/dports/math/octomap/octomap-1.9.7/octomap/src/testing/ |
H A D | test_mapcollection.cpp | 88 point3d ray_end (100,100,100); in main() local
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/dports/math/octomap/octomap-1.9.7/octomap/src/ |
H A D | intersection_example.cpp | 72 point3d ray_end; in main() local
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/dports/graphics/blender/blender-2.91.0/intern/sky/source/ |
H A D | sky_nishita.cpp | 158 float3 ray_end = atmosphere_intersection(ray_origin, ray_dir); in ray_optical_depth() local 200 float3 ray_end = atmosphere_intersection(ray_origin, ray_dir); in single_scattering() local
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/dports/math/vtk6/VTK-6.2.0/Rendering/Volume/ |
H A D | vtkVolumeRayCastIsosurfaceFunction.cxx | 281 float ray_end[3]; in vtkCastRay_NN() local 551 float ray_end[3]; in vtkCastRay_Trilin() local
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/dports/devel/godot-tools/godot-3.2.3-stable/main/tests/ |
H A D | test_physics_2d.cpp | 318 Vector2 ray_end; in _ray_query_callback() local
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/dports/devel/godot2/godot-2.1.6-stable/main/tests/ |
H A D | test_physics_2d.cpp | 310 Vector2 ray_end; in _ray_query_callback() local
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/dports/devel/godot2-tools/godot-2.1.6-stable/main/tests/ |
H A D | test_physics_2d.cpp | 310 Vector2 ray_end; in _ray_query_callback() local
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/dports/devel/godot/godot-3.2.3-stable/main/tests/ |
H A D | test_physics_2d.cpp | 318 Vector2 ray_end; in _ray_query_callback() local
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/sculpt_paint/ |
H A D | sculpt_detail.c | 223 float ray_start[3], ray_end[3], ray_normal[3]; in sample_detail_dyntopo() local
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H A D | sculpt.c | 7236 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3], sampled_normal[3], in SCULPT_cursor_geometry_info_update() local 7362 float ray_start[3], ray_end[3], ray_normal[3], depth, face_normal[3]; in SCULPT_stroke_get_location() local
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/dports/math/cgal/CGAL-5.3/include/CGAL/ |
H A D | Simple_polygon_visibility_2.h | 640 const Point_2& ray_end, in scan_edges()
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/dports/graphics/blender/blender-2.91.0/source/blender/editors/space_view3d/ |
H A D | view3d_project.c | 412 float ray_end[3]; in ED_view3d_win_to_ray_clipped_ex() local
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/dports/graphics/yacreader/yacreader-9.8.2/common/gl/ |
H A D | yacreader_flow_gl.cpp | 1105 QVector3D ray_end(x * devicePixelRatio(), y * devicePixelRatio(), 1.0); in getPlaneIntersection() local
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/dports/math/moab/fathomteam-moab-7bde9dfb84a8/src/ |
H A D | AdaptiveKDTree.cpp | 1923 double ray_end ) in ray_intersect_triangles()
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/dports/graphics/blender/blender-2.91.0/source/blender/blenkernel/intern/ |
H A D | constraint.c | 4867 float ray_start[3], ray_end[3]; in followtrack_project_to_depth_object_if_needed() local
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