/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 720 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in draw_line() 727 …polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_polyline() 736 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_polyline_colors() 743 …e, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { in draw_arc() 756 …ultiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_multiline() 765 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_multiline_colors() 772 …rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) { in draw_rect() 889 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_polygon() 899 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_colored_polygon()
|
H A D | line_2d.cpp | 266 void Line2D::set_antialiased(bool p_antialiased) { in set_antialiased()
|
H A D | polygon_2d.cpp | 485 void Polygon2D::set_antialiased(bool p_antialiased) { in set_antialiased()
|
/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 720 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in draw_line() 727 …polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_polyline() 736 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_polyline_colors() 743 …e, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { in draw_arc() 756 …ultiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_multiline() 765 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_multiline_colors() 772 …rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) { in draw_rect() 889 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_polygon() 899 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_colored_polygon()
|
H A D | line_2d.cpp | 266 void Line2D::set_antialiased(bool p_antialiased) { in set_antialiased()
|
H A D | polygon_2d.cpp | 485 void Polygon2D::set_antialiased(bool p_antialiased) { in set_antialiased()
|
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.cpp | 477 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in canvas_item_add_line() 494 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_polyline() 579 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_multiline() 757 …lor> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { in canvas_item_add_polygon() 788 …r<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_anti… in canvas_item_add_triangle_array()
|
/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.cpp | 477 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in canvas_item_add_line() 494 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_polyline() 579 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_multiline() 757 …lor> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { in canvas_item_add_polygon() 788 …r<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_anti… in canvas_item_add_triangle_array()
|
/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | dynamic_font.cpp | 806 void DynamicFontData::set_antialiased(bool p_antialiased) { in set_antialiased()
|
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | dynamic_font.cpp | 806 void DynamicFontData::set_antialiased(bool p_antialiased) { in set_antialiased()
|