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Searched defs:num_asteroids (Results 1 – 19 of 19) sorted by relevance

/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version5/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version3/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version4/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version3/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version5/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version4/game/
H A Dload.py18 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version1/game/
H A Dload.py12 def asteroids(num_asteroids, player_position): argument
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version1/game/
H A Dload.py12 def asteroids(num_asteroids, player_position): argument
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version2/game/
H A Dload.py22 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version2/game/
H A Dload.py22 def asteroids(num_asteroids, player_position, batch=None): argument
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/mission/dialogs/
H A DAsteroidEditorDialogModel.cpp98 void AsteroidEditorDialogModel::setNumAsteroids(int num_asteroids) in setNumAsteroids()
342 int num_asteroids; in update_init() local
/dports/graphics/py-pyglet/pyglet-1.5.21/examples/game/version5/
H A Dasteroid.py24 num_asteroids = 3 variable
/dports/graphics/py-pyglet150/pyglet-1.5.0/examples/game/version5/
H A Dasteroid.py24 num_asteroids = 3 variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/fred2/
H A Dasteroideditordlg.cpp325 int num_asteroids, idx, cur_choice; in update_init() local
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/fred2/
H A Dasteroideditordlg.cpp325 int num_asteroids, idx, cur_choice; in update_init() local
/dports/games/fs2open/fs2open.github.com-release_21_4_1/qtfred/src/ui/dialogs/
H A DAsteroidEditorDialog.cpp237 void AsteroidEditorDialog::asteroidNumberChanged(int num_asteroids) in asteroidNumberChanged()
/dports/games/asteroids3d/asteroids3D-0.5.1/src/
H A Dstructs.h131 int num_asteroids; // number of asteroids, set by #define or command line member
/dports/games/xpilot/xpilot-4.5.5/src/client/
H A Dpaintdata.c99 int num_asteroids, max_asteroids; variable
/dports/games/xpilot-ng-server/xpilot-ng-4.7.3/src/client/
H A Dclient.c226 int num_asteroids, max_asteroids; variable