/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | doomdata.h | 66 #define ML_MAPPED 0x0100 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | doomdata.h | 66 #define ML_MAPPED 0x0100 macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | xddefs.h | 53 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | doomdata.h | 132 #define ML_MAPPED 256 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | doomdata.h | 132 #define ML_MAPPED 256 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | doomdata.h | 132 #define ML_MAPPED 256 macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | doomdata.h | 147 #define ML_MAPPED 256 macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdata.h | 88 #define ML_MAPPED 256 // set if allready drawn in automap macro
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdata.h | 88 #define ML_MAPPED 256 // set if allready drawn in automap macro
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/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/ |
H A D | defines.i | 223 ML_MAPPED = 0x00000100, enumerator
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/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | xddefs.h | 85 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
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/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | xddefs.h | 85 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
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/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | r_defs.h | 89 #define ML_MAPPED 0x0100 // Set if already seen, thus drawn in automap. macro
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/dports/games/prboom/prboom-2.5.0/src/ |
H A D | doomdata.h | 140 #define ML_MAPPED 256 macro
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/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | doomdata.h | 140 #define ML_MAPPED 256 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | doomdata.h | 156 #define ML_MAPPED 256 macro
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/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | doomdata.h | 140 #define ML_MAPPED 256 macro
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/dports/games/heretic/glheretic-1.2/ |
H A D | doomdata.h | 82 #define ML_MAPPED 256 /* set if allready drawn in automap */ macro
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/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdata.h | 130 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
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/dports/games/uhexen/uhexen-0.601/include/ |
H A D | xddefs.h | 83 #define ML_MAPPED 0x0100 // set if already drawn in automap macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 231 const ML_MAPPED = 8; // Set if already seen, thus drawn in automap. variable
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/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 144 ML_MAPPED = 0x00000100, // set if already drawn in automap enumerator
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/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameobject.h | 116 ML_MAPPED = 0x00000100, // set if already drawn in automap enumerator
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