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Searched defs:p_instance (Results 126 – 150 of 164) sorted by relevance

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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/android/
H A Dgodot_android.cpp258 void set_instance(jobject p_instance) { in set_instance()
/dports/devel/godot2/godot-2.1.6-stable/platform/android/
H A Dgodot_android.cpp258 void set_instance(jobject p_instance) { in set_instance()
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dexpression.cpp1938 bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression::ENode *p_node, Var… in _execute()
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dexpression.cpp1938 bool Expression::_execute(const Array &p_inputs, Object *p_instance, Expression::ENode *p_node, Var… in _execute()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.cpp334 void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shap… in _body_inout()
/dports/devel/godot2/godot-2.1.6-stable/scene/2d/
H A Dphysics_body_2d.cpp334 void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shap… in _body_inout()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp2729 …orageGLES3::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)…
2742 …geGLES3::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)…
6908 …izerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance)…
6916 …rStorageGLES3::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance)…
6924 …erizerStorageGLES3::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance)…
6968 …zerStorageGLES3::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance)…
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_storage_gles3.cpp2729 …orageGLES3::material_add_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)…
2742 …geGLES3::material_remove_instance_owner(RID p_material, RasterizerScene::InstanceBase *p_instance)…
6908 …izerStorageGLES3::instance_add_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance)…
6916 …rStorageGLES3::instance_remove_skeleton(RID p_skeleton, RasterizerScene::InstanceBase *p_instance)…
6924 …erizerStorageGLES3::instance_add_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance)…
6968 …zerStorageGLES3::instance_remove_dependency(RID p_base, RasterizerScene::InstanceBase *p_instance)…
/dports/devel/godot/godot-3.2.3-stable/core/
H A Dobject.cpp1003 void Object::set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance) { in set_script_and_instance()
1041 void Object::set_script_instance(ScriptInstance *p_instance) { in set_script_instance()
/dports/devel/godot-tools/godot-3.2.3-stable/core/
H A Dobject.cpp1003 void Object::set_script_and_instance(const RefPtr &p_script, ScriptInstance *p_instance) { in set_script_and_instance()
1041 void Object::set_script_instance(ScriptInstance *p_instance) { in set_script_instance()
/dports/multimedia/vlc/vlc-3.0.16/src/input/
H A Dvlmshell.c1327 vlm_media_instance_sys_t *p_instance = p_media->instance[i]; in vlm_ShowMedia() local
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.cpp297 void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape)… in _body_inout()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dphysics_body.cpp297 void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape)… in _body_inout()
/dports/security/suricata/suricata-6.0.4/src/
H A Dwin32-syscall.c521 IWbemClassObject **p_instance) in GetWbemClassInstance()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.cpp364 void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shap… in _body_inout()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dphysics_body_2d.cpp364 void RigidBody2D::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shap… in _body_inout()
/dports/devel/godot2/godot-2.1.6-stable/scene/resources/
H A Dpacked_scene.cpp1548 int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) { in add_node()
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/resources/
H A Dpacked_scene.cpp1548 int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance) { in add_node()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dpacked_scene.cpp1560 int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_i… in add_node()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dpacked_scene.cpp1560 int SceneState::add_node(int p_parent, int p_owner, int p_type, int p_name, int p_instance, int p_i… in add_node()
/dports/print/ghostscript8-base/ghostscript-8.71/psi/
H A Dfapiufst.c1310 int gs_fapiufst_instantiate(i_plugin_client_memory *client_mem, i_plugin_instance **p_instance) in gs_fapiufst_instantiate()
/dports/print/ghostscript8-x11/ghostscript-8.71/psi/
H A Dfapiufst.c1310 int gs_fapiufst_instantiate(i_plugin_client_memory *client_mem, i_plugin_instance **p_instance) in gs_fapiufst_instantiate()
/dports/devel/godot2-tools/godot-2.1.6-stable/core/
H A Dobject.cpp915 void Object::set_script_instance(ScriptInstance *p_instance) { in set_script_instance()
/dports/devel/godot2/godot-2.1.6-stable/core/
H A Dobject.cpp915 void Object::set_script_instance(ScriptInstance *p_instance) { in set_script_instance()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dphysics_body.cpp376 void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape)… in _body_inout()

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