/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 87 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glheader.h | 87 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/games/retroarch/RetroArch-1.9.7/deps/glslang/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/devel/love/love-11.3/src/libraries/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/dolphin-emu/dolphin-3152428/Externals/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | glslang.m4 | 43 // The m4 file needs to be processed by m4 to generate the .y bison file.
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/ext/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/graphics/waifu2x-ncnn-vulkan/waifu2x-ncnn-vulkan-20210521/src/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/glslang/src/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/graphics/glslang/glslang-11.7.1/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/benchmarks/vkpeak/vkpeak-20210430/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/graphics/realsr-ncnn-vulkan/realsr-ncnn-vulkan-20210210/src/ncnn/glslang/glslang/MachineIndependent/ |
H A D | gl_types.h | 43 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/plugins/renderers/opengl/graphicshelpers/ |
H A D | graphicshelperes3.cpp | 87 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/x11-toolkits/qt5-quick3d/kde-qtquick3d-5.15.2p19/src/render/backends/gl/ |
H A D | qssgopengltokens_p.h | 352 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 203 case ShaderStage::Compute: return GL_COMPUTE_SHADER;
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 203 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 203 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_3_0.h | 105 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/games/redeclipse/base-2.0.0/src/shared/ |
H A D | glexts.h | 622 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/games/tesseract/tesseract/src/shared/ |
H A D | glexts.h | 649 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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/dports/games/tesseract-data/tesseract/src/shared/ |
H A D | glexts.h | 649 #define GL_UNSIGNED_INT_VEC3 0x8DC7 macro
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