/dports/games/ioquake3-server/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/ioquake3/ioquake3-1.36/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/ui/ |
H A D | ui_shared.h | 264 float fadeClamp; // member 300 float fadeClamp; member
|
H A D | ui_shared.c | 615 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/evq3/evq3/code/ui/ |
H A D | ui_shared.h | 261 float fadeClamp; // member 297 float fadeClamp; member
|
H A D | ui_shared.c | 605 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) { in Window_Paint()
|
/dports/games/iortcw/iortcw-1.51c/SP/code/ui/ |
H A D | ui_shared.h | 289 float fadeClamp; // member 328 float fadeClamp; member
|
H A D | ui_shared.c | 793 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
|
/dports/games/iortcw/iortcw-1.51c/MP/code/ui/ |
H A D | ui_shared.h | 292 float fadeClamp; // member 329 float fadeClamp; member
|
H A D | ui_shared.c | 740 void Window_Paint( Window *w, float fadeAmount, float fadeClamp, float fadeCycle ) { in Window_Paint()
|
/dports/games/openjk/OpenJK-07675e2/code/ui/ |
H A D | ui_shared.h | 151 float fadeClamp; member 418 float fadeClamp; // member
|
H A D | ui_shared.cpp | 8452 void Window_Paint(Window *w, float fadeAmount, float fadeClamp, float fadeCycle) in Window_Paint()
|
/dports/games/openjk/OpenJK-07675e2/codemp/ui/ |
H A D | ui_shared.h | 334 float fadeClamp; // member 382 float fadeClamp; member
|
H A D | ui_shared.c | 676 void Window_Paint(windowDef_t *w, float fadeAmount, float fadeClamp, float fadeCycle) in Window_Paint()
|