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Searched defs:startsolid (Results 1 – 25 of 85) sorted by relevance

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/dports/games/tenebrae/tenebrae_0/
H A Dworld.h31 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dworld.h31 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dworld.h35 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dworld.h35 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/ufoai/ufoai-2.5-source/src/common/
H A Dtracing.h55 bool startsolid; /**< if true, the initial point was in a solid area */ member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/server/
H A Dworld.h36 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexen2/
H A Dworld.h36 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/iortcw/iortcw-1.51c/MP/code/botlib/
H A Dbotai.h78 qboolean startsolid; // if true, the initial point was in a solid area member
H A Dbe_aas.h94 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/iortcw/iortcw-1.51c/SP/code/botlib/
H A Dbotai.h78 qboolean startsolid; // if true, the initial point was in a solid area member
H A Dbe_aas.h94 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/quakeforge/quakeforge-0.7.2/libs/models/test/
H A Dtestclip.c40 qboolean startsolid; member
/dports/games/nexuiz/Nexuiz/sources/darkplaces/
H A Dcollision.h18 int startsolid; member
/dports/games/quakeforge/quakeforge-0.7.2/include/
H A Dworld.h48 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dcmodel.h77 qbool startsolid; // if true, the initial point was in a solid area member
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dcmodel.h77 qbool startsolid; // if true, the initial point was in a solid area member
/dports/games/libretro-tyrquake/tyrquake-e76477d/QW/client/
H A Dpmove.h36 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/dhewm3/dhewm3-1.5.1/neo/d3xp/physics/
H A DPush.cpp722 bool startsolid = false; in TryRotatePushEntity() local
876 bool startsolid = false; in TryTranslatePushEntity() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/game/physics/
H A DPush.cpp722 bool startsolid = false; in TryRotatePushEntity() local
876 bool startsolid = false; in TryTranslatePushEntity() local
/dports/games/uhexen2/hexen2source-1.5.9/engine/hexenworld/shared/
H A Dpmove.h36 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/xonotic/Xonotic/source/darkplaces/
H A Dcollision.h22 int startsolid; member
/dports/games/darkplaces/darkplaces/
H A Dcollision.h22 int startsolid; member
/dports/games/ioquake3-server/ioquake3-1.36/code/botlib/
H A Dbe_aas.h86 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/ioquake3/ioquake3-1.36/code/botlib/
H A Dbe_aas.h86 qboolean startsolid; // if true, the initial point was in a solid area member
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/botlib/
H A Dbe_aas.h87 qboolean startsolid; // if true, the initial point was in a solid area member

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