/dports/lang/spidermonkey78/firefox-78.9.0/gfx/wr/swgl/src/ |
H A D | swgl_fns.rs | 147 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i() 190 x: GLint, in ReadPixels() 191 y: GLint, in ReadPixels() 223 x: GLint, in CopyTexSubImage2D() 224 y: GLint, in CopyTexSubImage2D() 234 x: GLint, in CopyTexSubImage3D() 1658 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1682 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1702 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1718 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/command_buffer/client/ |
H A D | gles2_interface_stub_impl_autogen.h | 137 GLint /* level */, in CopyTexImage2D() argument 145 GLint /* level */, in CopyTexSubImage2D() argument 153 GLint /* level */, in CopyTexSubImage3D() argument 672 void GLES2InterfaceStub::Uniform4i(GLint /* location */, in Uniform4i() argument 751 GLint /* x */, in VertexAttribI4i() argument 782 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */, in BlitFramebufferCHROMIUM() argument 1012 GLint /* source_level */, in CopyTextureCHROMIUM() argument 1023 GLint /* source_level */, in CopySubTextureCHROMIUM() argument 1098 GLint /* plane_z_order */, in ScheduleOverlayPlaneCHROMIUM() argument 1137 GLint /* z_order */, in ScheduleDCLayerCHROMIUM() argument [all …]
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/command_buffer/client/ |
H A D | gles2_interface_stub_impl_autogen.h | 137 GLint /* level */, in CopyTexImage2D() argument 145 GLint /* level */, in CopyTexSubImage2D() argument 153 GLint /* level */, in CopyTexSubImage3D() argument 653 void GLES2InterfaceStub::Uniform3i(GLint /* location */, in Uniform3i() argument 675 void GLES2InterfaceStub::Uniform4i(GLint /* location */, in Uniform4i() argument 754 GLint /* x */, in VertexAttribI4i() argument 785 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */, in BlitFramebufferCHROMIUM() argument 1015 GLint /* source_level */, in CopyTextureCHROMIUM() argument 1026 GLint /* source_level */, in CopySubTextureCHROMIUM() argument 1101 GLint /* plane_z_order */, in ScheduleOverlayPlaneCHROMIUM() argument [all …]
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/dports/lang/spidermonkey78/firefox-78.9.0/third_party/rust/gleam/src/ |
H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 134 x: GLint, in read_pixels() 135 y: GLint, in read_pixels() 966 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1340 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1372 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1404 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1429 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1809 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 129 x: GLint, in read_pixels() 130 y: GLint, in read_pixels() 978 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1343 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1374 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1405 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1429 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1799 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/gfx/wr/swgl/src/ |
H A D | swgl_fns.rs | 114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i() 175 x: GLint, in ReadPixels() 176 y: GLint, in ReadPixels() 208 x: GLint, in CopyTexSubImage2D() 209 y: GLint, in CopyTexSubImage2D() 1318 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1677 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1701 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1721 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1737 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/www/firefox/firefox-99.0/gfx/wr/swgl/src/ |
H A D | swgl_fns.rs | 114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i() 175 x: GLint, in ReadPixels() 176 y: GLint, in ReadPixels() 208 x: GLint, in CopyTexSubImage2D() 209 y: GLint, in CopyTexSubImage2D() 1320 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1679 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1703 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1723 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1739 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/gfx/wr/swgl/src/ |
H A D | swgl_fns.rs | 114 fn Uniform1i(location: GLint, v0: GLint); in Uniform1i() 175 x: GLint, in ReadPixels() 176 y: GLint, in ReadPixels() 208 x: GLint, in CopyTexSubImage2D() 209 y: GLint, in CopyTexSubImage2D() 1318 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1677 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1701 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1721 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1737 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/lang/spidermonkey60/firefox-60.9.0/third_party/rust/gleam/src/ |
H A D | gl.rs | 90 x: GLint, in read_pixels() 91 y: GLint, in read_pixels() 148 level: GLint, in tex_image_2d() 314 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei); in viewport() 315 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei); in scissor() 361 fn uniform_1i(&self, location: GLint, v0: GLint); in uniform_1i() 366 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint); in uniform_2i() 371 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint); in uniform_3i() 375 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint); in uniform_4i() 409 -> (GLint, GLint, GLint); in get_shader_precision_format() [all …]
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H A D | gl_fns.rs | 70 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer() 368 level: GLint, in tex_image_2d() 424 level: GLint, in tex_image_3d() 787 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport() 793 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor() 978 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1012 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1046 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1072 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1380 …fn get_shader_precision_format(&self, _shader_type: GLuint, precision_type: GLuint) -> (GLint, GLi… in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 67 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer() 392 level: GLint, in tex_image_2d() 448 level: GLint, in tex_image_3d() 807 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport() 813 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor() 998 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1031 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1064 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1089 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1388 -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/www/firefox/firefox-99.0/third_party/rust/gleam/src/ |
H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 143 x: GLint, in read_pixels() 144 y: GLint, in read_pixels() 975 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 138 x: GLint, in read_pixels() 139 y: GLint, in read_pixels() 987 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/mail/thunderbird/thunderbird-91.8.0/third_party/rust/gleam/src/ |
H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 143 x: GLint, in read_pixels() 144 y: GLint, in read_pixels() 975 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 138 x: GLint, in read_pixels() 139 y: GLint, in read_pixels() 987 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/www/firefox-esr/firefox-91.8.0/third_party/rust/gleam/src/ |
H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 143 x: GLint, in read_pixels() 144 y: GLint, in read_pixels() 975 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1349 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1381 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1413 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1818 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 138 x: GLint, in read_pixels() 139 y: GLint, in read_pixels() 987 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1352 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1383 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1414 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1438 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1808 ) -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/www/geckodriver/mozilla-central-e9783a644016aa9b317887076618425586730d73/testing/geckodriver/cargo-crates/gleam-0.6.17/src/ |
H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 129 x: GLint, in read_pixels() 130 y: GLint, in read_pixels() 646 x: GLint, in copy_tex_image_2d() 966 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1331 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1362 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1393 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1417 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 134 x: GLint, in read_pixels() 135 y: GLint, in read_pixels() 624 x: GLint, in copy_tex_image_2d() 945 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1319 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1351 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1383 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1408 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/gleam-0.6.18/src/ |
H A D | gl_fns.rs | 106 x: GLint, in read_pixels_into_buffer() 107 y: GLint, in read_pixels_into_buffer() 134 x: GLint, in read_pixels() 135 y: GLint, in read_pixels() 624 x: GLint, in copy_tex_image_2d() 945 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1319 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1351 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1383 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1408 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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H A D | gles_fns.rs | 101 x: GLint, in read_pixels_into_buffer() 102 y: GLint, in read_pixels_into_buffer() 129 x: GLint, in read_pixels() 130 y: GLint, in read_pixels() 646 x: GLint, in copy_tex_image_2d() 966 ) -> GLint { in get_framebuffer_attachment_parameter_iv() 1331 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1362 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1393 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1417 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() [all …]
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/dports/games/dose-response/dose-response-179c326/cargo-crates/gleam-0.6.7/src/ |
H A D | gl_fns.rs | 70 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer() 297 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv() 386 level: GLint, in tex_image_2d() 898 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport() 904 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor() 1089 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1123 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1157 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1183 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1520 …fn get_shader_precision_format(&self, _shader_type: GLuint, precision_type: GLuint) -> (GLint, GLi… in get_shader_precision_format() [all …]
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H A D | gles_fns.rs | 67 fn read_pixels_into_buffer(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei, in read_pixels_into_buffer() 321 unsafe fn get_uniform_iv(&self, program: GLuint, location: GLint, result: &mut [GLint]) { in get_uniform_iv() 410 level: GLint, in tex_image_2d() 908 fn viewport(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in viewport() 914 fn scissor(&self, x: GLint, y: GLint, width: GLsizei, height: GLsizei) { in scissor() 1099 fn uniform_1i(&self, location: GLint, v0: GLint) { in uniform_1i() 1132 fn uniform_2i(&self, location: GLint, v0: GLint, v1: GLint) { in uniform_2i() 1165 fn uniform_3i(&self, location: GLint, v0: GLint, v1: GLint, v2: GLint) { in uniform_3i() 1190 fn uniform_4i(&self, location: GLint, x: GLint, y: GLint, z: GLint, w: GLint) { in uniform_4i() 1518 -> (GLint, GLint, GLint) { in get_shader_precision_format() [all …]
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/dports/graphics/rx/rx-0.4.0/cargo-crates/luminance-0.38.0/src/ |
H A D | metagl.rs | 23 pub type GLint = i32; typedef 575 _: GLint, in TexImage1D() 589 _: GLint, in TexImage2D() 604 _: GLint, in TexImage3D() 625 _: GLint, in TexSubImage1D() 638 _: GLint, in TexSubImage2D() 653 _: GLint, in TexSubImage3D() 673 pub fn Uniform1i(_: GLint, _: GLint); in Uniform1i() 683 pub fn Uniform1iv(_: GLint, _: GLsizei, _: *const GLint); in Uniform1iv() 703 pub fn Uniform2iv(_: GLint, _: GLsizei, _: *const GLint); in Uniform2iv() [all …]
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ui/gl/ |
H A D | gl_mock.h | 97 GLint /*level*/, in CompressedTexSubImage3DRobustANGLE() argument 112 GLint /*sourceLevel*/, in CopySubTextureCHROMIUM() argument 193 void ReadPixelsRobustANGLE(GLint /*x*/, in ReadPixelsRobustANGLE() argument 207 void ReadnPixelsRobustANGLE(GLint /*x*/, in ReadnPixelsRobustANGLE() argument
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