/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Common/GL/GLExtensions/ |
H A D | NV_depth_buffer_float.h | 40 #define glClearDepthdNV dolClearDepthdNV macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_depth_buffer_float.java | 60 void glClearDepthdNV(double d); in glClearDepthdNV() method
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | depth_buffer_float.py | 20 def glClearDepthdNV(depth):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | depth_buffer_float.py | 20 def glClearDepthdNV(depth):pass function
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/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_alias.h | 1892 #define glClearDepthdNV __aglClearDepthdNV macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GL/ |
H A D | gl_mangle.h | 155 #define glClearDepthdNV MANGLE(ClearDepthdNV) macro
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/dports/devel/allegro5/allegro5-5.2.7.0/include/allegro5/opengl/GLext/ |
H A D | gl_ext_alias.h | 2184 #define glClearDepthdNV _al_glClearDepthdNV macro
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/dports/misc/usd/USD-21.11/pxr/imaging/garch/ |
H A D | glApi.cpp | 713 PFNGLCLEARDEPTHDNVPROC glClearDepthdNV = NULL; variable
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/dports/graphics/py-pyglet/pyglet-1.5.21/pyglet/gl/ |
H A D | glext_nv.py | 7737 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') variable
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H A D | glext_arb.py | 10626 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') variable
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/dports/graphics/py-pyglet150/pyglet-1.5.0/pyglet/gl/ |
H A D | glext_nv.py | 7737 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') variable
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H A D | glext_arb.py | 10626 glClearDepthdNV = _link_function('glClearDepthdNV', None, [GLdouble], 'NV_depth_buffer_float') variable
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/dports/graphics/gauche-gl/Gauche-gl-0.6/src/ |
H A D | glext-abi.scm | 5916 (define-entry-point glClearDepthdNV PFNGLCLEARDEPTHDNVPROC "typedef void (APIENTRYP PFNGLCLEARDEPTH… unknown
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/dports/audio/clementine-player/Clementine-1.4.0rc1/3rdparty/libprojectm/ |
H A D | glew.h | 6648 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) macro
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/dports/devel/love5/love-0.5-0/src/opengl/ |
H A D | GLee.h | 8758 #define glClearDepthdNV pglClearDepthdNV macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/build/gensrc/classes/javax/media/opengl/ |
H A D | DebugGL.java | 498 public void glClearDepthdNV(double arg0) in glClearDepthdNV() method in DebugGL
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H A D | TraceGL.java | 568 public void glClearDepthdNV(double arg0) in glClearDepthdNV() method in TraceGL
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/include/GL/ |
H A D | glew.h | 6593 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) macro
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/dports/devel/raknet/raknet-3.9.2_10,1/DependentExtensions/DXTCompressor/External/include/GL/ |
H A D | glew.h | 6648 #define glClearDepthdNV GLEW_GET_FUN(__glewClearDepthdNV) macro
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/dports/databases/qt5-sqldrivers-sqlite2/kde-qtbase-5.15.2p263/src/openglextensions/ |
H A D | qopenglextensions.h | 12702 inline void QOpenGLExtension_NV_depth_buffer_float::glClearDepthdNV(GLdouble depth) in glClearDepthdNV() function
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/dports/databases/qt5-sqldrivers-tds/kde-qtbase-5.15.2p263/src/openglextensions/ |
H A D | qopenglextensions.h | 12702 inline void QOpenGLExtension_NV_depth_buffer_float::glClearDepthdNV(GLdouble depth) in glClearDepthdNV() function
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/dports/databases/qt5-sqldrivers-sqlite3/kde-qtbase-5.15.2p263/src/openglextensions/ |
H A D | qopenglextensions.h | 12702 inline void QOpenGLExtension_NV_depth_buffer_float::glClearDepthdNV(GLdouble depth) in glClearDepthdNV() function
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/dports/devel/love07/love-HEAD/src/modules/graphics/opengl/ |
H A D | GLee.h | 9564 #define glClearDepthdNV pglClearDepthdNV macro
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/dports/devel/love/love-11.3/src/libraries/glad/ |
H A D | gladfuncs.hpp | 2137 inline void glClearDepthdNV(GLdouble depth) { fp_glClearDepthdNV(depth); } in glClearDepthdNV() function
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/dports/devel/love10/love-0.10.2/src/libraries/glad/ |
H A D | gladfuncs.hpp | 2137 inline void glClearDepthdNV(GLdouble depth) { fp_glClearDepthdNV(depth); } in glClearDepthdNV() function
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