1 /*************************************************************************/
2 /*  physics_body.cpp                                                     */
3 /*************************************************************************/
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30 #include "physics_body.h"
31 #include "scene/scene_string_names.h"
32 
_notification(int p_what)33 void PhysicsBody::_notification(int p_what) {
34 
35 	/*
36 	switch(p_what) {
37 
38 		case NOTIFICATION_TRANSFORM_CHANGED: {
39 
40 			PhysicsServer::get_singleton()->body_set_state(get_rid(),PhysicsServer::BODY_STATE_TRANSFORM,get_global_transform());
41 
42 		} break;
43 	}
44 	*/
45 }
46 
get_linear_velocity() const47 Vector3 PhysicsBody::get_linear_velocity() const {
48 
49 	return Vector3();
50 }
get_angular_velocity() const51 Vector3 PhysicsBody::get_angular_velocity() const {
52 
53 	return Vector3();
54 }
55 
get_inverse_mass() const56 float PhysicsBody::get_inverse_mass() const {
57 
58 	return 0;
59 }
60 
set_layer_mask(uint32_t p_mask)61 void PhysicsBody::set_layer_mask(uint32_t p_mask) {
62 
63 	layer_mask = p_mask;
64 	PhysicsServer::get_singleton()->body_set_layer_mask(get_rid(), p_mask);
65 }
66 
get_layer_mask() const67 uint32_t PhysicsBody::get_layer_mask() const {
68 
69 	return layer_mask;
70 }
71 
set_collision_mask(uint32_t p_mask)72 void PhysicsBody::set_collision_mask(uint32_t p_mask) {
73 
74 	collision_mask = p_mask;
75 	PhysicsServer::get_singleton()->body_set_collision_mask(get_rid(), p_mask);
76 }
77 
get_collision_mask() const78 uint32_t PhysicsBody::get_collision_mask() const {
79 
80 	return collision_mask;
81 }
82 
set_collision_mask_bit(int p_bit,bool p_value)83 void PhysicsBody::set_collision_mask_bit(int p_bit, bool p_value) {
84 
85 	uint32_t mask = get_collision_mask();
86 	if (p_value)
87 		mask |= 1 << p_bit;
88 	else
89 		mask &= ~(1 << p_bit);
90 	set_collision_mask(mask);
91 }
92 
get_collision_mask_bit(int p_bit) const93 bool PhysicsBody::get_collision_mask_bit(int p_bit) const {
94 
95 	return get_collision_mask() & (1 << p_bit);
96 }
97 
set_layer_mask_bit(int p_bit,bool p_value)98 void PhysicsBody::set_layer_mask_bit(int p_bit, bool p_value) {
99 
100 	uint32_t mask = get_layer_mask();
101 	if (p_value)
102 		mask |= 1 << p_bit;
103 	else
104 		mask &= ~(1 << p_bit);
105 	set_layer_mask(mask);
106 }
107 
get_layer_mask_bit(int p_bit) const108 bool PhysicsBody::get_layer_mask_bit(int p_bit) const {
109 
110 	return get_layer_mask() & (1 << p_bit);
111 }
112 
add_collision_exception_with(Node * p_node)113 void PhysicsBody::add_collision_exception_with(Node *p_node) {
114 
115 	ERR_FAIL_NULL(p_node);
116 	PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
117 	if (!physics_body) {
118 		ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
119 	}
120 	ERR_FAIL_COND(!physics_body);
121 	PhysicsServer::get_singleton()->body_add_collision_exception(get_rid(), physics_body->get_rid());
122 }
123 
remove_collision_exception_with(Node * p_node)124 void PhysicsBody::remove_collision_exception_with(Node *p_node) {
125 
126 	ERR_FAIL_NULL(p_node);
127 	PhysicsBody *physics_body = p_node->cast_to<PhysicsBody>();
128 	if (!physics_body) {
129 		ERR_EXPLAIN("Collision exception only works between two objects of PhysicsBody type");
130 	}
131 	ERR_FAIL_COND(!physics_body);
132 	PhysicsServer::get_singleton()->body_remove_collision_exception(get_rid(), physics_body->get_rid());
133 }
134 
_set_layers(uint32_t p_mask)135 void PhysicsBody::_set_layers(uint32_t p_mask) {
136 	set_layer_mask(p_mask);
137 	set_collision_mask(p_mask);
138 }
139 
_get_layers() const140 uint32_t PhysicsBody::_get_layers() const {
141 
142 	return get_layer_mask();
143 }
144 
_bind_methods()145 void PhysicsBody::_bind_methods() {
146 	ObjectTypeDB::bind_method(_MD("set_layer_mask", "mask"), &PhysicsBody::set_layer_mask);
147 	ObjectTypeDB::bind_method(_MD("get_layer_mask"), &PhysicsBody::get_layer_mask);
148 
149 	ObjectTypeDB::bind_method(_MD("set_collision_mask", "mask"), &PhysicsBody::set_collision_mask);
150 	ObjectTypeDB::bind_method(_MD("get_collision_mask"), &PhysicsBody::get_collision_mask);
151 
152 	ObjectTypeDB::bind_method(_MD("set_collision_mask_bit", "bit", "value"), &PhysicsBody::set_collision_mask_bit);
153 	ObjectTypeDB::bind_method(_MD("get_collision_mask_bit", "bit"), &PhysicsBody::get_collision_mask_bit);
154 
155 	ObjectTypeDB::bind_method(_MD("set_layer_mask_bit", "bit", "value"), &PhysicsBody::set_layer_mask_bit);
156 	ObjectTypeDB::bind_method(_MD("get_layer_mask_bit", "bit"), &PhysicsBody::get_layer_mask_bit);
157 
158 	ObjectTypeDB::bind_method(_MD("_set_layers", "mask"), &PhysicsBody::_set_layers);
159 	ObjectTypeDB::bind_method(_MD("_get_layers"), &PhysicsBody::_get_layers);
160 
161 	ADD_PROPERTY(PropertyInfo(Variant::INT, "layers", PROPERTY_HINT_ALL_FLAGS, "", 0), _SCS("_set_layers"), _SCS("_get_layers")); //for backwards compat
162 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/layers", PROPERTY_HINT_ALL_FLAGS), _SCS("set_layer_mask"), _SCS("get_layer_mask"));
163 	ADD_PROPERTY(PropertyInfo(Variant::INT, "collision/mask", PROPERTY_HINT_ALL_FLAGS), _SCS("set_collision_mask"), _SCS("get_collision_mask"));
164 }
165 
PhysicsBody(PhysicsServer::BodyMode p_mode)166 PhysicsBody::PhysicsBody(PhysicsServer::BodyMode p_mode) :
167 		CollisionObject(PhysicsServer::get_singleton()->body_create(p_mode), false) {
168 
169 	layer_mask = 1;
170 	collision_mask = 1;
171 }
172 
set_friction(real_t p_friction)173 void StaticBody::set_friction(real_t p_friction) {
174 
175 	ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
176 
177 	friction = p_friction;
178 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
179 }
get_friction() const180 real_t StaticBody::get_friction() const {
181 
182 	return friction;
183 }
184 
set_bounce(real_t p_bounce)185 void StaticBody::set_bounce(real_t p_bounce) {
186 
187 	ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
188 
189 	bounce = p_bounce;
190 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
191 }
get_bounce() const192 real_t StaticBody::get_bounce() const {
193 
194 	return bounce;
195 }
196 
set_constant_linear_velocity(const Vector3 & p_vel)197 void StaticBody::set_constant_linear_velocity(const Vector3 &p_vel) {
198 
199 	constant_linear_velocity = p_vel;
200 	PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, constant_linear_velocity);
201 }
202 
set_constant_angular_velocity(const Vector3 & p_vel)203 void StaticBody::set_constant_angular_velocity(const Vector3 &p_vel) {
204 
205 	constant_angular_velocity = p_vel;
206 	PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, constant_angular_velocity);
207 }
208 
get_constant_linear_velocity() const209 Vector3 StaticBody::get_constant_linear_velocity() const {
210 
211 	return constant_linear_velocity;
212 }
get_constant_angular_velocity() const213 Vector3 StaticBody::get_constant_angular_velocity() const {
214 
215 	return constant_angular_velocity;
216 }
217 
_bind_methods()218 void StaticBody::_bind_methods() {
219 
220 	ObjectTypeDB::bind_method(_MD("set_constant_linear_velocity", "vel"), &StaticBody::set_constant_linear_velocity);
221 	ObjectTypeDB::bind_method(_MD("set_constant_angular_velocity", "vel"), &StaticBody::set_constant_angular_velocity);
222 	ObjectTypeDB::bind_method(_MD("get_constant_linear_velocity"), &StaticBody::get_constant_linear_velocity);
223 	ObjectTypeDB::bind_method(_MD("get_constant_angular_velocity"), &StaticBody::get_constant_angular_velocity);
224 
225 	ObjectTypeDB::bind_method(_MD("set_friction", "friction"), &StaticBody::set_friction);
226 	ObjectTypeDB::bind_method(_MD("get_friction"), &StaticBody::get_friction);
227 
228 	ObjectTypeDB::bind_method(_MD("set_bounce", "bounce"), &StaticBody::set_bounce);
229 	ObjectTypeDB::bind_method(_MD("get_bounce"), &StaticBody::get_bounce);
230 
231 	ObjectTypeDB::bind_method(_MD("add_collision_exception_with", "body:PhysicsBody"), &PhysicsBody::add_collision_exception_with);
232 	ObjectTypeDB::bind_method(_MD("remove_collision_exception_with", "body:PhysicsBody"), &PhysicsBody::remove_collision_exception_with);
233 
234 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_friction"), _SCS("get_friction"));
235 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_bounce"), _SCS("get_bounce"));
236 
237 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_linear_velocity"), _SCS("set_constant_linear_velocity"), _SCS("get_constant_linear_velocity"));
238 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "constant_angular_velocity"), _SCS("set_constant_angular_velocity"), _SCS("get_constant_angular_velocity"));
239 }
240 
StaticBody()241 StaticBody::StaticBody() :
242 		PhysicsBody(PhysicsServer::BODY_MODE_STATIC) {
243 
244 	bounce = 0;
245 	friction = 1;
246 }
247 
~StaticBody()248 StaticBody::~StaticBody() {
249 }
250 
_body_enter_tree(ObjectID p_id)251 void RigidBody::_body_enter_tree(ObjectID p_id) {
252 
253 	Object *obj = ObjectDB::get_instance(p_id);
254 	Node *node = obj ? obj->cast_to<Node>() : NULL;
255 	ERR_FAIL_COND(!node);
256 
257 	Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
258 	ERR_FAIL_COND(!E);
259 	ERR_FAIL_COND(E->get().in_tree);
260 
261 	E->get().in_tree = true;
262 
263 	contact_monitor->locked = true;
264 
265 	emit_signal(SceneStringNames::get_singleton()->body_enter, node);
266 
267 	for (int i = 0; i < E->get().shapes.size(); i++) {
268 
269 		emit_signal(SceneStringNames::get_singleton()->body_enter_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
270 	}
271 
272 	contact_monitor->locked = false;
273 }
274 
_body_exit_tree(ObjectID p_id)275 void RigidBody::_body_exit_tree(ObjectID p_id) {
276 
277 	Object *obj = ObjectDB::get_instance(p_id);
278 	Node *node = obj ? obj->cast_to<Node>() : NULL;
279 	ERR_FAIL_COND(!node);
280 	Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(p_id);
281 	ERR_FAIL_COND(!E);
282 	ERR_FAIL_COND(!E->get().in_tree);
283 	E->get().in_tree = false;
284 
285 	contact_monitor->locked = true;
286 
287 	emit_signal(SceneStringNames::get_singleton()->body_exit, node);
288 
289 	for (int i = 0; i < E->get().shapes.size(); i++) {
290 
291 		emit_signal(SceneStringNames::get_singleton()->body_exit_shape, p_id, node, E->get().shapes[i].body_shape, E->get().shapes[i].local_shape);
292 	}
293 
294 	contact_monitor->locked = false;
295 }
296 
_body_inout(int p_status,ObjectID p_instance,int p_body_shape,int p_local_shape)297 void RigidBody::_body_inout(int p_status, ObjectID p_instance, int p_body_shape, int p_local_shape) {
298 
299 	bool body_in = p_status == 1;
300 	ObjectID objid = p_instance;
301 
302 	Object *obj = ObjectDB::get_instance(objid);
303 	Node *node = obj ? obj->cast_to<Node>() : NULL;
304 
305 	Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(objid);
306 
307 	ERR_FAIL_COND(!body_in && !E);
308 
309 	if (body_in) {
310 		if (!E) {
311 
312 			E = contact_monitor->body_map.insert(objid, BodyState());
313 			//E->get().rc=0;
314 			E->get().in_tree = node && node->is_inside_tree();
315 			if (node) {
316 				node->connect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_body_enter_tree, make_binds(objid));
317 				node->connect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_body_exit_tree, make_binds(objid));
318 				if (E->get().in_tree) {
319 					emit_signal(SceneStringNames::get_singleton()->body_enter, node);
320 				}
321 			}
322 		}
323 		//E->get().rc++;
324 		if (node)
325 			E->get().shapes.insert(ShapePair(p_body_shape, p_local_shape));
326 
327 		if (E->get().in_tree) {
328 			emit_signal(SceneStringNames::get_singleton()->body_enter_shape, objid, node, p_body_shape, p_local_shape);
329 		}
330 
331 	} else {
332 
333 		//E->get().rc--;
334 
335 		if (node)
336 			E->get().shapes.erase(ShapePair(p_body_shape, p_local_shape));
337 
338 		bool in_tree = E->get().in_tree;
339 
340 		if (E->get().shapes.empty()) {
341 
342 			if (node) {
343 				node->disconnect(SceneStringNames::get_singleton()->enter_tree, this, SceneStringNames::get_singleton()->_body_enter_tree);
344 				node->disconnect(SceneStringNames::get_singleton()->exit_tree, this, SceneStringNames::get_singleton()->_body_exit_tree);
345 				if (in_tree)
346 					emit_signal(SceneStringNames::get_singleton()->body_exit, obj);
347 			}
348 
349 			contact_monitor->body_map.erase(E);
350 		}
351 		if (node && in_tree) {
352 			emit_signal(SceneStringNames::get_singleton()->body_exit_shape, objid, obj, p_body_shape, p_local_shape);
353 		}
354 	}
355 }
356 
357 struct _RigidBodyInOut {
358 
359 	ObjectID id;
360 	int shape;
361 	int local_shape;
362 };
363 
_direct_state_changed(Object * p_state)364 void RigidBody::_direct_state_changed(Object *p_state) {
365 
366 //eh.. fuck
367 #ifdef DEBUG_ENABLED
368 
369 	state = p_state->cast_to<PhysicsDirectBodyState>();
370 #else
371 	state = (PhysicsDirectBodyState *)p_state; //trust it
372 #endif
373 
374 	set_ignore_transform_notification(true);
375 	set_global_transform(state->get_transform());
376 	linear_velocity = state->get_linear_velocity();
377 	angular_velocity = state->get_angular_velocity();
378 	if (sleeping != state->is_sleeping()) {
379 		sleeping = state->is_sleeping();
380 		emit_signal(SceneStringNames::get_singleton()->sleeping_state_changed);
381 	}
382 	if (get_script_instance())
383 		get_script_instance()->call("_integrate_forces", state);
384 	set_ignore_transform_notification(false);
385 
386 	if (contact_monitor) {
387 
388 		contact_monitor->locked = true;
389 
390 		//untag all
391 		int rc = 0;
392 		for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
393 
394 			for (int i = 0; i < E->get().shapes.size(); i++) {
395 
396 				E->get().shapes[i].tagged = false;
397 				rc++;
398 			}
399 		}
400 
401 		_RigidBodyInOut *toadd = (_RigidBodyInOut *)alloca(state->get_contact_count() * sizeof(_RigidBodyInOut));
402 		int toadd_count = 0; //state->get_contact_count();
403 		RigidBody_RemoveAction *toremove = (RigidBody_RemoveAction *)alloca(rc * sizeof(RigidBody_RemoveAction));
404 		int toremove_count = 0;
405 
406 		//put the ones to add
407 
408 		for (int i = 0; i < state->get_contact_count(); i++) {
409 
410 			ObjectID obj = state->get_contact_collider_id(i);
411 			int local_shape = state->get_contact_local_shape(i);
412 			int shape = state->get_contact_collider_shape(i);
413 
414 			//			bool found=false;
415 
416 			Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.find(obj);
417 			if (!E) {
418 				toadd[toadd_count].local_shape = local_shape;
419 				toadd[toadd_count].id = obj;
420 				toadd[toadd_count].shape = shape;
421 				toadd_count++;
422 				continue;
423 			}
424 
425 			ShapePair sp(shape, local_shape);
426 			int idx = E->get().shapes.find(sp);
427 			if (idx == -1) {
428 
429 				toadd[toadd_count].local_shape = local_shape;
430 				toadd[toadd_count].id = obj;
431 				toadd[toadd_count].shape = shape;
432 				toadd_count++;
433 				continue;
434 			}
435 
436 			E->get().shapes[idx].tagged = true;
437 		}
438 
439 		//put the ones to remove
440 
441 		for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
442 
443 			for (int i = 0; i < E->get().shapes.size(); i++) {
444 
445 				if (!E->get().shapes[i].tagged) {
446 
447 					toremove[toremove_count].body_id = E->key();
448 					toremove[toremove_count].pair = E->get().shapes[i];
449 					toremove_count++;
450 				}
451 			}
452 		}
453 
454 		//process remotions
455 
456 		for (int i = 0; i < toremove_count; i++) {
457 
458 			_body_inout(0, toremove[i].body_id, toremove[i].pair.body_shape, toremove[i].pair.local_shape);
459 		}
460 
461 		//process aditions
462 
463 		for (int i = 0; i < toadd_count; i++) {
464 
465 			_body_inout(1, toadd[i].id, toadd[i].shape, toadd[i].local_shape);
466 		}
467 
468 		contact_monitor->locked = false;
469 	}
470 
471 	state = NULL;
472 }
473 
_notification(int p_what)474 void RigidBody::_notification(int p_what) {
475 
476 #ifdef TOOLS_ENABLED
477 	if (p_what == NOTIFICATION_ENTER_TREE) {
478 		if (get_tree()->is_editor_hint()) {
479 			set_notify_local_transform(true); //used for warnings and only in editor
480 		}
481 	}
482 
483 	if (p_what == NOTIFICATION_LOCAL_TRANSFORM_CHANGED) {
484 		if (get_tree()->is_editor_hint()) {
485 			update_configuration_warning();
486 		}
487 	}
488 
489 #endif
490 }
491 
set_mode(Mode p_mode)492 void RigidBody::set_mode(Mode p_mode) {
493 
494 	mode = p_mode;
495 	switch (p_mode) {
496 
497 		case MODE_RIGID: {
498 
499 			PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_RIGID);
500 		} break;
501 		case MODE_STATIC: {
502 
503 			PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_STATIC);
504 
505 		} break;
506 		case MODE_CHARACTER: {
507 			PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_CHARACTER);
508 
509 		} break;
510 		case MODE_KINEMATIC: {
511 
512 			PhysicsServer::get_singleton()->body_set_mode(get_rid(), PhysicsServer::BODY_MODE_KINEMATIC);
513 		} break;
514 	}
515 }
516 
get_mode() const517 RigidBody::Mode RigidBody::get_mode() const {
518 
519 	return mode;
520 }
521 
set_mass(real_t p_mass)522 void RigidBody::set_mass(real_t p_mass) {
523 
524 	ERR_FAIL_COND(p_mass <= 0);
525 	mass = p_mass;
526 	_change_notify("mass");
527 	_change_notify("weight");
528 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_MASS, mass);
529 }
get_mass() const530 real_t RigidBody::get_mass() const {
531 
532 	return mass;
533 }
534 
set_weight(real_t p_weight)535 void RigidBody::set_weight(real_t p_weight) {
536 
537 	set_mass(p_weight / 9.8);
538 }
get_weight() const539 real_t RigidBody::get_weight() const {
540 
541 	return mass * 9.8;
542 }
543 
set_friction(real_t p_friction)544 void RigidBody::set_friction(real_t p_friction) {
545 
546 	ERR_FAIL_COND(p_friction < 0 || p_friction > 1);
547 
548 	friction = p_friction;
549 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_FRICTION, friction);
550 }
get_friction() const551 real_t RigidBody::get_friction() const {
552 
553 	return friction;
554 }
555 
set_bounce(real_t p_bounce)556 void RigidBody::set_bounce(real_t p_bounce) {
557 
558 	ERR_FAIL_COND(p_bounce < 0 || p_bounce > 1);
559 
560 	bounce = p_bounce;
561 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_BOUNCE, bounce);
562 }
get_bounce() const563 real_t RigidBody::get_bounce() const {
564 
565 	return bounce;
566 }
567 
set_gravity_scale(real_t p_gravity_scale)568 void RigidBody::set_gravity_scale(real_t p_gravity_scale) {
569 
570 	gravity_scale = p_gravity_scale;
571 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_GRAVITY_SCALE, gravity_scale);
572 }
get_gravity_scale() const573 real_t RigidBody::get_gravity_scale() const {
574 
575 	return gravity_scale;
576 }
577 
set_linear_damp(real_t p_linear_damp)578 void RigidBody::set_linear_damp(real_t p_linear_damp) {
579 
580 	ERR_FAIL_COND(p_linear_damp < -1);
581 	linear_damp = p_linear_damp;
582 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_LINEAR_DAMP, linear_damp);
583 }
get_linear_damp() const584 real_t RigidBody::get_linear_damp() const {
585 
586 	return linear_damp;
587 }
588 
set_angular_damp(real_t p_angular_damp)589 void RigidBody::set_angular_damp(real_t p_angular_damp) {
590 
591 	ERR_FAIL_COND(p_angular_damp < -1);
592 	angular_damp = p_angular_damp;
593 	PhysicsServer::get_singleton()->body_set_param(get_rid(), PhysicsServer::BODY_PARAM_ANGULAR_DAMP, angular_damp);
594 }
get_angular_damp() const595 real_t RigidBody::get_angular_damp() const {
596 
597 	return angular_damp;
598 }
599 
set_axis_velocity(const Vector3 & p_axis)600 void RigidBody::set_axis_velocity(const Vector3 &p_axis) {
601 
602 	Vector3 v = state ? state->get_linear_velocity() : linear_velocity;
603 	Vector3 axis = p_axis.normalized();
604 	v -= axis * axis.dot(v);
605 	v += p_axis;
606 	if (state) {
607 		set_linear_velocity(v);
608 	} else {
609 		PhysicsServer::get_singleton()->body_set_axis_velocity(get_rid(), p_axis);
610 		linear_velocity = v;
611 	}
612 }
613 
set_linear_velocity(const Vector3 & p_velocity)614 void RigidBody::set_linear_velocity(const Vector3 &p_velocity) {
615 
616 	linear_velocity = p_velocity;
617 	if (state)
618 		state->set_linear_velocity(linear_velocity);
619 	else
620 		PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_LINEAR_VELOCITY, linear_velocity);
621 }
622 
get_linear_velocity() const623 Vector3 RigidBody::get_linear_velocity() const {
624 
625 	return linear_velocity;
626 }
627 
set_angular_velocity(const Vector3 & p_velocity)628 void RigidBody::set_angular_velocity(const Vector3 &p_velocity) {
629 
630 	angular_velocity = p_velocity;
631 	if (state)
632 		state->set_angular_velocity(angular_velocity);
633 	else
634 		PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_ANGULAR_VELOCITY, angular_velocity);
635 }
get_angular_velocity() const636 Vector3 RigidBody::get_angular_velocity() const {
637 
638 	return angular_velocity;
639 }
640 
set_use_custom_integrator(bool p_enable)641 void RigidBody::set_use_custom_integrator(bool p_enable) {
642 
643 	if (custom_integrator == p_enable)
644 		return;
645 
646 	custom_integrator = p_enable;
647 	PhysicsServer::get_singleton()->body_set_omit_force_integration(get_rid(), p_enable);
648 }
is_using_custom_integrator()649 bool RigidBody::is_using_custom_integrator() {
650 
651 	return custom_integrator;
652 }
653 
set_sleeping(bool p_sleeping)654 void RigidBody::set_sleeping(bool p_sleeping) {
655 
656 	sleeping = p_sleeping;
657 	PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_SLEEPING, sleeping);
658 }
659 
set_can_sleep(bool p_active)660 void RigidBody::set_can_sleep(bool p_active) {
661 
662 	can_sleep = p_active;
663 	PhysicsServer::get_singleton()->body_set_state(get_rid(), PhysicsServer::BODY_STATE_CAN_SLEEP, p_active);
664 }
665 
is_able_to_sleep() const666 bool RigidBody::is_able_to_sleep() const {
667 
668 	return can_sleep;
669 }
670 
is_sleeping() const671 bool RigidBody::is_sleeping() const {
672 
673 	return sleeping;
674 }
675 
set_max_contacts_reported(int p_amount)676 void RigidBody::set_max_contacts_reported(int p_amount) {
677 
678 	max_contacts_reported = p_amount;
679 	PhysicsServer::get_singleton()->body_set_max_contacts_reported(get_rid(), p_amount);
680 }
681 
get_max_contacts_reported() const682 int RigidBody::get_max_contacts_reported() const {
683 
684 	return max_contacts_reported;
685 }
686 
apply_impulse(const Vector3 & p_pos,const Vector3 & p_impulse)687 void RigidBody::apply_impulse(const Vector3 &p_pos, const Vector3 &p_impulse) {
688 
689 	PhysicsServer::get_singleton()->body_apply_impulse(get_rid(), p_pos, p_impulse);
690 }
691 
set_use_continuous_collision_detection(bool p_enable)692 void RigidBody::set_use_continuous_collision_detection(bool p_enable) {
693 
694 	ccd = p_enable;
695 	PhysicsServer::get_singleton()->body_set_enable_continuous_collision_detection(get_rid(), p_enable);
696 }
697 
is_using_continuous_collision_detection() const698 bool RigidBody::is_using_continuous_collision_detection() const {
699 
700 	return ccd;
701 }
702 
set_contact_monitor(bool p_enabled)703 void RigidBody::set_contact_monitor(bool p_enabled) {
704 
705 	if (p_enabled == is_contact_monitor_enabled())
706 		return;
707 
708 	if (!p_enabled) {
709 
710 		if (contact_monitor->locked) {
711 			ERR_EXPLAIN("Can't disable contact monitoring during in/out callback. Use call_deferred(\"set_contact_monitor\",false) instead");
712 		}
713 		ERR_FAIL_COND(contact_monitor->locked);
714 
715 		for (Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
716 
717 			//clean up mess
718 		}
719 
720 		memdelete(contact_monitor);
721 		contact_monitor = NULL;
722 	} else {
723 
724 		contact_monitor = memnew(ContactMonitor);
725 		contact_monitor->locked = false;
726 	}
727 }
728 
is_contact_monitor_enabled() const729 bool RigidBody::is_contact_monitor_enabled() const {
730 
731 	return contact_monitor != NULL;
732 }
733 
set_axis_lock(AxisLock p_lock)734 void RigidBody::set_axis_lock(AxisLock p_lock) {
735 
736 	axis_lock = p_lock;
737 	PhysicsServer::get_singleton()->body_set_axis_lock(get_rid(), PhysicsServer::BodyAxisLock(axis_lock));
738 }
739 
get_axis_lock() const740 RigidBody::AxisLock RigidBody::get_axis_lock() const {
741 
742 	return axis_lock;
743 }
744 
get_colliding_bodies() const745 Array RigidBody::get_colliding_bodies() const {
746 
747 	ERR_FAIL_COND_V(!contact_monitor, Array());
748 
749 	Array ret;
750 	ret.resize(contact_monitor->body_map.size());
751 	int idx = 0;
752 	for (const Map<ObjectID, BodyState>::Element *E = contact_monitor->body_map.front(); E; E = E->next()) {
753 		Object *obj = ObjectDB::get_instance(E->key());
754 		if (!obj) {
755 			ret.resize(ret.size() - 1); //ops
756 		} else {
757 			ret[idx++] = obj;
758 		}
759 	}
760 
761 	return ret;
762 }
763 
get_configuration_warning() const764 String RigidBody::get_configuration_warning() const {
765 
766 	Transform t = get_transform();
767 
768 	String warning = CollisionObject::get_configuration_warning();
769 
770 	if ((get_mode() == MODE_RIGID || get_mode() == MODE_CHARACTER) && (ABS(t.basis.get_axis(0).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(1).length() - 1.0) > 0.05 || ABS(t.basis.get_axis(0).length() - 1.0) > 0.05)) {
771 		if (warning != String()) {
772 			warning += "\n";
773 		}
774 		warning += TTR("Size changes to RigidBody (in character or rigid modes) will be overriden by the physics engine when running.\nChange the size in children collision shapes instead.");
775 	}
776 
777 	return warning;
778 }
779 
_bind_methods()780 void RigidBody::_bind_methods() {
781 
782 	ObjectTypeDB::bind_method(_MD("set_mode", "mode"), &RigidBody::set_mode);
783 	ObjectTypeDB::bind_method(_MD("get_mode"), &RigidBody::get_mode);
784 
785 	ObjectTypeDB::bind_method(_MD("set_mass", "mass"), &RigidBody::set_mass);
786 	ObjectTypeDB::bind_method(_MD("get_mass"), &RigidBody::get_mass);
787 
788 	ObjectTypeDB::bind_method(_MD("set_weight", "weight"), &RigidBody::set_weight);
789 	ObjectTypeDB::bind_method(_MD("get_weight"), &RigidBody::get_weight);
790 
791 	ObjectTypeDB::bind_method(_MD("set_friction", "friction"), &RigidBody::set_friction);
792 	ObjectTypeDB::bind_method(_MD("get_friction"), &RigidBody::get_friction);
793 
794 	ObjectTypeDB::bind_method(_MD("set_bounce", "bounce"), &RigidBody::set_bounce);
795 	ObjectTypeDB::bind_method(_MD("get_bounce"), &RigidBody::get_bounce);
796 
797 	ObjectTypeDB::bind_method(_MD("set_linear_velocity", "linear_velocity"), &RigidBody::set_linear_velocity);
798 	ObjectTypeDB::bind_method(_MD("get_linear_velocity"), &RigidBody::get_linear_velocity);
799 
800 	ObjectTypeDB::bind_method(_MD("set_angular_velocity", "angular_velocity"), &RigidBody::set_angular_velocity);
801 	ObjectTypeDB::bind_method(_MD("get_angular_velocity"), &RigidBody::get_angular_velocity);
802 
803 	ObjectTypeDB::bind_method(_MD("set_gravity_scale", "gravity_scale"), &RigidBody::set_gravity_scale);
804 	ObjectTypeDB::bind_method(_MD("get_gravity_scale"), &RigidBody::get_gravity_scale);
805 
806 	ObjectTypeDB::bind_method(_MD("set_linear_damp", "linear_damp"), &RigidBody::set_linear_damp);
807 	ObjectTypeDB::bind_method(_MD("get_linear_damp"), &RigidBody::get_linear_damp);
808 
809 	ObjectTypeDB::bind_method(_MD("set_angular_damp", "angular_damp"), &RigidBody::set_angular_damp);
810 	ObjectTypeDB::bind_method(_MD("get_angular_damp"), &RigidBody::get_angular_damp);
811 
812 	ObjectTypeDB::bind_method(_MD("set_max_contacts_reported", "amount"), &RigidBody::set_max_contacts_reported);
813 	ObjectTypeDB::bind_method(_MD("get_max_contacts_reported"), &RigidBody::get_max_contacts_reported);
814 
815 	ObjectTypeDB::bind_method(_MD("set_use_custom_integrator", "enable"), &RigidBody::set_use_custom_integrator);
816 	ObjectTypeDB::bind_method(_MD("is_using_custom_integrator"), &RigidBody::is_using_custom_integrator);
817 
818 	ObjectTypeDB::bind_method(_MD("set_contact_monitor", "enabled"), &RigidBody::set_contact_monitor);
819 	ObjectTypeDB::bind_method(_MD("is_contact_monitor_enabled"), &RigidBody::is_contact_monitor_enabled);
820 
821 	ObjectTypeDB::bind_method(_MD("set_use_continuous_collision_detection", "enable"), &RigidBody::set_use_continuous_collision_detection);
822 	ObjectTypeDB::bind_method(_MD("is_using_continuous_collision_detection"), &RigidBody::is_using_continuous_collision_detection);
823 
824 	ObjectTypeDB::bind_method(_MD("set_axis_velocity", "axis_velocity"), &RigidBody::set_axis_velocity);
825 	ObjectTypeDB::bind_method(_MD("apply_impulse", "pos", "impulse"), &RigidBody::apply_impulse);
826 
827 	ObjectTypeDB::bind_method(_MD("set_sleeping", "sleeping"), &RigidBody::set_sleeping);
828 	ObjectTypeDB::bind_method(_MD("is_sleeping"), &RigidBody::is_sleeping);
829 
830 	ObjectTypeDB::bind_method(_MD("set_can_sleep", "able_to_sleep"), &RigidBody::set_can_sleep);
831 	ObjectTypeDB::bind_method(_MD("is_able_to_sleep"), &RigidBody::is_able_to_sleep);
832 
833 	ObjectTypeDB::bind_method(_MD("_direct_state_changed"), &RigidBody::_direct_state_changed);
834 	ObjectTypeDB::bind_method(_MD("_body_enter_tree"), &RigidBody::_body_enter_tree);
835 	ObjectTypeDB::bind_method(_MD("_body_exit_tree"), &RigidBody::_body_exit_tree);
836 
837 	ObjectTypeDB::bind_method(_MD("set_axis_lock", "axis_lock"), &RigidBody::set_axis_lock);
838 	ObjectTypeDB::bind_method(_MD("get_axis_lock"), &RigidBody::get_axis_lock);
839 
840 	ObjectTypeDB::bind_method(_MD("get_colliding_bodies"), &RigidBody::get_colliding_bodies);
841 
842 	BIND_VMETHOD(MethodInfo("_integrate_forces", PropertyInfo(Variant::OBJECT, "state:PhysicsDirectBodyState")));
843 
844 	ADD_PROPERTY(PropertyInfo(Variant::INT, "mode", PROPERTY_HINT_ENUM, "Rigid,Static,Character,Kinematic"), _SCS("set_mode"), _SCS("get_mode"));
845 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "mass", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01"), _SCS("set_mass"), _SCS("get_mass"));
846 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "weight", PROPERTY_HINT_EXP_RANGE, "0.01,65535,0.01", PROPERTY_USAGE_EDITOR), _SCS("set_weight"), _SCS("get_weight"));
847 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "friction", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_friction"), _SCS("get_friction"));
848 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "bounce", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("set_bounce"), _SCS("get_bounce"));
849 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "gravity_scale", PROPERTY_HINT_RANGE, "-128,128,0.01"), _SCS("set_gravity_scale"), _SCS("get_gravity_scale"));
850 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "custom_integrator"), _SCS("set_use_custom_integrator"), _SCS("is_using_custom_integrator"));
851 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "continuous_cd"), _SCS("set_use_continuous_collision_detection"), _SCS("is_using_continuous_collision_detection"));
852 	ADD_PROPERTY(PropertyInfo(Variant::INT, "contacts_reported"), _SCS("set_max_contacts_reported"), _SCS("get_max_contacts_reported"));
853 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "contact_monitor"), _SCS("set_contact_monitor"), _SCS("is_contact_monitor_enabled"));
854 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "sleeping"), _SCS("set_sleeping"), _SCS("is_sleeping"));
855 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "can_sleep"), _SCS("set_can_sleep"), _SCS("is_able_to_sleep"));
856 	ADD_PROPERTY(PropertyInfo(Variant::INT, "axis_lock", PROPERTY_HINT_ENUM, "Disabled,Lock X,Lock Y,Lock Z"), _SCS("set_axis_lock"), _SCS("get_axis_lock"));
857 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity/linear"), _SCS("set_linear_velocity"), _SCS("get_linear_velocity"));
858 	ADD_PROPERTY(PropertyInfo(Variant::VECTOR3, "velocity/angular"), _SCS("set_angular_velocity"), _SCS("get_angular_velocity"));
859 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "damp_override/linear", PROPERTY_HINT_RANGE, "-1,128,0.01"), _SCS("set_linear_damp"), _SCS("get_linear_damp"));
860 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "damp_override/angular", PROPERTY_HINT_RANGE, "-1,128,0.01"), _SCS("set_angular_damp"), _SCS("get_angular_damp"));
861 
862 	ADD_SIGNAL(MethodInfo("body_enter_shape", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
863 	ADD_SIGNAL(MethodInfo("body_exit_shape", PropertyInfo(Variant::INT, "body_id"), PropertyInfo(Variant::OBJECT, "body"), PropertyInfo(Variant::INT, "body_shape"), PropertyInfo(Variant::INT, "local_shape")));
864 	ADD_SIGNAL(MethodInfo("body_enter", PropertyInfo(Variant::OBJECT, "body")));
865 	ADD_SIGNAL(MethodInfo("body_exit", PropertyInfo(Variant::OBJECT, "body")));
866 	ADD_SIGNAL(MethodInfo("sleeping_state_changed"));
867 
868 	BIND_CONSTANT(MODE_STATIC);
869 	BIND_CONSTANT(MODE_KINEMATIC);
870 	BIND_CONSTANT(MODE_RIGID);
871 	BIND_CONSTANT(MODE_CHARACTER);
872 }
873 
RigidBody()874 RigidBody::RigidBody() :
875 		PhysicsBody(PhysicsServer::BODY_MODE_RIGID) {
876 
877 	mode = MODE_RIGID;
878 
879 	bounce = 0;
880 	mass = 1;
881 	friction = 1;
882 	max_contacts_reported = 0;
883 	state = NULL;
884 
885 	gravity_scale = 1;
886 	linear_damp = -1;
887 	angular_damp = -1;
888 
889 	//angular_velocity=0;
890 	sleeping = false;
891 	ccd = false;
892 
893 	custom_integrator = false;
894 	contact_monitor = NULL;
895 	can_sleep = true;
896 
897 	axis_lock = AXIS_LOCK_DISABLED;
898 
899 	PhysicsServer::get_singleton()->body_set_force_integration_callback(get_rid(), this, "_direct_state_changed");
900 }
901 
~RigidBody()902 RigidBody::~RigidBody() {
903 
904 	if (contact_monitor)
905 		memdelete(contact_monitor);
906 }
907 //////////////////////////////////////////////////////
908 //////////////////////////
909 
_get_collider() const910 Variant KinematicBody::_get_collider() const {
911 
912 	ObjectID oid = get_collider();
913 	if (oid == 0)
914 		return Variant();
915 	Object *obj = ObjectDB::get_instance(oid);
916 	if (!obj)
917 		return Variant();
918 
919 	Reference *ref = obj->cast_to<Reference>();
920 	if (ref) {
921 		return Ref<Reference>(ref);
922 	}
923 
924 	return obj;
925 }
926 
_ignores_mode(PhysicsServer::BodyMode p_mode) const927 bool KinematicBody::_ignores_mode(PhysicsServer::BodyMode p_mode) const {
928 
929 	switch (p_mode) {
930 		case PhysicsServer::BODY_MODE_STATIC: return !collide_static;
931 		case PhysicsServer::BODY_MODE_KINEMATIC: return !collide_kinematic;
932 		case PhysicsServer::BODY_MODE_RIGID: return !collide_rigid;
933 		case PhysicsServer::BODY_MODE_CHARACTER: return !collide_character;
934 	}
935 
936 	return true;
937 }
938 
move(const Vector3 & p_motion)939 Vector3 KinematicBody::move(const Vector3 &p_motion) {
940 
941 	//give me back regular physics engine logic
942 	//this is madness
943 	//and most people using this function will think
944 	//what it does is simpler than using physics
945 	//this took about a week to get right..
946 	//but is it right? who knows at this point..
947 
948 	colliding = false;
949 	ERR_FAIL_COND_V(!is_inside_tree(), Vector3());
950 	PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
951 	ERR_FAIL_COND_V(!dss, Vector3());
952 	const int max_shapes = 32;
953 	Vector3 sr[max_shapes * 2];
954 	int res_shapes;
955 
956 	Set<RID> exclude;
957 	exclude.insert(get_rid());
958 
959 	//recover first
960 	int recover_attempts = 4;
961 
962 	bool collided = false;
963 	uint32_t mask = 0;
964 	if (collide_static)
965 		mask |= PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
966 	if (collide_kinematic)
967 		mask |= PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
968 	if (collide_rigid)
969 		mask |= PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
970 	if (collide_character)
971 		mask |= PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
972 
973 	//	print_line("motion: "+p_motion+" margin: "+rtos(margin));
974 
975 	//print_line("margin: "+rtos(margin));
976 
977 	float m = margin;
978 	//m=0.001;
979 
980 	do {
981 
982 		//motion recover
983 		for (int i = 0; i < get_shape_count(); i++) {
984 
985 			if (is_shape_set_as_trigger(i))
986 				continue;
987 
988 			if (dss->collide_shape(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), m, sr, max_shapes, res_shapes, exclude, get_layer_mask(), mask)) {
989 				collided = true;
990 			}
991 		}
992 
993 		if (!collided)
994 			break;
995 
996 		//print_line("have to recover");
997 		Vector3 recover_motion;
998 		bool all_outside = true;
999 		for (int j = 0; j < 8; j++) {
1000 			for (int i = 0; i < res_shapes; i++) {
1001 
1002 				Vector3 a = sr[i * 2 + 0];
1003 				Vector3 b = sr[i * 2 + 1];
1004 //print_line(String()+a+" -> "+b);
1005 #if 0
1006 				float d = a.distance_to(b);
1007 
1008 				//if (d<margin)
1009 				///	continue;
1010 	   ///
1011 	   ///
1012 				recover_motion+=(b-a)*0.2;
1013 #else
1014 				float dist = a.distance_to(b);
1015 				if (dist > CMP_EPSILON) {
1016 					Vector3 norm = (b - a).normalized();
1017 					if (dist > margin * 0.5)
1018 						all_outside = false;
1019 					float adv = norm.dot(recover_motion);
1020 					//print_line(itos(i)+" dist: "+rtos(dist)+" adv: "+rtos(adv));
1021 					recover_motion += norm * MAX(dist - adv, 0) * 0.4;
1022 				}
1023 #endif
1024 			}
1025 		}
1026 
1027 		if (recover_motion == Vector3()) {
1028 			collided = false;
1029 			break;
1030 		}
1031 
1032 		//print_line("**** RECOVER: "+recover_motion);
1033 
1034 		Transform gt = get_global_transform();
1035 		gt.origin += recover_motion;
1036 		set_global_transform(gt);
1037 
1038 		recover_attempts--;
1039 
1040 		if (all_outside)
1041 			break;
1042 
1043 	} while (recover_attempts);
1044 
1045 	//move second
1046 	float safe = 1.0;
1047 	float unsafe = 1.0;
1048 	int best_shape = -1;
1049 
1050 	PhysicsDirectSpaceState::ShapeRestInfo rest;
1051 
1052 	//print_line("pos: "+get_global_transform().origin);
1053 	//print_line("motion: "+p_motion);
1054 
1055 	for (int i = 0; i < get_shape_count(); i++) {
1056 
1057 		if (is_shape_set_as_trigger(i))
1058 			continue;
1059 
1060 		float lsafe, lunsafe;
1061 		PhysicsDirectSpaceState::ShapeRestInfo lrest;
1062 		bool valid = dss->cast_motion(get_shape(i)->get_rid(), get_global_transform() * get_shape_transform(i), p_motion, 0, lsafe, lunsafe, exclude, get_layer_mask(), mask, &lrest);
1063 		//print_line("shape: "+itos(i)+" travel:"+rtos(ltravel));
1064 		if (!valid) {
1065 			safe = 0;
1066 			unsafe = 0;
1067 			best_shape = i; //sadly it's the best
1068 			//print_line("initial stuck");
1069 
1070 			break;
1071 		}
1072 		if (lsafe == 1.0) {
1073 			//print_line("initial free");
1074 			continue;
1075 		}
1076 		if (lsafe < safe) {
1077 
1078 			//print_line("initial at "+rtos(lsafe));
1079 			safe = lsafe;
1080 			safe = MAX(0, lsafe - 0.01);
1081 			unsafe = lunsafe;
1082 			best_shape = i;
1083 			rest = lrest;
1084 		}
1085 	}
1086 
1087 	//print_line("best shape: "+itos(best_shape)+" motion "+p_motion);
1088 
1089 	if (safe >= 1) {
1090 		//not collided
1091 		colliding = false;
1092 	} else {
1093 
1094 		colliding = true;
1095 
1096 		if (true || (safe == 0 && unsafe == 0)) { //use it always because it's more precise than GJK
1097 			//no advance, use rest info from collision
1098 			Transform ugt = get_global_transform();
1099 			ugt.origin += p_motion * unsafe;
1100 
1101 			PhysicsDirectSpaceState::ShapeRestInfo rest_info;
1102 			bool c2 = dss->rest_info(get_shape(best_shape)->get_rid(), ugt * get_shape_transform(best_shape), m, &rest, exclude, get_layer_mask(), mask);
1103 			if (!c2) {
1104 				//should not happen, but floating point precision is so weird..
1105 				colliding = false;
1106 			}
1107 
1108 			//	print_line("Rest Travel: "+rest.normal);
1109 		}
1110 
1111 		if (colliding) {
1112 
1113 			collision = rest.point;
1114 			normal = rest.normal;
1115 			collider = rest.collider_id;
1116 			collider_vel = rest.linear_velocity;
1117 			collider_shape = rest.shape;
1118 		}
1119 	}
1120 
1121 	Vector3 motion = p_motion * safe;
1122 	//if (colliding)
1123 	//	motion+=normal*0.001;
1124 	Transform gt = get_global_transform();
1125 	gt.origin += motion;
1126 	set_global_transform(gt);
1127 
1128 	return p_motion - motion;
1129 }
1130 
move_to(const Vector3 & p_position)1131 Vector3 KinematicBody::move_to(const Vector3 &p_position) {
1132 
1133 	return move(p_position - get_global_transform().origin);
1134 }
1135 
can_teleport_to(const Vector3 & p_position)1136 bool KinematicBody::can_teleport_to(const Vector3 &p_position) {
1137 
1138 	ERR_FAIL_COND_V(!is_inside_tree(), false);
1139 	PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(get_world()->get_space());
1140 	ERR_FAIL_COND_V(!dss, false);
1141 
1142 	uint32_t mask = 0;
1143 	if (collide_static)
1144 		mask |= PhysicsDirectSpaceState::TYPE_MASK_STATIC_BODY;
1145 	if (collide_kinematic)
1146 		mask |= PhysicsDirectSpaceState::TYPE_MASK_KINEMATIC_BODY;
1147 	if (collide_rigid)
1148 		mask |= PhysicsDirectSpaceState::TYPE_MASK_RIGID_BODY;
1149 	if (collide_character)
1150 		mask |= PhysicsDirectSpaceState::TYPE_MASK_CHARACTER_BODY;
1151 
1152 	Transform xform = get_global_transform();
1153 	xform.origin = p_position;
1154 
1155 	Set<RID> exclude;
1156 	exclude.insert(get_rid());
1157 
1158 	for (int i = 0; i < get_shape_count(); i++) {
1159 
1160 		if (is_shape_set_as_trigger(i))
1161 			continue;
1162 
1163 		bool col = dss->intersect_shape(get_shape(i)->get_rid(), xform * get_shape_transform(i), 0, NULL, 1, exclude, get_layer_mask(), mask);
1164 		if (col)
1165 			return false;
1166 	}
1167 
1168 	return true;
1169 }
1170 
is_colliding() const1171 bool KinematicBody::is_colliding() const {
1172 
1173 	ERR_FAIL_COND_V(!is_inside_tree(), false);
1174 
1175 	return colliding;
1176 }
get_collision_pos() const1177 Vector3 KinematicBody::get_collision_pos() const {
1178 
1179 	ERR_FAIL_COND_V(!colliding, Vector3());
1180 	return collision;
1181 }
get_collision_normal() const1182 Vector3 KinematicBody::get_collision_normal() const {
1183 
1184 	ERR_FAIL_COND_V(!colliding, Vector3());
1185 	return normal;
1186 }
1187 
get_collider_velocity() const1188 Vector3 KinematicBody::get_collider_velocity() const {
1189 
1190 	return collider_vel;
1191 }
1192 
get_collider() const1193 ObjectID KinematicBody::get_collider() const {
1194 
1195 	ERR_FAIL_COND_V(!colliding, 0);
1196 	return collider;
1197 }
get_collider_shape() const1198 int KinematicBody::get_collider_shape() const {
1199 
1200 	ERR_FAIL_COND_V(!colliding, -1);
1201 	return collider_shape;
1202 }
set_collide_with_static_bodies(bool p_enable)1203 void KinematicBody::set_collide_with_static_bodies(bool p_enable) {
1204 
1205 	collide_static = p_enable;
1206 }
can_collide_with_static_bodies() const1207 bool KinematicBody::can_collide_with_static_bodies() const {
1208 
1209 	return collide_static;
1210 }
1211 
set_collide_with_rigid_bodies(bool p_enable)1212 void KinematicBody::set_collide_with_rigid_bodies(bool p_enable) {
1213 
1214 	collide_rigid = p_enable;
1215 }
can_collide_with_rigid_bodies() const1216 bool KinematicBody::can_collide_with_rigid_bodies() const {
1217 
1218 	return collide_rigid;
1219 }
1220 
set_collide_with_kinematic_bodies(bool p_enable)1221 void KinematicBody::set_collide_with_kinematic_bodies(bool p_enable) {
1222 
1223 	collide_kinematic = p_enable;
1224 }
can_collide_with_kinematic_bodies() const1225 bool KinematicBody::can_collide_with_kinematic_bodies() const {
1226 
1227 	return collide_kinematic;
1228 }
1229 
set_collide_with_character_bodies(bool p_enable)1230 void KinematicBody::set_collide_with_character_bodies(bool p_enable) {
1231 
1232 	collide_character = p_enable;
1233 }
can_collide_with_character_bodies() const1234 bool KinematicBody::can_collide_with_character_bodies() const {
1235 
1236 	return collide_character;
1237 }
1238 
set_collision_margin(float p_margin)1239 void KinematicBody::set_collision_margin(float p_margin) {
1240 
1241 	margin = p_margin;
1242 }
1243 
get_collision_margin() const1244 float KinematicBody::get_collision_margin() const {
1245 
1246 	return margin;
1247 }
1248 
_bind_methods()1249 void KinematicBody::_bind_methods() {
1250 
1251 	ObjectTypeDB::bind_method(_MD("move", "rel_vec"), &KinematicBody::move);
1252 	ObjectTypeDB::bind_method(_MD("move_to", "position"), &KinematicBody::move_to);
1253 
1254 	ObjectTypeDB::bind_method(_MD("can_teleport_to", "position"), &KinematicBody::can_teleport_to);
1255 
1256 	ObjectTypeDB::bind_method(_MD("is_colliding"), &KinematicBody::is_colliding);
1257 
1258 	ObjectTypeDB::bind_method(_MD("get_collision_pos"), &KinematicBody::get_collision_pos);
1259 	ObjectTypeDB::bind_method(_MD("get_collision_normal"), &KinematicBody::get_collision_normal);
1260 	ObjectTypeDB::bind_method(_MD("get_collider_velocity"), &KinematicBody::get_collider_velocity);
1261 	ObjectTypeDB::bind_method(_MD("get_collider:Variant"), &KinematicBody::_get_collider);
1262 	ObjectTypeDB::bind_method(_MD("get_collider_shape"), &KinematicBody::get_collider_shape);
1263 
1264 	ObjectTypeDB::bind_method(_MD("set_collide_with_static_bodies", "enable"), &KinematicBody::set_collide_with_static_bodies);
1265 	ObjectTypeDB::bind_method(_MD("can_collide_with_static_bodies"), &KinematicBody::can_collide_with_static_bodies);
1266 
1267 	ObjectTypeDB::bind_method(_MD("set_collide_with_kinematic_bodies", "enable"), &KinematicBody::set_collide_with_kinematic_bodies);
1268 	ObjectTypeDB::bind_method(_MD("can_collide_with_kinematic_bodies"), &KinematicBody::can_collide_with_kinematic_bodies);
1269 
1270 	ObjectTypeDB::bind_method(_MD("set_collide_with_rigid_bodies", "enable"), &KinematicBody::set_collide_with_rigid_bodies);
1271 	ObjectTypeDB::bind_method(_MD("can_collide_with_rigid_bodies"), &KinematicBody::can_collide_with_rigid_bodies);
1272 
1273 	ObjectTypeDB::bind_method(_MD("set_collide_with_character_bodies", "enable"), &KinematicBody::set_collide_with_character_bodies);
1274 	ObjectTypeDB::bind_method(_MD("can_collide_with_character_bodies"), &KinematicBody::can_collide_with_character_bodies);
1275 
1276 	ObjectTypeDB::bind_method(_MD("set_collision_margin", "pixels"), &KinematicBody::set_collision_margin);
1277 	ObjectTypeDB::bind_method(_MD("get_collision_margin", "pixels"), &KinematicBody::get_collision_margin);
1278 
1279 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/static"), _SCS("set_collide_with_static_bodies"), _SCS("can_collide_with_static_bodies"));
1280 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/kinematic"), _SCS("set_collide_with_kinematic_bodies"), _SCS("can_collide_with_kinematic_bodies"));
1281 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/rigid"), _SCS("set_collide_with_rigid_bodies"), _SCS("can_collide_with_rigid_bodies"));
1282 	ADD_PROPERTY(PropertyInfo(Variant::BOOL, "collide_with/character"), _SCS("set_collide_with_character_bodies"), _SCS("can_collide_with_character_bodies"));
1283 	ADD_PROPERTY(PropertyInfo(Variant::REAL, "collision/margin", PROPERTY_HINT_RANGE, "0.001,256,0.001"), _SCS("set_collision_margin"), _SCS("get_collision_margin"));
1284 }
1285 
KinematicBody()1286 KinematicBody::KinematicBody() :
1287 		PhysicsBody(PhysicsServer::BODY_MODE_KINEMATIC) {
1288 
1289 	collide_static = true;
1290 	collide_rigid = true;
1291 	collide_kinematic = true;
1292 	collide_character = true;
1293 
1294 	colliding = false;
1295 	collider = 0;
1296 	margin = 0.001;
1297 	collider_shape = 0;
1298 }
~KinematicBody()1299 KinematicBody::~KinematicBody() {
1300 }
1301