/dports/games/libretro-mame2000/mame2000-libretro-e364a15/src/drivers/ |
H A D | seicross.c | 451 #define MACHINE_DRIVER(NAME,NVRAM) \ macro 503 MACHINE_DRIVER(nvram,nvram_handler) in MACHINE_DRIVER() function
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H A D | astrof.c | 219 #define MACHINE_DRIVER(GAMENAME, NUMCOLORS) \ macro
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H A D | phoenix.c | 337 #define MACHINE_DRIVER(GAMENAME) \ macro
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H A D | route16.c | 263 #define MACHINE_DRIVER(GAMENAME, AUDIO_INTERFACES) \ macro
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H A D | locomotn.c | 409 #define MACHINE_DRIVER(GAMENAME) \ macro
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H A D | liberatr.c | 374 #define MACHINE_DRIVER(NAME) \ macro
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H A D | zodiack.c | 434 #define MACHINE_DRIVER(GAMENAME) \ macro
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H A D | thepit.c | 619 #define MACHINE_DRIVER(GAMENAME, COLORS) \ macro
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H A D | wiz.c | 468 #define MACHINE_DRIVER(NAME) \ macro
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H A D | tecmo.c | 592 #define MACHINE_DRIVER(NAME,CPU1_CLOCK,SOUND) \ macro
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H A D | punchout.c | 820 #define MACHINE_DRIVER(NAME,GFX,COLORTABLE) \ macro
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H A D | m62.c | 1174 #define MACHINE_DRIVER(GAMENAME,READPORT,VISIBLEMINX,VISIBLEMAXX,COLORS,CONVERTCOLOR) \ macro
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H A D | galaxian.c | 1879 #define MACHINE_DRIVER(NAME, MEM, INT, INIT, GFX, VHSTART) \ macro
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H A D | cps1.c | 3521 #define MACHINE_DRIVER(DRVNAME,CPU,CPU_FRQ,OKI_FREQ,NVRAM) \ macro
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H A D | twin16.c | 1106 #define MACHINE_DRIVER(NAME,NVRAM) \ macro
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H A D | namcos86.c | 1228 #define MACHINE_DRIVER(NAME,GFX) \ macro
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H A D | btime.c | 1350 #define MACHINE_DRIVER(GAMENAME, CLOCK, MAIN_IRQ, SOUND_IRQ, GFX, COLOR) \ macro
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H A D | taito_f2.c | 5169 #define MACHINE_DRIVER(NAME,INIT,MAXCOLS,GFX,VHSTART,VHREFRESH,EOF) \ macro
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H A D | system16.c | 306 #define MACHINE_DRIVER( GAMENAME,READMEM,WRITEMEM,INITMACHINE,GFXSIZE) \ macro 8306 MACHINE_DRIVER( machine_driver_wb3bl, \ in MACHINE_DRIVER() function
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