1 /*************************************************************************/
2 /*  test_physics_2d.cpp                                                  */
3 /*************************************************************************/
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30 
31 #include "test_physics_2d.h"
32 
33 #include "core/map.h"
34 #include "core/os/main_loop.h"
35 #include "core/os/os.h"
36 #include "core/print_string.h"
37 #include "scene/resources/texture.h"
38 #include "servers/physics_2d_server.h"
39 #include "servers/visual_server.h"
40 
41 static const unsigned char convex_png[] = {
42 	0x89, 0x50, 0x4e, 0x47, 0xd, 0xa, 0x1a, 0xa, 0x0, 0x0, 0x0, 0xd, 0x49, 0x48, 0x44, 0x52, 0x0, 0x0, 0x0, 0x40, 0x0, 0x0, 0x0, 0x40, 0x8, 0x6, 0x0, 0x0, 0x0, 0xaa, 0x69, 0x71, 0xde, 0x0, 0x0, 0x0, 0x1, 0x73, 0x52, 0x47, 0x42, 0x0, 0xae, 0xce, 0x1c, 0xe9, 0x0, 0x0, 0x0, 0x6, 0x62, 0x4b, 0x47, 0x44, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xf9, 0x43, 0xbb, 0x7f, 0x0, 0x0, 0x0, 0x9, 0x70, 0x48, 0x59, 0x73, 0x0, 0x0, 0xb, 0x13, 0x0, 0x0, 0xb, 0x13, 0x1, 0x0, 0x9a, 0x9c, 0x18, 0x0, 0x0, 0x0, 0x7, 0x74, 0x49, 0x4d, 0x45, 0x7, 0xdb, 0x6, 0xa, 0x3, 0x13, 0x31, 0x66, 0xa7, 0xac, 0x79, 0x0, 0x0, 0x4, 0xef, 0x49, 0x44, 0x41, 0x54, 0x78, 0xda, 0xed, 0x9b, 0xdd, 0x4e, 0x2a, 0x57, 0x14, 0xc7, 0xf7, 0x1e, 0xc0, 0x19, 0x38, 0x32, 0x80, 0xa, 0x6a, 0xda, 0x18, 0xa3, 0xc6, 0x47, 0x50, 0x7b, 0xa1, 0xd9, 0x36, 0x27, 0x7e, 0x44, 0xed, 0x45, 0x4d, 0x93, 0x3e, 0x40, 0x1f, 0x64, 0x90, 0xf4, 0x1, 0xbc, 0xf0, 0xc2, 0x9c, 0x57, 0x30, 0x4d, 0xbc, 0xa8, 0x6d, 0xc, 0x69, 0x26, 0xb5, 0x68, 0x8b, 0x35, 0x7e, 0x20, 0xb4, 0xf5, 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0x48, 0xd1, 0x2, 0x7a, 0x59, 0x8d, 0xdf, 0x1b, 0x80, 0x1e, 0x56, 0xe3, 0x84, 0x10, 0x34, 0x30, 0x30, 0x60, 0xbb, 0xeb, 0x77, 0x46, 0x5, 0xef, 0x48, 0xcf, 0x4d, 0xec, 0x8d, 0x99, 0x5, 0xf5, 0xf5, 0xf5, 0xef, 0x46, 0x47, 0x47, 0xb, 0x2e, 0x97, 0xeb, 0xbc, 0x54, 0x8, 0x52, 0x4, 0xc0, 0x30, 0x8c, 0xf4, 0x5c, 0x4, 0x9b, 0x4c, 0xa6, 0xf4, 0xf8, 0xf8, 0xb8, 0xc8, 0xb2, 0x6c, 0x32, 0x9d, 0x4e, 0xff, 0xd4, 0xdd, 0xdd, 0x7d, 0x66, 0x34, 0x1a, 0x8b, 0xd7, 0x3, 0xfd, 0xae, 0x5b, 0x29, 0xb2, 0x57, 0x66, 0xb6, 0xb6, 0xb6, 0xde, 0xc4, 0xe3, 0xf1, 0x6f, 0xae, 0xaf, 0xc1, 0x28, 0x5d, 0x85, 0x79, 0x2, 0xc1, 0x60, 0xb5, 0x5a, 0xa3, 0xa3, 0xa3, 0xa3, 0x45, 0xab, 0xd5, 0x9a, 0x2a, 0x16, 0x8b, 0x8b, 0x6d, 0x6d, 0x6d, 0xef, 0xd5, 0x8a, 0x55, 0xd, 0x20, 0x91, 0x48, 0xbc, 0x3e, 0x38, 0x38, 0xf8, 0xda, 0x6e, 0xb7, 0xf7, 0x5f, 0x5c, 0x5c, 0xd4, 0x7b, 0xbd, 0xde, 0xbc, 0x20, 0x8, 0xcd, 0x85, 0x42, 0x81, 0xfe, 0xf0, 0xae, 0xac, 0x10, 0x98, 0x9b, 0xd5, 0xc5, 0x18, 0x17, 0x59, 0x96, 0x3d, 0x1d, 0x19, 0x19, 0x1, 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43 };
44 
45 class TestPhysics2DMainLoop : public MainLoop {
46 
47 	GDCLASS(TestPhysics2DMainLoop, MainLoop);
48 
49 	RID circle_img;
50 	RID circle_shape;
51 	RID space;
52 	RID canvas;
53 	RID ray;
54 	RID ray_query;
55 	Transform2D view_xform;
56 
57 	Vector2 ray_from, ray_to;
58 
59 	struct BodyShapeData {
60 
61 		RID image;
62 		RID shape;
63 	};
64 
65 	BodyShapeData body_shape_data[8];
66 
_create_body_shape_data()67 	void _create_body_shape_data() {
68 		VisualServer *vs = VisualServer::get_singleton();
69 		Physics2DServer *ps = Physics2DServer::get_singleton();
70 
71 		// SEGMENT
72 
73 		{
74 
75 			PoolVector<uint8_t> pixels;
76 			pixels.resize(32 * 2 * 2);
77 			for (int i = 0; i < 2; i++) {
78 
79 				for (int j = 0; j < 32; j++) {
80 
81 					pixels.set(i * 32 * 2 + j * 2 + 0, (j == 0) ? 255 : 0);
82 					pixels.set(i * 32 * 2 + j * 2 + 1, 255);
83 				}
84 			}
85 
86 			Ref<Image> image = memnew(Image(32, 2, 0, Image::FORMAT_LA8, pixels));
87 
88 			body_shape_data[Physics2DServer::SHAPE_SEGMENT].image = vs->texture_create_from_image(image);
89 
90 			RID segment_shape = ps->segment_shape_create();
91 			Rect2 sg(Point2(-16, 0), Point2(16, 0));
92 			ps->shape_set_data(segment_shape, sg);
93 
94 			body_shape_data[Physics2DServer::SHAPE_SEGMENT].shape = segment_shape;
95 		}
96 		// CIRCLE
97 
98 		{
99 
100 			PoolVector<uint8_t> pixels;
101 			pixels.resize(32 * 32 * 2);
102 			for (int i = 0; i < 32; i++) {
103 
104 				for (int j = 0; j < 32; j++) {
105 
106 					bool black = Vector2(i - 16, j - 16).length_squared() < 16 * 16;
107 
108 					pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16) ? 255 : 0);
109 					pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0);
110 				}
111 			}
112 
113 			Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels));
114 
115 			body_shape_data[Physics2DServer::SHAPE_CIRCLE].image = vs->texture_create_from_image(image);
116 
117 			RID circle_shape = ps->circle_shape_create();
118 			ps->shape_set_data(circle_shape, 16);
119 
120 			body_shape_data[Physics2DServer::SHAPE_CIRCLE].shape = circle_shape;
121 		}
122 
123 		// BOX
124 
125 		{
126 
127 			PoolVector<uint8_t> pixels;
128 			pixels.resize(32 * 32 * 2);
129 			for (int i = 0; i < 32; i++) {
130 
131 				for (int j = 0; j < 32; j++) {
132 
133 					bool black = i > 0 && i < 31 && j > 0 && j < 31;
134 
135 					pixels.set(i * 32 * 2 + j * 2 + 0, black ? 0 : 255);
136 					pixels.set(i * 32 * 2 + j * 2 + 1, 255);
137 				}
138 			}
139 
140 			Ref<Image> image = memnew(Image(32, 32, 0, Image::FORMAT_LA8, pixels));
141 
142 			body_shape_data[Physics2DServer::SHAPE_RECTANGLE].image = vs->texture_create_from_image(image);
143 
144 			RID rectangle_shape = ps->rectangle_shape_create();
145 			ps->shape_set_data(rectangle_shape, Vector2(16, 16));
146 
147 			body_shape_data[Physics2DServer::SHAPE_RECTANGLE].shape = rectangle_shape;
148 		}
149 
150 		// CAPSULE
151 
152 		{
153 
154 			PoolVector<uint8_t> pixels;
155 			pixels.resize(32 * 64 * 2);
156 			for (int i = 0; i < 64; i++) {
157 
158 				for (int j = 0; j < 32; j++) {
159 
160 					int si = i > 48 ? i - 32 : (i < 16 ? i : 16);
161 					bool black = Vector2(si - 16, j - 16).length_squared() < 16 * 16;
162 
163 					pixels.set(i * 32 * 2 + j * 2 + 0, (i == 16 || j == 16 || i == 48) ? 255 : 0);
164 					pixels.set(i * 32 * 2 + j * 2 + 1, black ? 255 : 0);
165 				}
166 			}
167 
168 			Ref<Image> image = memnew(Image(32, 64, 0, Image::FORMAT_LA8, pixels));
169 
170 			body_shape_data[Physics2DServer::SHAPE_CAPSULE].image = vs->texture_create_from_image(image);
171 
172 			RID capsule_shape = ps->capsule_shape_create();
173 			ps->shape_set_data(capsule_shape, Vector2(16, 32));
174 
175 			body_shape_data[Physics2DServer::SHAPE_CAPSULE].shape = capsule_shape;
176 		}
177 
178 		// CONVEX
179 
180 		{
181 
182 			Ref<Image> image = memnew(Image(convex_png));
183 
184 			body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].image = vs->texture_create_from_image(image);
185 
186 			RID convex_polygon_shape = ps->convex_polygon_shape_create();
187 
188 			PoolVector<Vector2> arr;
189 			Point2 sb(32, 32);
190 			arr.push_back(Point2(20, 3) - sb);
191 			arr.push_back(Point2(58, 23) - sb);
192 			arr.push_back(Point2(55, 54) - sb);
193 			arr.push_back(Point2(27, 60) - sb);
194 			arr.push_back(Point2(5, 56) - sb);
195 			arr.push_back(Point2(4, 20) - sb);
196 			arr.push_back(Point2(11, 7) - sb);
197 			ps->shape_set_data(convex_polygon_shape, arr);
198 
199 			body_shape_data[Physics2DServer::SHAPE_CONVEX_POLYGON].shape = convex_polygon_shape;
200 		}
201 	}
202 
_do_ray_query()203 	void _do_ray_query() {
204 
205 		/*
206 		Physics2DServer *ps = Physics2DServer::get_singleton();
207 		ps->query_intersection_segment(ray_query,ray_from,ray_to);
208 		*/
209 	}
210 
211 protected:
input_event(const Ref<InputEvent> & p_event)212 	void input_event(const Ref<InputEvent> &p_event) {
213 
214 		Ref<InputEventMouseButton> mb = p_event;
215 
216 		if (mb.is_valid()) {
217 
218 			if (mb->is_pressed()) {
219 
220 				Point2 p(mb->get_position().x, mb->get_position().y);
221 
222 				if (mb->get_button_index() == 1) {
223 					ray_to = p;
224 					_do_ray_query();
225 				} else if (mb->get_button_index() == 2) {
226 					ray_from = p;
227 					_do_ray_query();
228 				}
229 			}
230 		}
231 
232 		Ref<InputEventMouseMotion> mm = p_event;
233 
234 		if (mm.is_valid()) {
235 
236 			Point2 p = mm->get_position();
237 
238 			if (mm->get_button_mask() & BUTTON_MASK_LEFT) {
239 				ray_to = p;
240 				_do_ray_query();
241 			} else if (mm->get_button_mask() & BUTTON_MASK_RIGHT) {
242 				ray_from = p;
243 				_do_ray_query();
244 			}
245 		}
246 	}
247 
_add_body(Physics2DServer::ShapeType p_shape,const Transform2D & p_xform)248 	RID _add_body(Physics2DServer::ShapeType p_shape, const Transform2D &p_xform) {
249 
250 		VisualServer *vs = VisualServer::get_singleton();
251 		Physics2DServer *ps = Physics2DServer::get_singleton();
252 
253 		RID body = ps->body_create();
254 		ps->body_add_shape(body, body_shape_data[p_shape].shape);
255 		ps->body_set_space(body, space);
256 		ps->body_set_continuous_collision_detection_mode(body, Physics2DServer::CCD_MODE_CAST_SHAPE);
257 		ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);
258 
259 		//print_line("add body with xform: "+p_xform);
260 		RID sprite = vs->canvas_item_create();
261 		vs->canvas_item_set_parent(sprite, canvas);
262 		vs->canvas_item_set_transform(sprite, p_xform);
263 		Size2 imgsize(vs->texture_get_width(body_shape_data[p_shape].image), vs->texture_get_height(body_shape_data[p_shape].image));
264 		vs->canvas_item_add_texture_rect(sprite, Rect2(-imgsize / 2.0, imgsize), body_shape_data[p_shape].image);
265 
266 		ps->body_set_force_integration_callback(body, this, "_body_moved", sprite);
267 		//RID q = ps->query_create(this,"_body_moved",sprite);
268 		//ps->query_body_state(q,body);
269 
270 		return body;
271 	}
272 
_add_plane(const Vector2 & p_normal,real_t p_d)273 	void _add_plane(const Vector2 &p_normal, real_t p_d) {
274 
275 		Physics2DServer *ps = Physics2DServer::get_singleton();
276 
277 		Array arr;
278 		arr.push_back(p_normal);
279 		arr.push_back(p_d);
280 
281 		RID plane = ps->line_shape_create();
282 		ps->shape_set_data(plane, arr);
283 
284 		RID plane_body = ps->body_create();
285 		ps->body_set_mode(plane_body, Physics2DServer::BODY_MODE_STATIC);
286 		ps->body_set_space(plane_body, space);
287 		ps->body_add_shape(plane_body, plane);
288 	}
289 
_add_concave(const Vector<Vector2> & p_points,const Transform2D & p_xform=Transform2D ())290 	void _add_concave(const Vector<Vector2> &p_points, const Transform2D &p_xform = Transform2D()) {
291 
292 		Physics2DServer *ps = Physics2DServer::get_singleton();
293 		VisualServer *vs = VisualServer::get_singleton();
294 
295 		RID concave = ps->concave_polygon_shape_create();
296 		ps->shape_set_data(concave, p_points);
297 		RID body = ps->body_create();
298 		ps->body_set_mode(body, Physics2DServer::BODY_MODE_STATIC);
299 		ps->body_set_space(body, space);
300 		ps->body_add_shape(body, concave);
301 		ps->body_set_state(body, Physics2DServer::BODY_STATE_TRANSFORM, p_xform);
302 
303 		RID sprite = vs->canvas_item_create();
304 		vs->canvas_item_set_parent(sprite, canvas);
305 		vs->canvas_item_set_transform(sprite, p_xform);
306 		for (int i = 0; i < p_points.size(); i += 2) {
307 			vs->canvas_item_add_line(sprite, p_points[i], p_points[i + 1], Color(0, 0, 0), 2);
308 		}
309 	}
310 
_body_moved(Object * p_state,RID p_sprite)311 	void _body_moved(Object *p_state, RID p_sprite) {
312 		Physics2DDirectBodyState *state = (Physics2DDirectBodyState *)p_state;
313 		VisualServer::get_singleton()->canvas_item_set_transform(p_sprite, state->get_transform());
314 	}
315 
_ray_query_callback(const RID & p_rid,ObjectID p_id,int p_shape,const Vector2 & p_point,const Vector2 & p_normal)316 	void _ray_query_callback(const RID &p_rid, ObjectID p_id, int p_shape, const Vector2 &p_point, const Vector2 &p_normal) {
317 
318 		Vector2 ray_end;
319 
320 		if (p_rid.is_valid()) {
321 			ray_end = p_point;
322 		} else {
323 			ray_end = ray_to;
324 		}
325 
326 		VisualServer *vs = VisualServer::get_singleton();
327 
328 		vs->canvas_item_clear(ray);
329 		vs->canvas_item_add_line(ray, ray_from, ray_end, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2);
330 		if (p_rid.is_valid())
331 			vs->canvas_item_add_line(ray, ray_end, ray_end + p_normal * 20, p_rid.is_valid() ? Color(0, 1, 0.4) : Color(1, 0.4, 0), 2);
332 	}
333 
_bind_methods()334 	static void _bind_methods() {
335 
336 		ClassDB::bind_method(D_METHOD("_body_moved"), &TestPhysics2DMainLoop::_body_moved);
337 		ClassDB::bind_method(D_METHOD("_ray_query_callback"), &TestPhysics2DMainLoop::_ray_query_callback);
338 	}
339 
340 public:
init()341 	virtual void init() {
342 
343 		VisualServer *vs = VisualServer::get_singleton();
344 		Physics2DServer *ps = Physics2DServer::get_singleton();
345 
346 		space = ps->space_create();
347 		ps->space_set_active(space, true);
348 		ps->set_active(true);
349 		ps->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY_VECTOR, Vector2(0, 1));
350 		ps->area_set_param(space, Physics2DServer::AREA_PARAM_GRAVITY, 98);
351 
352 		{
353 
354 			RID vp = vs->viewport_create();
355 			canvas = vs->canvas_create();
356 
357 			Size2i screen_size = OS::get_singleton()->get_window_size();
358 			vs->viewport_attach_canvas(vp, canvas);
359 			vs->viewport_set_size(vp, screen_size.x, screen_size.y);
360 			vs->viewport_attach_to_screen(vp, Rect2(Vector2(), screen_size));
361 			vs->viewport_set_active(vp, true);
362 
363 			Transform2D smaller;
364 			//smaller.scale(Vector2(0.6,0.6));
365 			//smaller.elements[2]=Vector2(100,0);
366 
367 			//view_xform = smaller;
368 			vs->viewport_set_canvas_transform(vp, canvas, view_xform);
369 		}
370 
371 		ray = vs->canvas_item_create();
372 		vs->canvas_item_set_parent(ray, canvas);
373 		//ray_query = ps->query_create(this,"_ray_query_callback",Variant());
374 		//ps->query_intersection(ray_query,space);
375 
376 		_create_body_shape_data();
377 
378 		for (int i = 0; i < 32; i++) {
379 
380 			Physics2DServer::ShapeType types[4] = {
381 				Physics2DServer::SHAPE_CIRCLE,
382 				Physics2DServer::SHAPE_CAPSULE,
383 				Physics2DServer::SHAPE_RECTANGLE,
384 				Physics2DServer::SHAPE_CONVEX_POLYGON,
385 
386 			};
387 
388 			Physics2DServer::ShapeType type = types[i % 4];
389 			//type=Physics2DServer::SHAPE_SEGMENT;
390 			_add_body(type, Transform2D(i * 0.8, Point2(152 + i * 40, 100 - 40 * i)));
391 			/*
392 			if (i==0)
393 				ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
394 			*/
395 		}
396 
397 		//RID b= _add_body(Physics2DServer::SHAPE_CIRCLE,Transform2D(0,Point2(101,140)));
398 		//ps->body_set_mode(b,Physics2DServer::BODY_MODE_STATIC);
399 
400 		Point2 prev;
401 
402 		Vector<Point2> parr;
403 		for (int i = 0; i < 30; i++) {
404 
405 			Point2 p(i * 60, Math::randf() * 70 + 340);
406 			if (i > 0) {
407 				parr.push_back(prev);
408 				parr.push_back(p);
409 			}
410 			prev = p;
411 		}
412 
413 		_add_concave(parr);
414 		//_add_plane(Vector2(0.0,-1).normalized(),-300);
415 		//_add_plane(Vector2(1,0).normalized(),50);
416 		//_add_plane(Vector2(-1,0).normalized(),-600);
417 	}
418 
idle(float p_time)419 	virtual bool idle(float p_time) {
420 
421 		return false;
422 	}
finish()423 	virtual void finish() {
424 	}
425 
TestPhysics2DMainLoop()426 	TestPhysics2DMainLoop() {}
427 };
428 
429 namespace TestPhysics2D {
430 
test()431 MainLoop *test() {
432 
433 	return memnew(TestPhysics2DMainLoop);
434 }
435 } // namespace TestPhysics2D
436