1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_SCRIPT_AI_H
24 #define BLADERUNNER_SCRIPT_AI_H
25 
26 #include "bladerunner/script/script.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 
32 class AIScriptBase : public ScriptBase {
33 protected:
34 	int _animationState;
35 	int _animationFrame;
36 	int _animationStateNext;
37 	int _animationNext;
38 
39 public:
AIScriptBase(BladeRunnerEngine * vm)40 	AIScriptBase(BladeRunnerEngine *vm) : ScriptBase(vm) {
41 		_animationState = 0;
42 		_animationFrame = 0;
43 		_animationStateNext = 0;
44 		_animationNext = 0;
45 	}
46 
47 	virtual void Initialize() = 0;
48 	virtual bool Update() = 0;
49 	virtual void TimerExpired(int timer) = 0;
50 	virtual void CompletedMovementTrack() = 0;
51 	virtual void ReceivedClue(int clueId, int fromActorId) = 0;
52 	virtual void ClickedByPlayer() = 0;
53 	virtual void EnteredScene(int setId) = 0;
54 	virtual void OtherAgentEnteredThisScene(int otherActorId) = 0;
55 	virtual void OtherAgentExitedThisScene(int otherActorId) = 0;
56 	virtual void OtherAgentEnteredCombatMode(int otherActorId, int combatMode) = 0;
57 	virtual void ShotAtAndMissed() = 0;
58 	virtual bool ShotAtAndHit() = 0;
59 	virtual void Retired(int byActorId) = 0;
60 	virtual int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId) = 0;
61 	virtual bool GoalChanged(int currentGoalNumber, int newGoalNumber) = 0;
62 	virtual bool UpdateAnimation(int *animation, int *frame) = 0;
63 	virtual bool ChangeAnimationMode(int mode) = 0;
64 	virtual void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext) = 0;
65 	virtual void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext) = 0;
66 	virtual bool ReachedMovementTrackWaypoint(int waypointId) = 0;
67 	virtual void FledCombat() = 0;
68 };
69 
70 #define DECLARE_SCRIPT(name) \
71 class AIScript##name : public AIScriptBase { \
72 public: \
73 	AIScript##name(BladeRunnerEngine *vm); \
74 	void Initialize(); \
75 	bool Update(); \
76 	void TimerExpired(int timer); \
77 	void CompletedMovementTrack(); \
78 	void ReceivedClue(int clueId, int fromActorId); \
79 	void ClickedByPlayer(); \
80 	void EnteredScene(int setId); \
81 	void OtherAgentEnteredThisScene(int otherActorId); \
82 	void OtherAgentExitedThisScene(int otherActorId); \
83 	void OtherAgentEnteredCombatMode(int otherActorId, int combatMode); \
84 	void ShotAtAndMissed(); \
85 	bool ShotAtAndHit(); \
86 	void Retired(int byActorId); \
87 	int GetFriendlinessModifierIfGetsClue(int otherActorId, int clueId); \
88 	bool GoalChanged(int currentGoalNumber, int newGoalNumber); \
89 	bool UpdateAnimation(int *animation, int *frame); \
90 	bool ChangeAnimationMode(int mode); \
91 	void QueryAnimationState(int *animationState, int *animationFrame, int *animationStateNext, int *animationNext); \
92 	void SetAnimationState(int animationState, int animationFrame, int animationStateNext, int animationNext); \
93 	bool ReachedMovementTrackWaypoint(int waypointId); \
94 	void FledCombat(); \
95 private:
96 #define END_SCRIPT };
97 
98 DECLARE_SCRIPT(McCoy)
99 	int _animationLoopCounter;
100 	int _animationLoopLength;
101 	int _animationLoopDirection;
102 	int _animationLoopFrameMin;
103 	int _animationLoopFrameMax;
104 	int _animationStateNextSpecial;
105 	int _animationNextSpecial;
106 	int _nextSoundId;
107 	bool _NR10SteeleShooting;
108 	float _fallSpeed;
109 	float _fallHeightCurrent;
110 	float _fallHeightTarget;
111 
112 	void fallDown();
113 	void UG15fall();
114 	void dodge();
115 	void walkStairsLeft(float stepHeight);
116 	void walkStairsRight(float stepHeight);
117 END_SCRIPT
118 
119 DECLARE_SCRIPT(Steele)
120 	bool _flag;
121 	int _var1;
122 	int _var2;
123 
124 	double comp_distance(int actorId, float a5, float a6, int a1, float a2, float a3, float a4);
125 END_SCRIPT
126 
127 DECLARE_SCRIPT(Gordo)
128 	int var_45B078;
129 	int _counter;
130 	int _counterTarget;
131 	int _frameMin;
132 	int _frameDelta;
133 	int _frameMax;
134 	int _state;
135 
136 	void talkToMcCoyInCity();
137 	void talkToMcCoyAtNR02();
138 	void dialogue2();
139 	void dialogue1();
140 	void unknown();
141 END_SCRIPT
142 
143 DECLARE_SCRIPT(Dektora)
144 	bool _flag;
145 	float _x, _y, _z;
146 
147 	double comp_distance(int actorId, float x1, float y1, float z1);
148 	void checkCombat();
149 END_SCRIPT
150 
151 DECLARE_SCRIPT(Guzza)
152 	int _frameDelta;
153 	int _counter;
154 	int _state;
155 	bool _flag;
156 END_SCRIPT
157 
158 DECLARE_SCRIPT(Clovis)
159 	int _var1;
160 	int _var2;
161 	int _var3;
162 	int _var4;
163 	int _var5;
164 	bool _flag;
165 
166 	void shotAnim();
167 	void someAnim();
168 END_SCRIPT
169 
170 DECLARE_SCRIPT(Lucy)
171 	bool _flag;
172 
173 	void voightKampffTest();
174 	void checkCombat();
175 END_SCRIPT
176 
177 DECLARE_SCRIPT(Izo)
178 	int _var1;
179 	int _var2;
180 	int _var3;
181 	int _var4;
182 	bool _flag;
183 
184 	void dialogueWithIzo();
185 	void modifyWaypoints();
186 END_SCRIPT
187 
188 DECLARE_SCRIPT(Sadik)
189 	int _nextSoundId;
190 	int _var2;
191 	int _var3;
192 	int _var4;
193 	bool _flag;
194 END_SCRIPT
195 
196 DECLARE_SCRIPT(Crazylegs)
197 	bool _flag;
198 END_SCRIPT
199 
200 DECLARE_SCRIPT(Luther)
201 	bool _flag;
202 END_SCRIPT
203 
204 DECLARE_SCRIPT(Grigorian)
205 	int var_45CA10;
206 	int var_45CA14;
207 END_SCRIPT
208 
209 DECLARE_SCRIPT(Transient)
210 END_SCRIPT
211 
212 DECLARE_SCRIPT(Lance)
213 END_SCRIPT
214 
215 DECLARE_SCRIPT(BulletBob)
216 	int _var1;
217 	int _var2;
218 	int _var3;
219 	int _var4;
220 END_SCRIPT
221 
222 DECLARE_SCRIPT(Runciter)
223 	int var_45CD78;
224 	int var_45CD7C;
225 	int var_45CD80;
226 	int var_45CD84;
227 	int var_45CD88;
228 END_SCRIPT
229 
230 DECLARE_SCRIPT(InsectDealer)
231 	bool _flag1;
232 	int _state;
233 	int _frameDelta;
234 	int _var2;
235 	int _counter;
236 END_SCRIPT
237 
238 DECLARE_SCRIPT(TyrellGuard)
239 	int _frameDelta;
240 	bool _flag1;
241 END_SCRIPT
242 
243 DECLARE_SCRIPT(EarlyQ)
244 	int _var1;
245 	int _var2;
246 	int _var3;
247 	bool _flag;
248 END_SCRIPT
249 
250 DECLARE_SCRIPT(Zuben)
251 	int _animationLoopCounter;
252 	int _animationLoopLength;
253 	int _animationLoopFrameMin;
254 	int _animationLoopDirection;
255 	int _animationLoopFrameMax;
256 
257 	void dialogue();
258 END_SCRIPT
259 
260 DECLARE_SCRIPT(Hasan)
261 	int _var1;
262 	int _var2;
263 	int _var3;
264 	int _var4;
265 	int _var5;
266 	int _var6;
267 END_SCRIPT
268 
269 DECLARE_SCRIPT(Marcus)
270 END_SCRIPT
271 
272 DECLARE_SCRIPT(Mia)
273 	bool _flag1;
274 END_SCRIPT
275 
276 DECLARE_SCRIPT(OfficerLeary)
277 	int var_45D5B8;
278 	int var_45D5BC;
279 END_SCRIPT
280 
281 DECLARE_SCRIPT(OfficerGrayford)
282 	int _var1;
283 	int _var2;
284 	int _var3;
285 END_SCRIPT
286 
287 DECLARE_SCRIPT(Hanoi)
288 	int _var1;
289 	bool _flag1;
290 	int _var3;
291 	int _var4;
292 END_SCRIPT
293 
294 DECLARE_SCRIPT(Baker)
295 END_SCRIPT
296 
297 DECLARE_SCRIPT(DeskClerk)
298 	bool _flag1;
299 	bool _flag2;
300 	int _var3;
301 END_SCRIPT
302 
303 DECLARE_SCRIPT(HowieLee)
304 	bool var_45DFB8;
305 END_SCRIPT
306 
307 DECLARE_SCRIPT(FishDealer)
308 	bool _flag;
309 END_SCRIPT
310 
311 DECLARE_SCRIPT(Klein)
312 END_SCRIPT
313 
314 DECLARE_SCRIPT(Murray)
315 	bool _flag;
316 END_SCRIPT
317 
318 DECLARE_SCRIPT(HawkersBarkeep)
319 	int _var1;
320 	int _var2;
321 	int _var3;
322 	bool _flag;
323 END_SCRIPT
324 
325 DECLARE_SCRIPT(Holloway)
326 	bool _flag;
327 END_SCRIPT
328 
329 DECLARE_SCRIPT(SergeantWalls)
330 END_SCRIPT
331 
332 DECLARE_SCRIPT(Moraji)
333 	int _var1;
334 	int _var2;
335 END_SCRIPT
336 
337 DECLARE_SCRIPT(TheBard)
338 END_SCRIPT
339 
340 DECLARE_SCRIPT(Photographer)
341 	int _var1;
342 	int _var2;
343 	bool _flag;
344 END_SCRIPT
345 
346 DECLARE_SCRIPT(Dispatcher)
347 END_SCRIPT
348 
349 DECLARE_SCRIPT(AnsweringMachine)
350 END_SCRIPT
351 
352 DECLARE_SCRIPT(Rajif)
353 END_SCRIPT
354 
355 DECLARE_SCRIPT(GovernorKolvig)
356 END_SCRIPT
357 
358 DECLARE_SCRIPT(EarlyQBartender)
359 	int _var1;
360 	int _var2;
361 	bool _flag;
362 END_SCRIPT
363 
364 DECLARE_SCRIPT(HawkersParrot)
365 END_SCRIPT
366 
367 DECLARE_SCRIPT(TaffyPatron)
368 END_SCRIPT
369 
370 DECLARE_SCRIPT(LockupGuard)
371 END_SCRIPT
372 
373 DECLARE_SCRIPT(Teenager)
374 END_SCRIPT
375 
376 DECLARE_SCRIPT(HysteriaPatron1)
377 END_SCRIPT
378 
379 DECLARE_SCRIPT(HysteriaPatron2)
380 END_SCRIPT
381 
382 DECLARE_SCRIPT(HysteriaPatron3)
383 END_SCRIPT
384 
385 DECLARE_SCRIPT(ShoeshineMan)
386 	bool _state;
387 END_SCRIPT
388 
389 DECLARE_SCRIPT(Tyrell)
390 	bool _flag;
391 	int _var;
392 END_SCRIPT
393 
394 DECLARE_SCRIPT(Chew)
395 	int _var1;
396 	int _var2;
397 	int _var3;
398 	bool _flag;
399 END_SCRIPT
400 
401 DECLARE_SCRIPT(Gaff)
402 END_SCRIPT
403 
404 DECLARE_SCRIPT(Bryant)
405 END_SCRIPT
406 
407 DECLARE_SCRIPT(Taffy)
408 END_SCRIPT
409 
410 DECLARE_SCRIPT(Sebastian)
411 	bool _flag;
412 
413 	void dialogue();
414 	void setMcCoyIsABladeRunner();
415 END_SCRIPT
416 
417 DECLARE_SCRIPT(Rachael)
418 	bool _flag;
419 
420 	void dialogue_start();
421 	void dialogue_agenda1();
422 	void dialogue_agenda2();
423 	void dialogue_act4();
424 END_SCRIPT
425 
426 DECLARE_SCRIPT(GeneralDoll)
427 	bool _flag;
428 END_SCRIPT
429 
430 DECLARE_SCRIPT(Isabella)
431 	int _var1;
432 	int _var2;
433 	int _var3;
434 	int _var4;
435 END_SCRIPT
436 
437 DECLARE_SCRIPT(BlimpGuy)
438 END_SCRIPT
439 
440 DECLARE_SCRIPT(Newscaster)
441 END_SCRIPT
442 
443 DECLARE_SCRIPT(Leon)
444 	bool _flag;
445 	float _mcCoyPositionX;
446 	float _mcCoyPositionY;
447 	float _mcCoyPositionZ;
448 
449 	float distanceTo(int actorId, float x, float y, float z);
450 END_SCRIPT
451 
452 DECLARE_SCRIPT(MaleAnnouncer)
453 END_SCRIPT
454 
455 DECLARE_SCRIPT(FreeSlotA)
456 	int _var1;
457 	int _var2;
458 	float _fallSpeed;
459 	float _fallHeightCurrent;
460 	float _fallHeightTarget;
461 
462 	void checkIfOnBridge();
463 	void goToRandomUGxx();
464 END_SCRIPT
465 
466 DECLARE_SCRIPT(FreeSlotB)
467 	int _var1;
468 	int _var2;
469 
470 	void goToRandomUGxx();
471 END_SCRIPT
472 
473 DECLARE_SCRIPT(Maggie)
474 	int var_45F3F8;
475 	int var_45F3FC;
476 	int var_45F400;
477 	int var_45F404;
478 	int var_45F408;
479 
480 	int randomWaypointMA02();
481 	float distanceToActor(int actorId, float x, float y, float z);
482 END_SCRIPT
483 
484 DECLARE_SCRIPT(GenericWalkerA)
485 	bool isInside;
486 	float deltaX;
487 	float deltaZ;
488 
489 	void movingStart();
490 	void movingUpdate();
491 	bool prepareWalker();
492 	bool preparePath();
493 END_SCRIPT
494 
495 DECLARE_SCRIPT(GenericWalkerB)
496 	bool isInside;
497 	float deltaX;
498 	float deltaZ;
499 
500 	void movingStart();
501 	void movingUpdate();
502 	bool prepareWalker();
503 	bool preparePath();
504 END_SCRIPT
505 
506 DECLARE_SCRIPT(GenericWalkerC)
507 	bool isInside;
508 	float deltaX;
509 	float deltaZ;
510 
511 	void movingStart();
512 	void movingUpdate();
513 	bool prepareWalker();
514 	bool preparePath();
515 END_SCRIPT
516 
517 DECLARE_SCRIPT(Mutant1)
518 	bool _flag;
519 END_SCRIPT
520 
521 DECLARE_SCRIPT(Mutant2)
522 	int _var1;
523 	bool _flag;
524 END_SCRIPT
525 
526 DECLARE_SCRIPT(Mutant3)
527 	int _var1;
528 	bool _flag;
529 END_SCRIPT
530 
531 #undef DECLARE_SCRIPT
532 #undef END_SCRIPT
533 
534 class AIScripts {
535 private:
536 	BladeRunnerEngine *_vm;
537 	int                _inScriptCounter;
538 	int                _actorCount;
539 	AIScriptBase     **_AIScripts;
540 	bool              *_actorUpdating;
541 public:
542 	AIScripts(BladeRunnerEngine *vm, int actorCount);
543 	~AIScripts();
544 
545 	void initialize(int actor);
546 	void update(int actor);
547 	void timerExpired(int actor, int timer);
548 	void completedMovementTrack(int actor);
549 	void receivedClue(int actor, int clueId, int fromActorId);
550 	void clickedByPlayer(int actor);
551 	void enteredScene(int actor, int setId);
552 	void otherAgentEnteredThisScene(int actor, int otherActorId);
553 	void otherAgentExitedThisScene(int actor, int otherActorId);
554 	void otherAgentEnteredCombatMode(int actorId, int otherActorId, int combatMode);
555 	void shotAtAndMissed(int actorId);
556 	bool shotAtAndHit(int actorId);
557 	void retired(int actor, int retiredByActorId);
558 	void goalChanged(int actor, int currentGoalNumber, int newGoalNumber);
559 	bool reachedMovementTrackWaypoint(int actor, int waypointId);
560 	void updateAnimation(int actor, int *animation, int *frame);
561 	void changeAnimationMode(int actor, int mode);
562 	void queryAnimationState(int actor, int *animationState, int *animationFrame, int *animationStateNext, int *animationNext);
563 	void setAnimationState(int actor, int animationState, int animationFrame, int animationStateNext, int animationNext);
564 	void fledCombat(int actor);
565 
isInsideScript()566 	bool isInsideScript() const { return _inScriptCounter > 0; }
567 
callChangeAnimationMode(int actor,int mode)568 	void callChangeAnimationMode(int actor, int mode) { _AIScripts[actor]->ChangeAnimationMode(mode); }
callGetFriendlinessModifierIfGetsClue(int actor,int otherActorId,int clueId)569 	int callGetFriendlinessModifierIfGetsClue(int actor, int otherActorId, int clueId) {
570 		return _AIScripts[actor]->GetFriendlinessModifierIfGetsClue(otherActorId, clueId);
571 	}
572 };
573 
574 } // End of namespace BladeRunner
575 
576 #endif
577