1'''Autogenerated by xml_generate script, do not edit!'''
2from OpenGL import platform as _p, arrays
3# Code generation uses this
4from OpenGL.raw.GLES2 import _types as _cs
5# End users want this...
6from OpenGL.raw.GLES2._types import *
7from OpenGL.raw.GLES2 import _errors
8from OpenGL.constant import Constant as _C
9
10import ctypes
11_EXTENSION_NAME = 'GLES2_NV_fence'
12def _f( function ):
13    return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_NV_fence',error_checker=_errors._error_checker)
14GL_ALL_COMPLETED_NV=_C('GL_ALL_COMPLETED_NV',0x84F2)
15GL_FENCE_CONDITION_NV=_C('GL_FENCE_CONDITION_NV',0x84F4)
16GL_FENCE_STATUS_NV=_C('GL_FENCE_STATUS_NV',0x84F3)
17@_f
18@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
19def glDeleteFencesNV(n,fences):pass
20@_f
21@_p.types(None,_cs.GLuint)
22def glFinishFenceNV(fence):pass
23@_f
24@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
25def glGenFencesNV(n,fences):pass
26@_f
27@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
28def glGetFenceivNV(fence,pname,params):pass
29@_f
30@_p.types(_cs.GLboolean,_cs.GLuint)
31def glIsFenceNV(fence):pass
32@_f
33@_p.types(None,_cs.GLuint,_cs.GLenum)
34def glSetFenceNV(fence,condition):pass
35@_f
36@_p.types(_cs.GLboolean,_cs.GLuint)
37def glTestFenceNV(fence):pass
38