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Searched refs:D3D_TESSELLATOR_PARTITIONING (Results 176 – 200 of 577) sorted by relevance

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/dports/graphics/rx/rx-0.4.0/cargo-crates/winapi-0.3.7/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/net-im/zkgroup/zkgroup-0.7.4/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/multimedia/neolink/neolink-cf54129/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/sysutils/tealdeer/tealdeer-1.4.1/cargo-crates/winapi-0.2.8/src/
H A Dd3dcommon.rs695 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
702 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: ::D3D_TESSELLATOR_PARTITIONING =
704 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: ::D3D_TESSELLATOR_PARTITIONING =
706 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: ::D3D_TESSELLATOR_PARTITIONING =
708 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: ::D3D_TESSELLATOR_PARTITIONING =
710 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: ::D3D_TESSELLATOR_PARTITIONING =
/dports/x11/wmfocus/wmfocus-1.2.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/sysutils/rsfetch/rsfetch-2.0.0/cargo-crates/winapi-0.2.8/src/
H A Dd3dcommon.rs695 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
702 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: ::D3D_TESSELLATOR_PARTITIONING =
704 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: ::D3D_TESSELLATOR_PARTITIONING =
706 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: ::D3D_TESSELLATOR_PARTITIONING =
708 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: ::D3D_TESSELLATOR_PARTITIONING =
710 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: ::D3D_TESSELLATOR_PARTITIONING =
/dports/www/monolith/monolith-2.6.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/sysutils/tealdeer/tealdeer-1.4.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/sysutils/rsfetch/rsfetch-2.0.0/cargo-crates/winapi-0.3.8/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/devel/py-maturin/maturin-0.11.3/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/sysutils/czkawka/czkawka-3.3.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3dcommon.rs680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING {
687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING =
689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING =
691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING =
693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING =
695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING =
/dports/security/vaultwarden/vaultwarden-1.23.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/devel/stylua/StyLua-0.11.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/multimedia/librav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/devel/sentry-cli/sentry-cli-1.71.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/devel/interactive_rebase_tool/git-interactive-rebase-tool-1.2.1/cargo-crates/winapi-0.3.6/src/um/
H A Dd3d12shader.rs14 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
122 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
335 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/multimedia/rav1e/rav1e-0.5.1/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/editors/kibi/kibi-0.2.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/misc/broot/broot-1.7.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/multimedia/gstreamer1-plugins-rust/gst-plugins-rs-d0466b3eee114207f851b37cae0015c0e718f021/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/devel/rust-bindgen/bindgen-0.59.2/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/devel/sccache/sccache-0.2.15/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;
/dports/net/gemserv/gemserv-v0.4.5/cargo-crates/winapi-0.3.9/src/um/
H A Dd3d12shader.rs13 D3D_TESSELLATOR_OUTPUT_PRIMITIVE, D3D_TESSELLATOR_PARTITIONING,
121 HSPartitioning: D3D_TESSELLATOR_PARTITIONING,
334 pub type D3D12_TESSELLATOR_PARTITIONING = D3D_TESSELLATOR_PARTITIONING;

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