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Searched defs:fadeAmount (Results 1 – 25 of 27) sorted by relevance

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/dports/games/multimc/MultiMC5-0.6.11/application/themes/
H A DCustomTheme.cpp9 static bool readThemeJson(const QString &path, QPalette &palette, double &fadeAmount, QColor &fadeC… in readThemeJson()
83 static bool writeThemeJson(const QString &path, const QPalette &palette, double fadeAmount, QColor … in writeThemeJson()
231 double CustomTheme::fadeAmount() in fadeAmount() function in CustomTheme
H A DBrightTheme.cpp37 double BrightTheme::fadeAmount() in fadeAmount() function in BrightTheme
H A DDarkTheme.cpp37 double DarkTheme::fadeAmount() in fadeAmount() function in DarkTheme
H A DSystemTheme.cpp62 double SystemTheme::fadeAmount() in fadeAmount() function in SystemTheme
/dports/games/uqm/uqm-0.8.0/src/libs/graphics/
H A Dcmap.c49 static int fadeAmount = FADE_NORMAL_INTENSITY; variable
/dports/games/ioquake3-server/ioquake3-1.36/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/ioquake3/ioquake3-1.36/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/
H A Dui_shared.h265 float fadeAmount; // member
302 float fadeAmount; member
H A Dui_shared.c591 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
615 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/evq3/evq3/code/ui/
H A Dui_shared.h262 float fadeAmount; // member
299 float fadeAmount; member
H A Dui_shared.c581 … *flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount) { in Fade()
605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/
H A Dui_shared.h290 float fadeAmount; // member
330 float fadeAmount; member
H A Dui_shared.c771 …*flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount ) { in Fade()
793 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/
H A Dui_shared.h293 float fadeAmount; // member
331 float fadeAmount; member
H A Dui_shared.c716 …*flags, float *f, float clamp, int *nextTime, int offsetTime, qboolean bFlags, float fadeAmount ) { in Fade()
740 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
/dports/games/openjk/OpenJK-07675e2/code/ui/
H A Dui_shared.h153 float fadeAmount; member
419 float fadeAmount; // member
/dports/games/openjk/OpenJK-07675e2/codemp/ui/
H A Dui_shared.h335 float fadeAmount; // member
384 float fadeAmount; member

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