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Searched defs:GL_TEXTURE_MIN_LOD (Results 1 – 25 of 642) sorted by relevance

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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/
H A Dgl_1_2.h47 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DGL12.java79 int GL_TEXTURE_MIN_LOD = 0x813A; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py39 GL_TEXTURE_MIN_LOD=_C('GL_TEXTURE_MIN_LOD',0x813A) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/
H A DGL_1_2.py39 GL_TEXTURE_MIN_LOD=_C('GL_TEXTURE_MIN_LOD',0x813A) variable
/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/
H A Dgl_private.h286 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/
H A Dqssgopengltokens_p.h388 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dthin3d_gl.cpp95 // Min nearest:
96 { GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR },
/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h95 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/
H A Dgl3stub.h95 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/
H A Dgl3.h518 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/
H A Dgl3.h518 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/
H A Dgl3.h518 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/
H A Dgl3.h518 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h651 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/lang/intel-compute-runtime/compute-runtime-21.52.22081/third_party/opengl_headers/GL/
H A Dgl.h1488 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/devel/apitrace/apitrace-9.0/thirdparty/khronos/GL/
H A Dgl.h1488 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/r_opengl/
H A Dr_opengl.c434 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/egl/egl-0.3.1_9/renderer/
H A Dr_local.h184 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/multimedia/mpv/mpv-0.34.1/video/out/opengl/
H A Dgl_headers.h499 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/heretic/glheretic-1.2/opengl/sgi-si/libtess/
H A Dgl.h1478 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/
H A Dgl.h766 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/
H A Dgl.h766 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dglquake.h154 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dgl.h766 #define GL_TEXTURE_MIN_LOD 0x813A macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/
H A DGLES3_3_0.py257 GL_TEXTURE_MIN_LOD=_C('GL_TEXTURE_MIN_LOD',0x813A) variable

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