/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osg/ |
H A D | Sampler.cpp | 200 #define GL_TEXTURE_BORDER_COLOR 0x1004 in compileGLObjects() macro
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H A D | Texture.cpp | 1978 #define GL_TEXTURE_BORDER_COLOR 0x1004 in applyTexParameters() macro
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/dports/games/OpenLara/OpenLara-b4b19f2/src/gapi/ |
H A D | gl.h | 24 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro 75 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro 186 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro 248 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro 304 #define GL_TEXTURE_BORDER_COLOR GL_TEXTURE_BORDER_COLOR_EXT macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | jwzglesI.h | 103 # define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwzglesI.h | 99 # define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 71 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 71 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | gl_private.h | 360 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 19 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 336 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 336 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/ES/ |
H A D | VERSION_3_2.py | 208 GL_TEXTURE_BORDER_COLOR=_C('GL_TEXTURE_BORDER_COLOR',0x1004) variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osg/ |
H A D | Texture.cpp | 1980 #define GL_TEXTURE_BORDER_COLOR 0x1004 in applyTexParameters() macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 120 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_gl.h | 1000 # define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/src/ |
H A D | renderer_gl.h | 1000 # define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 485 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 514 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 582 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 508 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 525 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 539 GL_TEXTURE_BORDER_COLOR = 0x1004, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 554 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 484 GL_TEXTURE_BORDER_COLOR=_C('GL_TEXTURE_BORDER_COLOR',0x1004) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 384 #define GL_TEXTURE_BORDER_COLOR 0x1004 macro
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