1 #ifndef __gl_h_ 2 #define __gl_h_ 3 4 #ifdef __cplusplus 5 extern "C" { 6 #endif 7 8 /* 9 ** Copyright 1998-2002, NVIDIA Corporation. 10 ** All Rights Reserved. 11 ** 12 ** THE INFORMATION CONTAINED HEREIN IS PROPRIETARY AND CONFIDENTIAL TO 13 ** NVIDIA, CORPORATION. USE, REPRODUCTION OR DISCLOSURE TO ANY THIRD PARTY 14 ** IS SUBJECT TO WRITTEN PRE-APPROVAL BY NVIDIA, CORPORATION. 15 ** 16 ** 17 ** Copyright 1992-1999, Silicon Graphics, Inc. 18 ** All Rights Reserved. 19 ** 20 ** Portions of this file are UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon 21 ** Graphics, Inc.; the contents of this file may not be disclosed to third 22 ** parties, copied or duplicated in any form, in whole or in part, without 23 ** the prior written permission of Silicon Graphics, Inc. 24 ** 25 ** RESTRICTED RIGHTS LEGEND: 26 ** Use, duplication or disclosure by the Government is subject to 27 ** restrictions as set forth in subdivision (c)(1)(ii) of the Rights in 28 ** Technical Data and Computer Software clause at DFARS 252.227-7013, 29 ** and/or in similar or successor clauses in the FAR, DOD or NASA FAR 30 ** Supplement. Unpublished - rights reserved under the Copyright Laws of 31 ** the United States. 32 */ 33 34 #ifndef APIENTRY 35 #define APIENTRY 36 #endif 37 38 // BBGE HACK: 39 // Because Win32 uses __declspec(dllimport) for OpenGL function imports, 40 // although Core.cpp defines its own functions using the same names, which are just accessing 41 // OpenGL function pointers acquired elsewhere, this leads to inconsistent linkage between 42 // declaration in gl.h and the actual function definition in Core.cpp. 43 // So, we use this little hack to disable external linkage globally. 44 #undef WINGDIAPI 45 #define WINGDIAPI extern 46 47 /*#ifndef WIN32 48 #define WINGDIAPI 49 #endif*/ 50 51 #ifndef GLAPI 52 # ifdef _WIN32 53 # define GLAPI __stdcall 54 # else 55 # define GLAPI 56 # endif 57 # define __DEFINED_GLAPI 58 #endif 59 60 /*************************************************************/ 61 62 typedef unsigned int GLenum; 63 typedef unsigned char GLboolean; 64 typedef unsigned int GLbitfield; 65 typedef signed char GLbyte; 66 typedef short GLshort; 67 typedef int GLint; 68 typedef int GLsizei; 69 typedef unsigned char GLubyte; 70 typedef unsigned short GLushort; 71 typedef unsigned int GLuint; 72 typedef float GLfloat; 73 typedef float GLclampf; 74 typedef double GLdouble; 75 typedef double GLclampd; 76 typedef void GLvoid; 77 78 79 /*************************************************************/ 80 81 /* Version */ 82 #define GL_VERSION_1_1 1 83 84 /* AttribMask */ 85 #define GL_CURRENT_BIT 0x00000001 86 #define GL_POINT_BIT 0x00000002 87 #define GL_LINE_BIT 0x00000004 88 #define GL_POLYGON_BIT 0x00000008 89 #define GL_POLYGON_STIPPLE_BIT 0x00000010 90 #define GL_PIXEL_MODE_BIT 0x00000020 91 #define GL_LIGHTING_BIT 0x00000040 92 #define GL_FOG_BIT 0x00000080 93 #define GL_DEPTH_BUFFER_BIT 0x00000100 94 #define GL_ACCUM_BUFFER_BIT 0x00000200 95 #define GL_STENCIL_BUFFER_BIT 0x00000400 96 #define GL_VIEWPORT_BIT 0x00000800 97 #define GL_TRANSFORM_BIT 0x00001000 98 #define GL_ENABLE_BIT 0x00002000 99 #define GL_COLOR_BUFFER_BIT 0x00004000 100 #define GL_HINT_BIT 0x00008000 101 #define GL_EVAL_BIT 0x00010000 102 #define GL_LIST_BIT 0x00020000 103 #define GL_TEXTURE_BIT 0x00040000 104 #define GL_SCISSOR_BIT 0x00080000 105 #define GL_ALL_ATTRIB_BITS 0xFFFFFFFF 106 107 /* ClearBufferMask */ 108 /* GL_COLOR_BUFFER_BIT */ 109 /* GL_ACCUM_BUFFER_BIT */ 110 /* GL_STENCIL_BUFFER_BIT */ 111 /* GL_DEPTH_BUFFER_BIT */ 112 113 /* ClientAttribMask */ 114 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001 115 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002 116 #define GL_CLIENT_ALL_ATTRIB_BITS 0xFFFFFFFF 117 118 /* Boolean */ 119 #define GL_FALSE 0 120 #define GL_TRUE 1 121 122 /* BeginMode */ 123 #define GL_POINTS 0x0000 124 #define GL_LINES 0x0001 125 #define GL_LINE_LOOP 0x0002 126 #define GL_LINE_STRIP 0x0003 127 #define GL_TRIANGLES 0x0004 128 #define GL_TRIANGLE_STRIP 0x0005 129 #define GL_TRIANGLE_FAN 0x0006 130 #define GL_QUADS 0x0007 131 #define GL_QUAD_STRIP 0x0008 132 #define GL_POLYGON 0x0009 133 134 /* AccumOp */ 135 #define GL_ACCUM 0x0100 136 #define GL_LOAD 0x0101 137 #define GL_RETURN 0x0102 138 #define GL_MULT 0x0103 139 #define GL_ADD 0x0104 140 141 /* AlphaFunction */ 142 #define GL_NEVER 0x0200 143 #define GL_LESS 0x0201 144 #define GL_EQUAL 0x0202 145 #define GL_LEQUAL 0x0203 146 #define GL_GREATER 0x0204 147 #define GL_NOTEQUAL 0x0205 148 #define GL_GEQUAL 0x0206 149 #define GL_ALWAYS 0x0207 150 151 /* BlendingFactorDest */ 152 #define GL_ZERO 0 153 #define GL_ONE 1 154 #define GL_SRC_COLOR 0x0300 155 #define GL_ONE_MINUS_SRC_COLOR 0x0301 156 #define GL_SRC_ALPHA 0x0302 157 #define GL_ONE_MINUS_SRC_ALPHA 0x0303 158 #define GL_DST_ALPHA 0x0304 159 #define GL_ONE_MINUS_DST_ALPHA 0x0305 160 161 /* BlendingFactorSrc */ 162 /* GL_ZERO */ 163 /* GL_ONE */ 164 #define GL_DST_COLOR 0x0306 165 #define GL_ONE_MINUS_DST_COLOR 0x0307 166 #define GL_SRC_ALPHA_SATURATE 0x0308 167 /* GL_SRC_ALPHA */ 168 /* GL_ONE_MINUS_SRC_ALPHA */ 169 /* GL_DST_ALPHA */ 170 /* GL_ONE_MINUS_DST_ALPHA */ 171 172 /* ColorMaterialFace */ 173 /* GL_FRONT */ 174 /* GL_BACK */ 175 /* GL_FRONT_AND_BACK */ 176 177 /* ColorMaterialParameter */ 178 /* GL_AMBIENT */ 179 /* GL_DIFFUSE */ 180 /* GL_SPECULAR */ 181 /* GL_EMISSION */ 182 /* GL_AMBIENT_AND_DIFFUSE */ 183 184 /* ColorPointerType */ 185 /* GL_BYTE */ 186 /* GL_UNSIGNED_BYTE */ 187 /* GL_SHORT */ 188 /* GL_UNSIGNED_SHORT */ 189 /* GL_INT */ 190 /* GL_UNSIGNED_INT */ 191 /* GL_FLOAT */ 192 /* GL_DOUBLE */ 193 194 /* CullFaceMode */ 195 /* GL_FRONT */ 196 /* GL_BACK */ 197 /* GL_FRONT_AND_BACK */ 198 199 /* DepthFunction */ 200 /* GL_NEVER */ 201 /* GL_LESS */ 202 /* GL_EQUAL */ 203 /* GL_LEQUAL */ 204 /* GL_GREATER */ 205 /* GL_NOTEQUAL */ 206 /* GL_GEQUAL */ 207 /* GL_ALWAYS */ 208 209 /* DrawBufferMode */ 210 #define GL_NONE 0 211 #define GL_FRONT_LEFT 0x0400 212 #define GL_FRONT_RIGHT 0x0401 213 #define GL_BACK_LEFT 0x0402 214 #define GL_BACK_RIGHT 0x0403 215 #define GL_FRONT 0x0404 216 #define GL_BACK 0x0405 217 #define GL_LEFT 0x0406 218 #define GL_RIGHT 0x0407 219 #define GL_FRONT_AND_BACK 0x0408 220 #define GL_AUX0 0x0409 221 #define GL_AUX1 0x040A 222 #define GL_AUX2 0x040B 223 #define GL_AUX3 0x040C 224 225 /* EnableCap */ 226 /* GL_FOG */ 227 /* GL_LIGHTING */ 228 /* GL_TEXTURE_1D */ 229 /* GL_TEXTURE_2D */ 230 /* GL_LINE_STIPPLE */ 231 /* GL_POLYGON_STIPPLE */ 232 /* GL_CULL_FACE */ 233 /* GL_ALPHA_TEST */ 234 /* GL_BLEND */ 235 /* GL_INDEX_LOGIC_OP */ 236 /* GL_COLOR_LOGIC_OP */ 237 /* GL_DITHER */ 238 /* GL_STENCIL_TEST */ 239 /* GL_DEPTH_TEST */ 240 /* GL_CLIP_PLANE0 */ 241 /* GL_CLIP_PLANE1 */ 242 /* GL_CLIP_PLANE2 */ 243 /* GL_CLIP_PLANE3 */ 244 /* GL_CLIP_PLANE4 */ 245 /* GL_CLIP_PLANE5 */ 246 /* GL_LIGHT0 */ 247 /* GL_LIGHT1 */ 248 /* GL_LIGHT2 */ 249 /* GL_LIGHT3 */ 250 /* GL_LIGHT4 */ 251 /* GL_LIGHT5 */ 252 /* GL_LIGHT6 */ 253 /* GL_LIGHT7 */ 254 /* GL_TEXTURE_GEN_S */ 255 /* GL_TEXTURE_GEN_T */ 256 /* GL_TEXTURE_GEN_R */ 257 /* GL_TEXTURE_GEN_Q */ 258 /* GL_MAP1_VERTEX_3 */ 259 /* GL_MAP1_VERTEX_4 */ 260 /* GL_MAP1_COLOR_4 */ 261 /* GL_MAP1_INDEX */ 262 /* GL_MAP1_NORMAL */ 263 /* GL_MAP1_TEXTURE_COORD_1 */ 264 /* GL_MAP1_TEXTURE_COORD_2 */ 265 /* GL_MAP1_TEXTURE_COORD_3 */ 266 /* GL_MAP1_TEXTURE_COORD_4 */ 267 /* GL_MAP2_VERTEX_3 */ 268 /* GL_MAP2_VERTEX_4 */ 269 /* GL_MAP2_COLOR_4 */ 270 /* GL_MAP2_INDEX */ 271 /* GL_MAP2_NORMAL */ 272 /* GL_MAP2_TEXTURE_COORD_1 */ 273 /* GL_MAP2_TEXTURE_COORD_2 */ 274 /* GL_MAP2_TEXTURE_COORD_3 */ 275 /* GL_MAP2_TEXTURE_COORD_4 */ 276 /* GL_POINT_SMOOTH */ 277 /* GL_LINE_SMOOTH */ 278 /* GL_POLYGON_SMOOTH */ 279 /* GL_SCISSOR_TEST */ 280 /* GL_COLOR_MATERIAL */ 281 /* GL_NORMALIZE */ 282 /* GL_AUTO_NORMAL */ 283 /* GL_POLYGON_OFFSET_POINT */ 284 /* GL_POLYGON_OFFSET_LINE */ 285 /* GL_POLYGON_OFFSET_FILL */ 286 /* GL_VERTEX_ARRAY */ 287 /* GL_NORMAL_ARRAY */ 288 /* GL_COLOR_ARRAY */ 289 /* GL_INDEX_ARRAY */ 290 /* GL_TEXTURE_COORD_ARRAY */ 291 /* GL_EDGE_FLAG_ARRAY */ 292 293 /* ErrorCode */ 294 #define GL_NO_ERROR 0 295 #define GL_INVALID_ENUM 0x0500 296 #define GL_INVALID_VALUE 0x0501 297 #define GL_INVALID_OPERATION 0x0502 298 #define GL_STACK_OVERFLOW 0x0503 299 #define GL_STACK_UNDERFLOW 0x0504 300 #define GL_OUT_OF_MEMORY 0x0505 301 #define GL_TABLE_TOO_LARGE 0x8031 302 303 /* FeedbackType */ 304 #define GL_2D 0x0600 305 #define GL_3D 0x0601 306 #define GL_3D_COLOR 0x0602 307 #define GL_3D_COLOR_TEXTURE 0x0603 308 #define GL_4D_COLOR_TEXTURE 0x0604 309 310 /* FeedBackToken */ 311 #define GL_PASS_THROUGH_TOKEN 0x0700 312 #define GL_POINT_TOKEN 0x0701 313 #define GL_LINE_TOKEN 0x0702 314 #define GL_POLYGON_TOKEN 0x0703 315 #define GL_BITMAP_TOKEN 0x0704 316 #define GL_DRAW_PIXEL_TOKEN 0x0705 317 #define GL_COPY_PIXEL_TOKEN 0x0706 318 #define GL_LINE_RESET_TOKEN 0x0707 319 320 /* FogMode */ 321 /* GL_LINEAR */ 322 #define GL_EXP 0x0800 323 #define GL_EXP2 0x0801 324 325 /* FogParameter */ 326 /* GL_FOG_COLOR */ 327 /* GL_FOG_DENSITY */ 328 /* GL_FOG_END */ 329 /* GL_FOG_INDEX */ 330 /* GL_FOG_MODE */ 331 /* GL_FOG_START */ 332 333 /* FrontFaceDirection */ 334 #define GL_CW 0x0900 335 #define GL_CCW 0x0901 336 337 /* GetMapQuery */ 338 #define GL_COEFF 0x0A00 339 #define GL_ORDER 0x0A01 340 #define GL_DOMAIN 0x0A02 341 342 /* GetPixelMap */ 343 #define GL_PIXEL_MAP_I_TO_I 0x0C70 344 #define GL_PIXEL_MAP_S_TO_S 0x0C71 345 #define GL_PIXEL_MAP_I_TO_R 0x0C72 346 #define GL_PIXEL_MAP_I_TO_G 0x0C73 347 #define GL_PIXEL_MAP_I_TO_B 0x0C74 348 #define GL_PIXEL_MAP_I_TO_A 0x0C75 349 #define GL_PIXEL_MAP_R_TO_R 0x0C76 350 #define GL_PIXEL_MAP_G_TO_G 0x0C77 351 #define GL_PIXEL_MAP_B_TO_B 0x0C78 352 #define GL_PIXEL_MAP_A_TO_A 0x0C79 353 354 /* GetPointervPName */ 355 #define GL_VERTEX_ARRAY_POINTER 0x808E 356 #define GL_NORMAL_ARRAY_POINTER 0x808F 357 #define GL_COLOR_ARRAY_POINTER 0x8090 358 #define GL_INDEX_ARRAY_POINTER 0x8091 359 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092 360 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093 361 362 /* GetPName */ 363 #define GL_CURRENT_COLOR 0x0B00 364 #define GL_CURRENT_INDEX 0x0B01 365 #define GL_CURRENT_NORMAL 0x0B02 366 #define GL_CURRENT_TEXTURE_COORDS 0x0B03 367 #define GL_CURRENT_RASTER_COLOR 0x0B04 368 #define GL_CURRENT_RASTER_INDEX 0x0B05 369 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06 370 #define GL_CURRENT_RASTER_POSITION 0x0B07 371 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08 372 #define GL_CURRENT_RASTER_DISTANCE 0x0B09 373 #define GL_POINT_SMOOTH 0x0B10 374 #define GL_POINT_SIZE 0x0B11 375 #define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12 376 #define GL_SMOOTH_POINT_SIZE_GRANULARITY 0x0B13 377 #define GL_POINT_SIZE_RANGE GL_SMOOTH_POINT_SIZE_RANGE 378 #define GL_POINT_SIZE_GRANULARITY GL_SMOOTH_POINT_SIZE_GRANULARITY 379 #define GL_LINE_SMOOTH 0x0B20 380 #define GL_LINE_WIDTH 0x0B21 381 #define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22 382 #define GL_SMOOTH_LINE_WIDTH_GRANULARITY 0x0B23 383 #define GL_LINE_WIDTH_RANGE GL_SMOOTH_LINE_WIDTH_RANGE 384 #define GL_LINE_WIDTH_GRANULARITY GL_SMOOTH_LINE_WIDTH_GRANULARITY 385 #define GL_LINE_STIPPLE 0x0B24 386 #define GL_LINE_STIPPLE_PATTERN 0x0B25 387 #define GL_LINE_STIPPLE_REPEAT 0x0B26 388 #define GL_LIST_MODE 0x0B30 389 #define GL_MAX_LIST_NESTING 0x0B31 390 #define GL_LIST_BASE 0x0B32 391 #define GL_LIST_INDEX 0x0B33 392 #define GL_POLYGON_MODE 0x0B40 393 #define GL_POLYGON_SMOOTH 0x0B41 394 #define GL_POLYGON_STIPPLE 0x0B42 395 #define GL_EDGE_FLAG 0x0B43 396 #define GL_CULL_FACE 0x0B44 397 #define GL_CULL_FACE_MODE 0x0B45 398 #define GL_FRONT_FACE 0x0B46 399 #define GL_LIGHTING 0x0B50 400 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51 401 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52 402 #define GL_LIGHT_MODEL_AMBIENT 0x0B53 403 #define GL_SHADE_MODEL 0x0B54 404 #define GL_COLOR_MATERIAL_FACE 0x0B55 405 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56 406 #define GL_COLOR_MATERIAL 0x0B57 407 #define GL_FOG 0x0B60 408 #define GL_FOG_INDEX 0x0B61 409 #define GL_FOG_DENSITY 0x0B62 410 #define GL_FOG_START 0x0B63 411 #define GL_FOG_END 0x0B64 412 #define GL_FOG_MODE 0x0B65 413 #define GL_FOG_COLOR 0x0B66 414 #define GL_DEPTH_RANGE 0x0B70 415 #define GL_DEPTH_TEST 0x0B71 416 #define GL_DEPTH_WRITEMASK 0x0B72 417 #define GL_DEPTH_CLEAR_VALUE 0x0B73 418 #define GL_DEPTH_FUNC 0x0B74 419 #define GL_ACCUM_CLEAR_VALUE 0x0B80 420 #define GL_STENCIL_TEST 0x0B90 421 #define GL_STENCIL_CLEAR_VALUE 0x0B91 422 #define GL_STENCIL_FUNC 0x0B92 423 #define GL_STENCIL_VALUE_MASK 0x0B93 424 #define GL_STENCIL_FAIL 0x0B94 425 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 426 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 427 #define GL_STENCIL_REF 0x0B97 428 #define GL_STENCIL_WRITEMASK 0x0B98 429 #define GL_MATRIX_MODE 0x0BA0 430 #define GL_NORMALIZE 0x0BA1 431 #define GL_VIEWPORT 0x0BA2 432 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3 433 #define GL_PROJECTION_STACK_DEPTH 0x0BA4 434 #define GL_TEXTURE_STACK_DEPTH 0x0BA5 435 #define GL_MODELVIEW_MATRIX 0x0BA6 436 #define GL_PROJECTION_MATRIX 0x0BA7 437 #define GL_TEXTURE_MATRIX 0x0BA8 438 #define GL_ATTRIB_STACK_DEPTH 0x0BB0 439 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1 440 #define GL_ALPHA_TEST 0x0BC0 441 #define GL_ALPHA_TEST_FUNC 0x0BC1 442 #define GL_ALPHA_TEST_REF 0x0BC2 443 #define GL_DITHER 0x0BD0 444 #define GL_BLEND_DST 0x0BE0 445 #define GL_BLEND_SRC 0x0BE1 446 #define GL_BLEND 0x0BE2 447 #define GL_LOGIC_OP_MODE 0x0BF0 448 #define GL_INDEX_LOGIC_OP 0x0BF1 449 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP 450 #define GL_COLOR_LOGIC_OP 0x0BF2 451 #define GL_AUX_BUFFERS 0x0C00 452 #define GL_DRAW_BUFFER 0x0C01 453 #define GL_READ_BUFFER 0x0C02 454 #define GL_SCISSOR_BOX 0x0C10 455 #define GL_SCISSOR_TEST 0x0C11 456 #define GL_INDEX_CLEAR_VALUE 0x0C20 457 #define GL_INDEX_WRITEMASK 0x0C21 458 #define GL_COLOR_CLEAR_VALUE 0x0C22 459 #define GL_COLOR_WRITEMASK 0x0C23 460 #define GL_INDEX_MODE 0x0C30 461 #define GL_RGBA_MODE 0x0C31 462 #define GL_DOUBLEBUFFER 0x0C32 463 #define GL_STEREO 0x0C33 464 #define GL_RENDER_MODE 0x0C40 465 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50 466 #define GL_POINT_SMOOTH_HINT 0x0C51 467 #define GL_LINE_SMOOTH_HINT 0x0C52 468 #define GL_POLYGON_SMOOTH_HINT 0x0C53 469 #define GL_FOG_HINT 0x0C54 470 #define GL_TEXTURE_GEN_S 0x0C60 471 #define GL_TEXTURE_GEN_T 0x0C61 472 #define GL_TEXTURE_GEN_R 0x0C62 473 #define GL_TEXTURE_GEN_Q 0x0C63 474 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0 475 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1 476 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2 477 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3 478 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4 479 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5 480 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6 481 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7 482 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8 483 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9 484 #define GL_UNPACK_SWAP_BYTES 0x0CF0 485 #define GL_UNPACK_LSB_FIRST 0x0CF1 486 #define GL_UNPACK_ROW_LENGTH 0x0CF2 487 #define GL_UNPACK_SKIP_ROWS 0x0CF3 488 #define GL_UNPACK_SKIP_PIXELS 0x0CF4 489 #define GL_UNPACK_ALIGNMENT 0x0CF5 490 #define GL_PACK_SWAP_BYTES 0x0D00 491 #define GL_PACK_LSB_FIRST 0x0D01 492 #define GL_PACK_ROW_LENGTH 0x0D02 493 #define GL_PACK_SKIP_ROWS 0x0D03 494 #define GL_PACK_SKIP_PIXELS 0x0D04 495 #define GL_PACK_ALIGNMENT 0x0D05 496 #define GL_MAP_COLOR 0x0D10 497 #define GL_MAP_STENCIL 0x0D11 498 #define GL_INDEX_SHIFT 0x0D12 499 #define GL_INDEX_OFFSET 0x0D13 500 #define GL_RED_SCALE 0x0D14 501 #define GL_RED_BIAS 0x0D15 502 #define GL_ZOOM_X 0x0D16 503 #define GL_ZOOM_Y 0x0D17 504 #define GL_GREEN_SCALE 0x0D18 505 #define GL_GREEN_BIAS 0x0D19 506 #define GL_BLUE_SCALE 0x0D1A 507 #define GL_BLUE_BIAS 0x0D1B 508 #define GL_ALPHA_SCALE 0x0D1C 509 #define GL_ALPHA_BIAS 0x0D1D 510 #define GL_DEPTH_SCALE 0x0D1E 511 #define GL_DEPTH_BIAS 0x0D1F 512 #define GL_MAX_EVAL_ORDER 0x0D30 513 #define GL_MAX_LIGHTS 0x0D31 514 #define GL_MAX_CLIP_PLANES 0x0D32 515 #define GL_MAX_TEXTURE_SIZE 0x0D33 516 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34 517 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35 518 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36 519 #define GL_MAX_NAME_STACK_DEPTH 0x0D37 520 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38 521 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39 522 #define GL_MAX_VIEWPORT_DIMS 0x0D3A 523 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B 524 #define GL_SUBPIXEL_BITS 0x0D50 525 #define GL_INDEX_BITS 0x0D51 526 #define GL_RED_BITS 0x0D52 527 #define GL_GREEN_BITS 0x0D53 528 #define GL_BLUE_BITS 0x0D54 529 #define GL_ALPHA_BITS 0x0D55 530 #define GL_DEPTH_BITS 0x0D56 531 #define GL_STENCIL_BITS 0x0D57 532 #define GL_ACCUM_RED_BITS 0x0D58 533 #define GL_ACCUM_GREEN_BITS 0x0D59 534 #define GL_ACCUM_BLUE_BITS 0x0D5A 535 #define GL_ACCUM_ALPHA_BITS 0x0D5B 536 #define GL_NAME_STACK_DEPTH 0x0D70 537 #define GL_AUTO_NORMAL 0x0D80 538 #define GL_MAP1_COLOR_4 0x0D90 539 #define GL_MAP1_INDEX 0x0D91 540 #define GL_MAP1_NORMAL 0x0D92 541 #define GL_MAP1_TEXTURE_COORD_1 0x0D93 542 #define GL_MAP1_TEXTURE_COORD_2 0x0D94 543 #define GL_MAP1_TEXTURE_COORD_3 0x0D95 544 #define GL_MAP1_TEXTURE_COORD_4 0x0D96 545 #define GL_MAP1_VERTEX_3 0x0D97 546 #define GL_MAP1_VERTEX_4 0x0D98 547 #define GL_MAP2_COLOR_4 0x0DB0 548 #define GL_MAP2_INDEX 0x0DB1 549 #define GL_MAP2_NORMAL 0x0DB2 550 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3 551 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4 552 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5 553 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6 554 #define GL_MAP2_VERTEX_3 0x0DB7 555 #define GL_MAP2_VERTEX_4 0x0DB8 556 #define GL_MAP1_GRID_DOMAIN 0x0DD0 557 #define GL_MAP1_GRID_SEGMENTS 0x0DD1 558 #define GL_MAP2_GRID_DOMAIN 0x0DD2 559 #define GL_MAP2_GRID_SEGMENTS 0x0DD3 560 #define GL_TEXTURE_1D 0x0DE0 561 #define GL_TEXTURE_2D 0x0DE1 562 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0 563 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1 564 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2 565 #define GL_SELECTION_BUFFER_POINTER 0x0DF3 566 #define GL_SELECTION_BUFFER_SIZE 0x0DF4 567 #define GL_POLYGON_OFFSET_UNITS 0x2A00 568 #define GL_POLYGON_OFFSET_POINT 0x2A01 569 #define GL_POLYGON_OFFSET_LINE 0x2A02 570 #define GL_POLYGON_OFFSET_FILL 0x8037 571 #define GL_POLYGON_OFFSET_FACTOR 0x8038 572 #define GL_TEXTURE_BINDING_1D 0x8068 573 #define GL_TEXTURE_BINDING_2D 0x8069 574 #define GL_TEXTURE_BINDING_3D 0x806A 575 #define GL_VERTEX_ARRAY 0x8074 576 #define GL_NORMAL_ARRAY 0x8075 577 #define GL_COLOR_ARRAY 0x8076 578 #define GL_INDEX_ARRAY 0x8077 579 #define GL_TEXTURE_COORD_ARRAY 0x8078 580 #define GL_EDGE_FLAG_ARRAY 0x8079 581 #define GL_VERTEX_ARRAY_SIZE 0x807A 582 #define GL_VERTEX_ARRAY_TYPE 0x807B 583 #define GL_VERTEX_ARRAY_STRIDE 0x807C 584 #define GL_NORMAL_ARRAY_TYPE 0x807E 585 #define GL_NORMAL_ARRAY_STRIDE 0x807F 586 #define GL_COLOR_ARRAY_SIZE 0x8081 587 #define GL_COLOR_ARRAY_TYPE 0x8082 588 #define GL_COLOR_ARRAY_STRIDE 0x8083 589 #define GL_INDEX_ARRAY_TYPE 0x8085 590 #define GL_INDEX_ARRAY_STRIDE 0x8086 591 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088 592 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089 593 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A 594 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C 595 /* GL_VERTEX_ARRAY_COUNT_EXT */ 596 /* GL_NORMAL_ARRAY_COUNT_EXT */ 597 /* GL_COLOR_ARRAY_COUNT_EXT */ 598 /* GL_INDEX_ARRAY_COUNT_EXT */ 599 /* GL_TEXTURE_COORD_ARRAY_COUNT_EXT */ 600 /* GL_EDGE_FLAG_ARRAY_COUNT_EXT */ 601 602 /* GetTextureParameter */ 603 /* GL_TEXTURE_MAG_FILTER */ 604 /* GL_TEXTURE_MIN_FILTER */ 605 /* GL_TEXTURE_WRAP_S */ 606 /* GL_TEXTURE_WRAP_T */ 607 #define GL_TEXTURE_WIDTH 0x1000 608 #define GL_TEXTURE_HEIGHT 0x1001 609 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003 610 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT 611 #define GL_TEXTURE_BORDER_COLOR 0x1004 612 #define GL_TEXTURE_BORDER 0x1005 613 #define GL_TEXTURE_RED_SIZE 0x805C 614 #define GL_TEXTURE_GREEN_SIZE 0x805D 615 #define GL_TEXTURE_BLUE_SIZE 0x805E 616 #define GL_TEXTURE_ALPHA_SIZE 0x805F 617 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060 618 #define GL_TEXTURE_INTENSITY_SIZE 0x8061 619 #define GL_TEXTURE_PRIORITY 0x8066 620 #define GL_TEXTURE_RESIDENT 0x8067 621 622 /* HintMode */ 623 #define GL_DONT_CARE 0x1100 624 #define GL_FASTEST 0x1101 625 #define GL_NICEST 0x1102 626 627 /* HintTarget */ 628 /* GL_PERSPECTIVE_CORRECTION_HINT */ 629 /* GL_POINT_SMOOTH_HINT */ 630 /* GL_LINE_SMOOTH_HINT */ 631 /* GL_POLYGON_SMOOTH_HINT */ 632 /* GL_FOG_HINT */ 633 634 /* IndexMaterialParameterSGI */ 635 /* GL_INDEX_OFFSET */ 636 637 /* IndexPointerType */ 638 /* GL_SHORT */ 639 /* GL_INT */ 640 /* GL_FLOAT */ 641 /* GL_DOUBLE */ 642 643 /* IndexFunctionSGI */ 644 /* GL_NEVER */ 645 /* GL_LESS */ 646 /* GL_EQUAL */ 647 /* GL_LEQUAL */ 648 /* GL_GREATER */ 649 /* GL_NOTEQUAL */ 650 /* GL_GEQUAL */ 651 /* GL_ALWAYS */ 652 653 /* LightModelParameter */ 654 /* GL_LIGHT_MODEL_AMBIENT */ 655 /* GL_LIGHT_MODEL_LOCAL_VIEWER */ 656 /* GL_LIGHT_MODEL_TWO_SIDE */ 657 658 /* LightParameter */ 659 #define GL_AMBIENT 0x1200 660 #define GL_DIFFUSE 0x1201 661 #define GL_SPECULAR 0x1202 662 #define GL_POSITION 0x1203 663 #define GL_SPOT_DIRECTION 0x1204 664 #define GL_SPOT_EXPONENT 0x1205 665 #define GL_SPOT_CUTOFF 0x1206 666 #define GL_CONSTANT_ATTENUATION 0x1207 667 #define GL_LINEAR_ATTENUATION 0x1208 668 #define GL_QUADRATIC_ATTENUATION 0x1209 669 670 /* ListMode */ 671 #define GL_COMPILE 0x1300 672 #define GL_COMPILE_AND_EXECUTE 0x1301 673 674 /* DataType */ 675 #define GL_BYTE 0x1400 676 #define GL_UNSIGNED_BYTE 0x1401 677 #define GL_SHORT 0x1402 678 #define GL_UNSIGNED_SHORT 0x1403 679 #define GL_INT 0x1404 680 #define GL_UNSIGNED_INT 0x1405 681 #define GL_FLOAT 0x1406 682 #define GL_2_BYTES 0x1407 683 #define GL_3_BYTES 0x1408 684 #define GL_4_BYTES 0x1409 685 #define GL_DOUBLE 0x140A 686 #define GL_DOUBLE_EXT 0x140A 687 688 /* ListNameType */ 689 /* GL_BYTE */ 690 /* GL_UNSIGNED_BYTE */ 691 /* GL_SHORT */ 692 /* GL_UNSIGNED_SHORT */ 693 /* GL_INT */ 694 /* GL_UNSIGNED_INT */ 695 /* GL_FLOAT */ 696 /* GL_2_BYTES */ 697 /* GL_3_BYTES */ 698 /* GL_4_BYTES */ 699 700 /* LogicOp */ 701 #define GL_CLEAR 0x1500 702 #define GL_AND 0x1501 703 #define GL_AND_REVERSE 0x1502 704 #define GL_COPY 0x1503 705 #define GL_AND_INVERTED 0x1504 706 #define GL_NOOP 0x1505 707 #define GL_XOR 0x1506 708 #define GL_OR 0x1507 709 #define GL_NOR 0x1508 710 #define GL_EQUIV 0x1509 711 #define GL_INVERT 0x150A 712 #define GL_OR_REVERSE 0x150B 713 #define GL_COPY_INVERTED 0x150C 714 #define GL_OR_INVERTED 0x150D 715 #define GL_NAND 0x150E 716 #define GL_SET 0x150F 717 718 /* MapTarget */ 719 /* GL_MAP1_COLOR_4 */ 720 /* GL_MAP1_INDEX */ 721 /* GL_MAP1_NORMAL */ 722 /* GL_MAP1_TEXTURE_COORD_1 */ 723 /* GL_MAP1_TEXTURE_COORD_2 */ 724 /* GL_MAP1_TEXTURE_COORD_3 */ 725 /* GL_MAP1_TEXTURE_COORD_4 */ 726 /* GL_MAP1_VERTEX_3 */ 727 /* GL_MAP1_VERTEX_4 */ 728 /* GL_MAP2_COLOR_4 */ 729 /* GL_MAP2_INDEX */ 730 /* GL_MAP2_NORMAL */ 731 /* GL_MAP2_TEXTURE_COORD_1 */ 732 /* GL_MAP2_TEXTURE_COORD_2 */ 733 /* GL_MAP2_TEXTURE_COORD_3 */ 734 /* GL_MAP2_TEXTURE_COORD_4 */ 735 /* GL_MAP2_VERTEX_3 */ 736 /* GL_MAP2_VERTEX_4 */ 737 738 /* MaterialFace */ 739 /* GL_FRONT */ 740 /* GL_BACK */ 741 /* GL_FRONT_AND_BACK */ 742 743 /* MaterialParameter */ 744 #define GL_EMISSION 0x1600 745 #define GL_SHININESS 0x1601 746 #define GL_AMBIENT_AND_DIFFUSE 0x1602 747 #define GL_COLOR_INDEXES 0x1603 748 /* GL_AMBIENT */ 749 /* GL_DIFFUSE */ 750 /* GL_SPECULAR */ 751 752 /* MatrixMode */ 753 #define GL_MODELVIEW 0x1700 754 #define GL_PROJECTION 0x1701 755 #define GL_TEXTURE 0x1702 756 757 /* MeshMode1 */ 758 /* GL_POINT */ 759 /* GL_LINE */ 760 761 /* MeshMode2 */ 762 /* GL_POINT */ 763 /* GL_LINE */ 764 /* GL_FILL */ 765 766 /* NormalPointerType */ 767 /* GL_BYTE */ 768 /* GL_SHORT */ 769 /* GL_INT */ 770 /* GL_FLOAT */ 771 /* GL_DOUBLE */ 772 773 /* PixelCopyType */ 774 #define GL_COLOR 0x1800 775 #define GL_DEPTH 0x1801 776 #define GL_STENCIL 0x1802 777 778 /* PixelFormat */ 779 #define GL_COLOR_INDEX 0x1900 780 #define GL_STENCIL_INDEX 0x1901 781 #define GL_DEPTH_COMPONENT 0x1902 782 #define GL_RED 0x1903 783 #define GL_GREEN 0x1904 784 #define GL_BLUE 0x1905 785 #define GL_ALPHA 0x1906 786 #define GL_RGB 0x1907 787 #define GL_RGBA 0x1908 788 #define GL_LUMINANCE 0x1909 789 #define GL_LUMINANCE_ALPHA 0x190A 790 /* GL_ABGR_EXT */ 791 792 /* PixelMap */ 793 /* GL_PIXEL_MAP_I_TO_I */ 794 /* GL_PIXEL_MAP_S_TO_S */ 795 /* GL_PIXEL_MAP_I_TO_R */ 796 /* GL_PIXEL_MAP_I_TO_G */ 797 /* GL_PIXEL_MAP_I_TO_B */ 798 /* GL_PIXEL_MAP_I_TO_A */ 799 /* GL_PIXEL_MAP_R_TO_R */ 800 /* GL_PIXEL_MAP_G_TO_G */ 801 /* GL_PIXEL_MAP_B_TO_B */ 802 /* GL_PIXEL_MAP_A_TO_A */ 803 804 /* PixelStoreParameter */ 805 /* GL_UNPACK_SWAP_BYTES */ 806 /* GL_UNPACK_LSB_FIRST */ 807 /* GL_UNPACK_ROW_LENGTH */ 808 /* GL_UNPACK_SKIP_ROWS */ 809 /* GL_UNPACK_SKIP_PIXELS */ 810 /* GL_UNPACK_ALIGNMENT */ 811 /* GL_PACK_SWAP_BYTES */ 812 /* GL_PACK_LSB_FIRST */ 813 /* GL_PACK_ROW_LENGTH */ 814 /* GL_PACK_SKIP_ROWS */ 815 /* GL_PACK_SKIP_PIXELS */ 816 /* GL_PACK_ALIGNMENT */ 817 818 /* PixelTransferParameter */ 819 /* GL_MAP_COLOR */ 820 /* GL_MAP_STENCIL */ 821 /* GL_INDEX_SHIFT */ 822 /* GL_INDEX_OFFSET */ 823 /* GL_RED_SCALE */ 824 /* GL_RED_BIAS */ 825 /* GL_GREEN_SCALE */ 826 /* GL_GREEN_BIAS */ 827 /* GL_BLUE_SCALE */ 828 /* GL_BLUE_BIAS */ 829 /* GL_ALPHA_SCALE */ 830 /* GL_ALPHA_BIAS */ 831 /* GL_DEPTH_SCALE */ 832 /* GL_DEPTH_BIAS */ 833 834 /* PixelType */ 835 #define GL_BITMAP 0x1A00 836 /* GL_BYTE */ 837 /* GL_UNSIGNED_BYTE */ 838 /* GL_SHORT */ 839 /* GL_UNSIGNED_SHORT */ 840 /* GL_INT */ 841 /* GL_UNSIGNED_INT */ 842 /* GL_FLOAT */ 843 /* GL_UNSIGNED_BYTE_3_3_2_EXT */ 844 /* GL_UNSIGNED_SHORT_4_4_4_4_EXT */ 845 /* GL_UNSIGNED_SHORT_5_5_5_1_EXT */ 846 /* GL_UNSIGNED_INT_8_8_8_8_EXT */ 847 /* GL_UNSIGNED_INT_10_10_10_2_EXT */ 848 849 /* PolygonMode */ 850 #define GL_POINT 0x1B00 851 #define GL_LINE 0x1B01 852 #define GL_FILL 0x1B02 853 854 /* ReadBufferMode */ 855 /* GL_FRONT_LEFT */ 856 /* GL_FRONT_RIGHT */ 857 /* GL_BACK_LEFT */ 858 /* GL_BACK_RIGHT */ 859 /* GL_FRONT */ 860 /* GL_BACK */ 861 /* GL_LEFT */ 862 /* GL_RIGHT */ 863 /* GL_AUX0 */ 864 /* GL_AUX1 */ 865 /* GL_AUX2 */ 866 /* GL_AUX3 */ 867 868 /* RenderingMode */ 869 #define GL_RENDER 0x1C00 870 #define GL_FEEDBACK 0x1C01 871 #define GL_SELECT 0x1C02 872 873 /* ShadingModel */ 874 #define GL_FLAT 0x1D00 875 #define GL_SMOOTH 0x1D01 876 877 /* StencilFunction */ 878 /* GL_NEVER */ 879 /* GL_LESS */ 880 /* GL_EQUAL */ 881 /* GL_LEQUAL */ 882 /* GL_GREATER */ 883 /* GL_NOTEQUAL */ 884 /* GL_GEQUAL */ 885 /* GL_ALWAYS */ 886 887 /* StencilOp */ 888 /* GL_ZERO */ 889 #define GL_KEEP 0x1E00 890 #define GL_REPLACE 0x1E01 891 #define GL_INCR 0x1E02 892 #define GL_DECR 0x1E03 893 /* GL_INVERT */ 894 895 /* StringName */ 896 #define GL_VENDOR 0x1F00 897 #define GL_RENDERER 0x1F01 898 #define GL_VERSION 0x1F02 899 #define GL_EXTENSIONS 0x1F03 900 901 /* TexCoordPointerType */ 902 /* GL_SHORT */ 903 /* GL_INT */ 904 /* GL_FLOAT */ 905 /* GL_DOUBLE */ 906 907 /* TextureCoordName */ 908 #define GL_S 0x2000 909 #define GL_T 0x2001 910 #define GL_R 0x2002 911 #define GL_Q 0x2003 912 913 /* TextureEnvMode */ 914 #define GL_MODULATE 0x2100 915 #define GL_DECAL 0x2101 916 /* GL_BLEND */ 917 /* GL_REPLACE */ 918 /* GL_ADD */ 919 920 /* TextureEnvParameter */ 921 #define GL_TEXTURE_ENV_MODE 0x2200 922 #define GL_TEXTURE_ENV_COLOR 0x2201 923 924 /* TextureEnvTarget */ 925 #define GL_TEXTURE_ENV 0x2300 926 927 /* TextureGenMode */ 928 #define GL_EYE_LINEAR 0x2400 929 #define GL_OBJECT_LINEAR 0x2401 930 #define GL_SPHERE_MAP 0x2402 931 932 /* TextureGenParameter */ 933 #define GL_TEXTURE_GEN_MODE 0x2500 934 #define GL_OBJECT_PLANE 0x2501 935 #define GL_EYE_PLANE 0x2502 936 937 /* TextureMagFilter */ 938 #define GL_NEAREST 0x2600 939 #define GL_LINEAR 0x2601 940 941 /* TextureMinFilter */ 942 /* GL_NEAREST */ 943 /* GL_LINEAR */ 944 #define GL_NEAREST_MIPMAP_NEAREST 0x2700 945 #define GL_LINEAR_MIPMAP_NEAREST 0x2701 946 #define GL_NEAREST_MIPMAP_LINEAR 0x2702 947 #define GL_LINEAR_MIPMAP_LINEAR 0x2703 948 949 /* TextureParameterName */ 950 #define GL_TEXTURE_MAG_FILTER 0x2800 951 #define GL_TEXTURE_MIN_FILTER 0x2801 952 #define GL_TEXTURE_WRAP_S 0x2802 953 #define GL_TEXTURE_WRAP_T 0x2803 954 /* GL_TEXTURE_BORDER_COLOR */ 955 /* GL_TEXTURE_PRIORITY */ 956 957 /* TextureTarget */ 958 /* GL_TEXTURE_1D */ 959 /* GL_TEXTURE_2D */ 960 #define GL_PROXY_TEXTURE_1D 0x8063 961 #define GL_PROXY_TEXTURE_2D 0x8064 962 963 /* TextureWrapMode */ 964 #define GL_CLAMP 0x2900 965 #define GL_REPEAT 0x2901 966 967 /* PixelInternalFormat */ 968 #define GL_R3_G3_B2 0x2A10 969 #define GL_ALPHA4 0x803B 970 #define GL_ALPHA8 0x803C 971 #define GL_ALPHA12 0x803D 972 #define GL_ALPHA16 0x803E 973 #define GL_LUMINANCE4 0x803F 974 #define GL_LUMINANCE8 0x8040 975 #define GL_LUMINANCE12 0x8041 976 #define GL_LUMINANCE16 0x8042 977 #define GL_LUMINANCE4_ALPHA4 0x8043 978 #define GL_LUMINANCE6_ALPHA2 0x8044 979 #define GL_LUMINANCE8_ALPHA8 0x8045 980 #define GL_LUMINANCE12_ALPHA4 0x8046 981 #define GL_LUMINANCE12_ALPHA12 0x8047 982 #define GL_LUMINANCE16_ALPHA16 0x8048 983 #define GL_INTENSITY 0x8049 984 #define GL_INTENSITY4 0x804A 985 #define GL_INTENSITY8 0x804B 986 #define GL_INTENSITY12 0x804C 987 #define GL_INTENSITY16 0x804D 988 #define GL_RGB4 0x804F 989 #define GL_RGB5 0x8050 990 #define GL_RGB8 0x8051 991 #define GL_RGB10 0x8052 992 #define GL_RGB12 0x8053 993 #define GL_RGB16 0x8054 994 #define GL_RGBA2 0x8055 995 #define GL_RGBA4 0x8056 996 #define GL_RGB5_A1 0x8057 997 #define GL_RGBA8 0x8058 998 #define GL_RGB10_A2 0x8059 999 #define GL_RGBA12 0x805A 1000 #define GL_RGBA16 0x805B 1001 1002 /* InterleavedArrayFormat */ 1003 #define GL_V2F 0x2A20 1004 #define GL_V3F 0x2A21 1005 #define GL_C4UB_V2F 0x2A22 1006 #define GL_C4UB_V3F 0x2A23 1007 #define GL_C3F_V3F 0x2A24 1008 #define GL_N3F_V3F 0x2A25 1009 #define GL_C4F_N3F_V3F 0x2A26 1010 #define GL_T2F_V3F 0x2A27 1011 #define GL_T4F_V4F 0x2A28 1012 #define GL_T2F_C4UB_V3F 0x2A29 1013 #define GL_T2F_C3F_V3F 0x2A2A 1014 #define GL_T2F_N3F_V3F 0x2A2B 1015 #define GL_T2F_C4F_N3F_V3F 0x2A2C 1016 #define GL_T4F_C4F_N3F_V4F 0x2A2D 1017 1018 /* VertexPointerType */ 1019 /* GL_SHORT */ 1020 /* GL_INT */ 1021 /* GL_FLOAT */ 1022 /* GL_DOUBLE */ 1023 1024 /* ClipPlaneName */ 1025 #define GL_CLIP_PLANE0 0x3000 1026 #define GL_CLIP_PLANE1 0x3001 1027 #define GL_CLIP_PLANE2 0x3002 1028 #define GL_CLIP_PLANE3 0x3003 1029 #define GL_CLIP_PLANE4 0x3004 1030 #define GL_CLIP_PLANE5 0x3005 1031 1032 /* LightName */ 1033 #define GL_LIGHT0 0x4000 1034 #define GL_LIGHT1 0x4001 1035 #define GL_LIGHT2 0x4002 1036 #define GL_LIGHT3 0x4003 1037 #define GL_LIGHT4 0x4004 1038 #define GL_LIGHT5 0x4005 1039 #define GL_LIGHT6 0x4006 1040 #define GL_LIGHT7 0x4007 1041 1042 /* EXT_abgr */ 1043 #define GL_ABGR_EXT 0x8000 1044 1045 /* EXT_blend_subtract */ 1046 #define GL_FUNC_SUBTRACT_EXT 0x800A 1047 #define GL_FUNC_REVERSE_SUBTRACT_EXT 0x800B 1048 1049 /* EXT_packed_pixels */ 1050 #define GL_UNSIGNED_BYTE_3_3_2_EXT 0x8032 1051 #define GL_UNSIGNED_SHORT_4_4_4_4_EXT 0x8033 1052 #define GL_UNSIGNED_SHORT_5_5_5_1_EXT 0x8034 1053 #define GL_UNSIGNED_INT_8_8_8_8_EXT 0x8035 1054 #define GL_UNSIGNED_INT_10_10_10_2_EXT 0x8036 1055 1056 /* OpenGL12 */ 1057 #define GL_PACK_SKIP_IMAGES 0x806B 1058 #define GL_PACK_IMAGE_HEIGHT 0x806C 1059 #define GL_UNPACK_SKIP_IMAGES 0x806D 1060 #define GL_UNPACK_IMAGE_HEIGHT 0x806E 1061 #define GL_TEXTURE_3D 0x806F 1062 #define GL_PROXY_TEXTURE_3D 0x8070 1063 #define GL_TEXTURE_DEPTH 0x8071 1064 #define GL_TEXTURE_WRAP_R 0x8072 1065 #define GL_MAX_3D_TEXTURE_SIZE 0x8073 1066 #define GL_BGR 0x80E0 1067 #define GL_BGRA 0x80E1 1068 #define GL_UNSIGNED_BYTE_3_3_2 0x8032 1069 #define GL_UNSIGNED_BYTE_2_3_3_REV 0x8362 1070 #define GL_UNSIGNED_SHORT_5_6_5 0x8363 1071 #define GL_UNSIGNED_SHORT_5_6_5_REV 0x8364 1072 #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 1073 #define GL_UNSIGNED_SHORT_4_4_4_4_REV 0x8365 1074 #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 1075 #define GL_UNSIGNED_SHORT_1_5_5_5_REV 0x8366 1076 #define GL_UNSIGNED_INT_8_8_8_8 0x8035 1077 #define GL_UNSIGNED_INT_8_8_8_8_REV 0x8367 1078 #define GL_UNSIGNED_INT_10_10_10_2 0x8036 1079 #define GL_UNSIGNED_INT_2_10_10_10_REV 0x8368 1080 #define GL_RESCALE_NORMAL 0x803A 1081 #define GL_LIGHT_MODEL_COLOR_CONTROL 0x81F8 1082 #define GL_SINGLE_COLOR 0x81F9 1083 #define GL_SEPARATE_SPECULAR_COLOR 0x81FA 1084 #define GL_CLAMP_TO_EDGE 0x812F 1085 #define GL_TEXTURE_MIN_LOD 0x813A 1086 #define GL_TEXTURE_MAX_LOD 0x813B 1087 #define GL_TEXTURE_BASE_LEVEL 0x813C 1088 #define GL_TEXTURE_MAX_LEVEL 0x813D 1089 #define GL_MAX_ELEMENTS_VERTICES 0x80E8 1090 #define GL_MAX_ELEMENTS_INDICES 0x80E9 1091 #define GL_ALIASED_POINT_SIZE_RANGE 0x846D 1092 #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E 1093 1094 /* OpenGL13 */ 1095 #define GL_ACTIVE_TEXTURE 0x84E0 1096 #define GL_CLIENT_ACTIVE_TEXTURE 0x84E1 1097 #define GL_MAX_TEXTURE_UNITS 0x84E2 1098 #define GL_TEXTURE0 0x84C0 1099 #define GL_TEXTURE1 0x84C1 1100 #define GL_TEXTURE2 0x84C2 1101 #define GL_TEXTURE3 0x84C3 1102 #define GL_TEXTURE4 0x84C4 1103 #define GL_TEXTURE5 0x84C5 1104 #define GL_TEXTURE6 0x84C6 1105 #define GL_TEXTURE7 0x84C7 1106 #define GL_TEXTURE8 0x84C8 1107 #define GL_TEXTURE9 0x84C9 1108 #define GL_TEXTURE10 0x84CA 1109 #define GL_TEXTURE11 0x84CB 1110 #define GL_TEXTURE12 0x84CC 1111 #define GL_TEXTURE13 0x84CD 1112 #define GL_TEXTURE14 0x84CE 1113 #define GL_TEXTURE15 0x84CF 1114 #define GL_TEXTURE16 0x84D0 1115 #define GL_TEXTURE17 0x84D1 1116 #define GL_TEXTURE18 0x84D2 1117 #define GL_TEXTURE19 0x84D3 1118 #define GL_TEXTURE20 0x84D4 1119 #define GL_TEXTURE21 0x84D5 1120 #define GL_TEXTURE22 0x84D6 1121 #define GL_TEXTURE23 0x84D7 1122 #define GL_TEXTURE24 0x84D8 1123 #define GL_TEXTURE25 0x84D9 1124 #define GL_TEXTURE26 0x84DA 1125 #define GL_TEXTURE27 0x84DB 1126 #define GL_TEXTURE28 0x84DC 1127 #define GL_TEXTURE29 0x84DD 1128 #define GL_TEXTURE30 0x84DE 1129 #define GL_TEXTURE31 0x84DF 1130 #define GL_NORMAL_MAP 0x8511 1131 #define GL_REFLECTION_MAP 0x8512 1132 #define GL_TEXTURE_CUBE_MAP 0x8513 1133 #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 1134 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 1135 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 1136 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 1137 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 1138 #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 1139 #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A 1140 #define GL_PROXY_TEXTURE_CUBE_MAP 0x851B 1141 #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C 1142 #define GL_COMBINE 0x8570 1143 #define GL_COMBINE_RGB 0x8571 1144 #define GL_COMBINE_ALPHA 0x8572 1145 #define GL_RGB_SCALE 0x8573 1146 #define GL_ADD_SIGNED 0x8574 1147 #define GL_INTERPOLATE 0x8575 1148 #define GL_CONSTANT 0x8576 1149 #define GL_PRIMARY_COLOR 0x8577 1150 #define GL_PREVIOUS 0x8578 1151 #define GL_SOURCE0_RGB 0x8580 1152 #define GL_SOURCE1_RGB 0x8581 1153 #define GL_SOURCE2_RGB 0x8582 1154 #define GL_SOURCE0_ALPHA 0x8588 1155 #define GL_SOURCE1_ALPHA 0x8589 1156 #define GL_SOURCE2_ALPHA 0x858A 1157 #define GL_OPERAND0_RGB 0x8590 1158 #define GL_OPERAND1_RGB 0x8591 1159 #define GL_OPERAND2_RGB 0x8592 1160 #define GL_OPERAND0_ALPHA 0x8598 1161 #define GL_OPERAND1_ALPHA 0x8599 1162 #define GL_OPERAND2_ALPHA 0x859A 1163 #define GL_SUBTRACT 0x84E7 1164 #define GL_TRANSPOSE_MODELVIEW_MATRIX 0x84E3 1165 #define GL_TRANSPOSE_PROJECTION_MATRIX 0x84E4 1166 #define GL_TRANSPOSE_TEXTURE_MATRIX 0x84E5 1167 #define GL_TRANSPOSE_COLOR_MATRIX 0x84E6 1168 #define GL_COMPRESSED_ALPHA 0x84E9 1169 #define GL_COMPRESSED_LUMINANCE 0x84EA 1170 #define GL_COMPRESSED_LUMINANCE_ALPHA 0x84EB 1171 #define GL_COMPRESSED_INTENSITY 0x84EC 1172 #define GL_COMPRESSED_RGB 0x84ED 1173 #define GL_COMPRESSED_RGBA 0x84EE 1174 #define GL_TEXTURE_COMPRESSION_HINT 0x84EF 1175 #define GL_TEXTURE_COMPRESSED_IMAGE_SIZE 0x86A0 1176 #define GL_TEXTURE_COMPRESSED 0x86A1 1177 #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 1178 #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 1179 #define GL_DOT3_RGB 0x86AE 1180 #define GL_DOT3_RGBA 0x86AF 1181 #define GL_CLAMP_TO_BORDER 0x812D 1182 #define GL_MULTISAMPLE 0x809D 1183 #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E 1184 #define GL_SAMPLE_ALPHA_TO_ONE 0x809F 1185 #define GL_SAMPLE_COVERAGE 0x80A0 1186 #define GL_SAMPLE_BUFFERS 0x80A8 1187 #define GL_SAMPLES 0x80A9 1188 #define GL_SAMPLE_COVERAGE_VALUE 0x80AA 1189 #define GL_SAMPLE_COVERAGE_INVERT 0x80AB 1190 #define GL_MULTISAMPLE_BIT 0x20000000 1191 1192 /* EXT_vertex_array */ 1193 #define GL_VERTEX_ARRAY_EXT 0x8074 1194 #define GL_NORMAL_ARRAY_EXT 0x8075 1195 #define GL_COLOR_ARRAY_EXT 0x8076 1196 #define GL_INDEX_ARRAY_EXT 0x8077 1197 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078 1198 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079 1199 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A 1200 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B 1201 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C 1202 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D 1203 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E 1204 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F 1205 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080 1206 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081 1207 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082 1208 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083 1209 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084 1210 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085 1211 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086 1212 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087 1213 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088 1214 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089 1215 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A 1216 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B 1217 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C 1218 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D 1219 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E 1220 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F 1221 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090 1222 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091 1223 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092 1224 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093 1225 1226 /* SGIS_texture_lod */ 1227 #define GL_TEXTURE_MIN_LOD_SGIS 0x813A 1228 #define GL_TEXTURE_MAX_LOD_SGIS 0x813B 1229 #define GL_TEXTURE_BASE_LEVEL_SGIS 0x813C 1230 #define GL_TEXTURE_MAX_LEVEL_SGIS 0x813D 1231 1232 /* EXT_shared_texture_palette */ 1233 #define GL_SHARED_TEXTURE_PALETTE_EXT 0x81FB 1234 1235 /* EXT_rescale_normal */ 1236 #define GL_RESCALE_NORMAL_EXT 0x803A 1237 1238 /* SGIX_shadow */ 1239 #define GL_TEXTURE_COMPARE_SGIX 0x819A 1240 #define GL_TEXTURE_COMPARE_OPERATOR_SGIX 0x819B 1241 #define GL_TEXTURE_LEQUAL_R_SGIX 0x819C 1242 #define GL_TEXTURE_GEQUAL_R_SGIX 0x819D 1243 1244 /* SGIX_depth_texture */ 1245 #define GL_DEPTH_COMPONENT16_SGIX 0x81A5 1246 #define GL_DEPTH_COMPONENT24_SGIX 0x81A6 1247 #define GL_DEPTH_COMPONENT32_SGIX 0x81A7 1248 1249 /* SGIS_generate_mipmap */ 1250 #define GL_GENERATE_MIPMAP_SGIS 0x8191 1251 #define GL_GENERATE_MIPMAP_HINT_SGIS 0x8192 1252 1253 /* OpenGL14 */ 1254 #define GL_POINT_SIZE_MIN 0x8126 1255 #define GL_POINT_SIZE_MAX 0x8127 1256 #define GL_POINT_FADE_THRESHOLD_SIZE 0x8128 1257 #define GL_POINT_DISTANCE_ATTENUATION 0x8129 1258 #define GL_FOG_COORDINATE_SOURCE 0x8450 1259 #define GL_FOG_COORDINATE 0x8451 1260 #define GL_FRAGMENT_DEPTH 0x8452 1261 #define GL_CURRENT_FOG_COORDINATE 0x8453 1262 #define GL_FOG_COORDINATE_ARRAY_TYPE 0x8454 1263 #define GL_FOG_COORDINATE_ARRAY_STRIDE 0x8455 1264 #define GL_FOG_COORDINATE_ARRAY_POINTER 0x8456 1265 #define GL_FOG_COORDINATE_ARRAY 0x8457 1266 #define GL_COLOR_SUM 0x8458 1267 #define GL_CURRENT_SECONDARY_COLOR 0x8459 1268 #define GL_SECONDARY_COLOR_ARRAY_SIZE 0x845A 1269 #define GL_SECONDARY_COLOR_ARRAY_TYPE 0x845B 1270 #define GL_SECONDARY_COLOR_ARRAY_STRIDE 0x845C 1271 #define GL_SECONDARY_COLOR_ARRAY_POINTER 0x845D 1272 #define GL_SECONDARY_COLOR_ARRAY 0x845E 1273 #define GL_INCR_WRAP 0x8507 1274 #define GL_DECR_WRAP 0x8508 1275 #define GL_MAX_TEXTURE_LOD_BIAS 0x84FD 1276 #define GL_TEXTURE_FILTER_CONTROL 0x8500 1277 #define GL_TEXTURE_LOD_BIAS 0x8501 1278 #define GL_GENERATE_MIPMAP 0x8191 1279 #define GL_GENERATE_MIPMAP_HINT 0x8192 1280 #define GL_BLEND_DST_RGB 0x80C8 1281 #define GL_BLEND_SRC_RGB 0x80C9 1282 #define GL_BLEND_DST_ALPHA 0x80CA 1283 #define GL_BLEND_SRC_ALPHA 0x80CB 1284 #define GL_MIRRORED_REPEAT 0x8370 1285 #define GL_DEPTH_COMPONENT16 0x81A5 1286 #define GL_DEPTH_COMPONENT24 0x81A6 1287 #define GL_DEPTH_COMPONENT32 0x81A7 1288 #define GL_TEXTURE_DEPTH_SIZE 0x884A 1289 #define GL_DEPTH_TEXTURE_MODE 0x884B 1290 #define GL_TEXTURE_COMPARE_MODE 0x884C 1291 #define GL_TEXTURE_COMPARE_FUNC 0x884D 1292 #define GL_COMPARE_R_TO_TEXTURE 0x884E 1293 1294 /*************************************************************/ 1295 1296 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value); 1297 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref); 1298 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences); 1299 WINGDIAPI void APIENTRY glArrayElement (GLint i); 1300 WINGDIAPI void APIENTRY glBegin (GLenum mode); 1301 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture); 1302 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap); 1303 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor); 1304 WINGDIAPI void APIENTRY glCallList (GLuint list); 1305 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists); 1306 WINGDIAPI void APIENTRY glClear (GLbitfield mask); 1307 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 1308 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha); 1309 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth); 1310 WINGDIAPI void APIENTRY glClearIndex (GLfloat c); 1311 WINGDIAPI void APIENTRY glClearStencil (GLint s); 1312 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation); 1313 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue); 1314 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v); 1315 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue); 1316 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v); 1317 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue); 1318 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v); 1319 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue); 1320 WINGDIAPI void APIENTRY glColor3iv (const GLint *v); 1321 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue); 1322 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v); 1323 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue); 1324 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v); 1325 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue); 1326 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v); 1327 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue); 1328 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v); 1329 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 1330 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v); 1331 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 1332 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v); 1333 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 1334 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v); 1335 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha); 1336 WINGDIAPI void APIENTRY glColor4iv (const GLint *v); 1337 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha); 1338 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v); 1339 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 1340 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v); 1341 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha); 1342 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v); 1343 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha); 1344 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v); 1345 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha); 1346 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode); 1347 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 1348 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); 1349 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border); 1350 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border); 1351 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width); 1352 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height); 1353 WINGDIAPI void APIENTRY glCullFace (GLenum mode); 1354 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range); 1355 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures); 1356 WINGDIAPI void APIENTRY glDepthFunc (GLenum func); 1357 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag); 1358 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar); 1359 WINGDIAPI void APIENTRY glDisable (GLenum cap); 1360 WINGDIAPI void APIENTRY glDisableClientState (GLenum array); 1361 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count); 1362 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode); 1363 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices); 1364 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 1365 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag); 1366 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer); 1367 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag); 1368 WINGDIAPI void APIENTRY glEnable (GLenum cap); 1369 WINGDIAPI void APIENTRY glEnableClientState (GLenum array); 1370 WINGDIAPI void APIENTRY glEnd (void); 1371 WINGDIAPI void APIENTRY glEndList (void); 1372 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u); 1373 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u); 1374 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u); 1375 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u); 1376 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v); 1377 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u); 1378 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v); 1379 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u); 1380 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2); 1381 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); 1382 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i); 1383 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j); 1384 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer); 1385 WINGDIAPI void APIENTRY glFinish (void); 1386 WINGDIAPI void APIENTRY glFlush (void); 1387 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param); 1388 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params); 1389 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param); 1390 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params); 1391 WINGDIAPI void APIENTRY glFrontFace (GLenum mode); 1392 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 1393 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range); 1394 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures); 1395 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params); 1396 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation); 1397 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params); 1398 WINGDIAPI GLenum APIENTRY glGetError (void); 1399 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params); 1400 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params); 1401 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params); 1402 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params); 1403 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v); 1404 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v); 1405 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v); 1406 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params); 1407 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params); 1408 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values); 1409 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values); 1410 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values); 1411 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params); 1412 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask); 1413 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name); 1414 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params); 1415 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params); 1416 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params); 1417 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params); 1418 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params); 1419 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels); 1420 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params); 1421 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params); 1422 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params); 1423 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params); 1424 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode); 1425 WINGDIAPI void APIENTRY glIndexMask (GLuint mask); 1426 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 1427 WINGDIAPI void APIENTRY glIndexd (GLdouble c); 1428 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c); 1429 WINGDIAPI void APIENTRY glIndexf (GLfloat c); 1430 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c); 1431 WINGDIAPI void APIENTRY glIndexi (GLint c); 1432 WINGDIAPI void APIENTRY glIndexiv (const GLint *c); 1433 WINGDIAPI void APIENTRY glIndexs (GLshort c); 1434 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c); 1435 WINGDIAPI void APIENTRY glIndexub (GLubyte c); 1436 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c); 1437 WINGDIAPI void APIENTRY glInitNames (void); 1438 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer); 1439 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap); 1440 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list); 1441 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture); 1442 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param); 1443 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params); 1444 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param); 1445 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params); 1446 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param); 1447 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params); 1448 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param); 1449 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params); 1450 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern); 1451 WINGDIAPI void APIENTRY glLineWidth (GLfloat width); 1452 WINGDIAPI void APIENTRY glListBase (GLuint base); 1453 WINGDIAPI void APIENTRY glLoadIdentity (void); 1454 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m); 1455 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m); 1456 WINGDIAPI void APIENTRY glLoadName (GLuint name); 1457 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode); 1458 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); 1459 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); 1460 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points); 1461 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points); 1462 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2); 1463 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2); 1464 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); 1465 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); 1466 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param); 1467 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params); 1468 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param); 1469 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params); 1470 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode); 1471 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m); 1472 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m); 1473 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode); 1474 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz); 1475 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v); 1476 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz); 1477 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v); 1478 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz); 1479 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v); 1480 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz); 1481 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v); 1482 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz); 1483 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v); 1484 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer); 1485 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 1486 WINGDIAPI void APIENTRY glPassThrough (GLfloat token); 1487 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values); 1488 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values); 1489 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values); 1490 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param); 1491 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param); 1492 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param); 1493 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param); 1494 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor); 1495 WINGDIAPI void APIENTRY glPointSize (GLfloat size); 1496 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode); 1497 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units); 1498 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask); 1499 WINGDIAPI void APIENTRY glPopAttrib (void); 1500 WINGDIAPI void APIENTRY glPopClientAttrib (void); 1501 WINGDIAPI void APIENTRY glPopMatrix (void); 1502 WINGDIAPI void APIENTRY glPopName (void); 1503 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities); 1504 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask); 1505 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask); 1506 WINGDIAPI void APIENTRY glPushMatrix (void); 1507 WINGDIAPI void APIENTRY glPushName (GLuint name); 1508 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y); 1509 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v); 1510 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y); 1511 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v); 1512 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y); 1513 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v); 1514 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y); 1515 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v); 1516 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z); 1517 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v); 1518 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z); 1519 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v); 1520 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z); 1521 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v); 1522 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z); 1523 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v); 1524 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1525 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v); 1526 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1527 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v); 1528 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w); 1529 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v); 1530 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w); 1531 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v); 1532 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode); 1533 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels); 1534 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); 1535 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2); 1536 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); 1537 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2); 1538 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2); 1539 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2); 1540 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2); 1541 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2); 1542 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode); 1543 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 1544 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 1545 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z); 1546 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z); 1547 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height); 1548 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer); 1549 WINGDIAPI void APIENTRY glShadeModel (GLenum mode); 1550 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask); 1551 WINGDIAPI void APIENTRY glStencilMask (GLuint mask); 1552 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass); 1553 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s); 1554 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v); 1555 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s); 1556 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v); 1557 WINGDIAPI void APIENTRY glTexCoord1i (GLint s); 1558 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v); 1559 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s); 1560 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v); 1561 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t); 1562 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v); 1563 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t); 1564 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v); 1565 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t); 1566 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v); 1567 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t); 1568 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v); 1569 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r); 1570 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v); 1571 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r); 1572 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v); 1573 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r); 1574 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v); 1575 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r); 1576 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v); 1577 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q); 1578 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v); 1579 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q); 1580 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v); 1581 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q); 1582 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v); 1583 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q); 1584 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v); 1585 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 1586 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param); 1587 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params); 1588 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param); 1589 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params); 1590 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param); 1591 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params); 1592 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param); 1593 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params); 1594 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param); 1595 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params); 1596 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1597 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels); 1598 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param); 1599 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params); 1600 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param); 1601 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params); 1602 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels); 1603 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels); 1604 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z); 1605 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z); 1606 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y); 1607 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v); 1608 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y); 1609 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v); 1610 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y); 1611 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v); 1612 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y); 1613 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v); 1614 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z); 1615 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v); 1616 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z); 1617 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v); 1618 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z); 1619 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v); 1620 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z); 1621 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v); 1622 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w); 1623 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v); 1624 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w); 1625 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v); 1626 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w); 1627 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v); 1628 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w); 1629 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v); 1630 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer); 1631 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height); 1632 1633 #ifdef __DEFINED_GLAPI 1634 # undef GLAPI 1635 # undef __DEFINED_GLAPI 1636 #endif 1637 1638 #ifndef GL_GLEXT_LEGACY 1639 #include <GL/glext.h> 1640 #endif 1641 1642 #ifdef __cplusplus 1643 } 1644 #endif 1645 1646 #endif /* __gl_h_ */ 1647