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Searched refs:btVector3 (Results 26 – 50 of 3375) sorted by relevance

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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
46 btVector3 m_pointInWorld; in calcPenDepth()
72 btVector3 minA,minB; in calcPenDepth()
102 btVector3 norm; in calcPenDepth()
119 btVector3 norm; in calcPenDepth()
183 btVector3 norm; in calcPenDepth()
198 btVector3 norm; in calcPenDepth()
249 btVector3 color(0,1,0); in calcPenDepth()
251 color = btVector3 (1,1,1); in calcPenDepth()
252 btVector3 vec = minB-minA; in calcPenDepth()
[all …]
H A DbtVoronoiSimplexSolver.h110 btVector3 m_cachedP1;
111 btVector3 m_cachedP2;
112 btVector3 m_cachedV;
113 btVector3 m_lastW;
127 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect…
128 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto…
129 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe…
139 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
151 bool closest(btVector3& v);
160 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/
H A DSpuMinkowskiPenetrationDepthSolver.cpp74 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
90 btVector3 m_pointInWorld; in calcPenDepth()
117 btVector3 minVertex; in calcPenDepth()
118 btVector3 minA,minB; in calcPenDepth()
146 btVector3 norm; in calcPenDepth()
163 btVector3 norm; in calcPenDepth()
214 btVector3 norm; in calcPenDepth()
229 btVector3 norm; in calcPenDepth()
284 btVector3 color(0,1,0); in calcPenDepth()
286 color = btVector3 (1,1,1); in calcPenDepth()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
40 btVector3 m_normalOnBInWorld; in calcPenDepth()
41 btVector3 m_pointInWorld; in calcPenDepth()
67 btVector3 minA, minB; in calcPenDepth()
97 btVector3 norm; in calcPenDepth()
114 btVector3 norm; in calcPenDepth()
174 btVector3 norm; in calcPenDepth()
189 btVector3 norm; in calcPenDepth()
236 btVector3 color(0, 1, 0); in calcPenDepth()
238 color = btVector3(1, 1, 1); in calcPenDepth()
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H A DbtVoronoiSimplexSolver.h109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16()
127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16()
157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16()
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
40 btVector3 m_normalOnBInWorld; in calcPenDepth()
41 btVector3 m_pointInWorld; in calcPenDepth()
67 btVector3 minA, minB; in calcPenDepth()
97 btVector3 norm; in calcPenDepth()
114 btVector3 norm; in calcPenDepth()
174 btVector3 norm; in calcPenDepth()
189 btVector3 norm; in calcPenDepth()
236 btVector3 color(0, 1, 0); in calcPenDepth()
238 color = btVector3(1, 1, 1); in calcPenDepth()
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
45 btVector3 m_pointInWorld; in calcPenDepth()
71 btVector3 minA,minB; in calcPenDepth()
101 btVector3 norm; in calcPenDepth()
118 btVector3 norm; in calcPenDepth()
182 btVector3 norm; in calcPenDepth()
197 btVector3 norm; in calcPenDepth()
248 btVector3 color(0,1,0); in calcPenDepth()
250 color = btVector3 (1,1,1); in calcPenDepth()
251 btVector3 vec = minB-minA; in calcPenDepth()
[all …]
H A DbtVoronoiSimplexSolver.h116 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
117 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
118 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
119 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
133 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
134 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… in ATTRIBUTE_ALIGNED16()
135 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
145 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
157 bool closest(btVector3& v); in ATTRIBUTE_ALIGNED16()
166 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; in ATTRIBUTE_ALIGNED16()
[all …]
/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
40 btVector3 m_normalOnBInWorld; in calcPenDepth()
41 btVector3 m_pointInWorld; in calcPenDepth()
67 btVector3 minA, minB; in calcPenDepth()
97 btVector3 norm; in calcPenDepth()
114 btVector3 norm; in calcPenDepth()
174 btVector3 norm; in calcPenDepth()
189 btVector3 norm; in calcPenDepth()
236 btVector3 color(0, 1, 0); in calcPenDepth()
238 color = btVector3(1, 1, 1); in calcPenDepth()
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H A DbtVoronoiSimplexSolver.h109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16()
127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16()
157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
45 btVector3 m_pointInWorld; in calcPenDepth()
71 btVector3 minA,minB; in calcPenDepth()
101 btVector3 norm; in calcPenDepth()
118 btVector3 norm; in calcPenDepth()
182 btVector3 norm; in calcPenDepth()
197 btVector3 norm; in calcPenDepth()
248 btVector3 color(0,1,0); in calcPenDepth()
250 color = btVector3 (1,1,1); in calcPenDepth()
251 btVector3 vec = minB-minA; in calcPenDepth()
[all …]
H A DbtVoronoiSimplexSolver.h112 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
113 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
114 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
115 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
129 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
130 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… in ATTRIBUTE_ALIGNED16()
131 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
141 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
153 bool closest(btVector3& v); in ATTRIBUTE_ALIGNED16()
162 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; in ATTRIBUTE_ALIGNED16()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/
H A DSpuMinkowskiPenetrationDepthSolver.cpp74 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
90 btVector3 m_pointInWorld; in calcPenDepth()
117 btVector3 minVertex; in calcPenDepth()
118 btVector3 minA,minB; in calcPenDepth()
146 btVector3 norm; in calcPenDepth()
163 btVector3 norm; in calcPenDepth()
214 btVector3 norm; in calcPenDepth()
229 btVector3 norm; in calcPenDepth()
284 btVector3 color(0,1,0); in calcPenDepth()
286 color = btVector3 (1,1,1); in calcPenDepth()
[all …]
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
46 btVector3 m_pointInWorld; in calcPenDepth()
72 btVector3 minA,minB; in calcPenDepth()
102 btVector3 norm; in calcPenDepth()
119 btVector3 norm; in calcPenDepth()
183 btVector3 norm; in calcPenDepth()
198 btVector3 norm; in calcPenDepth()
249 btVector3 color(0,1,0); in calcPenDepth()
251 color = btVector3 (1,1,1); in calcPenDepth()
252 btVector3 vec = minB-minA; in calcPenDepth()
[all …]
/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/
H A DbtMinkowskiPenetrationDepthSolver.cpp27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth()
40 btVector3 m_normalOnBInWorld; in calcPenDepth()
41 btVector3 m_pointInWorld; in calcPenDepth()
67 btVector3 minA, minB; in calcPenDepth()
97 btVector3 norm; in calcPenDepth()
114 btVector3 norm; in calcPenDepth()
174 btVector3 norm; in calcPenDepth()
189 btVector3 norm; in calcPenDepth()
236 btVector3 color(0, 1, 0); in calcPenDepth()
238 color = btVector3(1, 1, 1); in calcPenDepth()
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/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/
H A DbtVector3.h319 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16()
357 operator+(const btVector3& v1, const btVector3& v2)
364 operator*(const btVector3& v1, const btVector3& v2)
371 operator-(const btVector3& v1, const btVector3& v2)
406 operator/(const btVector3& v1, const btVector3& v2)
413 btDot(const btVector3& v1, const btVector3& v2) in btDot()
436 btAngle(const btVector3& v1, const btVector3& v2) in btAngle()
443 btCross(const btVector3& v1, const btVector3& v2) in btCross()
449 btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3) in btTriple()
481 SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) in rotate()
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/
H A DbtVector3.h332 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16()
370 operator+(const btVector3& v1, const btVector3& v2)
377 operator*(const btVector3& v1, const btVector3& v2)
384 operator-(const btVector3& v1, const btVector3& v2)
419 operator/(const btVector3& v1, const btVector3& v2)
426 btDot(const btVector3& v1, const btVector3& v2) in btDot()
434 btDistance2(const btVector3& v1, const btVector3& v2) in btDistance2()
442 btDistance(const btVector3& v1, const btVector3& v2) in btDistance()
449 btAngle(const btVector3& v1, const btVector3& v2) in btAngle()
456 btCross(const btVector3& v1, const btVector3& v2) in btCross()
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DbtVector3.h38 btVector3 in ATTRIBUTE_ALIGNED16()
332 void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const in ATTRIBUTE_ALIGNED16()
369 operator+(const btVector3& v1, const btVector3& v2)
376 operator*(const btVector3& v1, const btVector3& v2)
383 operator-(const btVector3& v1, const btVector3& v2)
418 operator/(const btVector3& v1, const btVector3& v2)
425 btDot(const btVector3& v1, const btVector3& v2) in btDot()
439 btDistance(const btVector3& v1, const btVector3& v2) in btDistance()
446 btAngle(const btVector3& v1, const btVector3& v2) in btAngle()
453 btCross(const btVector3& v1, const btVector3& v2) in btCross()
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/
H A DbtVector3.h38 btVector3 in ATTRIBUTE_ALIGNED16()
332 void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const in ATTRIBUTE_ALIGNED16()
369 operator+(const btVector3& v1, const btVector3& v2)
376 operator*(const btVector3& v1, const btVector3& v2)
383 operator-(const btVector3& v1, const btVector3& v2)
418 operator/(const btVector3& v1, const btVector3& v2)
425 btDot(const btVector3& v1, const btVector3& v2) in btDot()
439 btDistance(const btVector3& v1, const btVector3& v2) in btDistance()
446 btAngle(const btVector3& v1, const btVector3& v2) in btAngle()
453 btCross(const btVector3& v1, const btVector3& v2) in btCross()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/
H A DbtVector3.h332 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16()
370 operator+(const btVector3& v1, const btVector3& v2)
377 operator*(const btVector3& v1, const btVector3& v2)
384 operator-(const btVector3& v1, const btVector3& v2)
419 operator/(const btVector3& v1, const btVector3& v2)
426 btDot(const btVector3& v1, const btVector3& v2) in btDot()
434 btDistance2(const btVector3& v1, const btVector3& v2) in btDistance2()
442 btDistance(const btVector3& v1, const btVector3& v2) in btDistance()
449 btAngle(const btVector3& v1, const btVector3& v2) in btAngle()
456 btCross(const btVector3& v1, const btVector3& v2) in btCross()
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/
H A DbtRigidBody.h62 btVector3 m_linearFactor;
64 btVector3 m_gravity;
67 btVector3 m_totalForce;
68 btVector3 m_totalTorque;
99 btVector3 m_invMass;
100 btVector3 m_pushVelocity;
101 btVector3 m_turnVelocity;
304 void applyForce(const btVector3& force, const btVector3& rel_pos) in applyForce()
320 void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) in applyImpulse()
366 btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const in getVelocityInLocalPoint()
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/
H A DbtMultiBody.h61 const btVector3 &inertia,
104 const btVector3 &rotationAxis,
167 const btVector3 getBaseVel() const in getBaseVel()
246 btVector3 localPosToWorld(int i, const btVector3 &vec) const;
247 btVector3 localDirToWorld(int i, const btVector3 &vec) const;
248 btVector3 worldPosToLocal(int i, const btVector3 &vec) const;
249 btVector3 worldDirToLocal(int i, const btVector3 &vec) const;
258 btVector3 getAngularMomentum() const;
425 const btVector3 &normal_ang,
543 void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const;
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/NarrowPhaseCollision/
H A DbtVoronoiSimplexSolver.h109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16()
127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16()
157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16()
[all …]
/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/
H A DbtVoronoiSimplexSolver.h109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16()
110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16()
111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16()
112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16()
125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16()
126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16()
127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16()
136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16()
148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16()
157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16()
[all …]
/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/NarrowPhaseCollision/
H A DbtVoronoiSimplexSolver.h110 btVector3 m_cachedP1;
111 btVector3 m_cachedP2;
112 btVector3 m_cachedV;
113 btVector3 m_lastW;
127 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect…
128 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto…
129 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe…
139 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q);
151 bool closest(btVector3& v);
160 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const;
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