1 /*
2  C-Dogs SDL
3  A port of the legendary (and fun) action/arcade cdogs.
4 
5  Copyright (c) 2013-2015, 2021 Cong Xu
6  All rights reserved.
7 
8  Redistribution and use in source and binary forms, with or without
9  modification, are permitted provided that the following conditions are met:
10 
11  Redistributions of source code must retain the above copyright notice, this
12  list of conditions and the following disclaimer.
13  Redistributions in binary form must reproduce the above copyright notice,
14  this list of conditions and the following disclaimer in the documentation
15  and/or other materials provided with the distribution.
16 
17  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
18  AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
19  IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
20  ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
21  LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
22  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
23  SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
24  INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
25  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
26  ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
27  POSSIBILITY OF SUCH DAMAGE.
28 */
29 #pragma once
30 
31 #include <stddef.h>
32 
33 #include <cdogs/campaigns.h>
34 #include <cdogs/player.h>
35 #include <cdogs/sys_config.h>
36 
37 #define AUTOSAVE_FILE "autosave.json"
38 
39 typedef struct
40 {
41 	char *Guns[MAX_WEAPONS];
42 	CArray ammo; // of int
43 } PlayerSave;
44 typedef struct
45 {
46 	CampaignEntry Campaign;
47 	bool IsValid;
48 	int NextMission;
49 	CArray MissionsCompleted;	// of int
50 	CArray Players;	// of PlayerSave
51 } CampaignSave;
52 
53 void CampaignSaveInit(CampaignSave *ms);
54 bool CampaignSaveIsValid(const CampaignSave *cs);
55 
56 typedef struct
57 {
58 	int LastCampaignIndex;
59 	CArray Campaigns;	// of CampaignSave
60 } Autosave;
61 
62 extern Autosave gAutosave;
63 
64 void AutosaveInit(Autosave *autosave);
65 void AutosaveTerminate(Autosave *autosave);
66 void AutosaveLoad(Autosave *autosave, const char *filename);
67 void AutosaveSave(Autosave *autosave, const char *filename);
68 void AutosaveAdd(Autosave *a, const CampaignEntry *ce, const int missionIndex, const int nextMission, const CArray *playerDatas);
69 void AutosaveAddCampaign(Autosave *autosave, CampaignSave *cs);
70 const CampaignSave *AutosaveGetCampaign(
71 	Autosave *autosave, const char *path);
72 const CampaignSave *AutosaveGetLastCampaign(const Autosave *a);
73