1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_VERSION_GL_1_4' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_4',error_checker=_errors._error_checker) 14GL_BLEND_COLOR=_C('GL_BLEND_COLOR',0x8005) 15GL_BLEND_DST_ALPHA=_C('GL_BLEND_DST_ALPHA',0x80CA) 16GL_BLEND_DST_RGB=_C('GL_BLEND_DST_RGB',0x80C8) 17GL_BLEND_EQUATION=_C('GL_BLEND_EQUATION',0x8009) 18GL_BLEND_SRC_ALPHA=_C('GL_BLEND_SRC_ALPHA',0x80CB) 19GL_BLEND_SRC_RGB=_C('GL_BLEND_SRC_RGB',0x80C9) 20GL_COLOR_SUM=_C('GL_COLOR_SUM',0x8458) 21GL_COMPARE_R_TO_TEXTURE=_C('GL_COMPARE_R_TO_TEXTURE',0x884E) 22GL_CONSTANT_ALPHA=_C('GL_CONSTANT_ALPHA',0x8003) 23GL_CONSTANT_COLOR=_C('GL_CONSTANT_COLOR',0x8001) 24GL_CURRENT_FOG_COORDINATE=_C('GL_CURRENT_FOG_COORDINATE',0x8453) 25GL_CURRENT_SECONDARY_COLOR=_C('GL_CURRENT_SECONDARY_COLOR',0x8459) 26GL_DECR_WRAP=_C('GL_DECR_WRAP',0x8508) 27GL_DEPTH_COMPONENT16=_C('GL_DEPTH_COMPONENT16',0x81A5) 28GL_DEPTH_COMPONENT24=_C('GL_DEPTH_COMPONENT24',0x81A6) 29GL_DEPTH_COMPONENT32=_C('GL_DEPTH_COMPONENT32',0x81A7) 30GL_DEPTH_TEXTURE_MODE=_C('GL_DEPTH_TEXTURE_MODE',0x884B) 31GL_FOG_COORDINATE=_C('GL_FOG_COORDINATE',0x8451) 32GL_FOG_COORDINATE_ARRAY=_C('GL_FOG_COORDINATE_ARRAY',0x8457) 33GL_FOG_COORDINATE_ARRAY_POINTER=_C('GL_FOG_COORDINATE_ARRAY_POINTER',0x8456) 34GL_FOG_COORDINATE_ARRAY_STRIDE=_C('GL_FOG_COORDINATE_ARRAY_STRIDE',0x8455) 35GL_FOG_COORDINATE_ARRAY_TYPE=_C('GL_FOG_COORDINATE_ARRAY_TYPE',0x8454) 36GL_FOG_COORDINATE_SOURCE=_C('GL_FOG_COORDINATE_SOURCE',0x8450) 37GL_FRAGMENT_DEPTH=_C('GL_FRAGMENT_DEPTH',0x8452) 38GL_FUNC_ADD=_C('GL_FUNC_ADD',0x8006) 39GL_FUNC_REVERSE_SUBTRACT=_C('GL_FUNC_REVERSE_SUBTRACT',0x800B) 40GL_FUNC_SUBTRACT=_C('GL_FUNC_SUBTRACT',0x800A) 41GL_GENERATE_MIPMAP=_C('GL_GENERATE_MIPMAP',0x8191) 42GL_GENERATE_MIPMAP_HINT=_C('GL_GENERATE_MIPMAP_HINT',0x8192) 43GL_INCR_WRAP=_C('GL_INCR_WRAP',0x8507) 44GL_MAX=_C('GL_MAX',0x8008) 45GL_MAX_TEXTURE_LOD_BIAS=_C('GL_MAX_TEXTURE_LOD_BIAS',0x84FD) 46GL_MIN=_C('GL_MIN',0x8007) 47GL_MIRRORED_REPEAT=_C('GL_MIRRORED_REPEAT',0x8370) 48GL_ONE_MINUS_CONSTANT_ALPHA=_C('GL_ONE_MINUS_CONSTANT_ALPHA',0x8004) 49GL_ONE_MINUS_CONSTANT_COLOR=_C('GL_ONE_MINUS_CONSTANT_COLOR',0x8002) 50GL_POINT_DISTANCE_ATTENUATION=_C('GL_POINT_DISTANCE_ATTENUATION',0x8129) 51GL_POINT_FADE_THRESHOLD_SIZE=_C('GL_POINT_FADE_THRESHOLD_SIZE',0x8128) 52GL_POINT_SIZE_MAX=_C('GL_POINT_SIZE_MAX',0x8127) 53GL_POINT_SIZE_MIN=_C('GL_POINT_SIZE_MIN',0x8126) 54GL_SECONDARY_COLOR_ARRAY=_C('GL_SECONDARY_COLOR_ARRAY',0x845E) 55GL_SECONDARY_COLOR_ARRAY_POINTER=_C('GL_SECONDARY_COLOR_ARRAY_POINTER',0x845D) 56GL_SECONDARY_COLOR_ARRAY_SIZE=_C('GL_SECONDARY_COLOR_ARRAY_SIZE',0x845A) 57GL_SECONDARY_COLOR_ARRAY_STRIDE=_C('GL_SECONDARY_COLOR_ARRAY_STRIDE',0x845C) 58GL_SECONDARY_COLOR_ARRAY_TYPE=_C('GL_SECONDARY_COLOR_ARRAY_TYPE',0x845B) 59GL_TEXTURE_COMPARE_FUNC=_C('GL_TEXTURE_COMPARE_FUNC',0x884D) 60GL_TEXTURE_COMPARE_MODE=_C('GL_TEXTURE_COMPARE_MODE',0x884C) 61GL_TEXTURE_DEPTH_SIZE=_C('GL_TEXTURE_DEPTH_SIZE',0x884A) 62GL_TEXTURE_FILTER_CONTROL=_C('GL_TEXTURE_FILTER_CONTROL',0x8500) 63GL_TEXTURE_LOD_BIAS=_C('GL_TEXTURE_LOD_BIAS',0x8501) 64@_f 65@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 66def glBlendColor(red,green,blue,alpha):pass 67@_f 68@_p.types(None,_cs.GLenum) 69def glBlendEquation(mode):pass 70@_f 71@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLenum) 72def glBlendFuncSeparate(sfactorRGB,dfactorRGB,sfactorAlpha,dfactorAlpha):pass 73@_f 74@_p.types(None,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 75def glFogCoordPointer(type,stride,pointer):pass 76@_f 77@_p.types(None,_cs.GLdouble) 78def glFogCoordd(coord):pass 79@_f 80@_p.types(None,arrays.GLdoubleArray) 81def glFogCoorddv(coord):pass 82@_f 83@_p.types(None,_cs.GLfloat) 84def glFogCoordf(coord):pass 85@_f 86@_p.types(None,arrays.GLfloatArray) 87def glFogCoordfv(coord):pass 88@_f 89@_p.types(None,_cs.GLenum,arrays.GLintArray,arrays.GLsizeiArray,_cs.GLsizei) 90def glMultiDrawArrays(mode,first,count,drawcount):pass 91@_f 92@_p.types(None,_cs.GLenum,arrays.GLsizeiArray,_cs.GLenum,arrays.GLvoidpArray,_cs.GLsizei) 93def glMultiDrawElements(mode,count,type,indices,drawcount):pass 94@_f 95@_p.types(None,_cs.GLenum,_cs.GLfloat) 96def glPointParameterf(pname,param):pass 97@_f 98@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 99def glPointParameterfv(pname,params):pass 100@_f 101@_p.types(None,_cs.GLenum,_cs.GLint) 102def glPointParameteri(pname,param):pass 103@_f 104@_p.types(None,_cs.GLenum,arrays.GLintArray) 105def glPointParameteriv(pname,params):pass 106@_f 107@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) 108def glSecondaryColor3b(red,green,blue):pass 109@_f 110@_p.types(None,arrays.GLbyteArray) 111def glSecondaryColor3bv(v):pass 112@_f 113@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) 114def glSecondaryColor3d(red,green,blue):pass 115@_f 116@_p.types(None,arrays.GLdoubleArray) 117def glSecondaryColor3dv(v):pass 118@_f 119@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 120def glSecondaryColor3f(red,green,blue):pass 121@_f 122@_p.types(None,arrays.GLfloatArray) 123def glSecondaryColor3fv(v):pass 124@_f 125@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) 126def glSecondaryColor3i(red,green,blue):pass 127@_f 128@_p.types(None,arrays.GLintArray) 129def glSecondaryColor3iv(v):pass 130@_f 131@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) 132def glSecondaryColor3s(red,green,blue):pass 133@_f 134@_p.types(None,arrays.GLshortArray) 135def glSecondaryColor3sv(v):pass 136@_f 137@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte) 138def glSecondaryColor3ub(red,green,blue):pass 139@_f 140@_p.types(None,arrays.GLubyteArray) 141def glSecondaryColor3ubv(v):pass 142@_f 143@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint) 144def glSecondaryColor3ui(red,green,blue):pass 145@_f 146@_p.types(None,arrays.GLuintArray) 147def glSecondaryColor3uiv(v):pass 148@_f 149@_p.types(None,_cs.GLushort,_cs.GLushort,_cs.GLushort) 150def glSecondaryColor3us(red,green,blue):pass 151@_f 152@_p.types(None,arrays.GLushortArray) 153def glSecondaryColor3usv(v):pass 154@_f 155@_p.types(None,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p) 156def glSecondaryColorPointer(size,type,stride,pointer):pass 157@_f 158@_p.types(None,_cs.GLdouble,_cs.GLdouble) 159def glWindowPos2d(x,y):pass 160@_f 161@_p.types(None,arrays.GLdoubleArray) 162def glWindowPos2dv(v):pass 163@_f 164@_p.types(None,_cs.GLfloat,_cs.GLfloat) 165def glWindowPos2f(x,y):pass 166@_f 167@_p.types(None,arrays.GLfloatArray) 168def glWindowPos2fv(v):pass 169@_f 170@_p.types(None,_cs.GLint,_cs.GLint) 171def glWindowPos2i(x,y):pass 172@_f 173@_p.types(None,arrays.GLintArray) 174def glWindowPos2iv(v):pass 175@_f 176@_p.types(None,_cs.GLshort,_cs.GLshort) 177def glWindowPos2s(x,y):pass 178@_f 179@_p.types(None,arrays.GLshortArray) 180def glWindowPos2sv(v):pass 181@_f 182@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) 183def glWindowPos3d(x,y,z):pass 184@_f 185@_p.types(None,arrays.GLdoubleArray) 186def glWindowPos3dv(v):pass 187@_f 188@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 189def glWindowPos3f(x,y,z):pass 190@_f 191@_p.types(None,arrays.GLfloatArray) 192def glWindowPos3fv(v):pass 193@_f 194@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint) 195def glWindowPos3i(x,y,z):pass 196@_f 197@_p.types(None,arrays.GLintArray) 198def glWindowPos3iv(v):pass 199@_f 200@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort) 201def glWindowPos3s(x,y,z):pass 202@_f 203@_p.types(None,arrays.GLshortArray) 204def glWindowPos3sv(v):pass 205