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Searched refs:add_effect (Results 151 – 175 of 271) sorted by relevance

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/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/animate/
H A Danimate.cpp72 new_output->render->add_effect(&update_animation_hook, in set_output()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmagic_teleporter_list.cpp87 you.add_effect( efftype_id( "ignore_fall_damage" ), 1_seconds, false, 0, true ); in place_avatar_overmap()
H A Dplayer.cpp639 add_effect( effect_downed, 2_turns, false, 0, true ); in pause()
1000 add_effect( effect_downed, rng( 1_turns, 1_turns + mod * 3_turns ) ); in impact()
1016 add_effect( effect_stunned, 1_turns ); in knock_back_to()
1021 critter->add_effect( effect_stunned, 1_turns ); in knock_back_to()
1024 critter->add_effect( effect_stunned, 1_turns ); in knock_back_to()
1036 add_effect( effect_stunned, 1_turns ); in knock_back_to()
1056 add_effect( effect_stunned, 2_turns ); in knock_back_to()
H A Dtalker.h158 virtual void add_effect( const efftype_id &, const time_duration &, bool ) {} in add_effect() function
H A Diuse_actor.cpp792 p.add_effect( eff.id, dur, eff.bp, eff.permanent ); in use()
955 newmon.add_effect( effect_pet, 1_turns, true ); in use()
1774 p.add_effect( effect_bite, 260_minutes, hpart, true ); in cauterize_effect()
2131 p.add_effect( effect_music, 1_turns ); in use()
3317 patient.add_effect( effect_recover, infected_dur ); in finish_using()
3331 patient.add_effect( eff.id, eff.duration, eff.bp, eff.permanent ); in finish_using()
3355 patient.add_effect( effect_bandaged, 1_turns, healed ); in finish_using()
3364 patient.add_effect( effect_disinfected, 1_turns, healed ); in finish_using()
4016 p.add_effect( effect_downed, 1_turns, false, 0, true ); in use()
4499 p.add_effect( efftype_id( "masked_scent" ), duration, false, scent_mod ); in use()
[all …]
H A Dfungal_effects.cpp68 critter.add_effect( effect_stunned, rng( 1_turns, 3_turns ) ); in fungalize()
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dmagic_teleporter_list.cpp87 you.add_effect( efftype_id( "ignore_fall_damage" ), 1_seconds, false, 0, true ); in place_avatar_overmap()
H A Dplayer.cpp639 add_effect( effect_downed, 2_turns, false, 0, true ); in pause()
1000 add_effect( effect_downed, rng( 1_turns, 1_turns + mod * 3_turns ) ); in impact()
1016 add_effect( effect_stunned, 1_turns ); in knock_back_to()
1021 critter->add_effect( effect_stunned, 1_turns ); in knock_back_to()
1024 critter->add_effect( effect_stunned, 1_turns ); in knock_back_to()
1036 add_effect( effect_stunned, 1_turns ); in knock_back_to()
1056 add_effect( effect_stunned, 2_turns ); in knock_back_to()
H A Dtalker.h158 virtual void add_effect( const efftype_id &, const time_duration &, bool ) {} in add_effect() function
H A Diuse_actor.cpp792 p.add_effect( eff.id, dur, eff.bp, eff.permanent ); in use()
955 newmon.add_effect( effect_pet, 1_turns, true ); in use()
1774 p.add_effect( effect_bite, 260_minutes, hpart, true ); in cauterize_effect()
2131 p.add_effect( effect_music, 1_turns ); in use()
3317 patient.add_effect( effect_recover, infected_dur ); in finish_using()
3331 patient.add_effect( eff.id, eff.duration, eff.bp, eff.permanent ); in finish_using()
3355 patient.add_effect( effect_bandaged, 1_turns, healed ); in finish_using()
3364 patient.add_effect( effect_disinfected, 1_turns, healed ); in finish_using()
4016 p.add_effect( effect_downed, 1_turns, false, 0, true ); in use()
4499 p.add_effect( efftype_id( "masked_scent" ), duration, false, scent_mod ); in use()
[all …]
H A Dfungal_effects.cpp68 critter.add_effect( effect_stunned, rng( 1_turns, 3_turns ) ); in fungalize()
/dports/games/battletanks/btanks-0.9.8083/objects/
H A Dshilka.cpp202 add_effect(type); in take()
H A Dbullet.cpp191 emitter->add_effect("stunned", sd); in emit()
/dports/math/ogdf/OGDF/test/include/bandit/
H A DREADME.md40 guitar->add_effect(fuzzbox.get());
/dports/graphics/movit/movit-1.6.3/
H A Dycbcr_422interleaved_input_test.cpp134 tester.get_chain()->add_effect(new VirtualResizeEffect(out_width, height, out_width, height)); in TEST()
/dports/devel/py-asciimatics/asciimatics-1.13.0/asciimatics/widgets/
H A Dframe.py121 def add_effect(self, effect): member in Frame
585 self._scene.add_effect(self, reset=False)
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/single_plugins/
H A Didle.cpp364 output->render->add_effect( in start_screensaver()
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/tests/
H A Dmelee_test.cpp265 dude.add_effect( efftype_id( "sleep" ), 1_hours );
H A Dstomach_contents_test.cpp221 dummy.add_effect( effect_tapeworm, 1_days );
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/tests/
H A Dmelee_test.cpp265 dude.add_effect( efftype_id( "sleep" ), 1_hours );
H A Dstomach_contents_test.cpp221 dummy.add_effect( effect_tapeworm, 1_days );
/dports/x11-wm/wayfire/wayfire-0.7.0/src/output/
H A Drender-manager.cpp238 void add_effect(effect_hook_t *hook, output_effect_type_t type) in add_effect() function
1476 void render_manager::add_effect(effect_hook_t *hook, output_effect_type_t type) in add_effect() function in wf::render_manager
1478 pimpl->effects->add_effect(hook, type); in add_effect()
/dports/games/wesnoth/wesnoth-1.14.17/src/units/
H A Dabilities.cpp1209 std::map<std::string,individual_effect>::iterator add_effect = values_add.find(effect_id); in effect() local
1210 if(add_effect == values_add.end() || add > add_effect->second.value) { in effect()
/dports/x11-wm/wayfire/wayfire-0.7.0/plugins/wobbly/
H A Dwobbly.cpp585 view->get_output()->render->add_effect(&pre_hook, in __anond4744f1f0602()
626 view->get_output()->render->add_effect(&pre_hook, wf::OUTPUT_EFFECT_PRE); in wf_wobbly()
/dports/devel/py-asciimatics/asciimatics-1.13.0/samples/
H A Dmaps.py489 self._scene.add_effect(
499 self._scene.add_effect(PopUpDialog(self._screen, _HELP, ["OK"]))

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