Home
last modified time | relevance | path

Searched defs:ML_SOUNDBLOCK (Results 1 – 23 of 23) sorted by relevance

/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/
H A Ddoomdata.h60 #define ML_SOUNDBLOCK 0x0040 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/
H A Ddoomdata.h60 #define ML_SOUNDBLOCK 0x0040 macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/
H A Dxddefs.h51 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/
H A Ddoomdata.h126 #define ML_SOUNDBLOCK 64 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/
H A Ddoomdata.h126 #define ML_SOUNDBLOCK 64 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/
H A Ddoomdata.h126 #define ML_SOUNDBLOCK 64 macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/
H A Ddoomdata.h141 #define ML_SOUNDBLOCK 64 macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/
H A Ddoomdata.h86 #define ML_SOUNDBLOCK 64 // don't let sound cross two of these macro
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/
H A Ddoomdata.h86 #define ML_SOUNDBLOCK 64 // don't let sound cross two of these macro
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/
H A Ddefines.i221 ML_SOUNDBLOCK = 0x00000040, enumerator
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/
H A Dxddefs.h83 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/
H A Dxddefs.h83 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/
H A Dr_defs.h87 #define ML_SOUNDBLOCK 0x0040 // Sound rendering: don't let sound cross two of these. macro
/dports/games/prboom/prboom-2.5.0/src/
H A Ddoomdata.h134 #define ML_SOUNDBLOCK 64 macro
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/
H A Ddoomdata.h134 #define ML_SOUNDBLOCK 64 macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/
H A Ddoomdata.h150 #define ML_SOUNDBLOCK 64 macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/
H A Ddoomdata.h134 #define ML_SOUNDBLOCK 64 macro
/dports/games/heretic/glheretic-1.2/
H A Ddoomdata.h80 #define ML_SOUNDBLOCK 64 /* don't let sound cross two of these */ macro
/dports/games/odamex/odamex-src-0.7.0/common/
H A Ddoomdata.h128 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
/dports/games/uhexen/uhexen-0.601/include/
H A Dxddefs.h81 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/
H A DFS_things.h229 const ML_SOUNDBLOCK = 6; // Blocks sound variable
/dports/games/zdoom/zdoom-2.8.1/src/
H A Ddoomdata.h142 ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these enumerator
/dports/games/vavoom/vavoom-1.33/source/
H A Dp_gameobject.h114 ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these enumerator