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Searched defs:p_normal_map (Results 1 – 16 of 16) sorted by relevance

/dports/devel/godot-tools/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp834 …ture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) { in draw_texture()
843 …p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) { in draw_texture_rect()
850 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_texture_rect_region()
864 …t Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) { in draw_primitive()
889 …olors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_polygon()
899 …color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_colored_polygon()
911 …esh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, cons… in draw_mesh()
919 …nst Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { in draw_multimesh()
H A Dparticles_2d.cpp280 void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) { in set_normal_map()
/dports/devel/godot/godot-3.2.3-stable/scene/2d/
H A Dcanvas_item.cpp834 …ture> &p_texture, const Point2 &p_pos, const Color &p_modulate, const Ref<Texture> &p_normal_map) { in draw_texture()
843 …p_rect, bool p_tile, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map) { in draw_texture_rect()
850 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_texture_rect_region()
864 …t Vector<Point2> &p_uvs, Ref<Texture> p_texture, float p_width, const Ref<Texture> &p_normal_map) { in draw_primitive()
889 …olors, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_polygon()
899 …color, const Vector<Point2> &p_uvs, Ref<Texture> p_texture, const Ref<Texture> &p_normal_map, bool… in draw_colored_polygon()
911 …esh(const Ref<Mesh> &p_mesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map, cons… in draw_mesh()
919 …nst Ref<MultiMesh> &p_multimesh, const Ref<Texture> &p_texture, const Ref<Texture> &p_normal_map) { in draw_multimesh()
H A Dparticles_2d.cpp280 void Particles2D::set_normal_map(const Ref<Texture> &p_normal_map) { in set_normal_map()
/dports/devel/godot-tools/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.cpp631 …&p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { in canvas_item_add_texture_rect()
667 …const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_… in canvas_item_add_texture_rect_region()
716 …::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { in canvas_item_add_nine_patch()
739 …or<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) { in canvas_item_add_primitive()
757 …ector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antia… in canvas_item_add_polygon()
788 …_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antia… in canvas_item_add_triangle_array()
846 …p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { in canvas_item_add_mesh()
879 …lServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { in canvas_item_add_multimesh()
/dports/devel/godot/godot-3.2.3-stable/servers/visual/
H A Dvisual_server_canvas.cpp631 …&p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose, RID p_normal_map) { in canvas_item_add_texture_rect()
667 …const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose, RID p_normal_map, bool p_clip_… in canvas_item_add_texture_rect_region()
716 …::NinePatchAxisMode p_y_axis_mode, bool p_draw_center, const Color &p_modulate, RID p_normal_map) { in canvas_item_add_nine_patch()
739 …or<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width, RID p_normal_map) { in canvas_item_add_primitive()
757 …ector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, RID p_normal_map, bool p_antia… in canvas_item_add_polygon()
788 …_bones, const Vector<float> &p_weights, RID p_texture, int p_count, RID p_normal_map, bool p_antia… in canvas_item_add_triangle_array()
846 …p_mesh, const Transform2D &p_transform, const Color &p_modulate, RID p_texture, RID p_normal_map) { in canvas_item_add_mesh()
879 …lServerCanvas::canvas_item_add_multimesh(RID p_item, RID p_mesh, RID p_texture, RID p_normal_map) { in canvas_item_add_multimesh()
/dports/devel/godot/godot-3.2.3-stable/scene/resources/
H A Dtexture.cpp59 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
310 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
779 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1075 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1227 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1439 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
H A Dstyle_box.cpp141 void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { in set_normal_map()
H A Dtile_set.cpp404 void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { in tile_set_normal_map()
/dports/devel/godot-tools/godot-3.2.3-stable/scene/resources/
H A Dtexture.cpp59 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
310 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
779 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1075 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1227 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
1439 …ct2 &p_src_rect, const Color &p_modulate, bool p_transpose, const Ref<Texture> &p_normal_map, bool… in draw_rect_region() argument
H A Dstyle_box.cpp141 void StyleBoxTexture::set_normal_map(Ref<Texture> p_normal_map) { in set_normal_map()
H A Dtile_set.cpp404 void TileSet::tile_set_normal_map(int p_id, const Ref<Texture> &p_normal_map) { in tile_set_normal_map()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_base_gles2.cpp158 …e *RasterizerCanvasBaseGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { in _bind_canvas_texture()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles2/
H A Drasterizer_canvas_base_gles2.cpp158 …e *RasterizerCanvasBaseGLES2::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map) { in _bind_canvas_texture()
/dports/devel/godot/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_canvas_gles3.cpp209 …asterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_f… in _bind_canvas_texture()
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/gles3/
H A Drasterizer_canvas_gles3.cpp209 …asterizerCanvasGLES3::_bind_canvas_texture(const RID &p_texture, const RID &p_normal_map, bool p_f… in _bind_canvas_texture()