/dports/games/ufoai/ufoai-2.5-source/src/tools/radiant/include/ |
H A D | igl.h | 51 #define glBlendColor(r,g,b,a) if (GlobalOpenGL().ARB_imaging()) GlobalOpenGL().m_glBlendColor(r,g,b… macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL14.java | 100 void glBlendColor(float red, float green, float blue, float alpha); in glBlendColor() method
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H A D | ARB_imaging.java | 177 …void glBlendColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf floa… in glBlendColor() method
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/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | gl_1_4.h | 177 #define glBlendColor dolBlendColor macro
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/dports/games/libretro-desmume2015/desmume2015-d6128e6/desmume/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 129 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-yabause/yabause-ea5b118/yabause/src/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-fbneo/FBNeo-bbe3c05/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/kodi-addon-game.libretro.beetle-psx/game.libretro.beetle-psx-0.9.44.22-Matrix/depends/common/beetle-psx/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/emulators/libretro-vice/vice-libretro-5725415/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/mrboom/MrBoom-src-5.2/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-cap32/libretro-cap32-ad7397f/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-beetle_psx/beetle-psx-libretro-3ec155d/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-fbalpha/fbalpha-84eb9d9/src/burner/libretro/libretro-common/include/glsm/ |
H A D | glsmsym.h | 144 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-paralleln64/parallel-n64-6e26fbb/libretro-common/include/glsm/ |
H A D | glsmsym.h | 144 #define glBlendColor rglBlendColor macro
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/dports/games/libretro-mame2003_plus/mame2003-plus-libretro-17e9889/src/libretro-common/include/glsm/ |
H A D | glsmsym.h | 148 #define glBlendColor rglBlendColor macro
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/dports/net-im/dendrite/dendrite-0.5.1/vendor/golang.org/x/mobile/gl/ |
H A D | work_windows.go | 434 glBlendColor = libGLESv2.NewProc("glBlendColor") var
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_4.py | 64 def glBlendColor(red,green,blue,alpha):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_4.py | 66 def glBlendColor(red,green,blue,alpha):pass function
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 91 def glBlendColor(red,green,blue,alpha):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ARB/ |
H A D | imaging.py | 91 def glBlendColor(red,green,blue,alpha):pass function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/angle/third_party/VK-GL-CTS/src/framework/opengl/simplereference/ |
H A D | sglrContextWrapper.cpp | 339 void ContextWrapper::glBlendColor (float red, float green, float blue, float alpha) in glBlendColor() function in sglr::ContextWrapper
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/gpu/GLES2/ |
H A D | gl2chromium_autogen.h | 27 #define glBlendColor GLES2_GET_FUN(BlendColor) macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/ |
H A D | native-taglet.properties | 16 glBlendColor=glBlendColor.xml key
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/dports/www/chromium-legacy/chromium-88.0.4324.182/gpu/GLES2/ |
H A D | gl2chromium_autogen.h | 27 #define glBlendColor GLES2_GET_FUN(BlendColor) macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/common/ |
H A D | khrn_client_mangle.h | 133 #define glBlendColor mangled_glBlendColor macro
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