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Searched defs:GL_TEXTURE_WIDTH (Results 1 – 25 of 394) sorted by relevance

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/dports/devel/gammaray/GammaRay-2.11.3/plugins/quickinspector/textureextension/
H A Dqsgtexturegrabber.cpp46 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/NBlood/NBlood-a1689a4/source/build/include/
H A DjwzglesI.h115 # define GL_TEXTURE_WIDTH 0x1000 macro
/dports/x11/xscreensaver/xscreensaver-5.44/jwxyz/
H A DjwzglesI.h112 # define GL_TEXTURE_WIDTH 0x1000 macro
/dports/lang/halide/Halide-release_2019_08_27-2654-g664dc4993/src/runtime/
H A Dmini_opengl.h31 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/astro/opencpn/OpenCPN-5.2.4/include/GL/
H A Dgl_private.h361 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/src/gl/
H A Dconst.h20 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h337 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/
H A Dglminimal.h337 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES3/VERSION/
H A DGLES3_3_1.py167 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES3/VERSION/
H A DGLES3_3_1.py167 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
/dports/graphics/milton/milton-1.9.1/src/
H A Dgl_enums.inl486 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/
H A Dgl.h515 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/
H A Dgl.h583 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/
H A Dglew_head.h505 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/
H A Dglew_head.h521 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/
H A Dgl.h540 GL_TEXTURE_WIDTH = 0x1000, enumerator
/dports/graphics/glew/glew-2.2.0/auto/src/
H A Dglew_head.h550 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/
H A DGL_1_1.py511 GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000) variable
/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h381 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/
H A Dgl.h381 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/
H A Dgl2d3d.h601 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGl.h606 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/graphics/glew-wayland/glew-2.2.0/auto/src/
H A Dglew_head.h550 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/
H A Dgl.h605 #define GL_TEXTURE_WIDTH 0x1000 macro
/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/
H A Dglew_head.h536 #define GL_TEXTURE_WIDTH 0x1000 macro

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