 */
275 /*      GL_MAP2_TEXTURE_COORD_4 */
276 /*      GL_POINT_SMOOTH */
277 /*      GL_LINE_SMOOTH */
278 /*      GL_POLYGON_SMOOTH */
279 /*      GL_SCISSOR_TEST */
280 /*      GL_COLOR_MATERIAL */
281 /*      GL_NORMALIZE */
282 /*      GL_AUTO_NORMAL */
283 /*      GL_POLYGON_OFFSET_POINT */
284 /*      GL_POLYGON_OFFSET_LINE */
285 /*      GL_POLYGON_OFFSET_FILL */
286 /*      GL_VERTEX_ARRAY */
287 /*      GL_NORMAL_ARRAY */
288 /*      GL_COLOR_ARRAY */
289 /*      GL_INDEX_ARRAY */
290 /*      GL_TEXTURE_COORD_ARRAY */
291 /*      GL_EDGE_FLAG_ARRAY */
292 
293 /* ErrorCode */
294 #define GL_NO_ERROR                       0
295 #define GL_INVALID_ENUM                   0x0500
296 #define GL_INVALID_VALUE                  0x0501
297 #define GL_INVALID_OPERATION              0x0502
298 #define GL_STACK_OVERFLOW                 0x0503
299 #define GL_STACK_UNDERFLOW                0x0504
300 #define GL_OUT_OF_MEMORY                  0x0505
301 #define GL_TABLE_TOO_LARGE                0x8031
302 
303 /* FeedbackType */
304 #define GL_2D                             0x0600
305 #define GL_3D                             0x0601
306 #define GL_3D_COLOR                       0x0602
307 #define GL_3D_COLOR_TEXTURE               0x0603
308 #define GL_4D_COLOR_TEXTURE               0x0604
309 
310 /* FeedBackToken */
311 #define GL_PASS_THROUGH_TOKEN             0x0700
312 #define GL_POINT_TOKEN                    0x0701
313 #define GL_LINE_TOKEN                     0x0702
314 #define GL_POLYGON_TOKEN                  0x0703
315 #define GL_BITMAP_TOKEN                   0x0704
316 #define GL_DRAW_PIXEL_TOKEN               0x0705
317 #define GL_COPY_PIXEL_TOKEN               0x0706
318 #define GL_LINE_RESET_TOKEN               0x0707
319 
320 /* FogMode */
321 /*      GL_LINEAR */
322 #define GL_EXP                            0x0800
323 #define GL_EXP2                           0x0801
324 
325 /* FogParameter */
326 /*      GL_FOG_COLOR */
327 /*      GL_FOG_DENSITY */
328 /*      GL_FOG_END */
329 /*      GL_FOG_INDEX */
330 /*      GL_FOG_MODE */
331 /*      GL_FOG_START */
332 
333 /* FrontFaceDirection */
334 #define GL_CW                             0x0900
335 #define GL_CCW                            0x0901
336 
337 /* GetMapQuery */
338 #define GL_COEFF                          0x0A00
339 #define GL_ORDER                          0x0A01
340 #define GL_DOMAIN                         0x0A02
341 
342 /* GetPixelMap */
343 #define GL_PIXEL_MAP_I_TO_I               0x0C70
344 #define GL_PIXEL_MAP_S_TO_S               0x0C71
345 #define GL_PIXEL_MAP_I_TO_R               0x0C72
346 #define GL_PIXEL_MAP_I_TO_G               0x0C73
347 #define GL_PIXEL_MAP_I_TO_B               0x0C74
348 #define GL_PIXEL_MAP_I_TO_A               0x0C75
349 #define GL_PIXEL_MAP_R_TO_R               0x0C76
350 #define GL_PIXEL_MAP_G_TO_G               0x0C77
351 #define GL_PIXEL_MAP_B_TO_B               0x0C78
352 #define GL_PIXEL_MAP_A_TO_A               0x0C79
353 
354 /* GetPointervPName */
355 #define GL_VERTEX_ARRAY_POINTER           0x808E
356 #define GL_NORMAL_ARRAY_POINTER           0x808F
357 #define GL_COLOR_ARRAY_POINTER            0x8090
358 #define GL_INDEX_ARRAY_POINTER            0x8091
359 #define GL_TEXTURE_COORD_ARRAY_POINTER    0x8092
360 #define GL_EDGE_FLAG_ARRAY_POINTER        0x8093
361 
362 /* GetPName */
363 #define GL_CURRENT_COLOR                  0x0B00
364 #define GL_CURRENT_INDEX                  0x0B01
365 #define GL_CURRENT_NORMAL                 0x0B02
366 #define GL_CURRENT_TEXTURE_COORDS         0x0B03
367 #define GL_CURRENT_RASTER_COLOR           0x0B04
368 #define GL_CURRENT_RASTER_INDEX           0x0B05
369 #define GL_CURRENT_RASTER_TEXTURE_COORDS  0x0B06
370 #define GL_CURRENT_RASTER_POSITION        0x0B07
371 #define GL_CURRENT_RASTER_POSITION_VALID  0x0B08
372 #define GL_CURRENT_RASTER_DISTANCE        0x0B09
373 #define GL_POINT_SMOOTH                   0x0B10
374 #define GL_POINT_SIZE                     0x0B11
375 #define GL_SMOOTH_POINT_SIZE_RANGE        0x0B12
376 #define GL_SMOOTH_POINT_SIZE_GRANULARITY  0x0B13
377 #define GL_POINT_SIZE_RANGE               GL_SMOOTH_POINT_SIZE_RANGE
378 #define GL_POINT_SIZE_GRANULARITY         GL_SMOOTH_POINT_SIZE_GRANULARITY
379 #define GL_LINE_SMOOTH                    0x0B20
380 #define GL_LINE_WIDTH                     0x0B21
381 #define GL_SMOOTH_LINE_WIDTH_RANGE        0x0B22
382 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY  0x0B23
383 #define GL_LINE_WIDTH_RANGE               GL_SMOOTH_LINE_WIDTH_RANGE
384 #define GL_LINE_WIDTH_GRANULARITY         GL_SMOOTH_LINE_WIDTH_GRANULARITY
385 #define GL_LINE_STIPPLE                   0x0B24
386 #define GL_LINE_STIPPLE_PATTERN           0x0B25
387 #define GL_LINE_STIPPLE_REPEAT            0x0B26
388 #define GL_LIST_MODE                      0x0B30
389 #define GL_MAX_LIST_NESTING               0x0B31
390 #define GL_LIST_BASE                      0x0B32
391 #define GL_LIST_INDEX                     0x0B33
392 #define GL_POLYGON_MODE                   0x0B40
393 #define GL_POLYGON_SMOOTH                 0x0B41
394 #define GL_POLYGON_STIPPLE                0x0B42
395 #define GL_EDGE_FLAG                      0x0B43
396 #define GL_CULL_FACE                      0x0B44
397 #define GL_CULL_FACE_MODE                 0x0B45
398 #define GL_FRONT_FACE                     0x0B46
399 #define GL_LIGHTING                       0x0B50
400 #define GL_LIGHT_MODEL_LOCAL_VIEWER       0x0B51
401 #define GL_LIGHT_MODEL_TWO_SIDE           0x0B52
402 #define GL_LIGHT_MODEL_AMBIENT            0x0B53
403 #define GL_SHADE_MODEL                    0x0B54
404 #define GL_COLOR_MATERIAL_FACE            0x0B55
405 #define GL_COLOR_MATERIAL_PARAMETER       0x0B56
406 #define GL_COLOR_MATERIAL                 0x0B57
407 #define GL_FOG                            0x0B60
408 #define GL_FOG_INDEX                      0x0B61
409 #define GL_FOG_DENSITY                    0x0B62
410 #define GL_FOG_START                      0x0B63
411 #define GL_FOG_END                        0x0B64
412 #define GL_FOG_MODE                       0x0B65
413 #define GL_FOG_COLOR                      0x0B66
414 #define GL_DEPTH_RANGE                    0x0B70
415 #define GL_DEPTH_TEST                     0x0B71
416 #define GL_DEPTH_WRITEMASK                0x0B72
417 #define GL_DEPTH_CLEAR_VALUE              0x0B73
418 #define GL_DEPTH_FUNC                     0x0B74
419 #define GL_ACCUM_CLEAR_VALUE              0x0B80
420 #define GL_STENCIL_TEST                   0x0B90
421 #define GL_STENCIL_CLEAR_VALUE            0x0B91
422 #define GL_STENCIL_FUNC                   0x0B92
423 #define GL_STENCIL_VALUE_MASK             0x0B93
424 #define GL_STENCIL_FAIL                   0x0B94
425 #define GL_STENCIL_PASS_DEPTH_FAIL        0x0B95
426 #define GL_STENCIL_PASS_DEPTH_PASS        0x0B96
427 #define GL_STENCIL_REF                    0x0B97
428 #define GL_STENCIL_WRITEMASK              0x0B98
429 #define GL_MATRIX_MODE                    0x0BA0
430 #define GL_NORMALIZE                      0x0BA1
431 #define GL_VIEWPORT                       0x0BA2
432 #define GL_MODELVIEW_STACK_DEPTH          0x0BA3
433 #define GL_PROJECTION_STACK_DEPTH         0x0BA4
434 #define GL_TEXTURE_STACK_DEPTH            0x0BA5
435 #define GL_MODELVIEW_MATRIX               0x0BA6
436 #define GL_PROJECTION_MATRIX              0x0BA7
437 #define GL_TEXTURE_MATRIX                 0x0BA8
438 #define GL_ATTRIB_STACK_DEPTH             0x0BB0
439 #define GL_CLIENT_ATTRIB_STACK_DEPTH      0x0BB1
440 #define GL_ALPHA_TEST                     0x0BC0
441 #define GL_ALPHA_TEST_FUNC                0x0BC1
442 #define GL_ALPHA_TEST_REF                 0x0BC2
443 #define GL_DITHER                         0x0BD0
444 #define GL_BLEND_DST                      0x0BE0
445 #define GL_BLEND_SRC                      0x0BE1
446 #define GL_BLEND                          0x0BE2
447 #define GL_LOGIC_OP_MODE                  0x0BF0
448 #define GL_INDEX_LOGIC_OP                 0x0BF1
449 #define GL_LOGIC_OP                       GL_INDEX_LOGIC_OP
450 #define GL_COLOR_LOGIC_OP                 0x0BF2
451 #define GL_AUX_BUFFERS                    0x0C00
452 #define GL_DRAW_BUFFER                    0x0C01
453 #define GL_READ_BUFFER                    0x0C02
454 #define GL_SCISSOR_BOX                    0x0C10
455 #define GL_SCISSOR_TEST                   0x0C11
456 #define GL_INDEX_CLEAR_VALUE              0x0C20
457 #define GL_INDEX_WRITEMASK                0x0C21
458 #define GL_COLOR_CLEAR_VALUE              0x0C22
459 #define GL_COLOR_WRITEMASK                0x0C23
460 #define GL_INDEX_MODE                     0x0C30
461 #define GL_RGBA_MODE                      0x0C31
462 #define GL_DOUBLEBUFFER                   0x0C32
463 #define GL_STEREO                         0x0C33
464 #define GL_RENDER_MODE                    0x0C40
465 #define GL_PERSPECTIVE_CORRECTION_HINT    0x0C50
466 #define GL_POINT_SMOOTH_HINT              0x0C51
467 #define GL_LINE_SMOOTH_HINT               0x0C52
468 #define GL_POLYGON_SMOOTH_HINT            0x0C53
469 #define GL_FOG_HINT                       0x0C54
470 #define GL_TEXTURE_GEN_S                  0x0C60
471 #define GL_TEXTURE_GEN_T                  0x0C61
472 #define GL_TEXTURE_GEN_R                  0x0C62
473 #define GL_TEXTURE_GEN_Q                  0x0C63
474 #define GL_PIXEL_MAP_I_TO_I_SIZE          0x0CB0
475 #define GL_PIXEL_MAP_S_TO_S_SIZE          0x0CB1
476 #define GL_PIXEL_MAP_I_TO_R_SIZE          0x0CB2
477 #define GL_PIXEL_MAP_I_TO_G_SIZE          0x0CB3
478 #define GL_PIXEL_MAP_I_TO_B_SIZE          0x0CB4
479 #define GL_PIXEL_MAP_I_TO_A_SIZE          0x0CB5
480 #define GL_PIXEL_MAP_R_TO_R_SIZE          0x0CB6
481 #define GL_PIXEL_MAP_G_TO_G_SIZE          0x0CB7
482 #define GL_PIXEL_MAP_B_TO_B_SIZE          0x0CB8
483 #define GL_PIXEL_MAP_A_TO_A_SIZE          0x0CB9
484 #define GL_UNPACK_SWAP_BYTES              0x0CF0
485 #define GL_UNPACK_LSB_FIRST               0x0CF1
486 #define GL_UNPACK_ROW_LENGTH              0x0CF2
487 #define GL_UNPACK_SKIP_ROWS               0x0CF3
488 #define GL_UNPACK_SKIP_PIXELS             0x0CF4
489 #define GL_UNPACK_ALIGNMENT               0x0CF5
490 #define GL_PACK_SWAP_BYTES                0x0D00
491 #define GL_PACK_LSB_FIRST                 0x0D01
492 #define GL_PACK_ROW_LENGTH                0x0D02
493 #define GL_PACK_SKIP_ROWS                 0x0D03
494 #define GL_PACK_SKIP_PIXELS               0x0D04
495 #define GL_PACK_ALIGNMENT                 0x0D05
496 #define GL_MAP_COLOR                      0x0D10
497 #define GL_MAP_STENCIL                    0x0D11
498 #define GL_INDEX_SHIFT                    0x0D12
499 #define GL_INDEX_OFFSET                   0x0D13
500 #define GL_RED_SCALE                      0x0D14
501 #define GL_RED_BIAS                       0x0D15
502 #define GL_ZOOM_X                         0x0D16
503 #define GL_ZOOM_Y                         0x0D17
504 #define GL_GREEN_SCALE                    0x0D18
505 #define GL_GREEN_BIAS                     0x0D19
506 #define GL_BLUE_SCALE                     0x0D1A
507 #define GL_BLUE_BIAS                      0x0D1B
508 #define GL_ALPHA_SCALE                    0x0D1C
509 #define GL_ALPHA_BIAS                     0x0D1D
510 #define GL_DEPTH_SCALE                    0x0D1E
511 #define GL_DEPTH_BIAS                     0x0D1F
512 #define GL_MAX_EVAL_ORDER                 0x0D30
513 #define GL_MAX_LIGHTS                     0x0D31
514 #define GL_MAX_CLIP_PLANES                0x0D32
515 #define GL_MAX_TEXTURE_SIZE               0x0D33
516 #define GL_MAX_PIXEL_MAP_TABLE            0x0D34
517 #define GL_MAX_ATTRIB_STACK_DEPTH         0x0D35
518 #define GL_MAX_MODELVIEW_STACK_DEPTH      0x0D36
519 #define GL_MAX_NAME_STACK_DEPTH           0x0D37
520 #define GL_MAX_PROJECTION_STACK_DEPTH     0x0D38
521 #define GL_MAX_TEXTURE_STACK_DEPTH        0x0D39
522 #define GL_MAX_VIEWPORT_DIMS              0x0D3A
523 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH  0x0D3B
524 #define GL_SUBPIXEL_BITS                  0x0D50
525 #define GL_INDEX_BITS                     0x0D51
526 #define GL_RED_BITS                       0x0D52
527 #define GL_GREEN_BITS                     0x0D53
528 #define GL_BLUE_BITS                      0x0D54
529 #define GL_ALPHA_BITS                     0x0D55
530 #define GL_DEPTH_BITS                     0x0D56
531 #define GL_STENCIL_BITS                   0x0D57
532 #define GL_ACCUM_RED_BITS                 0x0D58
533 #define GL_ACCUM_GREEN_BITS               0x0D59
534 #define GL_ACCUM_BLUE_BITS                0x0D5A
535 #define GL_ACCUM_ALPHA_BITS               0x0D5B
536 #define GL_NAME_STACK_DEPTH               0x0D70
537 #define GL_AUTO_NORMAL                    0x0D80
538 #define GL_MAP1_COLOR_4                   0x0D90
539 #define GL_MAP1_INDEX                     0x0D91
540 #define GL_MAP1_NORMAL                    0x0D92
541 #define GL_MAP1_TEXTURE_COORD_1           0x0D93
542 #define GL_MAP1_TEXTURE_COORD_2           0x0D94
543 #define GL_MAP1_TEXTURE_COORD_3           0x0D95
544 #define GL_MAP1_TEXTURE_COORD_4           0x0D96
545 #define GL_MAP1_VERTEX_3                  0x0D97
546 #define GL_MAP1_VERTEX_4                  0x0D98
547 #define GL_MAP2_COLOR_4                   0x0DB0
548 #define GL_MAP2_INDEX                     0x0DB1
549 #define GL_MAP2_NORMAL                    0x0DB2
550 #define GL_MAP2_TEXTURE_COORD_1           0x0DB3
551 #define GL_MAP2_TEXTURE_COORD_2           0x0DB4
552 #define GL_MAP2_TEXTURE_COORD_3           0x0DB5
553 #define GL_MAP2_TEXTURE_COORD_4           0x0DB6
554 #define GL_MAP2_VERTEX_3                  0x0DB7
555 #define GL_MAP2_VERTEX_4                  0x0DB8
556 #define GL_MAP1_GRID_DOMAIN               0x0DD0
557 #define GL_MAP1_GRID_SEGMENTS             0x0DD1
558 #define GL_MAP2_GRID_DOMAIN               0x0DD2
559 #define GL_MAP2_GRID_SEGMENTS             0x0DD3
560 #define GL_TEXTURE_1D                     0x0DE0
561 #define GL_TEXTURE_2D                     0x0DE1
562 #define GL_FEEDBACK_BUFFER_POINTER        0x0DF0
563 #define GL_FEEDBACK_BUFFER_SIZE           0x0DF1
564 #define GL_FEEDBACK_BUFFER_TYPE           0x0DF2
565 #define GL_SELECTION_BUFFER_POINTER       0x0DF3
566 #define GL_SELECTION_BUFFER_SIZE          0x0DF4
567 #define GL_POLYGON_OFFSET_UNITS           0x2A00
568 #define GL_POLYGON_OFFSET_POINT           0x2A01
569 #define GL_POLYGON_OFFSET_LINE            0x2A02
570 #define GL_POLYGON_OFFSET_FILL            0x8037
571 #define GL_POLYGON_OFFSET_FACTOR          0x8038
572 #define GL_TEXTURE_BINDING_1D             0x8068
573 #define GL_TEXTURE_BINDING_2D             0x8069
574 #define GL_TEXTURE_BINDING_3D             0x806A
575 #define GL_VERTEX_ARRAY                   0x8074
576 #define GL_NORMAL_ARRAY                   0x8075
577 #define GL_COLOR_ARRAY                    0x8076
578 #define GL_INDEX_ARRAY                    0x8077
579 #define GL_TEXTURE_COORD_ARRAY            0x8078
580 #define GL_EDGE_FLAG_ARRAY                0x8079
581 #define GL_VERTEX_ARRAY_SIZE              0x807A
582 #define GL_VERTEX_ARRAY_TYPE              0x807B
583 #define GL_VERTEX_ARRAY_STRIDE            0x807C
584 #define GL_NORMAL_ARRAY_TYPE              0x807E
585 #define GL_NORMAL_ARRAY_STRIDE            0x807F
586 #define GL_COLOR_ARRAY_SIZE               0x8081
587 #define GL_COLOR_ARRAY_TYPE               0x8082
588 #define GL_COLOR_ARRAY_STRIDE             0x8083
589 #define GL_INDEX_ARRAY_TYPE               0x8085
590 #define GL_INDEX_ARRAY_STRIDE             0x8086
591 #define GL_TEXTURE_COORD_ARRAY_SIZE       0x8088
592 #define GL_TEXTURE_COORD_ARRAY_TYPE       0x8089
593 #define GL_TEXTURE_COORD_ARRAY_STRIDE     0x808A
594 #define GL_EDGE_FLAG_ARRAY_STRIDE         0x808C
595 /*      GL_VERTEX_ARRAY_COUNT_EXT */
596 /*      GL_NORMAL_ARRAY_COUNT_EXT */
597 /*      GL_COLOR_ARRAY_COUNT_EXT */
598 /*      GL_INDEX_ARRAY_COUNT_EXT */
599 /*      GL_TEXTURE_COORD_ARRAY_COUNT_EXT */
600 /*      GL_EDGE_FLAG_ARRAY_COUNT_EXT */
601 
602 /* GetTextureParameter */
603 /*      GL_TEXTURE_MAG_FILTER */
604 /*      GL_TEXTURE_MIN_FILTER */
605 /*      GL_TEXTURE_WRAP_S */
606 /*      GL_TEXTURE_WRAP_T */
607 #define GL_TEXTURE_WIDTH                  0x1000
608 #define GL_TEXTURE_HEIGHT                 0x1001
609 #define GL_TEXTURE_INTERNAL_FORMAT        0x1003
610 #define GL_TEXTURE_COMPONENTS             GL_TEXTURE_INTERNAL_FORMAT
611 #define GL_TEXTURE_BORDER_COLOR           0x1004
612 #define GL_TEXTURE_BORDER                 0x1005
613 #define GL_TEXTURE_RED_SIZE               0x805C
614 #define GL_TEXTURE_GREEN_SIZE             0x805D
615 #define GL_TEXTURE_BLUE_SIZE              0x805E
616 #define GL_TEXTURE_ALPHA_SIZE             0x805F
617 #define GL_TEXTURE_LUMINANCE_SIZE         0x8060
618 #define GL_TEXTURE_INTENSITY_SIZE         0x8061
619 #define GL_TEXTURE_PRIORITY               0x8066
620 #define GL_TEXTURE_RESIDENT               0x8067
621 
622 /* HintMode */
623 #define GL_DONT_CARE                      0x1100
624 #define GL_FASTEST                        0x1101
625 #define GL_NICEST                         0x1102
626 
627 /* HintTarget */
628 /*      GL_PERSPECTIVE_CORRECTION_HINT */
629 /*      GL_POINT_SMOOTH_HINT */
630 /*      GL_LINE_SMOOTH_HINT */
631 /*      GL_POLYGON_SMOOTH_HINT */
632 /*      GL_FOG_HINT */
633 
634 /* IndexMaterialParameterSGI */
635 /*      GL_INDEX_OFFSET */
636 
637 /* IndexPointerType */
638 /*      GL_SHORT */
639 /*      GL_INT */
640 /*      GL_FLOAT */
641 /*      GL_DOUBLE */
642 
643 /* IndexFunctionSGI */
644 /*      GL_NEVER */
645 /*      GL_LESS */
646 /*      GL_EQUAL */
647 /*      GL_LEQUAL */
648 /*      GL_GREATER */
649 /*      GL_NOTEQUAL */
650 /*      GL_GEQUAL */
651 /*      GL_ALWAYS */
652 
653 /* LightModelParameter */
654 /*      GL_LIGHT_MODEL_AMBIENT */
655 /*      GL_LIGHT_MODEL_LOCAL_VIEWER */
656 /*      GL_LIGHT_MODEL_TWO_SIDE */
657 
658 /* LightParameter */
659 #define GL_AMBIENT                        0x1200
660 #define GL_DIFFUSE                        0x1201
661 #define GL_SPECULAR                       0x1202
662 #define GL_POSITION                       0x1203
663 #define GL_SPOT_DIRECTION                 0x1204
664 #define GL_SPOT_EXPONENT                  0x1205
665 #define GL_SPOT_CUTOFF                    0x1206
666 #define GL_CONSTANT_ATTENUATION           0x1207
667 #define GL_LINEAR_ATTENUATION             0x1208
668 #define GL_QUADRATIC_ATTENUATION          0x1209
669 
670 /* ListMode */
671 #define GL_COMPILE                        0x1300
672 #define GL_COMPILE_AND_EXECUTE            0x1301
673 
674 /* DataType */
675 #define GL_BYTE                           0x1400
676 #define GL_UNSIGNED_BYTE                  0x1401
677 #define GL_SHORT                          0x1402
678 #define GL_UNSIGNED_SHORT                 0x1403
679 #define GL_INT                            0x1404
680 #define GL_UNSIGNED_INT                   0x1405
681 #define GL_FLOAT                          0x1406
682 #define GL_2_BYTES                        0x1407
683 #define GL_3_BYTES                        0x1408
684 #define GL_4_BYTES                        0x1409
685 #define GL_DOUBLE                         0x140A
686 #define GL_DOUBLE_EXT                     0x140A
687 
688 /* ListNameType */
689 /*      GL_BYTE */
690 /*      GL_UNSIGNED_BYTE */
691 /*      GL_SHORT */
692 /*      GL_UNSIGNED_SHORT */
693 /*      GL_INT */
694 /*      GL_UNSIGNED_INT */
695 /*      GL_FLOAT */
696 /*      GL_2_BYTES */
697 /*      GL_3_BYTES */
698 /*      GL_4_BYTES */
699 
700 /* LogicOp */
701 #define GL_CLEAR                          0x1500
702 #define GL_AND                            0x1501
703 #define GL_AND_REVERSE                    0x1502
704 #define GL_COPY                           0x1503
705 #define GL_AND_INVERTED                   0x1504
706 #define GL_NOOP                           0x1505
707 #define GL_XOR                            0x1506
708 #define GL_OR                             0x1507
709 #define GL_NOR                            0x1508
710 #define GL_EQUIV                          0x1509
711 #define GL_INVERT                         0x150A
712 #define GL_OR_REVERSE                     0x150B
713 #define GL_COPY_INVERTED                  0x150C
714 #define GL_OR_INVERTED                    0x150D
715 #define GL_NAND                           0x150E
716 #define GL_SET                            0x150F
717 
718 /* MapTarget */
719 /*      GL_MAP1_COLOR_4 */
720 /*      GL_MAP1_INDEX */
721 /*      GL_MAP1_NORMAL */
722 /*      GL_MAP1_TEXTURE_COORD_1 */
723 /*      GL_MAP1_TEXTURE_COORD_2 */
724 /*      GL_MAP1_TEXTURE_COORD_3 */
725 /*      GL_MAP1_TEXTURE_COORD_4 */
726 /*      GL_MAP1_VERTEX_3 */
727 /*      GL_MAP1_VERTEX_4 */
728 /*      GL_MAP2_COLOR_4 */
729 /*      GL_MAP2_INDEX */
730 /*      GL_MAP2_NORMAL */
731 /*      GL_MAP2_TEXTURE_COORD_1 */
732 /*      GL_MAP2_TEXTURE_COORD_2 */
733 /*      GL_MAP2_TEXTURE_COORD_3 */
734 /*      GL_MAP2_TEXTURE_COORD_4 */
735 /*      GL_MAP2_VERTEX_3 */
736 /*      GL_MAP2_VERTEX_4 */
737 
738 /* MaterialFace */
739 /*      GL_FRONT */
740 /*      GL_BACK */
741 /*      GL_FRONT_AND_BACK */
742 
743 /* MaterialParameter */
744 #define GL_EMISSION                       0x1600
745 #define GL_SHININESS                      0x1601
746 #define GL_AMBIENT_AND_DIFFUSE            0x1602
747 #define GL_COLOR_INDEXES                  0x1603
748 /*      GL_AMBIENT */
749 /*      GL_DIFFUSE */
750 /*      GL_SPECULAR */
751 
752 /* MatrixMode */
753 #define GL_MODELVIEW                      0x1700
754 #define GL_PROJECTION                     0x1701
755 #define GL_TEXTURE                        0x1702
756 
757 /* MeshMode1 */
758 /*      GL_POINT */
759 /*      GL_LINE */
760 
761 /* MeshMode2 */
762 /*      GL_POINT */
763 /*      GL_LINE */
764 /*      GL_FILL */
765 
766 /* NormalPointerType */
767 /*      GL_BYTE */
768 /*      GL_SHORT */
769 /*      GL_INT */
770 /*      GL_FLOAT */
771 /*      GL_DOUBLE */
772 
773 /* PixelCopyType */
774 #define GL_COLOR                          0x1800
775 #define GL_DEPTH                          0x1801
776 #define GL_STENCIL                        0x1802
777 
778 /* PixelFormat */
779 #define GL_COLOR_INDEX                    0x1900
780 #define GL_STENCIL_INDEX                  0x1901
781 #define GL_DEPTH_COMPONENT                0x1902
782 #define GL_RED                            0x1903
783 #define GL_GREEN                          0x1904
784 #define GL_BLUE                           0x1905
785 #define GL_ALPHA                          0x1906
786 #define GL_RGB                            0x1907
787 #define GL_RGBA                           0x1908
788 #define GL_LUMINANCE                      0x1909
789 #define GL_LUMINANCE_ALPHA                0x190A
790 /*      GL_ABGR_EXT */
791 
792 /* PixelMap */
793 /*      GL_PIXEL_MAP_I_TO_I */
794 /*      GL_PIXEL_MAP_S_TO_S */
795 /*      GL_PIXEL_MAP_I_TO_R */
796 /*      GL_PIXEL_MAP_I_TO_G */
797 /*      GL_PIXEL_MAP_I_TO_B */
798 /*      GL_PIXEL_MAP_I_TO_A */
799 /*      GL_PIXEL_MAP_R_TO_R */
800 /*      GL_PIXEL_MAP_G_TO_G */
801 /*      GL_PIXEL_MAP_B_TO_B */
802 /*      GL_PIXEL_MAP_A_TO_A */
803 
804 /* PixelStoreParameter */
805 /*      GL_UNPACK_SWAP_BYTES */
806 /*      GL_UNPACK_LSB_FIRST */
807 /*      GL_UNPACK_ROW_LENGTH */
808 /*      GL_UNPACK_SKIP_ROWS */
809 /*      GL_UNPACK_SKIP_PIXELS */
810 /*      GL_UNPACK_ALIGNMENT */
811 /*      GL_PACK_SWAP_BYTES */
812 /*      GL_PACK_LSB_FIRST */
813 /*      GL_PACK_ROW_LENGTH */
814 /*      GL_PACK_SKIP_ROWS */
815 /*      GL_PACK_SKIP_PIXELS */
816 /*      GL_PACK_ALIGNMENT */
817 
818 /* PixelTransferParameter */
819 /*      GL_MAP_COLOR */
820 /*      GL_MAP_STENCIL */
821 /*      GL_INDEX_SHIFT */
822 /*      GL_INDEX_OFFSET */
823 /*      GL_RED_SCALE */
824 /*      GL_RED_BIAS */
825 /*      GL_GREEN_SCALE */
826 /*      GL_GREEN_BIAS */
827 /*      GL_BLUE_SCALE */
828 /*      GL_BLUE_BIAS */
829 /*      GL_ALPHA_SCALE */
830 /*      GL_ALPHA_BIAS */
831 /*      GL_DEPTH_SCALE */
832 /*      GL_DEPTH_BIAS */
833 
834 /* PixelType */
835 #define GL_BITMAP                         0x1A00
836 /*      GL_BYTE */
837 /*      GL_UNSIGNED_BYTE */
838 /*      GL_SHORT */
839 /*      GL_UNSIGNED_SHORT */
840 /*      GL_INT */
841 /*      GL_UNSIGNED_INT */
842 /*      GL_FLOAT */
843 /*      GL_UNSIGNED_BYTE_3_3_2_EXT */
844 /*      GL_UNSIGNED_SHORT_4_4_4_4_EXT */
845 /*      GL_UNSIGNED_SHORT_5_5_5_1_EXT */
846 /*      GL_UNSIGNED_INT_8_8_8_8_EXT */
847 /*      GL_UNSIGNED_INT_10_10_10_2_EXT */
848 
849 /* PolygonMode */
850 #define GL_POINT                          0x1B00
851 #define GL_LINE                           0x1B01
852 #define GL_FILL                           0x1B02
853 
854 /* ReadBufferMode */
855 /*      GL_FRONT_LEFT */
856 /*      GL_FRONT_RIGHT */
857 /*      GL_BACK_LEFT */
858 /*      GL_BACK_RIGHT */
859 /*      GL_FRONT */
860 /*      GL_BACK */
861 /*      GL_LEFT */
862 /*      GL_RIGHT */
863 /*      GL_AUX0 */
864 /*      GL_AUX1 */
865 /*      GL_AUX2 */
866 /*      GL_AUX3 */
867 
868 /* RenderingMode */
869 #define GL_RENDER                         0x1C00
870 #define GL_FEEDBACK                       0x1C01
871 #define GL_SELECT                         0x1C02
872 
873 /* ShadingModel */
874 #define GL_FLAT                           0x1D00
875 #define GL_SMOOTH                         0x1D01
876 
877 /* StencilFunction */
878 /*      GL_NEVER */
879 /*      GL_LESS */
880 /*      GL_EQUAL */
881 /*      GL_LEQUAL */
882 /*      GL_GREATER */
883 /*      GL_NOTEQUAL */
884 /*      GL_GEQUAL */
885 /*      GL_ALWAYS */
886 
887 /* StencilOp */
888 /*      GL_ZERO */
889 #define GL_KEEP                           0x1E00
890 #define GL_REPLACE                        0x1E01
891 #define GL_INCR                           0x1E02
892 #define GL_DECR                           0x1E03
893 /*      GL_INVERT */
894 
895 /* StringName */
896 #define GL_VENDOR                         0x1F00
897 #define GL_RENDERER                       0x1F01
898 #define GL_VERSION                        0x1F02
899 #define GL_EXTENSIONS                     0x1F03
900 
901 /* TexCoordPointerType */
902 /*      GL_SHORT */
903 /*      GL_INT */
904 /*      GL_FLOAT */
905 /*      GL_DOUBLE */
906 
907 /* TextureCoordName */
908 #define GL_S                              0x2000
909 #define GL_T                              0x2001
910 #define GL_R                              0x2002
911 #define GL_Q                              0x2003
912 
913 /* TextureEnvMode */
914 #define GL_MODULATE                       0x2100
915 #define GL_DECAL                          0x2101
916 /*      GL_BLEND */
917 /*      GL_REPLACE */
918 /*      GL_ADD */
919 
920 /* TextureEnvParameter */
921 #define GL_TEXTURE_ENV_MODE               0x2200
922 #define GL_TEXTURE_ENV_COLOR              0x2201
923 
924 /* TextureEnvTarget */
925 #define GL_TEXTURE_ENV                    0x2300
926 
927 /* TextureGenMode */
928 #define GL_EYE_LINEAR                     0x2400
929 #define GL_OBJECT_LINEAR                  0x2401
930 #define GL_SPHERE_MAP                     0x2402
931 
932 /* TextureGenParameter */
933 #define GL_TEXTURE_GEN_MODE               0x2500
934 #define GL_OBJECT_PLANE                   0x2501
935 #define GL_EYE_PLANE                      0x2502
936 
937 /* TextureMagFilter */
938 #define GL_NEAREST                        0x2600
939 #define GL_LINEAR                         0x2601
940 
941 /* TextureMinFilter */
942 /*      GL_NEAREST */
943 /*      GL_LINEAR */
944 #define GL_NEAREST_MIPMAP_NEAREST         0x2700
945 #define GL_LINEAR_MIPMAP_NEAREST          0x2701
946 #define GL_NEAREST_MIPMAP_LINEAR          0x2702
947 #define GL_LINEAR_MIPMAP_LINEAR           0x2703
948 
949 /* TextureParameterName */
950 #define GL_TEXTURE_MAG_FILTER             0x2800
951 #define GL_TEXTURE_MIN_FILTER             0x2801
952 #define GL_TEXTURE_WRAP_S                 0x2802
953 #define GL_TEXTURE_WRAP_T                 0x2803
954 /*      GL_TEXTURE_BORDER_COLOR */
955 /*      GL_TEXTURE_PRIORITY */
956 
957 /* TextureTarget */
958 /*      GL_TEXTURE_1D */
959 /*      GL_TEXTURE_2D */
960 #define GL_PROXY_TEXTURE_1D               0x8063
961 #define GL_PROXY_TEXTURE_2D               0x8064
962 
963 /* TextureWrapMode */
964 #define GL_CLAMP                          0x2900
965 #define GL_REPEAT                         0x2901
966 
967 /* PixelInternalFormat */
968 #define GL_R3_G3_B2                       0x2A10
969 #define GL_ALPHA4                         0x803B
970 #define GL_ALPHA8                         0x803C
971 #define GL_ALPHA12                        0x803D
972 #define GL_ALPHA16                        0x803E
973 #define GL_LUMINANCE4                     0x803F
974 #define GL_LUMINANCE8                     0x8040
975 #define GL_LUMINANCE12                    0x8041
976 #define GL_LUMINANCE16                    0x8042
977 #define GL_LUMINANCE4_ALPHA4              0x8043
978 #define GL_LUMINANCE6_ALPHA2              0x8044
979 #define GL_LUMINANCE8_ALPHA8              0x8045
980 #define GL_LUMINANCE12_ALPHA4             0x8046
981 #define GL_LUMINANCE12_ALPHA12            0x8047
982 #define GL_LUMINANCE16_ALPHA16            0x8048
983 #define GL_INTENSITY                      0x8049
984 #define GL_INTENSITY4                     0x804A
985 #define GL_INTENSITY8                     0x804B
986 #define GL_INTENSITY12                    0x804C
987 #define GL_INTENSITY16                    0x804D
988 #define GL_RGB4                           0x804F
989 #define GL_RGB5                           0x8050
990 #define GL_RGB8                           0x8051
991 #define GL_RGB10                          0x8052
992 #define GL_RGB12                          0x8053
993 #define GL_RGB16                          0x8054
994 #define GL_RGBA2                          0x8055
995 #define GL_RGBA4                          0x8056
996 #define GL_RGB5_A1                        0x8057
997 #define GL_RGBA8                          0x8058
998 #define GL_RGB10_A2                       0x8059
999 #define GL_RGBA12                         0x805A
1000 #define GL_RGBA16                         0x805B
1001 
1002 /* InterleavedArrayFormat */
1003 #define GL_V2F                            0x2A20
1004 #define GL_V3F                            0x2A21
1005 #define GL_C4UB_V2F                       0x2A22
1006 #define GL_C4UB_V3F                       0x2A23
1007 #define GL_C3F_V3F                        0x2A24
1008 #define GL_N3F_V3F                        0x2A25
1009 #define GL_C4F_N3F_V3F                    0x2A26
1010 #define GL_T2F_V3F                        0x2A27
1011 #define GL_T4F_V4F                        0x2A28
1012 #define GL_T2F_C4UB_V3F                   0x2A29
1013 #define GL_T2F_C3F_V3F                    0x2A2A
1014 #define GL_T2F_N3F_V3F                    0x2A2B
1015 #define GL_T2F_C4F_N3F_V3F                0x2A2C
1016 #define GL_T4F_C4F_N3F_V4F                0x2A2D
1017 
1018 /* VertexPointerType */
1019 /*      GL_SHORT */
1020 /*      GL_INT */
1021 /*      GL_FLOAT */
1022 /*      GL_DOUBLE */
1023 
1024 /* ClipPlaneName */
1025 #define GL_CLIP_PLANE0                    0x3000
1026 #define GL_CLIP_PLANE1                    0x3001
1027 #define GL_CLIP_PLANE2                    0x3002
1028 #define GL_CLIP_PLANE3                    0x3003
1029 #define GL_CLIP_PLANE4                    0x3004
1030 #define GL_CLIP_PLANE5                    0x3005
1031 
1032 /* LightName */
1033 #define GL_LIGHT0                         0x4000
1034 #define GL_LIGHT1                         0x4001
1035 #define GL_LIGHT2                         0x4002
1036 #define GL_LIGHT3                         0x4003
1037 #define GL_LIGHT4                         0x4004
1038 #define GL_LIGHT5                         0x4005
1039 #define GL_LIGHT6                         0x4006
1040 #define GL_LIGHT7                         0x4007
1041 
1042 /* EXT_abgr */
1043 #define GL_ABGR_EXT                       0x8000
1044 
1045 /* EXT_blend_subtract */
1046 #define GL_FUNC_SUBTRACT_EXT              0x800A
1047 #define GL_FUNC_REVERSE_SUBTRACT_EXT      0x800B
1048 
1049 /* EXT_packed_pixels */
1050 #define GL_UNSIGNED_BYTE_3_3_2_EXT        0x8032
1051 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT     0x8033
1052 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT     0x8034
1053 #define GL_UNSIGNED_INT_8_8_8_8_EXT       0x8035
1054 #define GL_UNSIGNED_INT_10_10_10_2_EXT    0x8036
1055 
1056 /* OpenGL12 */
1057 #define GL_PACK_SKIP_IMAGES               0x806B
1058 #define GL_PACK_IMAGE_HEIGHT              0x806C
1059 #define GL_UNPACK_SKIP_IMAGES             0x806D
1060 #define GL_UNPACK_IMAGE_HEIGHT            0x806E
1061 #define GL_TEXTURE_3D                     0x806F
1062 #define GL_PROXY_TEXTURE_3D               0x8070
1063 #define GL_TEXTURE_DEPTH                  0x8071
1064 #define GL_TEXTURE_WRAP_R                 0x8072
1065 #define GL_MAX_3D_TEXTURE_SIZE            0x8073
1066 #define GL_BGR                            0x80E0
1067 #define GL_BGRA                           0x80E1
1068 #define GL_UNSIGNED_BYTE_3_3_2            0x8032
1069 #define GL_UNSIGNED_BYTE_2_3_3_REV        0x8362
1070 #define GL_UNSIGNED_SHORT_5_6_5           0x8363
1071 #define GL_UNSIGNED_SHORT_5_6_5_REV       0x8364
1072 #define GL_UNSIGNED_SHORT_4_4_4_4         0x8033
1073 #define GL_UNSIGNED_SHORT_4_4_4_4_REV     0x8365
1074 #define GL_UNSIGNED_SHORT_5_5_5_1         0x8034
1075 #define GL_UNSIGNED_SHORT_1_5_5_5_REV     0x8366
1076 #define GL_UNSIGNED_INT_8_8_8_8           0x8035
1077 #define GL_UNSIGNED_INT_8_8_8_8_REV       0x8367
1078 #define GL_UNSIGNED_INT_10_10_10_2        0x8036
1079 #define GL_UNSIGNED_INT_2_10_10_10_REV    0x8368
1080 #define GL_RESCALE_NORMAL                 0x803A
1081 #define GL_LIGHT_MODEL_COLOR_CONTROL      0x81F8
1082 #define GL_SINGLE_COLOR                   0x81F9
1083 #define GL_SEPARATE_SPECULAR_COLOR        0x81FA
1084 #define GL_CLAMP_TO_EDGE                  0x812F
1085 #define GL_TEXTURE_MIN_LOD                0x813A
1086 #define GL_TEXTURE_MAX_LOD                0x813B
1087 #define GL_TEXTURE_BASE_LEVEL             0x813C
1088 #define GL_TEXTURE_MAX_LEVEL              0x813D
1089 #define GL_MAX_ELEMENTS_VERTICES          0x80E8
1090 #define GL_MAX_ELEMENTS_INDICES           0x80E9
1091 #define GL_ALIASED_POINT_SIZE_RANGE       0x846D
1092 #define GL_ALIASED_LINE_WIDTH_RANGE       0x846E
1093 
1094 /* OpenGL13 */
1095 #define GL_ACTIVE_TEXTURE                 0x84E0
1096 #define GL_CLIENT_ACTIVE_TEXTURE          0x84E1
1097 #define GL_MAX_TEXTURE_UNITS              0x84E2
1098 #define GL_TEXTURE0                       0x84C0
1099 #define GL_TEXTURE1                       0x84C1
1100 #define GL_TEXTURE2                       0x84C2
1101 #define GL_TEXTURE3                       0x84C3
1102 #define GL_TEXTURE4                       0x84C4
1103 #define GL_TEXTURE5                       0x84C5
1104 #define GL_TEXTURE6                       0x84C6
1105 #define GL_TEXTURE7                       0x84C7
1106 #define GL_TEXTURE8                       0x84C8
1107 #define GL_TEXTURE9                       0x84C9
1108 #define GL_TEXTURE10                      0x84CA
1109 #define GL_TEXTURE11                      0x84CB
1110 #define GL_TEXTURE12                      0x84CC
1111 #define GL_TEXTURE13                      0x84CD
1112 #define GL_TEXTURE14                      0x84CE
1113 #define GL_TEXTURE15                      0x84CF
1114 #define GL_TEXTURE16                      0x84D0
1115 #define GL_TEXTURE17                      0x84D1
1116 #define GL_TEXTURE18                      0x84D2
1117 #define GL_TEXTURE19                      0x84D3
1118 #define GL_TEXTURE20                      0x84D4
1119 #define GL_TEXTURE21                      0x84D5
1120 #define GL_TEXTURE22                      0x84D6
1121 #define GL_TEXTURE23                      0x84D7
1122 #define GL_TEXTURE24                      0x84D8
1123 #define GL_TEXTURE25                      0x84D9
1124 #define GL_TEXTURE26                      0x84DA
1125 #define GL_TEXTURE27                      0x84DB
1126 #define GL_TEXTURE28                      0x84DC
1127 #define GL_TEXTURE29                      0x84DD
1128 #define GL_TEXTURE30                      0x84DE
1129 #define GL_TEXTURE31                      0x84DF
1130 #define GL_NORMAL_MAP                     0x8511
1131 #define GL_REFLECTION_MAP                 0x8512
1132 #define GL_TEXTURE_CUBE_MAP               0x8513
1133 #define GL_TEXTURE_BINDING_CUBE_MAP       0x8514
1134 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X    0x8515
1135 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X    0x8516
1136 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y    0x8517
1137 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y    0x8518
1138 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z    0x8519
1139 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z    0x851A
1140 #define GL_PROXY_TEXTURE_CUBE_MAP         0x851B
1141 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE      0x851C
1142 #define GL_COMBINE                        0x8570
1143 #define GL_COMBINE_RGB                    0x8571
1144 #define GL_COMBINE_ALPHA                  0x8572
1145 #define GL_RGB_SCALE                      0x8573
1146 #define GL_ADD_SIGNED                     0x8574
1147 #define GL_INTERPOLATE                    0x8575
1148 #define GL_CONSTANT                       0x8576
1149 #define GL_PRIMARY_COLOR                  0x8577
1150 #define GL_PREVIOUS                       0x8578
1151 #define GL_SOURCE0_RGB                    0x8580
1152 #define GL_SOURCE1_RGB                    0x8581
1153 #define GL_SOURCE2_RGB                    0x8582
1154 #define GL_SOURCE0_ALPHA                  0x8588
1155 #define GL_SOURCE1_ALPHA                  0x8589
1156 #define GL_SOURCE2_ALPHA                  0x858A
1157 #define GL_OPERAND0_RGB                   0x8590
1158 #define GL_OPERAND1_RGB                   0x8591
1159 #define GL_OPERAND2_RGB                   0x8592
1160 #define GL_OPERAND0_ALPHA                 0x8598
1161 #define GL_OPERAND1_ALPHA                 0x8599
1162 #define GL_OPERAND2_ALPHA                 0x859A
1163 #define GL_SUBTRACT                       0x84E7
1164 #define GL_TRANSPOSE_MODELVIEW_MATRIX     0x84E3
1165 #define GL_TRANSPOSE_PROJECTION_MATRIX    0x84E4
1166 #define GL_TRANSPOSE_TEXTURE_MATRIX       0x84E5
1167 #define GL_TRANSPOSE_COLOR_MATRIX         0x84E6
1168 #define GL_COMPRESSED_ALPHA               0x84E9
1169 #define GL_COMPRESSED_LUMINANCE           0x84EA
1170 #define GL_COMPRESSED_LUMINANCE_ALPHA     0x84EB
1171 #define GL_COMPRESSED_INTENSITY           0x84EC
1172 #define GL_COMPRESSED_RGB                 0x84ED
1173 #define GL_COMPRESSED_RGBA                0x84EE
1174 #define GL_TEXTURE_COMPRESSION_HINT       0x84EF
1175 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE  0x86A0
1176 #define GL_TEXTURE_COMPRESSED             0x86A1
1177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
1178 #define GL_COMPRESSED_TEXTURE_FORMATS     0x86A3
1179 #define GL_DOT3_RGB                       0x86AE
1180 #define GL_DOT3_RGBA                      0x86AF
1181 #define GL_CLAMP_TO_BORDER                0x812D
1182 #define GL_MULTISAMPLE                    0x809D
1183 #define GL_SAMPLE_ALPHA_TO_COVERAGE       0x809E
1184 #define GL_SAMPLE_ALPHA_TO_ONE            0x809F
1185 #define GL_SAMPLE_COVERAGE                0x80A0
1186 #define GL_SAMPLE_BUFFERS                 0x80A8
1187 #define GL_SAMPLES                        0x80A9
1188 #define GL_SAMPLE_COVERAGE_VALUE          0x80AA
1189 #define GL_SAMPLE_COVERAGE_INVERT         0x80AB
1190 #define GL_MULTISAMPLE_BIT                0x20000000
1191 
1192 /* EXT_vertex_array */
1193 #define GL_VERTEX_ARRAY_EXT               0x8074
1194 #define GL_NORMAL_ARRAY_EXT               0x8075
1195 #define GL_COLOR_ARRAY_EXT                0x8076
1196 #define GL_INDEX_ARRAY_EXT                0x8077
1197 #define GL_TEXTURE_COORD_ARRAY_EXT        0x8078
1198 #define GL_EDGE_FLAG_ARRAY_EXT            0x8079
1199 #define GL_VERTEX_ARRAY_SIZE_EXT          0x807A
1200 #define GL_VERTEX_ARRAY_TYPE_EXT          0x807B
1201 #define GL_VERTEX_ARRAY_STRIDE_EXT        0x807C
1202 #define GL_VERTEX_ARRAY_COUNT_EXT         0x807D
1203 #define GL_NORMAL_ARRAY_TYPE_EXT          0x807E
1204 #define GL_NORMAL_ARRAY_STRIDE_EXT        0x807F
1205 #define GL_NORMAL_ARRAY_COUNT_EXT         0x8080
1206 #define GL_COLOR_ARRAY_SIZE_EXT           0x8081
1207 #define GL_COLOR_ARRAY_TYPE_EXT           0x8082
1208 #define GL_COLOR_ARRAY_STRIDE_EXT         0x8083
1209 #define GL_COLOR_ARRAY_COUNT_EXT          0x8084
1210 #define GL_INDEX_ARRAY_TYPE_EXT           0x8085
1211 #define GL_INDEX_ARRAY_STRIDE_EXT         0x8086
1212 #define GL_INDEX_ARRAY_COUNT_EXT          0x8087
1213 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT   0x8088
1214 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT   0x8089
1215 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1216 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT  0x808B
1217 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT     0x808C
1218 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT      0x808D
1219 #define GL_VERTEX_ARRAY_POINTER_EXT       0x808E
1220 #define GL_NORMAL_ARRAY_POINTER_EXT       0x808F
1221 #define GL_COLOR_ARRAY_POINTER_EXT        0x8090
1222 #define GL_INDEX_ARRAY_POINTER_EXT        0x8091
1223 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1224 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT    0x8093
1225 
1226 /* SGIS_texture_lod */
1227 #define GL_TEXTURE_MIN_LOD_SGIS           0x813A
1228 #define GL_TEXTURE_MAX_LOD_SGIS           0x813B
1229 #define GL_TEXTURE_BASE_LEVEL_SGIS        0x813C
1230 #define GL_TEXTURE_MAX_LEVEL_SGIS         0x813D
1231 
1232 /* EXT_shared_texture_palette */
1233 #define GL_SHARED_TEXTURE_PALETTE_EXT     0x81FB
1234 
1235 /* EXT_rescale_normal */
1236 #define GL_RESCALE_NORMAL_EXT             0x803A
1237 
1238 /* SGIX_shadow */
1239 #define GL_TEXTURE_COMPARE_SGIX           0x819A
1240 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX  0x819B
1241 #define GL_TEXTURE_LEQUAL_R_SGIX          0x819C
1242 #define GL_TEXTURE_GEQUAL_R_SGIX          0x819D
1243 
1244 /* SGIX_depth_texture */
1245 #define GL_DEPTH_COMPONENT16_SGIX         0x81A5
1246 #define GL_DEPTH_COMPONENT24_SGIX         0x81A6
1247 #define GL_DEPTH_COMPONENT32_SGIX         0x81A7
1248 
1249 /* SGIS_generate_mipmap */
1250 #define GL_GENERATE_MIPMAP_SGIS           0x8191
1251 #define GL_GENERATE_MIPMAP_HINT_SGIS      0x8192
1252 
1253 /* OpenGL14 */
1254 #define GL_POINT_SIZE_MIN                 0x8126
1255 #define GL_POINT_SIZE_MAX                 0x8127
1256 #define GL_POINT_FADE_THRESHOLD_SIZE      0x8128
1257 #define GL_POINT_DISTANCE_ATTENUATION     0x8129
1258 #define GL_FOG_COORDINATE_SOURCE          0x8450
1259 #define GL_FOG_COORDINATE                 0x8451
1260 #define GL_FRAGMENT_DEPTH                 0x8452
1261 #define GL_CURRENT_FOG_COORDINATE         0x8453
1262 #define GL_FOG_COORDINATE_ARRAY_TYPE      0x8454
1263 #define GL_FOG_COORDINATE_ARRAY_STRIDE    0x8455
1264 #define GL_FOG_COORDINATE_ARRAY_POINTER   0x8456
1265 #define GL_FOG_COORDINATE_ARRAY           0x8457
1266 #define GL_COLOR_SUM                      0x8458
1267 #define GL_CURRENT_SECONDARY_COLOR        0x8459
1268 #define GL_SECONDARY_COLOR_ARRAY_SIZE     0x845A
1269 #define GL_SECONDARY_COLOR_ARRAY_TYPE     0x845B
1270 #define GL_SECONDARY_COLOR_ARRAY_STRIDE   0x845C
1271 #define GL_SECONDARY_COLOR_ARRAY_POINTER  0x845D
1272 #define GL_SECONDARY_COLOR_ARRAY          0x845E
1273 #define GL_INCR_WRAP                      0x8507
1274 #define GL_DECR_WRAP                      0x8508
1275 #define GL_MAX_TEXTURE_LOD_BIAS           0x84FD
1276 #define GL_TEXTURE_FILTER_CONTROL         0x8500
1277 #define GL_TEXTURE_LOD_BIAS               0x8501
1278 #define GL_GENERATE_MIPMAP                0x8191
1279 #define GL_GENERATE_MIPMAP_HINT           0x8192
1280 #define GL_BLEND_DST_RGB                  0x80C8
1281 #define GL_BLEND_SRC_RGB                  0x80C9
1282 #define GL_BLEND_DST_ALPHA                0x80CA
1283 #define GL_BLEND_SRC_ALPHA                0x80CB
1284 #define GL_MIRRORED_REPEAT                0x8370
1285 #define GL_DEPTH_COMPONENT16              0x81A5
1286 #define GL_DEPTH_COMPONENT24              0x81A6
1287 #define GL_DEPTH_COMPONENT32              0x81A7
1288 #define GL_TEXTURE_DEPTH_SIZE             0x884A
1289 #define GL_DEPTH_TEXTURE_MODE             0x884B
1290 #define GL_TEXTURE_COMPARE_MODE           0x884C
1291 #define GL_TEXTURE_COMPARE_FUNC           0x884D
1292 #define GL_COMPARE_R_TO_TEXTURE           0x884E
1293 
1294 /*************************************************************/
1295 
1296 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
1297 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1298 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1299 WINGDIAPI void APIENTRY glArrayElement (GLint i);
1300 WINGDIAPI void APIENTRY glBegin (GLenum mode);
1301 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
1302 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1303 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1304 WINGDIAPI void APIENTRY glCallList (GLuint list);
1305 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1306 WINGDIAPI void APIENTRY glClear (GLbitfield mask);
1307 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1308 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1309 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
1310 WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
1311 WINGDIAPI void APIENTRY glClearStencil (GLint s);
1312 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1313 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1314 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
1315 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1316 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
1317 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1318 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
1319 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1320 WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
1321 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1322 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
1323 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1324 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
1325 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1326 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
1327 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1328 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
1329 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1330 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
1331 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1332 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
1333 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1334 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
1335 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1336 WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
1337 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1338 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
1339 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1340 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
1341 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1342 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
1343 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1344 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
1345 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1346 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1347 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1348 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1349 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1350 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1351 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1352 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1353 WINGDIAPI void APIENTRY glCullFace (GLenum mode);
1354 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1355 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1356 WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
1357 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
1358 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1359 WINGDIAPI void APIENTRY glDisable (GLenum cap);
1360 WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
1361 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1362 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
1363 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1364 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1365 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
1366 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1367 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
1368 WINGDIAPI void APIENTRY glEnable (GLenum cap);
1369 WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
1370 WINGDIAPI void APIENTRY glEnd (void);
1371 WINGDIAPI void APIENTRY glEndList (void);
1372 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
1373 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
1374 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
1375 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
1376 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1377 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
1378 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1379 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
1380 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1381 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1382 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
1383 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
1384 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1385 WINGDIAPI void APIENTRY glFinish (void);
1386 WINGDIAPI void APIENTRY glFlush (void);
1387 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
1388 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1389 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
1390 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
1391 WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
1392 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1393 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
1394 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1395 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1396 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1397 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1398 WINGDIAPI GLenum APIENTRY glGetError (void);
1399 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1400 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1401 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1402 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1403 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1404 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1405 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1406 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1407 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1408 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1409 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1410 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1411 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1412 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
1413 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
1414 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1415 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1416 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1417 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1418 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1419 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1420 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1421 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1422 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1423 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1424 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
1425 WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
1426 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1427 WINGDIAPI void APIENTRY glIndexd (GLdouble c);
1428 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
1429 WINGDIAPI void APIENTRY glIndexf (GLfloat c);
1430 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
1431 WINGDIAPI void APIENTRY glIndexi (GLint c);
1432 WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
1433 WINGDIAPI void APIENTRY glIndexs (GLshort c);
1434 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
1435 WINGDIAPI void APIENTRY glIndexub (GLubyte c);
1436 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
1437 WINGDIAPI void APIENTRY glInitNames (void);
1438 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1439 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
1440 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
1441 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
1442 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1443 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1444 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
1445 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1446 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1447 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1448 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1449 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1450 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1451 WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
1452 WINGDIAPI void APIENTRY glListBase (GLuint base);
1453 WINGDIAPI void APIENTRY glLoadIdentity (void);
1454 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
1455 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
1456 WINGDIAPI void APIENTRY glLoadName (GLuint name);
1457 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
1458 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1459 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1460 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1461 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1462 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1463 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1464 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1465 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1466 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1467 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1468 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1469 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1470 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
1471 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
1472 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
1473 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
1474 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1475 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
1476 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1477 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
1478 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1479 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
1480 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1481 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
1482 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1483 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
1484 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1485 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1486 WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
1487 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1488 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1489 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1490 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1491 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
1492 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1493 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1494 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1495 WINGDIAPI void APIENTRY glPointSize (GLfloat size);
1496 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1497 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1498 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
1499 WINGDIAPI void APIENTRY glPopAttrib (void);
1500 WINGDIAPI void APIENTRY glPopClientAttrib (void);
1501 WINGDIAPI void APIENTRY glPopMatrix (void);
1502 WINGDIAPI void APIENTRY glPopName (void);
1503 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1504 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
1505 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
1506 WINGDIAPI void APIENTRY glPushMatrix (void);
1507 WINGDIAPI void APIENTRY glPushName (GLuint name);
1508 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1509 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
1510 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1511 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
1512 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
1513 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
1514 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1515 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
1516 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1517 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
1518 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1519 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
1520 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1521 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
1522 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1523 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
1524 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1525 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
1526 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1527 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
1528 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1529 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
1530 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1531 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
1532 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
1533 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1534 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1535 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1536 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1537 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1538 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1539 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1540 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1541 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1542 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
1543 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1544 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1545 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1546 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1547 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1548 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1549 WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
1550 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1551 WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
1552 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1553 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
1554 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
1555 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
1556 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
1557 WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
1558 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
1559 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
1560 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
1561 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1562 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
1563 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1564 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
1565 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
1566 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
1567 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1568 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
1569 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1570 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
1571 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1572 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
1573 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1574 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
1575 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1576 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
1577 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1578 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
1579 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1580 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
1581 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1582 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
1583 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1584 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
1585 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1586 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1587 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1588 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1589 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1590 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1591 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1592 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1593 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1594 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1595 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1596 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1597 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1598 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1599 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1600 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1601 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1602 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1603 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1604 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1605 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1606 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1607 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
1608 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1609 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
1610 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
1611 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
1612 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
1613 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
1614 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1615 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
1616 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1617 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
1618 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1619 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
1620 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1621 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
1622 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1623 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
1624 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1625 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
1626 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1627 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
1628 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1629 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
1630 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1631 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1632 
1633 #ifdef __DEFINED_GLAPI
1634 # undef GLAPI
1635 # undef __DEFINED_GLAPI
1636 #endif
1637 
1638 #ifndef GL_GLEXT_LEGACY
1639 #include <GL/glext.h>
1640 #endif
1641 
1642 #ifdef __cplusplus
1643 }
1644 #endif
1645 
1646 #endif /* __gl_h_ */
1647