/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 46 btVector3 m_pointInWorld; in calcPenDepth() 72 btVector3 minA,minB; in calcPenDepth() 102 btVector3 norm; in calcPenDepth() 119 btVector3 norm; in calcPenDepth() 183 btVector3 norm; in calcPenDepth() 198 btVector3 norm; in calcPenDepth() 249 btVector3 color(0,1,0); in calcPenDepth() 251 color = btVector3 (1,1,1); in calcPenDepth() 252 btVector3 vec = minB-minA; in calcPenDepth() [all …]
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H A D | btVoronoiSimplexSolver.h | 110 btVector3 m_cachedP1; 111 btVector3 m_cachedP2; 112 btVector3 m_cachedV; 113 btVector3 m_lastW; 127 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… 128 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… 129 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… 139 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); 151 bool closest(btVector3& v); 160 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | SpuMinkowskiPenetrationDepthSolver.cpp | 74 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 90 btVector3 m_pointInWorld; in calcPenDepth() 117 btVector3 minVertex; in calcPenDepth() 118 btVector3 minA,minB; in calcPenDepth() 146 btVector3 norm; in calcPenDepth() 163 btVector3 norm; in calcPenDepth() 214 btVector3 norm; in calcPenDepth() 229 btVector3 norm; in calcPenDepth() 284 btVector3 color(0,1,0); in calcPenDepth() 286 color = btVector3 (1,1,1); in calcPenDepth() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 40 btVector3 m_normalOnBInWorld; in calcPenDepth() 41 btVector3 m_pointInWorld; in calcPenDepth() 67 btVector3 minA, minB; in calcPenDepth() 97 btVector3 norm; in calcPenDepth() 114 btVector3 norm; in calcPenDepth() 174 btVector3 norm; in calcPenDepth() 189 btVector3 norm; in calcPenDepth() 236 btVector3 color(0, 1, 0); in calcPenDepth() 238 color = btVector3(1, 1, 1); in calcPenDepth() [all …]
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H A D | btVoronoiSimplexSolver.h | 109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16() 127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16() 157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/science/chrono/chrono-7.0.1/src/chrono/collision/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 40 btVector3 m_normalOnBInWorld; in calcPenDepth() 41 btVector3 m_pointInWorld; in calcPenDepth() 67 btVector3 minA, minB; in calcPenDepth() 97 btVector3 norm; in calcPenDepth() 114 btVector3 norm; in calcPenDepth() 174 btVector3 norm; in calcPenDepth() 189 btVector3 norm; in calcPenDepth() 236 btVector3 color(0, 1, 0); in calcPenDepth() 238 color = btVector3(1, 1, 1); in calcPenDepth() [all …]
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Bullet/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 45 btVector3 m_pointInWorld; in calcPenDepth() 71 btVector3 minA,minB; in calcPenDepth() 101 btVector3 norm; in calcPenDepth() 118 btVector3 norm; in calcPenDepth() 182 btVector3 norm; in calcPenDepth() 197 btVector3 norm; in calcPenDepth() 248 btVector3 color(0,1,0); in calcPenDepth() 250 color = btVector3 (1,1,1); in calcPenDepth() 251 btVector3 vec = minB-minA; in calcPenDepth() [all …]
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H A D | btVoronoiSimplexSolver.h | 116 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 117 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 118 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 119 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 133 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 134 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… in ATTRIBUTE_ALIGNED16() 135 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 145 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 157 bool closest(btVector3& v); in ATTRIBUTE_ALIGNED16() 166 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/devel/py-bullet3/bullet3-3.21/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 40 btVector3 m_normalOnBInWorld; in calcPenDepth() 41 btVector3 m_pointInWorld; in calcPenDepth() 67 btVector3 minA, minB; in calcPenDepth() 97 btVector3 norm; in calcPenDepth() 114 btVector3 norm; in calcPenDepth() 174 btVector3 norm; in calcPenDepth() 189 btVector3 norm; in calcPenDepth() 236 btVector3 color(0, 1, 0); in calcPenDepth() 238 color = btVector3(1, 1, 1); in calcPenDepth() [all …]
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H A D | btVoronoiSimplexSolver.h | 109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16() 127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16() 157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 45 btVector3 m_pointInWorld; in calcPenDepth() 71 btVector3 minA,minB; in calcPenDepth() 101 btVector3 norm; in calcPenDepth() 118 btVector3 norm; in calcPenDepth() 182 btVector3 norm; in calcPenDepth() 197 btVector3 norm; in calcPenDepth() 248 btVector3 color(0,1,0); in calcPenDepth() 250 color = btVector3 (1,1,1); in calcPenDepth() 251 btVector3 vec = minB-minA; in calcPenDepth() [all …]
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H A D | btVoronoiSimplexSolver.h | 112 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 113 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 114 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 115 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 129 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 130 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… in ATTRIBUTE_ALIGNED16() 131 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 141 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 153 bool closest(btVector3& v); in ATTRIBUTE_ALIGNED16() 162 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletMultiThreaded/SpuNarrowPhaseCollisionTask/ |
H A D | SpuMinkowskiPenetrationDepthSolver.cpp | 74 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 90 btVector3 m_pointInWorld; in calcPenDepth() 117 btVector3 minVertex; in calcPenDepth() 118 btVector3 minA,minB; in calcPenDepth() 146 btVector3 norm; in calcPenDepth() 163 btVector3 norm; in calcPenDepth() 214 btVector3 norm; in calcPenDepth() 229 btVector3 norm; in calcPenDepth() 284 btVector3 color(0,1,0); in calcPenDepth() 286 color = btVector3 (1,1,1); in calcPenDepth() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 28 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 46 btVector3 m_pointInWorld; in calcPenDepth() 72 btVector3 minA,minB; in calcPenDepth() 102 btVector3 norm; in calcPenDepth() 119 btVector3 norm; in calcPenDepth() 183 btVector3 norm; in calcPenDepth() 198 btVector3 norm; in calcPenDepth() 249 btVector3 color(0,1,0); in calcPenDepth() 251 color = btVector3 (1,1,1); in calcPenDepth() 252 btVector3 vec = minB-minA; in calcPenDepth() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/bullet/BulletCollision/NarrowPhaseCollision/ |
H A D | btMinkowskiPenetrationDepthSolver.cpp | 27 btVector3& v, btVector3& pa, btVector3& pb, in calcPenDepth() 40 btVector3 m_normalOnBInWorld; in calcPenDepth() 41 btVector3 m_pointInWorld; in calcPenDepth() 67 btVector3 minA, minB; in calcPenDepth() 97 btVector3 norm; in calcPenDepth() 114 btVector3 norm; in calcPenDepth() 174 btVector3 norm; in calcPenDepth() 189 btVector3 norm; in calcPenDepth() 236 btVector3 color(0, 1, 0); in calcPenDepth() 238 color = btVector3(1, 1, 1); in calcPenDepth() [all …]
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/dports/games/critterding/critterding-beta12/src/utils/bullet/LinearMath/ |
H A D | btVector3.h | 319 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16() 357 operator+(const btVector3& v1, const btVector3& v2) 364 operator*(const btVector3& v1, const btVector3& v2) 371 operator-(const btVector3& v1, const btVector3& v2) 406 operator/(const btVector3& v1, const btVector3& v2) 413 btDot(const btVector3& v1, const btVector3& v2) in btDot() 436 btAngle(const btVector3& v1, const btVector3& v2) in btAngle() 443 btCross(const btVector3& v1, const btVector3& v2) in btCross() 449 btTriple(const btVector3& v1, const btVector3& v2, const btVector3& v3) in btTriple() 481 SIMD_FORCE_INLINE btVector3 btVector3::rotate( const btVector3& wAxis, const btScalar angle ) in rotate() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/LinearMath/ |
H A D | btVector3.h | 332 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16() 370 operator+(const btVector3& v1, const btVector3& v2) 377 operator*(const btVector3& v1, const btVector3& v2) 384 operator-(const btVector3& v1, const btVector3& v2) 419 operator/(const btVector3& v1, const btVector3& v2) 426 btDot(const btVector3& v1, const btVector3& v2) in btDot() 434 btDistance2(const btVector3& v1, const btVector3& v2) in btDistance2() 442 btDistance(const btVector3& v1, const btVector3& v2) in btDistance() 449 btAngle(const btVector3& v1, const btVector3& v2) in btAngle() 456 btCross(const btVector3& v1, const btVector3& v2) in btCross() [all …]
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/dports/devel/godot/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | btVector3.h | 38 btVector3 in ATTRIBUTE_ALIGNED16() 332 void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const in ATTRIBUTE_ALIGNED16() 369 operator+(const btVector3& v1, const btVector3& v2) 376 operator*(const btVector3& v1, const btVector3& v2) 383 operator-(const btVector3& v1, const btVector3& v2) 418 operator/(const btVector3& v1, const btVector3& v2) 425 btDot(const btVector3& v1, const btVector3& v2) in btDot() 439 btDistance(const btVector3& v1, const btVector3& v2) in btDistance() 446 btAngle(const btVector3& v1, const btVector3& v2) in btAngle() 453 btCross(const btVector3& v1, const btVector3& v2) in btCross() [all …]
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/dports/devel/godot-tools/godot-3.2.3-stable/thirdparty/vhacd/inc/ |
H A D | btVector3.h | 38 btVector3 in ATTRIBUTE_ALIGNED16() 332 void getSkewSymmetricMatrix(btVector3 * v0, btVector3 * v1, btVector3 * v2) const in ATTRIBUTE_ALIGNED16() 369 operator+(const btVector3& v1, const btVector3& v2) 376 operator*(const btVector3& v1, const btVector3& v2) 383 operator-(const btVector3& v1, const btVector3& v2) 418 operator/(const btVector3& v1, const btVector3& v2) 425 btDot(const btVector3& v1, const btVector3& v2) in btDot() 439 btDistance(const btVector3& v1, const btVector3& v2) in btDistance() 446 btAngle(const btVector3& v1, const btVector3& v2) in btAngle() 453 btCross(const btVector3& v1, const btVector3& v2) in btCross() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/LinearMath/ |
H A D | btVector3.h | 332 void getSkewSymmetricMatrix(btVector3* v0,btVector3* v1,btVector3* v2) const in ATTRIBUTE_ALIGNED16() 370 operator+(const btVector3& v1, const btVector3& v2) 377 operator*(const btVector3& v1, const btVector3& v2) 384 operator-(const btVector3& v1, const btVector3& v2) 419 operator/(const btVector3& v1, const btVector3& v2) 426 btDot(const btVector3& v1, const btVector3& v2) in btDot() 434 btDistance2(const btVector3& v1, const btVector3& v2) in btDistance2() 442 btDistance(const btVector3& v1, const btVector3& v2) in btDistance() 449 btAngle(const btVector3& v1, const btVector3& v2) in btAngle() 456 btCross(const btVector3& v1, const btVector3& v2) in btCross() [all …]
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/bullet/src/BulletDynamics/Dynamics/ |
H A D | btRigidBody.h | 62 btVector3 m_linearFactor; 64 btVector3 m_gravity; 67 btVector3 m_totalForce; 68 btVector3 m_totalTorque; 99 btVector3 m_invMass; 100 btVector3 m_pushVelocity; 101 btVector3 m_turnVelocity; 304 void applyForce(const btVector3& force, const btVector3& rel_pos) in applyForce() 320 void applyImpulse(const btVector3& impulse, const btVector3& rel_pos) in applyImpulse() 366 btVector3 getVelocityInLocalPoint(const btVector3& rel_pos) const in getVelocityInLocalPoint() [all …]
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/dports/games/OpenTomb/OpenTomb-win32-2018-02-03_alpha/extern/bullet/BulletDynamics/Featherstone/ |
H A D | btMultiBody.h | 61 const btVector3 &inertia, 104 const btVector3 &rotationAxis, 167 const btVector3 getBaseVel() const in getBaseVel() 246 btVector3 localPosToWorld(int i, const btVector3 &vec) const; 247 btVector3 localDirToWorld(int i, const btVector3 &vec) const; 248 btVector3 worldPosToLocal(int i, const btVector3 &vec) const; 249 btVector3 worldDirToLocal(int i, const btVector3 &vec) const; 258 btVector3 getAngularMomentum() const; 425 const btVector3 &normal_ang, 543 void compTreeLinkVelocities(btVector3 *omega, btVector3 *vel) const; [all …]
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/dports/devel/bullet/bullet3-3.21/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btVoronoiSimplexSolver.h | 109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16() 127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16() 157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/graphics/blender/blender-2.91.0/extern/bullet2/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btVoronoiSimplexSolver.h | 109 btVector3 m_cachedP1; in ATTRIBUTE_ALIGNED16() 110 btVector3 m_cachedP2; in ATTRIBUTE_ALIGNED16() 111 btVector3 m_cachedV; in ATTRIBUTE_ALIGNED16() 112 btVector3 m_lastW; in ATTRIBUTE_ALIGNED16() 125 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… in ATTRIBUTE_ALIGNED16() 126 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVector… in ATTRIBUTE_ALIGNED16() 127 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… in ATTRIBUTE_ALIGNED16() 136 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); in ATTRIBUTE_ALIGNED16() 148 bool closest(btVector3 & v); in ATTRIBUTE_ALIGNED16() 157 int getSimplex(btVector3 * pBuf, btVector3 * qBuf, btVector3 * yBuf) const; in ATTRIBUTE_ALIGNED16() [all …]
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/dports/games/supertuxkart/SuperTuxKart-1.2-src/lib/bullet/src/BulletCollision/NarrowPhaseCollision/ |
H A D | btVoronoiSimplexSolver.h | 110 btVector3 m_cachedP1; 111 btVector3 m_cachedP2; 112 btVector3 m_cachedV; 113 btVector3 m_lastW; 127 …closestPtPointTetrahedron(const btVector3& p, const btVector3& a, const btVector3& b, const btVect… 128 …int pointOutsideOfPlane(const btVector3& p, const btVector3& a, const btVector3& b, const btVecto… 129 …bool closestPtPointTriangle(const btVector3& p, const btVector3& a, const btVector3& b, const btVe… 139 void addVertex(const btVector3& w, const btVector3& p, const btVector3& q); 151 bool closest(btVector3& v); 160 int getSimplex(btVector3 *pBuf, btVector3 *qBuf, btVector3 *yBuf) const; [all …]
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