1 /*************************************************************************/
2 /*  audio_driver_iphone.h                                                */
3 /*************************************************************************/
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5 /*                           GODOT ENGINE                                */
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29 /*************************************************************************/
30 #include "servers/audio/audio_server_sw.h"
31 
32 #include <AudioUnit/AudioUnit.h>
33 
34 class AudioDriverIphone : public AudioDriverSW {
35 
36 	AudioComponentInstance audio_unit;
37 	bool active;
38 	Mutex *mutex;
39 
40 	int channels;
41 	int32_t *samples_in;
42 	int buffer_frames;
43 
44 	static OSStatus output_callback(void *inRefCon,
45 			AudioUnitRenderActionFlags *ioActionFlags,
46 			const AudioTimeStamp *inTimeStamp,
47 			UInt32 inBusNumber, UInt32 inNumberFrames,
48 			AudioBufferList *ioData);
49 
50 public:
get_name()51 	const char *get_name() const {
52 		return "IPhone";
53 	};
54 
55 	virtual Error init();
56 	virtual void start();
57 	virtual int get_mix_rate() const;
58 	virtual OutputFormat get_output_format() const;
59 	virtual void lock();
60 	virtual void unlock();
61 	virtual void finish();
62 
63 	AudioDriverIphone();
64 	~AudioDriverIphone();
65 };
66