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/dports/devel/godot2-tools/godot-2.1.6-stable/platform/iphone/
H A Daudio_driver_iphone.h41 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/iphone/
H A Daudio_driver_iphone.h41 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/haiku/
H A Daudio_driver_media_kit.h44 static int32_t *samples_in; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/haiku/
H A Daudio_driver_media_kit.h44 static int32_t *samples_in; variable
H A Daudio_driver_media_kit.cpp36 int32_t *AudioDriverMediaKit::samples_in = NULL; member in AudioDriverMediaKit
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/osx/
H A Daudio_driver_osx.h51 Vector<int32_t> samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/osx/
H A Daudio_driver_osx.h51 Vector<int32_t> samples_in; variable
/dports/devel/godot-tools/godot-3.2.3-stable/servers/audio/
H A Daudio_driver_dummy.h44 int32_t *samples_in; variable
/dports/devel/godot/godot-3.2.3-stable/servers/audio/
H A Daudio_driver_dummy.h44 int32_t *samples_in; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/servers/audio/
H A Daudio_driver_dummy.h43 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/servers/audio/
H A Daudio_driver_dummy.h43 int32_t *samples_in; variable
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/coreaudio/
H A Daudio_driver_coreaudio.h59 Vector<int32_t> samples_in; variable
/dports/devel/godot/godot-3.2.3-stable/drivers/coreaudio/
H A Daudio_driver_coreaudio.h59 Vector<int32_t> samples_in; variable
/dports/multimedia/simplescreenrecorder/ssr-0.4.3/src/AV/
H A DFastResampler.cpp120 …stResampler::Resample(double resample_ratio, double drift_ratio, const float* samples_in, unsigned… in Resample()
234 std::pair<unsigned int, unsigned int> FastResampler::ResampleBatch(float* samples_in, unsigned int … in ResampleBatch()
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/alsa/
H A Daudio_driver_alsa.h46 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/drivers/alsa/
H A Daudio_driver_alsa.h46 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/drivers/pulseaudio/
H A Daudio_driver_pulseaudio.h46 int32_t *samples_in; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/platform/bb10/
H A Daudio_driver_bb10.h44 int32_t *samples_in; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/pulseaudio/
H A Daudio_driver_pulseaudio.h46 int32_t *samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/platform/bb10/
H A Daudio_driver_bb10.h44 int32_t *samples_in; variable
/dports/graphics/libvisual04/libvisual-0.4.0/libvisual/
H A Dlv_fourier.h41 unsigned int samples_in; /**< The number of input samples. */ member
/dports/devel/godot-tools/godot-3.2.3-stable/drivers/alsa/
H A Daudio_driver_alsa.h52 Vector<int32_t> samples_in; variable
/dports/devel/godot2/godot-2.1.6-stable/drivers/wasapi/
H A Daudio_driver_wasapi.h52 Vector<int32_t> samples_in; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/drivers/wasapi/
H A Daudio_driver_wasapi.h52 Vector<int32_t> samples_in; variable
/dports/devel/godot/godot-3.2.3-stable/drivers/alsa/
H A Daudio_driver_alsa.h52 Vector<int32_t> samples_in; variable

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