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Searched defs:p_antialiased (Results 1 – 10 of 10) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp720 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in draw_line()
727 …polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_polyline()
736 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_polyline_colors()
743 …e, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { in draw_arc()
756 …ultiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_multiline()
765 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_multiline_colors()
772 …rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) { in draw_rect()
889 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_polygon()
899 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_colored_polygon()
H A Dline_2d.cpp266 void Line2D::set_antialiased(bool p_antialiased) { in set_antialiased()
H A Dpolygon_2d.cpp485 void Polygon2D::set_antialiased(bool p_antialiased) { in set_antialiased()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp720 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in draw_line()
727 …polyline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_polyline()
736 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_polyline_colors()
743 …e, float p_end_angle, int p_point_count, const Color &p_color, float p_width, bool p_antialiased) { in draw_arc()
756 …ultiline(const Vector<Point2> &p_points, const Color &p_color, float p_width, bool p_antialiased) { in draw_multiline()
765 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in draw_multiline_colors()
772 …rect(const Rect2 &p_rect, const Color &p_color, bool p_filled, float p_width, bool p_antialiased) { in draw_rect()
889 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_polygon()
899 …tor<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool p_antialiased) { in draw_colored_polygon()
H A Dline_2d.cpp266 void Line2D::set_antialiased(bool p_antialiased) { in set_antialiased()
H A Dpolygon_2d.cpp485 void Polygon2D::set_antialiased(bool p_antialiased) { in set_antialiased()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.cpp477 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in canvas_item_add_line()
494 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_polyline()
579 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_multiline()
757 …lor> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { in canvas_item_add_polygon()
788 …r<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_anti… in canvas_item_add_triangle_array()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.cpp477 …onst Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width, bool p_antialiased) { in canvas_item_add_line()
494 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_polyline()
579 …const Vector<Point2> &p_points, const Vector<Color> &p_colors, float p_width, bool p_antialiased) { in canvas_item_add_multiline()
757 …lor> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antialiased) { in canvas_item_add_polygon()
788 …r<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antialiased, bool p_anti… in canvas_item_add_triangle_array()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Ddynamic_font.cpp806 void DynamicFontData::set_antialiased(bool p_antialiased) { in set_antialiased()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Ddynamic_font.cpp806 void DynamicFontData::set_antialiased(bool p_antialiased) { in set_antialiased()