/dports/games/multimc/MultiMC5-0.6.11/application/themes/ |
H A D | CustomTheme.cpp | 9 static bool readThemeJson(const QString &path, QPalette &palette, double &fadeAmount, QColor &fadeC… in readThemeJson() 83 static bool writeThemeJson(const QString &path, const QPalette &palette, double fadeAmount, QColor … in writeThemeJson() 231 double CustomTheme::fadeAmount() in fadeAmount() function in CustomTheme
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H A D | BrightTheme.cpp | 37 double BrightTheme::fadeAmount() in fadeAmount() function in BrightTheme
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H A D | DarkTheme.cpp | 37 double DarkTheme::fadeAmount() in fadeAmount() function in DarkTheme
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H A D | SystemTheme.cpp | 62 double SystemTheme::fadeAmount() in fadeAmount() function in SystemTheme
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/dports/games/uqm/uqm-0.8.0/src/libs/graphics/ |
H A D | cmap.c | 49 static int fadeAmount = FADE_NORMAL_INTENSITY; variable
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/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_shared.h | 265 float fadeAmount; // member 302 float fadeAmount; member
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H A D | ui_shared.c | 591 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 615 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.h | 262 float fadeAmount; // member 299 float fadeAmount; member
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H A D | ui_shared.c | 581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade() 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
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/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.h | 290 float fadeAmount; // member 330 float fadeAmount; member
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H A D | ui_shared.c | 771 …*flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount ) { in Fade() 793 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
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/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.h | 293 float fadeAmount; // member 331 float fadeAmount; member
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H A D | ui_shared.c | 716 …*flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount ) { in Fade() 740 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
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/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_shared.h | 153 float fadeAmount; member 419 float fadeAmount; // member
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/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.h | 335 float fadeAmount; // member 384 float fadeAmount; member
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