1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GLES2 import _types as _cs 5# End users want this... 6from OpenGL.raw.GLES2._types import * 7from OpenGL.raw.GLES2 import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GLES2_NV_fence' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_fence',error_checker=_errors._error_checker) 14GL_ALL_COMPLETED_NV=_C('GL_ALL_COMPLETED_NV',0x84F2) 15GL_FENCE_CONDITION_NV=_C('GL_FENCE_CONDITION_NV',0x84F4) 16GL_FENCE_STATUS_NV=_C('GL_FENCE_STATUS_NV',0x84F3) 17@_f 18@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 19def glDeleteFencesNV(n,fences):pass 20@_f 21@_p.types(None,_cs.GLuint) 22def glFinishFenceNV(fence):pass 23@_f 24@_p.types(None,_cs.GLsizei,arrays.GLuintArray) 25def glGenFencesNV(n,fences):pass 26@_f 27@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray) 28def glGetFenceivNV(fence,pname,params):pass 29@_f 30@_p.types(_cs.GLboolean,_cs.GLuint) 31def glIsFenceNV(fence):pass 32@_f 33@_p.types(None,_cs.GLuint,_cs.GLenum) 34def glSetFenceNV(fence,condition):pass 35@_f 36@_p.types(_cs.GLboolean,_cs.GLuint) 37def glTestFenceNV(fence):pass 38