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Searched defs:firstVertex (Results 26 – 50 of 679) sorted by relevance

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/dports/graphics/opencv/opencv-4.5.3/modules/calib3d/src/
H A Dcirclesgrid.hpp106 int firstVertex; member
/dports/math/polymake/polymake-4.5/bundled/sympol/apps/polytope/src/
H A Dsympol_raycomputation_beneathbeyond.cc106 bool RayComputationBeneathBeyond::firstVertex(const Polyhedron & data, Face & f, QArray & q, bool r… in firstVertex() function in RayComputationBeneathBeyond
/dports/graphics/vpaint/vpaint-1.7/src/Gui/VectorAnimationComplex/
H A DProperPath.cpp73 KeyVertex * firstVertex = firstHalfedge.startVertex(); // hence this is a valid vertex in ProperPath() local
/dports/www/firefox-legacy/firefox-52.8.0esr/gfx/skia/skia/src/gpu/batches/
H A DGrVertexBatch.cpp31 int firstVertex; in init() local
H A DGrTessellatingPathRenderer.cpp123 int firstVertex() const { return fFirstVertex; } in firstVertex() function in __anon38d3dd400111::DynamicVertexAllocator
312 int firstVertex, int count) const { in drawVertices()
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/render/geometry/
H A Dqgeometryrenderer_p.h94 int firstVertex; member
/dports/graphics/scantailor/scantailor-advanced-1.0.16/zones/
H A DSplineVertex.cpp121 SplineVertex::Ptr SentinelSplineVertex::firstVertex() const { in firstVertex() function in SentinelSplineVertex
/dports/games/openra/OpenRA-release-20200503/OpenRA.Platforms.Default/
H A DSdl2GraphicsContext.cs147 public void DrawPrimitives(PrimitiveType pt, int firstVertex, int numVertices) in DrawPrimitives()
/dports/biology/gatk/gatk-4.2.0.0/src/main/java/org/broadinstitute/hellbender/testutils/
H A DTestingReadThreadingGraph.java99 final MultiDeBruijnVertex firstVertex; in applyString() local
/dports/math/sympol/SymPol-0.1.9/sympol/
H A Draycomputationcdd.cpp117 bool RayComputationCDD::firstVertex(const Polyhedron & data, Face & f, QArray & q, bool requireRay)… in firstVertex() function in RayComputationCDD
/dports/www/firefox-esr/firefox-91.8.0/gfx/skia/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp37 int firstVertex; in init() local
/dports/lang/spidermonkey78/firefox-78.9.0/gfx/skia/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp37 int firstVertex; in init() local
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp67 int firstVertex; in init() local
/dports/www/firefox/firefox-99.0/gfx/skia/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp37 int firstVertex; in init() local
/dports/mail/thunderbird/thunderbird-91.8.0/gfx/skia/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp37 int firstVertex; in init() local
/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/skia/src/gpu/ops/
H A DGrMeshDrawOp.cpp69 int firstVertex; in init() local
/dports/math/qhull/qhull-7.3.2/src/libqhullcpp/
H A DQhull.h109 QhullVertex firstVertex() const { return beginVertex(); } in firstVertex() function
/dports/cad/PrusaSlicer/PrusaSlicer-version_2.3.3/src/qhull/src/libqhullcpp/
H A DQhull.h109 QhullVertex firstVertex() const { return beginVertex(); } in firstVertex() function
/dports/math/qhull8/qhull-8.0.2/src/libqhullcpp/
H A DQhull.h110 QhullVertex firstVertex() const { return beginVertex(); } in firstVertex() function
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/dawn/src/dawn_native/
H A DRenderEncoderBase.cpp45 uint32_t firstVertex, in Draw()
/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/blink/renderer/modules/webgpu/
H A Dgpu_render_bundle_encoder.cc125 uint32_t firstVertex, in draw()
/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ClipFaces.h30 b3Float4 firstVertex = pVtxIn[numVertsIn - 1]; in clipFaceGlobal() local
/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/
H A Dbodytypes.h58 int16 firstVertex; member
/dports/devel/py-bullet3/bullet3-3.21/src/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ClipFaces.h30 b3Float4 firstVertex = pVtxIn[numVertsIn - 1]; in clipFaceGlobal() local
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/Bullet3Collision/NarrowPhaseCollision/shared/
H A Db3ClipFaces.h30 b3Float4 firstVertex = pVtxIn[numVertsIn - 1]; in clipFaceGlobal() local

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