/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES1/NV/ |
H A D | fence.py | 26 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GLES2/NV/ |
H A D | fence.py | 26 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/GL/NV/ |
H A D | fence.py | 56 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES2/NV/ |
H A D | fence.py | 56 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GLES1/NV/ |
H A D | fence.py | 56 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/GL/NV/ |
H A D | fence.py | 56 glGenFencesNV=wrapper.wrapper(glGenFencesNV).setOutput( variable
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES1/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GLES2/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES1/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/NV/ |
H A D | fence.py | 25 def glGenFencesNV(n,fences):pass function
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | NV_fence.java | 48 void glGenFencesNV(@AutoSize("piFences") @GLsizei int n, @OutParameter @GLuint IntBuffer piFences); in glGenFencesNV() method
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | NV_fence.java | 51 void glGenFencesNV(@AutoSize("fences") @GLsizei int n, @OutParameter @GLuint IntBuffer fences); in glGenFencesNV() method
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/dports/emulators/fs-uae/fs-uae-3.1.35/libfsemu/src/ml/ |
H A D | render.c | 46 #define glGenFencesNV _glGenFencesNV macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES2/ |
H A D | gles2w.h | 915 #define glGenFencesNV gleswGenFencesNV macro
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/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GLES2/include/GLES3/ |
H A D | glesw.h | 873 #define glGenFencesNV gleswGenFencesNV macro
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/ppapi/lib/gl/include/GLES2/ |
H A D | gl2ext.h | 1440 #define glGenFencesNV GLES2_GET_FUN(GenFencesNV) macro
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/ |
H A D | extgl.cpp | 455 glGenFencesNVPROC glGenFencesNV = NULL; variable
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/dports/www/chromium-legacy/chromium-88.0.4324.182/ppapi/lib/gl/include/GLES2/ |
H A D | gl2ext.h | 1440 #define glGenFencesNV GLES2_GET_FUN(GenFencesNV) macro
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/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/ThirdParty/ANGLE/src/libGLESv2/ |
H A D | libGLESv2.cpp | 2170 void __stdcall glGenFencesNV(GLsizei n, GLuint* fences) in glGenFencesNV() function
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/angle/scripts/ |
H A D | entry_point_packed_gl_enums.json | 438 "glGenFencesNV": { object
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/dports/www/qt5-webengine/qtwebengine-everywhere-src-5.15.2/src/3rdparty/chromium/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 375 GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) in glGenFencesNV() function
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/dports/games/spring/spring_98.0/rts/lib/headlessStubs/ |
H A D | glstub.c | 247 GLAPI void APIENTRY glGenFencesNV(GLsizei n, GLuint *fences) {} in glGenFencesNV() function
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/dports/www/chromium-legacy/chromium-88.0.4324.182/third_party/swiftshader/src/OpenGL/libGLESv2/ |
H A D | entry_points.cpp | 375 GL_APICALL void GL_APIENTRY glGenFencesNV(GLsizei n, GLuint* fences) in glGenFencesNV() function
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