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Searched refs:GL_EXT_separate_shader_objects (Results 251 – 275 of 503) sorted by relevance

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/dports/science/iboview/ibo-view.20150427/src/GL/
H A Dglew.c7238 #ifdef GL_EXT_separate_shader_objects
10769 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
15932 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/trenchbroom/TrenchBroom-ed46601/lib/src/glew/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/craft/Craft-1.0fbsd/deps/glew/src/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/tesseract/tesseract/src/include/
H A DSDL_opengl.h4872 #ifndef GL_EXT_separate_shader_objects
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/tesseract/tesseract/src/include/GL/
H A Dglext.h5050 #ifndef GL_EXT_separate_shader_objects
11091 #ifndef GL_EXT_separate_shader_objects
11092 #define GL_EXT_separate_shader_objects 1 macro
/dports/cad/gds3d/GDS3D-bcdb97a/gdsoglviewer/
H A Dglext.h5048 #ifndef GL_EXT_separate_shader_objects
11100 #ifndef GL_EXT_separate_shader_objects
11101 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/wxlauncher/wxLauncher-release-0.10.0/3rdparty/SDL2-2_0_3/include/
H A DSDL_opengl.h4872 #ifndef GL_EXT_separate_shader_objects
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1 macro
/dports/devel/emscripten/emscripten-2.0.3/system/include/SDL/
H A DSDL_opengl.h4873 #ifndef GL_EXT_separate_shader_objects
10773 #ifndef GL_EXT_separate_shader_objects
10774 #define GL_EXT_separate_shader_objects 1 macro
/dports/math/vtk6/VTK-6.2.0/Utilities/ParseOGLExt/headers/
H A Dglext.h4795 #ifndef GL_EXT_separate_shader_objects
10691 #ifndef GL_EXT_separate_shader_objects
10692 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/glew/
H A Dglew.c7107 #ifdef GL_EXT_separate_shader_objects
10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/openbor3979/openbor-2bcf25b/engine/android/jni/include/sdl/
H A DSDL_opengl.h4872 #ifndef GL_EXT_separate_shader_objects
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/openbor4432/openbor-ba1eb4f/engine/android/jni/openbor/include/sdl/
H A DSDL_opengl.h4872 #ifndef GL_EXT_separate_shader_objects
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/dustrac/DustRacing2D-ae380b8/src/game/MiniCore/src/Graphics/contrib/glew/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/GL/
H A Dglew.c7107 #ifdef GL_EXT_separate_shader_objects
10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/
H A DGlext.h4795 #ifndef GL_EXT_separate_shader_objects
10733 #ifndef GL_EXT_separate_shader_objects
10734 #define GL_EXT_separate_shader_objects 1 macro
/dports/games/valyriatear/ValyriaTear-1.1.0/Xcode/libs/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h4872 #ifndef GL_EXT_separate_shader_objects
10782 #ifndef GL_EXT_separate_shader_objects
10783 #define GL_EXT_separate_shader_objects 1 macro
/dports/science/wxmacmolplt/wxmacmolplt-7.7-43-g9a46f7a/src/
H A Dglew.cpp6678 #ifdef GL_EXT_separate_shader_objects
9845 #ifdef GL_EXT_separate_shader_objects
14537 #ifdef GL_EXT_separate_shader_objects
/dports/www/wt/wt-4.6.1/src/3rdparty/glew-1.10.0/src/
H A Dglew.c7107 #ifdef GL_EXT_separate_shader_objects
10556 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
15570 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/Visualizer/simbody-visualizer/glut32/
H A Dglext.h4802 #ifndef GL_EXT_separate_shader_objects
10700 #ifndef GL_EXT_separate_shader_objects
10701 #define GL_EXT_separate_shader_objects 1 macro
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL/OpenGLPlatform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/Platforms/OpenGL3/OpenGL3Platform/include/GL/
H A Dglew.c6679 #ifdef GL_EXT_separate_shader_objects
9846 #ifdef GL_EXT_separate_shader_objects in glewContextInit()
14538 #ifdef GL_EXT_separate_shader_objects in glewContextIsSupported()

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