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Searched defs:ray_end (Results 1 – 15 of 15) sorted by relevance

/dports/math/octomap/octomap-1.9.7/octomap/src/testing/
H A Dtest_mapcollection.cpp88 point3d ray_end (100,100,100); in main() local
/dports/math/octomap/octomap-1.9.7/octomap/src/
H A Dintersection_example.cpp72 point3d ray_end; in main() local
/dports/graphics/blender/blender-2.91.0/intern/sky/source/
H A Dsky_nishita.cpp158 float3 ray_end = atmosphere_intersection(ray_origin, ray_dir); in ray_optical_depth() local
200 float3 ray_end = atmosphere_intersection(ray_origin, ray_dir); in single_scattering() local
/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/
H A DvtkVolumeRayCastIsosurfaceFunction.cxx281 float ray_end[3]; in vtkCastRay_NN() local
551 float ray_end[3]; in vtkCastRay_Trilin() local
/dports/devel/godot-tools/godot-3.2.3-stable/main/tests/
H A Dtest_physics_2d.cpp318 Vector2 ray_end; in _ray_query_callback() local
/dports/devel/godot2/godot-2.1.6-stable/main/tests/
H A Dtest_physics_2d.cpp310 Vector2 ray_end; in _ray_query_callback() local
/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/
H A Dtest_physics_2d.cpp310 Vector2 ray_end; in _ray_query_callback() local
/dports/devel/godot/godot-3.2.3-stable/main/tests/
H A Dtest_physics_2d.cpp318 Vector2 ray_end; in _ray_query_callback() local
/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/
H A Dsculpt_detail.c223 float ray_start[3], ray_end[3], ray_normal[3]; in sample_detail_dyntopo() local
H A Dsculpt.c7236 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3], in SCULPT_cursor_geometry_info_update() local
7362 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3]; in SCULPT_stroke_get_location() local
/dports/math/cgal/CGAL-5.3/include/CGAL/
H A DSimple_polygon_visibility_2.h640 const Point_2& ray_end, in scan_edges()
/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/
H A Dview3d_project.c412 float ray_end[3]; in ED_view3d_win_to_ray_clipped_ex() local
/dports/graphics/yacreader/yacreader-9.8.2/common/gl/
H A Dyacreader_flow_gl.cpp1105 QVector3D ray_end(x * devicePixelRatio(), y * devicePixelRatio(), 1.0); in getPlaneIntersection() local
/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/
H A DAdaptiveKDTree.cpp1923 double ray_end ) in ray_intersect_triangles()
/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/
H A Dconstraint.c4867 float ray_start[3], ray_end[3]; in followtrack_project_to_depth_object_if_needed() local