/dports/games/gemrb/gemrb-0.9.0/gemrb/core/Scriptable/ |
H A D | CombatInfo.cpp | 134 void ArmorClass::SetArmorBonus(int bonus, int mod) in SetArmorBonus() 139 void ArmorClass::SetShieldBonus(int bonus, int mod) in SetShieldBonus() 144 void ArmorClass::SetDexterityBonus(int bonus, int mod) in SetDexterityBonus() 149 void ArmorClass::SetWisdomBonus(int bonus, int mod) in SetWisdomBonus() 154 void ArmorClass::SetGenericBonus(int bonus, int mod) in SetGenericBonus() 254 void ToHitStats::SetArmorBonus(int bonus, int mod) in SetArmorBonus() 259 void ToHitStats::SetShieldBonus(int bonus, int mod) in SetShieldBonus() 264 void ToHitStats::SetAbilityBonus(int bonus, int mod) in SetAbilityBonus() 269 void ToHitStats::SetWeaponBonus(int bonus, int mod) in SetWeaponBonus() 274 void ToHitStats::SetGenericBonus(int bonus, int mod) in SetGenericBonus() [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/Backgrounds/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Mutant_NPCs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 26 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 27 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 44 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 46 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 62 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/science/lammps/lammps-stable_29Sep2021/src/BODY/ |
H A D | body_rounded_polyhedron.cpp | 84 int BodyRoundedPolyhedron::nsub(AtomVecBody::Bonus *bonus) in nsub() 91 double *BodyRoundedPolyhedron::coords(AtomVecBody::Bonus *bonus) in coords() 98 int BodyRoundedPolyhedron::nedges(AtomVecBody::Bonus *bonus) in nedges() 110 double *BodyRoundedPolyhedron::edges(AtomVecBody::Bonus *bonus) in edges() 117 int BodyRoundedPolyhedron::nfaces(AtomVecBody::Bonus *bonus) in nfaces() 124 double *BodyRoundedPolyhedron::faces(AtomVecBody::Bonus *bonus) in faces() 144 double BodyRoundedPolyhedron::rounded_radius(struct AtomVecBody::Bonus *bonus) in rounded_radius() 194 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in data_body() local 386 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in pack_data_body() local 589 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in output() local [all …]
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H A D | body_rounded_polygon.cpp | 87 int BodyRoundedPolygon::nsub(AtomVecBody::Bonus *bonus) in nsub() 94 double *BodyRoundedPolygon::coords(AtomVecBody::Bonus *bonus) in coords() 101 int BodyRoundedPolygon::nedges(AtomVecBody::Bonus *bonus) in nedges() 111 double *BodyRoundedPolygon::edges(AtomVecBody::Bonus *bonus) in edges() 118 double BodyRoundedPolygon::enclosing_radius(struct AtomVecBody::Bonus *bonus) in enclosing_radius() 128 double BodyRoundedPolygon::rounded_radius(struct AtomVecBody::Bonus *bonus) in rounded_radius() 148 int BodyRoundedPolygon::unpack_border_body(AtomVecBody::Bonus *bonus, in unpack_border_body() 164 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in data_body() local 334 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in pack_data_body() local 487 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in output() local [all …]
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H A D | body_nparticle.cpp | 69 int BodyNparticle::nsub(AtomVecBody::Bonus *bonus) in nsub() 76 double *BodyNparticle::coords(AtomVecBody::Bonus *bonus) in coords() 83 int BodyNparticle::pack_border_body(AtomVecBody::Bonus *bonus, double *buf) in pack_border_body() 93 int BodyNparticle::unpack_border_body(AtomVecBody::Bonus *bonus, double *buf) in unpack_border_body() 108 auto bonus = &avec->bonus[ibonus]; in data_body() local 207 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in pack_data_body() local 341 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in output() local 361 AtomVecBody::Bonus *bonus = &avec->bonus[ibonus]; in image() local
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/dports/games/lordsawar/lordsawar-0.3.2/src/ |
H A D | armybase.cpp | 78 guint32 bonus = d_army_bonus; in getArmyBonusDescription() local 148 Glib::ustring ArmyBase::moveFlagsToString(const guint32 bonus) in moveFlagsToString() 170 Glib::ustring ArmyBase::bonusFlagToString(const ArmyBase::Bonus bonus) in bonusFlagToString() 195 Glib::ustring ArmyBase::bonusFlagsToString(const guint32 bonus) in bonusFlagsToString() 266 guint32 bonus = getMoveBonus (); in getMoveBonusDescription() local
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H A D | Backpack.cpp | 93 guint32 bonus = 0; in countStrengthBonuses() local 108 guint32 bonus = 0; in countStackStrengthBonuses() local 123 guint32 bonus = 0; in countGoldBonuses() local 140 guint32 bonus = 0; in countMovementDoublers() local 149 guint32 bonus = 0; in countStackFlightGivers() local
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H A D | ItemProto.cpp | 178 void ItemProto::addBonus(ItemProto::Bonus bonus) in addBonus() 183 void ItemProto::removeBonus(ItemProto::Bonus bonus) in removeBonus() 275 Glib::ustring ItemProto::bonusFlagToString(ItemProto::Bonus bonus) in bonusFlagToString() 307 Glib::ustring ItemProto::bonusFlagsToString(guint32 bonus) in bonusFlagsToString()
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Aftershock/npcs/mutant_npcs/ |
H A D | npc_classes_mutant.json | 8 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 27 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 28 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 29 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 46 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object 47 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 48 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 65 { "skill": "dodge", "bonus": { "rng": [ 4, 8 ] } }, object [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/ |
H A D | classes.json | 13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, object 14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, object 15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, object 16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, object 17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } object 31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, object 32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, object 33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, object 34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, object 35 { "skill": "gun", "bonus": { "rng": [ 2, 6 ] } } object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Fuji_Mil_Prof/npc/ |
H A D | classes.json | 13 { "skill": "dodge", "bonus": { "rng": [ 1, 2 ] } }, object 14 { "skill": "melee", "bonus": { "rng": [ 1, 2 ] } }, object 15 { "skill": "unarmed", "bonus": { "rng": [ 1, 2 ] } }, object 16 { "skill": "rifle", "bonus": { "rng": [ 3, 5 ] } }, object 17 { "skill": "gun", "bonus": { "rng": [ 2, 4 ] } } object 31 { "skill": "dodge", "bonus": { "rng": [ 1, 4 ] } }, object 32 { "skill": "melee", "bonus": { "rng": [ 1, 4 ] } }, object 33 { "skill": "unarmed", "bonus": { "rng": [ 1, 4 ] } }, object 34 { "skill": "rifle", "bonus": { "rng": [ 3, 8 ] } }, object 35 { "skill": "gun", "bonus": { "rng": [ 2, 6 ] } } object
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/dports/textproc/syck/syck-0.70/ext/lua/ |
H A D | syck.c | 64 struct parser_xtra *bonus = (struct parser_xtra *)p->bonus; in lua_syck_parser_handler() local 154 struct emitter_xtra *bonus = (struct emitter_xtra *)e->bonus; in lua_syck_emitter_handler() local 217 struct emitter_xtra *bonus = (struct emitter_xtra *)e->bonus; in lua_syck_mark_emitter() local 240 struct emitter_xtra *bonus = (struct emitter_xtra *)e->bonus; in lua_syck_output_handler() local 253 struct parser_xtra *bonus; in syck_load() local 290 struct emitter_xtra *bonus; in syck_dump() local
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/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/campaign/ |
H A D | campaign_scenariodata.cpp | 42 std::vector<Campaign::ScenarioBonusData> bonus; in getRolandCampaignBonusData() local 93 std::vector<Campaign::ScenarioBonusData> bonus; in getArchibaldCampaignBonusData() local 153 std::vector<Campaign::ScenarioBonusData> bonus; in getPriceOfLoyaltyCampaignBonusData() local 206 std::vector<Campaign::ScenarioBonusData> bonus; in getDescendantsCampaignBonusData() local 259 std::vector<Campaign::ScenarioBonusData> bonus; in getWizardsIsleCampaignBonusData() local 292 std::vector<Campaign::ScenarioBonusData> bonus; in getVoyageHomeCampaignBonusData() local
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/More_Locations/refugee_faction/ |
H A D | refugee_classes.json | 14 { "skill": "bashing", "bonus": { "rng": [ 1, 3 ] } }, object 15 { "skill": "barter", "bonus": { "rng": [ 0, 2 ] } }, object 16 { "skill": "speech", "bonus": { "rng": [ 1, 3 ] } }, object 17 { "skill": "mechanics", "bonus": { "rng": [ 0, 2 ] } }, object 18 { "skill": "cooking", "bonus": { "rng": [ 0, 3 ] } }, object 19 { "skill": "computer", "bonus": { "rng": [ 0, 1 ] } }, object 47 { "skill": "bashing", "bonus": { "rng": [ 0, 4 ] } }, object 49 { "skill": "pistol", "bonus": { "rng": [ 0, 4 ] } }, object 50 { "skill": "rifle", "bonus": { "rng": [ 0, 4 ] } }, object 51 { "skill": "gun", "bonus": { "rng": [ 0, 1 ] } }, object [all …]
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/More_Locations/refugee_faction/ |
H A D | refugee_classes.json | 14 { "skill": "bashing", "bonus": { "rng": [ 1, 3 ] } }, object 15 { "skill": "barter", "bonus": { "rng": [ 0, 2 ] } }, object 16 { "skill": "speech", "bonus": { "rng": [ 1, 3 ] } }, object 17 { "skill": "mechanics", "bonus": { "rng": [ 0, 2 ] } }, object 18 { "skill": "cooking", "bonus": { "rng": [ 0, 3 ] } }, object 19 { "skill": "computer", "bonus": { "rng": [ 0, 1 ] } }, object 47 { "skill": "bashing", "bonus": { "rng": [ 0, 4 ] } }, object 49 { "skill": "pistol", "bonus": { "rng": [ 0, 4 ] } }, object 50 { "skill": "rifle", "bonus": { "rng": [ 0, 4 ] } }, object 51 { "skill": "gun", "bonus": { "rng": [ 0, 1 ] } }, object [all …]
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/ |
H A D | npc_classes_mutant.json | 8 { "skill": "bashing", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 28 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 29 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 30 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/DinoMod/NPC/ |
H A D | npc_classes_mutant.json | 8 { "skill": "bashing", "bonus": { "rng": [ 3, 6 ] } }, object 9 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 10 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object 28 { "skill": "dodge", "bonus": { "rng": [ 3, 6 ] } }, object 29 { "skill": "melee", "bonus": { "rng": [ 3, 6 ] } }, object 30 { "skill": "unarmed", "bonus": { "rng": [ 3, 6 ] } } object
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/Fuji_Structures/npc/ |
H A D | classes.json | 14 { "skill": "gun", "bonus": { "rng": [ 1, 5 ] } }, object 15 { "skill": "rifle", "bonus": { "rng": [ 1, 5 ] } }, object 16 { "skill": "pistol", "bonus": { "rng": [ 1, 4 ] } }, object 17 { "skill": "smg", "bonus": { "rng": [ 1, 3 ] } }, object 18 { "skill": "barter", "bonus": { "rng": [ 1, 6 ] } } object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/Fuji_Structures/npc/ |
H A D | classes.json | 14 { "skill": "gun", "bonus": { "rng": [ 1, 5 ] } }, object 15 { "skill": "rifle", "bonus": { "rng": [ 1, 5 ] } }, object 16 { "skill": "pistol", "bonus": { "rng": [ 1, 4 ] } }, object 17 { "skill": "smg", "bonus": { "rng": [ 1, 3 ] } }, object 18 { "skill": "barter", "bonus": { "rng": [ 1, 6 ] } } object
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/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/data/mods/More_Locations/captive_faction/ |
H A D | captive_classes.json | 12 { "skill": "bashing", "bonus": { "rng": [ 1, 2 ] } }, object 13 { "skill": "unarmed", "bonus": { "rng": [ 0, 3 ] } }, object 14 { "skill": "gun", "bonus": { "rng": [ 0, 3 ] } }, object 15 { "skill": "melee", "bonus": { "rng": [ 0, 3 ] } }, object 16 { "skill": "firstaid", "bonus": { "rng": [ 1, 3 ] } } object 42 { "skill": "bashing", "bonus": { "rng": [ 1, 2 ] } }, object 43 { "skill": "unarmed", "bonus": { "rng": [ 0, 3 ] } }, object 44 { "skill": "gun", "bonus": { "rng": [ 0, 3 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 0, 3 ] } }, object 46 { "skill": "firstaid", "bonus": { "rng": [ 1, 3 ] } } object
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/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/data/mods/More_Locations/captive_faction/ |
H A D | captive_classes.json | 12 { "skill": "bashing", "bonus": { "rng": [ 1, 2 ] } }, object 13 { "skill": "unarmed", "bonus": { "rng": [ 0, 3 ] } }, object 14 { "skill": "gun", "bonus": { "rng": [ 0, 3 ] } }, object 15 { "skill": "melee", "bonus": { "rng": [ 0, 3 ] } }, object 16 { "skill": "firstaid", "bonus": { "rng": [ 1, 3 ] } } object 42 { "skill": "bashing", "bonus": { "rng": [ 1, 2 ] } }, object 43 { "skill": "unarmed", "bonus": { "rng": [ 0, 3 ] } }, object 44 { "skill": "gun", "bonus": { "rng": [ 0, 3 ] } }, object 45 { "skill": "melee", "bonus": { "rng": [ 0, 3 ] } }, object 46 { "skill": "firstaid", "bonus": { "rng": [ 1, 3 ] } } object
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