/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom/include/ |
H A D | doomdata.h | 60 #define ML_SOUNDBLOCK 0x0040 macro
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/heretic/include/ |
H A D | doomdata.h | 60 #define ML_SOUNDBLOCK 0x0040 macro
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/hexen/include/ |
H A D | xddefs.h | 51 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/doom/ |
H A D | doomdata.h | 126 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/strife/ |
H A D | doomdata.h | 126 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/strife/ |
H A D | doomdata.h | 126 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/doom/ |
H A D | doomdata.h | 141 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/heretic/ |
H A D | doomdata.h | 86 #define ML_SOUNDBLOCK 64 // don't let sound cross two of these macro
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/heretic/ |
H A D | doomdata.h | 86 #define ML_SOUNDBLOCK 64 // don't let sound cross two of these macro
|
/dports/games/zdoom/zdoom-2.8.1/wadsrc/static/xlat/ |
H A D | defines.i | 221 ML_SOUNDBLOCK = 0x00000040, enumerator
|
/dports/games/crispy-doom/crispy-doom-crispy-doom-5.10.3/src/hexen/ |
H A D | xddefs.h | 83 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
|
/dports/games/chocolate-doom/chocolate-doom-3.0.1/src/hexen/ |
H A D | xddefs.h | 83 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
|
/dports/games/doomsday/doomsday-2.3.1/doomsday/apps/plugins/doom64/include/ |
H A D | r_defs.h | 87 #define ML_SOUNDBLOCK 0x0040 // Sound rendering: don't let sound cross two of these. macro
|
/dports/games/prboom/prboom-2.5.0/src/ |
H A D | doomdata.h | 134 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/libretro-prboom/libretro-prboom-cc80175/src/ |
H A D | doomdata.h | 134 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | doomdata.h | 150 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/ |
H A D | doomdata.h | 134 #define ML_SOUNDBLOCK 64 macro
|
/dports/games/heretic/glheretic-1.2/ |
H A D | doomdata.h | 80 #define ML_SOUNDBLOCK 64 /* don't let sound cross two of these */ macro
|
/dports/games/odamex/odamex-src-0.7.0/common/ |
H A D | doomdata.h | 128 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
|
/dports/games/uhexen/uhexen-0.601/include/ |
H A D | xddefs.h | 81 #define ML_SOUNDBLOCK 0x0040 // don't let sound cross two of these macro
|
/dports/games/doomlegacy/doomlegacy_1.48.8_source/resources/ |
H A D | FS_things.h | 229 const ML_SOUNDBLOCK = 6; // Blocks sound variable
|
/dports/games/zdoom/zdoom-2.8.1/src/ |
H A D | doomdata.h | 142 ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these enumerator
|
/dports/games/vavoom/vavoom-1.33/source/ |
H A D | p_gameobject.h | 114 ML_SOUNDBLOCK = 0x00000040, // don't let sound cross two of these enumerator
|