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Searched defs:set_orthogonal (Results 1 – 8 of 8) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp94 void CameraMatrix::set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p… in set_orthogonal() function in CameraMatrix
107 void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p… in set_orthogonal() function in CameraMatrix
/dports/devel/godot2/godot-2.1.6-stable/core/math/
H A Dcamera_matrix.cpp94 void CameraMatrix::set_orthogonal(float p_left, float p_right, float p_bottom, float p_top, float p… in set_orthogonal() function in CameraMatrix
107 void CameraMatrix::set_orthogonal(float p_size, float p_aspect, float p_znear, float p_zfar, bool p… in set_orthogonal() function in CameraMatrix
/dports/devel/godot/godot-3.2.3-stable/core/math/
H A Dcamera_matrix.cpp162 void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, rea… in set_orthogonal() function in CameraMatrix
175 void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bo… in set_orthogonal() function in CameraMatrix
/dports/devel/godot-tools/godot-3.2.3-stable/core/math/
H A Dcamera_matrix.cpp162 void CameraMatrix::set_orthogonal(real_t p_left, real_t p_right, real_t p_bottom, real_t p_top, rea… in set_orthogonal() function in CameraMatrix
175 void CameraMatrix::set_orthogonal(real_t p_size, real_t p_aspect, real_t p_znear, real_t p_zfar, bo… in set_orthogonal() function in CameraMatrix
/dports/devel/godot2-tools/godot-2.1.6-stable/scene/3d/
H A Dcamera.cpp258 void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { in set_orthogonal() function in Camera
/dports/devel/godot2/godot-2.1.6-stable/scene/3d/
H A Dcamera.cpp258 void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { in set_orthogonal() function in Camera
/dports/devel/godot-tools/godot-3.2.3-stable/scene/3d/
H A Dcamera.cpp180 void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { in set_orthogonal() function in Camera
/dports/devel/godot/godot-3.2.3-stable/scene/3d/
H A Dcamera.cpp180 void Camera::set_orthogonal(float p_size, float p_z_near, float p_z_far) { in set_orthogonal() function in Camera