/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Lint/ |
H A D | CheckActorReferences.cs | 33 void CheckTrait(ActorInfo actorInfo, ITraitInfo traitInfo, Ruleset rules) in CheckTrait() 52 void CheckActorReference(ActorInfo actorInfo, in CheckActorReference() 83 void CheckWeaponReference(ActorInfo actorInfo, in CheckWeaponReference() 101 void CheckVoiceReference(ActorInfo actorInfo, in CheckVoiceReference()
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H A D | CheckVoiceReferences.cs | 42 void CheckVoices(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, string voiceSet) in CheckVoices()
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H A D | CheckLocomotorReferences.cs | 50 …void CheckLocomotors(ActorInfo actorInfo, Action<string> emitError, Ruleset rules, LocomotorInfo[]… in CheckLocomotors()
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H A D | CheckSequences.cs | 155 …KeyValuePair<string, ActorInfo> actorInfo, string sequence, string faction, FieldInfo field, ITrai… in CheckDefinitions()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Buildings/ |
H A D | LegacyBridgeHut.cs | 21 …public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges … in IsValidTarget()
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H A D | BridgeHut.cs | 37 …public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return false; } // TODO: bridges … in IsValidTarget()
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H A D | FootprintPlaceBuildingPreview.cs | 47 protected readonly ActorInfo actorInfo; field in OpenRA.Mods.Common.Traits.FootprintPlaceBuildingPreviewPreview
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/ |
H A D | Demolishable.cs | 21 public bool IsValidTarget(ActorInfo actorInfo, Actor saboteur) { return true; } in IsValidTarget()
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H A D | Transforms.cs | 63 readonly ActorInfo actorInfo; field in OpenRA.Mods.Common.Traits.Transforms
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/BotModuleLogic/ |
H A D | BaseBuilderQueueManager.cs | 198 bool HasSufficientPowerForActor(ActorInfo actorInfo) in HasSufficientPowerForActor()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/BotModules/ |
H A D | UnitBuilderBotModule.cs | 197 bool HasAdequateAirUnitReloadBuildings(ActorInfo actorInfo) in HasAdequateAirUnitReloadBuildings()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/Traits/Player/ |
H A D | PlayerStatistics.cs | 174 public ArmyUnit(ActorInfo actorInfo, Player owner) in ArmyUnit()
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Cnc/Traits/ |
H A D | Disguise.cs | 210 public void DisguiseAs(ActorInfo actorInfo, Player newOwner) in DisguiseAs()
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/dports/x11/xfce4-dashboard/xfdashboard-0.8.1/libxfdashboard/ |
H A D | actor.c | 1712 const GTypeInfo actorInfo= in xfdashboard_actor_get_type() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tinsel/ |
H A D | actors.cpp | 139 static ACTORINFO *actorInfo = NULL; variable
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/dports/games/openra/OpenRA-release-20200503/OpenRA.Mods.Common/ |
H A D | TraitsInterfaces.cs | 79 …public interface IDemolishableInfo : ITraitInfoInterface { bool IsValidTarget(ActorInfo actorInfo,… in IsValidTarget()
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