/dports/www/castor/castor-0.8.16/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/games/genact/genact-0.10.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/games/genact/genact-0.10.0/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/textproc/sonic/sonic-1.3.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/lang/gleam/gleam-0.18.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/databases/ods2sql/ods2sql-aca63183274038487cecb6be17d7f65e92178b8c/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/sysutils/vivid/vivid-0.7.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/accessibility/wl-gammarelay-rs/wl-gammarelay-rs-0.2.1/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/accessibility/sctd/sctd-0.2.0/cargo-crates/winapi-0.3.8/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/x11-wm/leftwm/leftwm-0.2.11/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/shells/nsh/nsh-0.4.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/shells/ion/ion-a8872014dbce730ccd00aaa722397dc394a52bf4/cargo-crates/winapi-0.3.7/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/databases/redisjson/RedisJSON-2.0.6/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/security/cargo-audit/rustsec-cargo-audit-v0.15.2/cargo-audit/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/security/cargo-audit/rustsec-cargo-audit-v0.15.2/cargo-audit/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/devel/grex/grex-1.3.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/dns/dog/dog-0.1.0/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/security/cloak/cloak-0.2.0/cargo-crates/winapi-0.3.7/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/net-im/fractal/fractal-4.4.0/vendor/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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/dports/devel/grcov/grcov-0.8.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/dns/doh-proxy/doh-proxy-0.9.2/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/security/suricata/suricata-6.0.4/rust/vendor/winapi/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/dns/encrypted-dns-server/encrypted-dns-server-0.9.1/cargo-crates/winapi-0.3.9/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/multimedia/scte35dump/scte35dump-0.1.6/cargo-crates/winapi-0.3.7/src/um/ |
H A D | d3dcommon.rs | 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; [all …]
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/dports/multimedia/scte35dump/scte35dump-0.1.6/cargo-crates/winapi-0.2.8/src/ |
H A D | d3dcommon.rs | 425 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 485 pub const D3D10_SVT_VOID: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 486 pub const D3D10_SVT_BOOL: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 487 pub const D3D10_SVT_INT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 488 pub const D3D10_SVT_FLOAT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 504 pub const D3D10_SVT_UINT: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 505 pub const D3D10_SVT_UINT8: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 509 pub const D3D10_SVT_BLEND: ::D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 532 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = 534 pub const D3D11_SVT_STRUCTURED_BUFFER: ::D3D_SHADER_VARIABLE_TYPE = [all …]
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