/dports/graphics/tachyon/tachyon/src/ |
H A D | intersect.c | 33 void intersect_objects(ray * ry) { in intersect_objects() 54 void add_regular_intersection(flt t, const object * obj, ray * ry) { in add_regular_intersection() 67 void add_clipped_intersection(flt t, const object * obj, ray * ry) { in add_clipped_intersection() 96 int closest_intersection(flt * t, object const ** obj, ray * ry) { in closest_intersection() 108 void add_shadow_intersection(flt t, const object * obj, ray * ry) { in add_shadow_intersection() 130 void add_clipped_shadow_intersection(flt t, const object * obj, ray * ry) { in add_clipped_shadow_intersection() 168 int shadow_intersection(ray * ry) { in shadow_intersection()
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H A D | texture.c | 68 color solid_background_texture(const ray *ry) { in solid_background_texture() 73 color sky_sphere_background_texture(const ray *ry) { in sky_sphere_background_texture() 98 color constant_texture(const vector * hit, const texture * tx, const ray * ry) { in constant_texture() 104 color image_cyl_texture(const vector * hit, const texture * tx, const ray * ry) { in image_cyl_texture() 136 color image_sphere_texture(const vector * hit, const texture * tx, const ray * ry) { in image_sphere_texture() 168 color image_plane_texture(const vector * hit, const texture * tx, const ray * ry) { in image_plane_texture() 240 color grit_texture(const vector * hit, const texture * tx, const ray * ry) { in grit_texture() 256 color checker_texture(const vector * hit, const texture * tx, const ray * ry) { in checker_texture() 319 color wood_texture(const vector * hit, const texture * tx, const ray * ry) { in wood_texture() 430 color marble_texture(const vector * hit, const texture * tx, const ray * ry) { in marble_texture() [all …]
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/dports/games/apricots/apricots-0.2.6/apricots/ |
H A D | ai.cpp | 10 void followtarget(plane &p, int &jx, int &jy, int rx, int ry, bool reverse){ in followtarget() 165 int ry = int(p.y) + 40 - p.targety; in computer_ai() local 188 int ry = int(p.y - g.dp().y); in computer_ai() local 198 int ry = int(p.y) -g.base[p.side].planey; in computer_ai() local 330 double ry = p.y - double(p.targety) + 14.0 + p.ys; in computer_ai() local 344 double ry = p.y - g.dp().y; in computer_ai() local
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/dports/emulators/mess/mame-mame0226/src/devices/cpu/sharc/ |
H A D | compute.hxx | 114 void adsp21062_device::compute_add(int rn, int rx, int ry) in compute_add() 132 void adsp21062_device::compute_sub(int rn, int rx, int ry) in compute_sub() 188 void adsp21062_device::compute_and(int rn, int rx, int ry) in compute_and() 201 void adsp21062_device::compute_comp(int rx, int ry) in compute_comp() 240 void adsp21062_device::compute_xor(int rn, int rx, int ry) in compute_xor() 252 void adsp21062_device::compute_or(int rn, int rx, int ry) in compute_or() 296 void adsp21062_device::compute_min(int rn, int rx, int ry) in compute_min() 310 void adsp21062_device::compute_max(int rn, int rx, int ry) in compute_max() 356 uint32_t adsp21062_device::SCALB(SHARC_REG rx, int ry) in SCALB() 554 void adsp21062_device::compute_fadd(int rn, int rx, int ry) in compute_fadd() [all …]
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/dports/emulators/mame/mame-mame0226/src/devices/cpu/sharc/ |
H A D | compute.hxx | 114 void adsp21062_device::compute_add(int rn, int rx, int ry) in compute_add() 132 void adsp21062_device::compute_sub(int rn, int rx, int ry) in compute_sub() 188 void adsp21062_device::compute_and(int rn, int rx, int ry) in compute_and() 201 void adsp21062_device::compute_comp(int rx, int ry) in compute_comp() 240 void adsp21062_device::compute_xor(int rn, int rx, int ry) in compute_xor() 252 void adsp21062_device::compute_or(int rn, int rx, int ry) in compute_or() 296 void adsp21062_device::compute_min(int rn, int rx, int ry) in compute_min() 310 void adsp21062_device::compute_max(int rn, int rx, int ry) in compute_max() 356 uint32_t adsp21062_device::SCALB(SHARC_REG rx, int ry) in SCALB() 554 void adsp21062_device::compute_fadd(int rn, int rx, int ry) in compute_fadd() [all …]
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/dports/science/cdcl/dcl-5.4.8-C/src/math1/vralib/ |
H A D | vrset.c | 20 /* Subroutine */ int vrset_0_(int n__, real *rx, real *ry, integer *n, in vrset_0_() 57 /* Subroutine */ int vrset_(real *rx, real *ry, integer *n, integer *jx, in vrset_() 63 /* Subroutine */ int vrset0_(real *rx, real *ry, integer *n, integer *jx, in vrset0_() 69 /* Subroutine */ int vrset1_(real *rx, real *ry, integer *n, integer *jx, in vrset1_()
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/dports/science/cdcl/dcl-5.4.8-C/src/grph1/szpack/ |
H A D | szoplz.c | 20 /* Subroutine */ int szoplz_0_(int n__, real *rx, real *ry) in szoplz_0_() 59 /* Subroutine */ int szmvlz_(real *rx, real *ry) in szmvlz_() 64 /* Subroutine */ int szpllz_(real *rx, real *ry) in szpllz_()
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H A D | szoplr.c | 24 /* Subroutine */ int szoplr_0_(int n__, real *rx, real *ry) in szoplr_0_() 82 /* Subroutine */ int szmvlr_(real *rx, real *ry) in szmvlr_() 87 /* Subroutine */ int szpllr_(real *rx, real *ry) in szpllr_()
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/dports/science/nwchem/nwchem-7b21660b82ebd85ef659f6fba7e1e73433b0bd0a/src/nwdft/zora/ |
H A D | grid_zoracorr_FA.F | 270 double precision rx,ry,rz,dist5 local 276 double precision rx,ry,rz,dist5 local 282 double precision rx,ry,rz,dist5 local 288 double precision rx,ry,rz,dist5 local 294 double precision rx,ry,rz,dist5 local 300 double precision rx,ry,rz,dist5 local
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/dports/science/nwchem-data/nwchem-7.0.2-release/src/nwdft/zora/ |
H A D | grid_zoracorr_FA.F | 270 double precision rx,ry,rz,dist5 local 276 double precision rx,ry,rz,dist5 local 282 double precision rx,ry,rz,dist5 local 288 double precision rx,ry,rz,dist5 local 294 double precision rx,ry,rz,dist5 local 300 double precision rx,ry,rz,dist5 local
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/dports/devel/taskflow/taskflow-3.2.0/3rd-party/tbb/examples/parallel_for/tachyon/src/ |
H A D | texture.cpp | 60 color standard_texture(vector * hit, texture * tex, ray * ry) { in standard_texture() 65 color image_cyl_texture(vector * hit, texture * tex, ray * ry) { in image_cyl_texture() 89 color image_sphere_texture(vector * hit, texture * tex, ray * ry) { in image_sphere_texture() 113 color image_plane_texture(vector * hit, texture * tex, ray * ry) { in image_plane_texture() 143 color grit_texture(vector * hit, texture * tex, ray * ry) { in grit_texture() 158 color checker_texture(vector * hit, texture * tex, ray * ry) { in checker_texture() 187 color cyl_checker_texture(vector * hit, texture * tex, ray * ry) { in cyl_checker_texture() 219 color wood_texture(vector * hit, texture * tex, ray * ry) { in wood_texture() 328 color marble_texture(vector * hit, texture * tex, ray * ry) { in marble_texture() 359 color gnoise_texture(vector * hit, texture * tex, ray * ry) { in gnoise_texture()
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/dports/devel/tbb/oneTBB-2020.3/examples/parallel_for/tachyon/src/ |
H A D | texture.cpp | 60 color standard_texture(vector * hit, texture * tex, ray * ry) { in standard_texture() 65 color image_cyl_texture(vector * hit, texture * tex, ray * ry) { in image_cyl_texture() 89 color image_sphere_texture(vector * hit, texture * tex, ray * ry) { in image_sphere_texture() 113 color image_plane_texture(vector * hit, texture * tex, ray * ry) { in image_plane_texture() 143 color grit_texture(vector * hit, texture * tex, ray * ry) { in grit_texture() 158 color checker_texture(vector * hit, texture * tex, ray * ry) { in checker_texture() 187 color cyl_checker_texture(vector * hit, texture * tex, ray * ry) { in cyl_checker_texture() 219 color wood_texture(vector * hit, texture * tex, ray * ry) { in wood_texture() 328 color marble_texture(vector * hit, texture * tex, ray * ry) { in marble_texture() 359 color gnoise_texture(vector * hit, texture * tex, ray * ry) { in gnoise_texture()
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/dports/devel/onetbb/oneTBB-2021.4.0/examples/parallel_for/tachyon/src/ |
H A D | texture.cpp | 60 color standard_texture(vector *hit, texture *tex, ray *ry) { in standard_texture() 65 color image_cyl_texture(vector *hit, texture *tex, ray *ry) { in image_cyl_texture() 91 color image_sphere_texture(vector *hit, texture *tex, ray *ry) { in image_sphere_texture() 117 color image_plane_texture(vector *hit, texture *tex, ray *ry) { in image_plane_texture() 148 color grit_texture(vector *hit, texture *tex, ray *ry) { in grit_texture() 163 color checker_texture(vector *hit, texture *tex, ray *ry) { in checker_texture() 192 color cyl_checker_texture(vector *hit, texture *tex, ray *ry) { in cyl_checker_texture() 223 color wood_texture(vector *hit, texture *tex, ray *ry) { in wood_texture() 336 color marble_texture(vector *hit, texture *tex, ray *ry) { in marble_texture() 368 color gnoise_texture(vector *hit, texture *tex, ray *ry) { in gnoise_texture()
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/dports/games/powder-toy/The-Powder-Toy-95.0/src/simulation/elements/ |
H A D | TSNS.cpp | 59 for (int ry = -2; ry <= 2; ry++) in update() local 80 for (int ry = -rd; ry <= rd; ry++) in update() local 102 for (int ry = -1; ry <= 1; ry++) in update() local
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H A D | LSNS.cpp | 59 for (int ry = -2; ry <= 2; ry++) in update() local 82 for (int ry = -rd; ry < rd + 1; ry++) in update() local 123 for (int ry = -1; ry <= 1; ry++) in update() local
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/dports/devel/avr-gcc/gcc-10.2.0/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/lang/gcc11/gcc-11.2.0/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/misc/cxx_atomics_pic/gcc-11.2.0/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/lang/gcc10/gcc-10.3.0/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/lang/gcc11-devel/gcc-11-20211009/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/lang/gcc10-devel/gcc-10-20211008/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/lang/gcc12-devel/gcc-12-20211205/gcc/testsuite/g++.dg/cpp0x/ |
H A D | initlist-cleanup1.C | 8 struct ry { struct 16 ry{}; in dz() argument
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/dports/games/quakeforge/quakeforge-0.7.2/libs/video/renderer/sw32/ |
H A D | d_fill.c | 48 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local 86 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local 125 int rx, ry, rwidth, rheight; in sw32_D_FillRect() local
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/dports/lang/rust/rustc-1.58.1-src/src/test/ui/ |
H A D | tuple-index.rs | 12 let ry = &mut x.1; in main() localVariable 25 let ry = &mut x.1; in main() localVariable
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/dports/graphics/cal3d/cal3d-20060720/src/cal3d/ |
H A D | quaternion.cpp | 351 float ry = y * scale; in compress() local 367 float ry = y * scale; in compress() local 398 float ry = y * scale; in compress() local
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