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Searched defs:ML_MAPPED (Results 1 – 23 of 23) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Ddoomdata.h66 #define ML_MAPPED 0x0100 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Ddoomdata.h66 #define ML_MAPPED 0x0100 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dxddefs.h53 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddoomdata.h132 #define ML_MAPPED 256 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddoomdata.h132 #define ML_MAPPED 256 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddoomdata.h132 #define ML_MAPPED 256 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddoomdata.h147 #define ML_MAPPED 256 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdata.h88 #define ML_MAPPED 256 // set if allready drawn in automap macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdata.h88 #define ML_MAPPED 256 // set if allready drawn in automap macro
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i223 ML_MAPPED = 0x00000100, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h85 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h85 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dr_defs.h89 #define ML_MAPPED 0x0100 // Set if already seen, thus drawn in automap. macro
/dports/games/prboom/prboom-2.5.0/src/
H A Ddoomdata.h140 #define ML_MAPPED 256 macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomdata.h140 #define ML_MAPPED 256 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomdata.h156 #define ML_MAPPED 256 macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ddoomdata.h140 #define ML_MAPPED 256 macro
/dports/games/heretic/glheretic-1.2/
H A Ddoomdata.h82 #define ML_MAPPED 256 /* set if allready drawn in automap */ macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h130 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h83 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h231 const ML_MAPPED = 8; // Set if already seen, thus drawn in automap. variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h144 ML_MAPPED = 0x00000100, // set if already drawn in automap enumerator
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h116 ML_MAPPED = 0x00000100, // set if already drawn in automap enumerator