Home
last modified time | relevance | path

Searched defs:actorInfo (Results 1 – 16 of 16) sorted by relevance

/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/
H A DCheckActorReferences.cs33 void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo, Ruleset rules) in CheckTrait()
52 void CheckActorReference(ActorInfo actorInfo, in CheckActorReference()
83 void CheckWeaponReference(ActorInfo actorInfo, in CheckWeaponReference()
101 void CheckVoiceReference(ActorInfo actorInfo, in CheckVoiceReference()
H A DCheckVoiceReferences.cs42 void CheckVoices(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, string voiceSet) in CheckVoices()
H A DCheckLocomotorReferences.cs50 …void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, LocomotorInfo[]… in CheckLocomotors()
H A DCheckSequences.cs155 …KeyValuePair<string, ActorInfo> actorInfo, string sequence, string faction, FieldInfo field, ITrai… in CheckDefinitions()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/
H A DLegacyBridgeHut.cs21 …public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges … in IsValidTarget()
H A DBridgeHut.cs37 …public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges … in IsValidTarget()
H A DFootprintPlaceBuildingPreview.cs47 protected readonly ActorInfo actorInfo; field in OpenRA.Mods.Common.Traits.FootprintPlaceBuildingPreviewPreview
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/
H A DDemolishable.cs21 public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; } in IsValidTarget()
H A DTransforms.cs63 readonly ActorInfo actorInfo; field in OpenRA.Mods.Common.Traits.Transforms
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/BotModuleLogic/
H A DBaseBuilderQueueManager.cs198 bool HasSufficientPowerForActor(ActorInfo actorInfo) in HasSufficientPowerForActor()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/
H A DUnitBuilderBotModule.cs197 bool HasAdequateAirUnitReloadBuildings(ActorInfo actorInfo) in HasAdequateAirUnitReloadBuildings()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/
H A DPlayerStatistics.cs174 public ArmyUnit(ActorInfo actorInfo, Player owner) in ArmyUnit()
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/
H A DDisguise.cs210 public void DisguiseAs(ActorInfo actorInfo, Player newOwner) in DisguiseAs()
/dports/x11/xfce4-dashboard/xfdashboard-0.8.1/libxfdashboard/
H A Dactor.c1712 const GTypeInfo actorInfo= in xfdashboard_actor_get_type() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/
H A Dactors.cpp139 static ACTORINFO *actorInfo = NULL; variable
/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/
H A DTraitsInterfaces.cs79 …public interface IDemolishableInfo : ITraitInfoInterface { bool IsValidTarget(ActorInfo actorInfo,… in IsValidTarget()