1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * aint32 with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  *
22  * Based on the original sources
23  *   Faery Tale II -- The Halls of the Dead
24  *   (c) 1993-1996 The Wyrmkeep Entertainment Co.
25  */
26 
27 #ifndef SAGA2_TOWERWIN_H
28 #define SAGA2_TOWERWIN_H
29 
30 namespace Saga2 {
31 
32 enum initializationStates {
33 	nothingInitialized          = 0,
34 	errHandlersInitialized,
35 	messagersInitialized,
36 	errLoggersInitialized,
37 	breakHandlerInitialized,
38 	configTestInitialized,
39 	delayedErrInitialized,
40 	graphicsSystemInitialized,
41 	procResEnabled,
42 	memoryInitialized,
43 	audioInitialized,
44 	videoInitialized,
45 	resourcesInitialized,
46 	serversInitialized,
47 	pathFinderInitialized,
48 	scriptsInitialized,
49 	audStartInitialized,
50 	tileResInitialized,
51 	timerInitialized,
52 	palettesInitialized,
53 	panelsInitialized,
54 	mainWindowInitialized,
55 	mainWindowOpenInitialized,
56 	guiMessInitialized,
57 	//mouseImageInitialized,
58 	introInitialized,
59 	mapsInitialized,
60 	mouseImageInitialized,
61 	patrolsInitialized,
62 	spritesInitialized,
63 	weaponsInitialized,
64 	magicInitialized,
65 	objectSoundFXInitialized,
66 	prototypesInitialized,
67 	displayInitialized,
68 	gameStateInitialized,
69 	gameModeInitialized,
70 	gameDisplayEnabled,
71 	activeErrInitialized,
72 	fullyInitialized
73 };
74 
75 } // end of namespace Saga2
76 
77 #endif
78