Home
last modified time | relevance | path

Searched defs:impulse (Results 1 – 25 of 636) sorted by relevance

12345678910>>...26

/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableContactConstraint.cpp92 btVector3 impulse = m_anchor->m_c0 * vr; in solveConstraint() local
130 void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
218 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
297 const btVector3 impulse = (m_contact->m_c0 * (cti.m_normal * dn / infoGlobal.m_timeStep)); in solveSplitImpulse() local
345 void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
352 void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
396 void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
429 void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
498 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
551 void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
H A DbtDeformableContactConstraint.h122 virtual void applyImpulse(const btVector3& impulse){} in applyImpulse()
123 virtual void applySplitImpulse(const btVector3& impulse){} in applySplitImpulse()
155 virtual void applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
296 virtual void applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletSoftBody/
H A DbtDeformableContactConstraint.cpp92 btVector3 impulse = m_anchor->m_c0 * vr; in solveConstraint() local
130 void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
218 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
297 const btVector3 impulse = (m_contact->m_c0 * (cti.m_normal * dn / infoGlobal.m_timeStep)); in solveSplitImpulse() local
345 void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
352 void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
396 void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
429 void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
498 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
551 void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
H A DbtDeformableContactConstraint.h122 virtual void applyImpulse(const btVector3& impulse){} in applyImpulse()
123 virtual void applySplitImpulse(const btVector3& impulse){} in applySplitImpulse()
155 virtual void applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
296 virtual void applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
/dports/games/kolf/kolf-21.12.3/external/Box2D/Dynamics/Joints/
H A Db2PulleyJoint.cpp208 qreal impulse = m_pulleyMass * (-Cdot); in SolveVelocityConstraints() local
226 qreal impulse = -m_limitMass1 * Cdot; in SolveVelocityConstraints() local
241 qreal impulse = -m_limitMass2 * Cdot; in SolveVelocityConstraints() local
301 qreal impulse = -m_pulleyMass * C; in SolvePositionConstraints() local
335 qreal impulse = -m_limitMass1 * C; in SolvePositionConstraints() local
364 qreal impulse = -m_limitMass2 * C; in SolvePositionConstraints() local
H A Db2RevoluteJoint.cpp185 qreal impulse = m_motorMass * (-Cdot); in SolveVelocityConstraints() local
206 b2Vec3 impulse = m_mass.Solve33(-Cdot); in SolveVelocityConstraints() local
256 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local
347 b2Vec2 impulse = m * (-C); in SolvePositionConstraints() local
368 b2Vec2 impulse = K.Solve(-C); in SolvePositionConstraints() local
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2PulleyJoint.cpp208 float32 impulse = m_pulleyMass * (-Cdot); in SolveVelocityConstraints() local
226 float32 impulse = -m_limitMass1 * Cdot; in SolveVelocityConstraints() local
241 float32 impulse = -m_limitMass2 * Cdot; in SolveVelocityConstraints() local
301 float32 impulse = -m_pulleyMass * C; in SolvePositionConstraints() local
335 float32 impulse = -m_limitMass1 * C; in SolvePositionConstraints() local
364 float32 impulse = -m_limitMass2 * C; in SolvePositionConstraints() local
H A Db2RevoluteJoint.cpp185 float32 impulse = m_motorMass * (-Cdot); in SolveVelocityConstraints() local
206 b2Vec3 impulse = m_mass.Solve33(-Cdot); in SolveVelocityConstraints() local
256 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local
347 b2Vec2 impulse = m * (-C); in SolvePositionConstraints() local
368 b2Vec2 impulse = K.Solve(-C); in SolvePositionConstraints() local
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/
H A Dtire.cpp55 MCVector2dF impulse = in onStepTime() local
62 MCVector2dF impulse = in onStepTime() local
H A Dcarphysicscomponent.cpp27 void CarPhysicsComponent::addImpulse(const MCVector3dF & impulse, bool isCollision) in addImpulse()
/dports/devel/bullet/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableContactConstraint.cpp90 btVector3 impulse = m_anchor->m_c0 * vr; in solveConstraint() local
128 void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
272 …btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_… in solveConstraint() local
384 const btVector3 impulse = m_contact->m_c0 * (cti.m_normal * dn); in solveSplitImpulse() local
436 void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
443 void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
484 void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
570 void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
641 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
694 void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletSoftBody/
H A DbtDeformableContactConstraint.cpp90 btVector3 impulse = m_anchor->m_c0 * vr; in solveConstraint() local
128 void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
272 …btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_… in solveConstraint() local
384 const btVector3 impulse = m_contact->m_c0 * (cti.m_normal * dn); in solveSplitImpulse() local
436 void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
443 void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
484 void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
567 void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
638 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
691 void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
/dports/devel/py-bullet3/bullet3-3.21/src/BulletSoftBody/
H A DbtDeformableContactConstraint.cpp90 btVector3 impulse = m_anchor->m_c0 * vr; in solveConstraint() local
128 void btDeformableNodeAnchorConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
272 …btVector3 impulse = m_contact->m_c0 * (vr + m_total_normal_dv * infoGlobal.m_deformable_cfm + ((m_… in solveConstraint() local
384 const btVector3 impulse = m_contact->m_c0 * (cti.m_normal * dn); in solveSplitImpulse() local
436 void btDeformableNodeRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
443 void btDeformableNodeRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
484 void btDeformableFaceRigidContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
570 void btDeformableFaceRigidContactConstraint::applySplitImpulse(const btVector3& impulse) in applySplitImpulse()
641 btVector3 impulse = m_contact->m_c0 * vr; in solveConstraint() local
694 void btDeformableFaceNodeContactConstraint::applyImpulse(const btVector3& impulse) in applyImpulse()
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_distance_joint.cpp191 float impulse = -m_softMass * (Cdot + m_bias + m_gamma * m_impulse); in SolveVelocityConstraints() local
210 float impulse = -m_mass * (Cdot + bias); in SolveVelocityConstraints() local
231 float impulse = -m_mass * (Cdot + bias); in SolveVelocityConstraints() local
252 float impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
300 float impulse = -m_mass * C; in SolvePositionConstraints() local
H A Db2_wheel_joint.cpp250 float impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in SolveVelocityConstraints() local
267 float impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
284 float impulse = -m_axialMass * (Cdot + b2Max(C, 0.0f) * data.step.inv_dt); in SolveVelocityConstraints() local
305 float impulse = -m_axialMass * (Cdot + b2Max(C, 0.0f) * data.step.inv_dt); in SolveVelocityConstraints() local
324 float impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
384 float impulse = 0.0f; in SolvePositionConstraints() local
420 float impulse = 0.0f; in SolvePositionConstraints() local
H A Db2_revolute_joint.cpp183 float impulse = -m_axialMass * Cdot; in SolveVelocityConstraints() local
199 float impulse = -m_axialMass * (Cdot + b2Max(C, 0.0f) * data.step.inv_dt); in SolveVelocityConstraints() local
214 float impulse = -m_axialMass * (Cdot + b2Max(C, 0.0f) * data.step.inv_dt); in SolveVelocityConstraints() local
227 b2Vec2 impulse = m_K.Solve(-Cdot); in SolveVelocityConstraints() local
306 b2Vec2 impulse = -K.Solve(C); in SolvePositionConstraints() local
/dports/finance/R-cran-vars/vars/R/
H A Dirf.svecest.R2 function(x, impulse=NULL, response=NULL, n.ahead=10, ortho=TRUE, cumulative=FALSE, boot=TRUE, ci=0.… argument
43 …result <- list(irf=irs, Lower=Lower, Upper=Upper, response=response, impulse=impulse, ortho=ortho,… nameattr
H A Dirf.svarest.R2 function(x, impulse=NULL, response=NULL, n.ahead=10, ortho=TRUE, cumulative=FALSE, boot=TRUE, ci=0.… argument
40 …result <- list(irf=irs, Lower=Lower, Upper=Upper, response=response, impulse=impulse, ortho=ortho,… nameattr
H A Dirf.varest.R2 function(x, impulse=NULL, response=NULL, n.ahead=10, ortho=TRUE, cumulative=FALSE, boot=TRUE, ci=0.… argument
40 …result <- list(irf=irs, Lower=Lower, Upper=Upper, response=response, impulse=impulse, ortho=ortho,… nameattr
H A Dirf.vec2var.R2 function(x, impulse=NULL, response=NULL, n.ahead=10, ortho=TRUE, cumulative=FALSE, boot=TRUE, ci=0.… argument
43 …result <- list(irf=irs, Lower=Lower, Upper=Upper, response=response, impulse=impulse, ortho=ortho,… nameattr
/dports/math/octave-forge-control/control-3.3.1/inst/
H A Dimpulse.m68 function [y_r, t_r, x_r] = impulse (varargin) function
/dports/games/vamos/vamos-0.7.1/body/
H A DParticle.h61 virtual Vamos_Geometry::Three_Vector impulse () const in impulse() function
85 virtual double contact (const Vamos_Geometry::Three_Vector& impulse, in contact()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/Joints/
H A Db2RevoluteJoint.cpp199 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
216 b2Vec3 impulse = -m_mass.Solve33(Cdot); in SolveVelocityConstraints() local
273 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local
360 b2Vec2 impulse = -K.Solve(C); in SolvePositionConstraints() local
H A Db2WheelJoint.cpp229 float32 impulse = -m_springMass * (Cdot + m_bias + m_gamma * m_springImpulse); in SolveVelocityConstraints() local
246 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
260 float32 impulse = -m_mass * Cdot; in SolveVelocityConstraints() local
302 float32 impulse; in SolvePositionConstraints() local
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/Joints/
H A Db2RevoluteJoint.cpp199 float32 impulse = -m_motorMass * Cdot; in SolveVelocityConstraints() local
216 b2Vec3 impulse = -m_mass.Solve33(Cdot); in SolveVelocityConstraints() local
273 b2Vec2 impulse = m_mass.Solve22(-Cdot); in SolveVelocityConstraints() local
360 b2Vec2 impulse = -K.Solve(C); in SolvePositionConstraints() local

12345678910>>...26