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/dports/graphics/tachyon/tachyon/src/
H A Dintersect.c33 void intersect_objects(ray * ry) { in intersect_objects()
54 void add_regular_intersection(flt t, const object * obj, ray * ry) { in add_regular_intersection()
67 void add_clipped_intersection(flt t, const object * obj, ray * ry) { in add_clipped_intersection()
96 int closest_intersection(flt * t, object const ** obj, ray * ry) { in closest_intersection()
108 void add_shadow_intersection(flt t, const object * obj, ray * ry) { in add_shadow_intersection()
130 void add_clipped_shadow_intersection(flt t, const object * obj, ray * ry) { in add_clipped_shadow_intersection()
168 int shadow_intersection(ray * ry) { in shadow_intersection()
H A Dtexture.c68 color solid_background_texture(const ray *ry) { in solid_background_texture()
73 color sky_sphere_background_texture(const ray *ry) { in sky_sphere_background_texture()
98 color constant_texture(const vector * hit, const texture * tx, const ray * ry) { in constant_texture()
104 color image_cyl_texture(const vector * hit, const texture * tx, const ray * ry) { in image_cyl_texture()
136 color image_sphere_texture(const vector * hit, const texture * tx, const ray * ry) { in image_sphere_texture()
168 color image_plane_texture(const vector * hit, const texture * tx, const ray * ry) { in image_plane_texture()
240 color grit_texture(const vector * hit, const texture * tx, const ray * ry) { in grit_texture()
256 color checker_texture(const vector * hit, const texture * tx, const ray * ry) { in checker_texture()
319 color wood_texture(const vector * hit, const texture * tx, const ray * ry) { in wood_texture()
430 color marble_texture(const vector * hit, const texture * tx, const ray * ry) { in marble_texture()
[all …]
/dports/games/apricots/apricots-0.2.6/apricots/
H A Dai.cpp10 void followtarget(plane &p, int &jx, int &jy, int rx, int ry, bool reverse){ in followtarget()
165 int ry = int(p.y) + 40 - p.targety; in computer_ai() local
188 int ry = int(p.y - g.dp().y); in computer_ai() local
198 int ry = int(p.y) -g.base[p.side].planey; in computer_ai() local
330 double ry = p.y - double(p.targety) + 14.0 + p.ys; in computer_ai() local
344 double ry = p.y - g.dp().y; in computer_ai() local
/dports/emulators/mess/mame-mame0226/src/devices/cpu/sharc/
H A Dcompute.hxx114 void adsp21062_device::compute_add(int rn, int rx, int ry) in compute_add()
132 void adsp21062_device::compute_sub(int rn, int rx, int ry) in compute_sub()
188 void adsp21062_device::compute_and(int rn, int rx, int ry) in compute_and()
201 void adsp21062_device::compute_comp(int rx, int ry) in compute_comp()
240 void adsp21062_device::compute_xor(int rn, int rx, int ry) in compute_xor()
252 void adsp21062_device::compute_or(int rn, int rx, int ry) in compute_or()
296 void adsp21062_device::compute_min(int rn, int rx, int ry) in compute_min()
310 void adsp21062_device::compute_max(int rn, int rx, int ry) in compute_max()
356 uint32_t adsp21062_device::SCALB(SHARC_REG rx, int ry) in SCALB()
554 void adsp21062_device::compute_fadd(int rn, int rx, int ry) in compute_fadd()
[all …]
/dports/emulators/mame/mame-mame0226/src/devices/cpu/sharc/
H A Dcompute.hxx114 void adsp21062_device::compute_add(int rn, int rx, int ry) in compute_add()
132 void adsp21062_device::compute_sub(int rn, int rx, int ry) in compute_sub()
188 void adsp21062_device::compute_and(int rn, int rx, int ry) in compute_and()
201 void adsp21062_device::compute_comp(int rx, int ry) in compute_comp()
240 void adsp21062_device::compute_xor(int rn, int rx, int ry) in compute_xor()
252 void adsp21062_device::compute_or(int rn, int rx, int ry) in compute_or()
296 void adsp21062_device::compute_min(int rn, int rx, int ry) in compute_min()
310 void adsp21062_device::compute_max(int rn, int rx, int ry) in compute_max()
356 uint32_t adsp21062_device::SCALB(SHARC_REG rx, int ry) in SCALB()
554 void adsp21062_device::compute_fadd(int rn, int rx, int ry) in compute_fadd()
[all …]
/dports/science/cdcl/dcl-5.4.8-C/src/math1/vralib/
H A Dvrset.c20 /* Subroutine */ int vrset_0_(int n__, real *rx, real *ry, integer *n, in vrset_0_()
57 /* Subroutine */ int vrset_(real *rx, real *ry, integer *n, integer *jx, in vrset_()
63 /* Subroutine */ int vrset0_(real *rx, real *ry, integer *n, integer *jx, in vrset0_()
69 /* Subroutine */ int vrset1_(real *rx, real *ry, integer *n, integer *jx, in vrset1_()
/dports/science/cdcl/dcl-5.4.8-C/src/grph1/szpack/
H A Dszoplz.c20 /* Subroutine */ int szoplz_0_(int n__, real *rx, real *ry) in szoplz_0_()
59 /* Subroutine */ int szmvlz_(real *rx, real *ry) in szmvlz_()
64 /* Subroutine */ int szpllz_(real *rx, real *ry) in szpllz_()
H A Dszoplr.c24 /* Subroutine */ int szoplr_0_(int n__, real *rx, real *ry) in szoplr_0_()
82 /* Subroutine */ int szmvlr_(real *rx, real *ry) in szmvlr_()
87 /* Subroutine */ int szpllr_(real *rx, real *ry) in szpllr_()
/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/zora/
H A Dgrid_zoracorr_FA.F270 double precision rx,ry,rz,dist5 local
276 double precision rx,ry,rz,dist5 local
282 double precision rx,ry,rz,dist5 local
288 double precision rx,ry,rz,dist5 local
294 double precision rx,ry,rz,dist5 local
300 double precision rx,ry,rz,dist5 local
/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/zora/
H A Dgrid_zoracorr_FA.F270 double precision rx,ry,rz,dist5 local
276 double precision rx,ry,rz,dist5 local
282 double precision rx,ry,rz,dist5 local
288 double precision rx,ry,rz,dist5 local
294 double precision rx,ry,rz,dist5 local
300 double precision rx,ry,rz,dist5 local
/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/
H A Dtexture.cpp60 color standard_texture(vector * hit, texture * tex, ray * ry) { in standard_texture()
65 color image_cyl_texture(vector * hit, texture * tex, ray * ry) { in image_cyl_texture()
89 color image_sphere_texture(vector * hit, texture * tex, ray * ry) { in image_sphere_texture()
113 color image_plane_texture(vector * hit, texture * tex, ray * ry) { in image_plane_texture()
143 color grit_texture(vector * hit, texture * tex, ray * ry) { in grit_texture()
158 color checker_texture(vector * hit, texture * tex, ray * ry) { in checker_texture()
187 color cyl_checker_texture(vector * hit, texture * tex, ray * ry) { in cyl_checker_texture()
219 color wood_texture(vector * hit, texture * tex, ray * ry) { in wood_texture()
328 color marble_texture(vector * hit, texture * tex, ray * ry) { in marble_texture()
359 color gnoise_texture(vector * hit, texture * tex, ray * ry) { in gnoise_texture()
/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/
H A Dtexture.cpp60 color standard_texture(vector * hit, texture * tex, ray * ry) { in standard_texture()
65 color image_cyl_texture(vector * hit, texture * tex, ray * ry) { in image_cyl_texture()
89 color image_sphere_texture(vector * hit, texture * tex, ray * ry) { in image_sphere_texture()
113 color image_plane_texture(vector * hit, texture * tex, ray * ry) { in image_plane_texture()
143 color grit_texture(vector * hit, texture * tex, ray * ry) { in grit_texture()
158 color checker_texture(vector * hit, texture * tex, ray * ry) { in checker_texture()
187 color cyl_checker_texture(vector * hit, texture * tex, ray * ry) { in cyl_checker_texture()
219 color wood_texture(vector * hit, texture * tex, ray * ry) { in wood_texture()
328 color marble_texture(vector * hit, texture * tex, ray * ry) { in marble_texture()
359 color gnoise_texture(vector * hit, texture * tex, ray * ry) { in gnoise_texture()
/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/
H A Dtexture.cpp60 color standard_texture(vector *hit, texture *tex, ray *ry) { in standard_texture()
65 color image_cyl_texture(vector *hit, texture *tex, ray *ry) { in image_cyl_texture()
91 color image_sphere_texture(vector *hit, texture *tex, ray *ry) { in image_sphere_texture()
117 color image_plane_texture(vector *hit, texture *tex, ray *ry) { in image_plane_texture()
148 color grit_texture(vector *hit, texture *tex, ray *ry) { in grit_texture()
163 color checker_texture(vector *hit, texture *tex, ray *ry) { in checker_texture()
192 color cyl_checker_texture(vector *hit, texture *tex, ray *ry) { in cyl_checker_texture()
223 color wood_texture(vector *hit, texture *tex, ray *ry) { in wood_texture()
336 color marble_texture(vector *hit, texture *tex, ray *ry) { in marble_texture()
368 color gnoise_texture(vector *hit, texture *tex, ray *ry) { in gnoise_texture()
/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/
H A DTSNS.cpp59 for (int ry = -2; ry <= 2; ry++) in update() local
80 for (int ry = -rd; ry <= rd; ry++) in update() local
102 for (int ry = -1; ry <= 1; ry++) in update() local
H A DLSNS.cpp59 for (int ry = -2; ry <= 2; ry++) in update() local
82 for (int ry = -rd; ry < rd + 1; ry++) in update() local
123 for (int ry = -1; ry <= 1; ry++) in update() local
/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/g++.dg/cpp0x/
H A Dinitlist-cleanup1.C8 struct ry { struct
16 ry{}; in dz() argument
/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/
H A Dd_fill.c48 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local
86 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local
125 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local
/dports/lang/rust/rustc-1.58.1-src/src/test/ui/
H A Dtuple-index.rs12 let ry = &mut x.1; in main() localVariable
25 let ry = &mut x.1; in main() localVariable
/dports/graphics/cal3d/cal3d-20060720/src/cal3d/
H A Dquaternion.cpp351 float ry = y * scale; in compress() local
367 float ry = y * scale; in compress() local
398 float ry = y * scale; in compress() local

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