/dports/science/iboview/ibo-view.20150427/src/GL/ |
H A D | glew.c | 7238 #ifdef GL_EXT_separate_shader_objects 10769 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 15932 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/trenchbroom/TrenchBroom-ed46601/lib/src/glew/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/craft/Craft-1.0fbsd/deps/glew/src/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/tesseract/tesseract/src/include/ |
H A D | SDL_opengl.h | 4872 #ifndef GL_EXT_separate_shader_objects 10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/tesseract/tesseract/src/include/GL/ |
H A D | glext.h | 5050 #ifndef GL_EXT_separate_shader_objects 11091 #ifndef GL_EXT_separate_shader_objects 11092 #define GL_EXT_separate_shader_objects 1 macro
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/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/ |
H A D | glext.h | 5048 #ifndef GL_EXT_separate_shader_objects 11100 #ifndef GL_EXT_separate_shader_objects 11101 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/ |
H A D | SDL_opengl.h | 4872 #ifndef GL_EXT_separate_shader_objects 10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 macro
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/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/ |
H A D | SDL_opengl.h | 4873 #ifndef GL_EXT_separate_shader_objects 10773 #ifndef GL_EXT_separate_shader_objects 10774 #define GL_EXT_separate_shader_objects 1 macro
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/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/ |
H A D | glext.h | 4795 #ifndef GL_EXT_separate_shader_objects 10691 #ifndef GL_EXT_separate_shader_objects 10692 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/ |
H A D | glew.c | 7107 #ifdef GL_EXT_separate_shader_objects 10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/ |
H A D | SDL_opengl.h | 4872 #ifndef GL_EXT_separate_shader_objects 10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/ |
H A D | SDL_opengl.h | 4872 #ifndef GL_EXT_separate_shader_objects 10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/ |
H A D | glew.c | 7107 #ifdef GL_EXT_separate_shader_objects 10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Glext.h | 4795 #ifndef GL_EXT_separate_shader_objects 10733 #ifndef GL_EXT_separate_shader_objects 10734 #define GL_EXT_separate_shader_objects 1 macro
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/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 4872 #ifndef GL_EXT_separate_shader_objects 10782 #ifndef GL_EXT_separate_shader_objects 10783 #define GL_EXT_separate_shader_objects 1 macro
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/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/ |
H A D | glew.cpp | 6678 #ifdef GL_EXT_separate_shader_objects 9845 #ifdef GL_EXT_separate_shader_objects 14537 #ifdef GL_EXT_separate_shader_objects
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/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/src/ |
H A D | glew.c | 7107 #ifdef GL_EXT_separate_shader_objects 10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/ |
H A D | glext.h | 4802 #ifndef GL_EXT_separate_shader_objects 10700 #ifndef GL_EXT_separate_shader_objects 10701 #define GL_EXT_separate_shader_objects 1 macro
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/ |
H A D | glew.c | 6679 #ifdef GL_EXT_separate_shader_objects 9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit() 14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
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