/dports/devel/gammaray/GammaRay-2.11.3/plugins/quickinspector/textureextension/ |
H A D | qsgtexturegrabber.cpp | 46 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/NBlood/NBlood-a1689a4/source/build/include/ |
H A D | jwzglesI.h | 115 # define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/ |
H A D | jwzglesI.h | 112 # define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/ |
H A D | mini_opengl.h | 31 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/ |
H A D | gl_private.h | 361 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/ |
H A D | const.h | 20 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 337 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 337 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_1.py | 167 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/ |
H A D | GLES3_3_1.py | 167 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 486 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 515 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 583 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 505 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 521 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 540 GL_TEXTURE_WIDTH = 0x1000, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 550 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 511 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 381 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 381 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 601 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 606 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 550 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 605 #define GL_TEXTURE_WIDTH 0x1000 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 536 #define GL_TEXTURE_WIDTH 0x1000 macro
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