/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 834 …ture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) { in draw_texture() 843 …p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) { in draw_texture_rect() 850 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_texture_rect_region() 864 …t Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) { in draw_primitive() 889 …olors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_polygon() 899 …color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_colored_polygon() 911 …esh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, cons… in draw_mesh() 919 …nst Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { in draw_multimesh()
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H A D | particles_2d.cpp | 280 void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) { in set_normal_map()
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/dports/devel/godot/godot-3.2.3-stable/scene/2d/ |
H A D | canvas_item.cpp | 834 …ture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) { in draw_texture() 843 …p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) { in draw_texture_rect() 850 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_texture_rect_region() 864 …t Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) { in draw_primitive() 889 …olors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_polygon() 899 …color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_colored_polygon() 911 …esh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, cons… in draw_mesh() 919 …nst Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { in draw_multimesh()
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H A D | particles_2d.cpp | 280 void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) { in set_normal_map()
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/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.cpp | 631 …&p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { in canvas_item_add_texture_rect() 667 …const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_… in canvas_item_add_texture_rect_region() 716 …::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { in canvas_item_add_nine_patch() 739 …or<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) { in canvas_item_add_primitive() 757 …ector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antia… in canvas_item_add_polygon() 788 …_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antia… in canvas_item_add_triangle_array() 846 …p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { in canvas_item_add_mesh() 879 …lServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { in canvas_item_add_multimesh()
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/dports/devel/godot/godot-3.2.3-stable/servers/visual/ |
H A D | visual_server_canvas.cpp | 631 …&p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { in canvas_item_add_texture_rect() 667 …const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_… in canvas_item_add_texture_rect_region() 716 …::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { in canvas_item_add_nine_patch() 739 …or<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) { in canvas_item_add_primitive() 757 …ector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antia… in canvas_item_add_polygon() 788 …_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antia… in canvas_item_add_triangle_array() 846 …p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { in canvas_item_add_mesh() 879 …lServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { in canvas_item_add_multimesh()
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/dports/devel/godot/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 59 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 310 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 779 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1075 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1227 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1439 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
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H A D | style_box.cpp | 141 void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { in set_normal_map()
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H A D | tile_set.cpp | 404 void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { in tile_set_normal_map()
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/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/ |
H A D | texture.cpp | 59 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 310 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 779 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1075 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1227 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument 1439 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
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H A D | style_box.cpp | 141 void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { in set_normal_map()
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H A D | tile_set.cpp | 404 void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { in tile_set_normal_map()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.cpp | 158 …e *RasterizerCanvasBaseGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { in _bind_canvas_texture()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/ |
H A D | rasterizer_canvas_base_gles2.cpp | 158 …e *RasterizerCanvasBaseGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { in _bind_canvas_texture()
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/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 209 …asterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_f… in _bind_canvas_texture()
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/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/ |
H A D | rasterizer_canvas_gles3.cpp | 209 …asterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_f… in _bind_canvas_texture()
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