/dports/games/ioquake3/ioquake3-1.36/code/q3_ui/ |
H A D | ui_preferences.c | 78 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/q3_ui/ |
H A D | ui_preferences.c | 78 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/q3_ui/ |
H A D | ui_preferences.c | 78 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/evq3/evq3/code/q3_ui/ |
H A D | ui_preferences.c | 78 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/egl/egl-0.3.1_9/cgame/ |
H A D | cg_media.h | 189 struct shader_s *crosshairShader; member
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/dports/games/openjk/OpenJK-07675e2/code/cgame/ |
H A D | cg_media.h | 128 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openjk/OpenJK-07675e2/codeJK2/cgame/ |
H A D | cg_media.h | 81 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.h | 309 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.h | 340 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.h | 341 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_shared.h | 163 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.h | 409 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/ioquake3/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 733 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
|
/dports/games/ioquake3-server/ioquake3-1.36/code/cgame/ |
H A D | cg_local.h | 733 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/cgame/ |
H A D | cg_local.h | 733 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/evq3/evq3/code/cgame/ |
H A D | cg_local.h | 733 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/cgame/ |
H A D | cg_local.h | 1150 qhandle_t crosshairShader[ WP_NUM_WEAPONS ]; member
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/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/ |
H A D | cg_local.h | 1073 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/ |
H A D | cg_local.h | 1068 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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/dports/games/openjk/OpenJK-07675e2/codemp/cgame/ |
H A D | cg_local.h | 1158 qhandle_t crosshairShader[NUM_CROSSHAIRS]; member
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