/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | Shape3DRetained.java | 116 int numlights = 0; field in Shape3DRetained 189 numlights = 0; in Shape3DRetained() 1252 for (i = 0; i < numlights; i++) in clearMirrorShape() 1254 numlights = 0; in clearMirrorShape() 1381 numlights = 0; in clearLive() 1616 for (i=0; i<numlights; i++) { in addLight() 1621 lights[numlights] = light; in addLight() 1622 numlights++; in addLight() 1629 for (i=0; i<numlights; i++) { in removeLight() 1637 for (i++; i<numlights; i++) { in removeLight() [all …]
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/dports/games/devilutionX/devilutionX-1.2.1/Source/ |
H A D | lighting.h | 33 extern int numlights;
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/dports/games/avp/avp-20170505/src/avp/ |
H A D | lighting.c | 228 int numlights = dptr->ObNumLights; in LightBlockDeallocation() local 229 while(numlights) in LightBlockDeallocation() 231 LIGHTBLOCK *lightPtr = dptr->ObLights[--numlights]; in LightBlockDeallocation()
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 783 float numlights, nonweighted_numlights, weight; in R_GetLightVals() local 802 numlights = nonweighted_numlights = 0; in R_GetLightVals() 825 numlights = cl_persistent_ents[currententity->number].oldnumlights; in R_GetLightVals() 859 numlights+=weight; in R_GetLightVals() 864 if (numlights > 0.0) in R_GetLightVals() 867 cl_persistent_ents[currententity->number].oldnumlights = numlights; in R_GetLightVals() 874 if(numlights > 0.0) { in R_GetLightVals() 877 statLightPosition[i] = lightAdd[i]/numlights; in R_GetLightVals() 903 numlights+=10*dl->intensity; in R_GetLightVals() 912 if(numlights > 0.0) { in R_GetLightVals() [all …]
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/dports/games/alienarena-data/alienarena-7.66/source/ref_gl/ |
H A D | r_mesh.c | 783 float numlights, nonweighted_numlights, weight; in R_GetLightVals() local 802 numlights = nonweighted_numlights = 0; in R_GetLightVals() 825 numlights = cl_persistent_ents[currententity->number].oldnumlights; in R_GetLightVals() 859 numlights+=weight; in R_GetLightVals() 864 if (numlights > 0.0) in R_GetLightVals() 867 cl_persistent_ents[currententity->number].oldnumlights = numlights; in R_GetLightVals() 874 if(numlights > 0.0) { in R_GetLightVals() 877 statLightPosition[i] = lightAdd[i]/numlights; in R_GetLightVals() 903 numlights+=10*dl->intensity; in R_GetLightVals() 912 if(numlights > 0.0) { in R_GetLightVals() [all …]
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/dports/games/pioneer/pioneer-20210723/src/graphics/opengl/ |
H A D | RendererGL.cpp | 712 bool RendererOGL::SetLights(Uint32 numlights, const Light *lights) in SetLights() argument 714 numlights = std::min(numlights, TOTAL_NUM_LIGHTS); in SetLights() 715 if (numlights < 1) { in SetLights() 721 m_numLights = numlights; in SetLights() 724 for (Uint32 i = 0; i < numlights; i++) { in SetLights()
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H A D | RendererGL.h | 92 virtual bool SetLights(Uint32 numlights, const Light *l) override final;
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/ |
H A D | r_defs.h | 425 int numlights; member 771 int numlights; member
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H A D | r_things.c | 1309 for(i = 1; i < sector->numlights; i++) // from top to bottom in R_Split_Sprite_over_FFloor() 1550 if(thingsector->numlights) in R_ProjectSprite() 1727 if(thingsector->numlights) in R_ProjectSprite() 1755 if(!sec->numlights) // otherwise see ProjectSprite in R_AddSprites() 1952 if(viewer_sector->numlights) in R_DrawPSprite() 1991 if(viewer_sector->numlights) in R_DrawPlayerSprites()
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/ |
H A D | lightmap.cpp | 294 static int numlights[LIGHTMAP_MAX]; variable 313 numlights[config.compile_for_day]++; in BuildLights() 345 numlights[config.compile_for_day]++; in BuildLights() 467 …Verb_Printf(VERB_NORMAL, "%i direct lights for %s lightmap\n", numlights[config.compile_for_day], … in BuildLights() 833 headhints = Mem_AllocTypeN(int, (numlights[config.compile_for_day] + 1)); in BuildFacelights()
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/ |
H A D | r_defs.h | 332 INT32 numlights; member 554 size_t numlights; member
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H A D | r_things.c | 1047 for (i = 1; i < sector->numlights; i++) in R_SplitSprite() 1356 if (thing->subsector->sector->numlights) 1359 light = thing->subsector->sector->numlights - 1; 1362 for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { 1371 if (thing->subsector->sector->numlights) 1895 if (thing->subsector->sector->numlights) 1899 light = thing->subsector->sector->numlights - 1; 1902 for (lightnum = 1; lightnum < thing->subsector->sector->numlights; lightnum++) { 1973 if (thing->subsector->sector->numlights) 2054 if (thing->subsector->sector->numlights && !(shadowdraw || splat)) [all …]
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/ |
H A D | hw_main.c | 1348 for (i = 1; i < sector->numlights; i++) in HWR_SplitWall() 1677 if (gr_frontsector->numlights) in HWR_StoreWallRange() 1716 if (gr_frontsector->numlights) in HWR_StoreWallRange() 1892 if (gr_frontsector->numlights) in HWR_StoreWallRange() 2006 if (gr_frontsector->numlights) in HWR_StoreWallRange() 2089 if (gr_backsector->numlights) in HWR_StoreWallRange() 2799 gr_frontsector->numlights = sub->sector->numlights = 0; in HWR_Subsector() 2802 sub->sector->numlights = gr_frontsector->numlights; in HWR_Subsector() 3446 if(!sec->numlights) // when numlights then light in DrawSprite in HWR_AddSprites() 3618 if(thingsector->numlights) in HWR_ProjectSprite() [all …]
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/dports/games/SRB2/SRB2-SRB2_release_2.2.9/src/hardware/ |
H A D | hw_main.c | 953 if (i + 1 < sector->numlights) in HWR_SplitWall() 1207 if (gl_frontsector->numlights) in HWR_ProcessSeg() 1273 if (gl_frontsector->numlights) in HWR_ProcessSeg() 1494 if (gl_frontsector->numlights) in HWR_ProcessSeg() 1582 if (gl_frontsector->numlights) in HWR_ProcessSeg() 1857 if (gl_backsector->numlights) in HWR_ProcessSeg() 3027 gl_frontsector->numlights = sub->sector->numlights = 0; in HWR_Subsector() 3030 sub->sector->numlights = gl_frontsector->numlights; in HWR_Subsector() 3919 if (i + 1 < sector->numlights) in HWR_SplitSprite() 4245 if (splat && sector->numlights) in HWR_DrawSprite() [all …]
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/dports/graphics/tachyon/tachyon/src/ |
H A D | types.h | 335 int numlights; /* number of lights in the scene */ member
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H A D | api.c | 514 scene->numlights = 0; in rt_newscene() 777 scene->numlights++; in rt_light() 800 scene->numlights++; in rt_directional_light() 826 scene->numlights++; in rt_spotlight()
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H A D | parvol.c | 173 for (i=0; i<numlights; i++) { in par_volume_texture()
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/dports/games/pioneer/pioneer-20210723/src/graphics/dummy/ |
H A D | RendererDummy.h | 59 virtual bool SetLights(Uint32 numlights, const Light *l) override final { return true; } in SetLights() argument
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/dports/graphics/Coin/coin-Coin-4.0.0/src/shapenodes/ |
H A D | SoShape.cpp | 690 const int numlights = lights.getLength(); in shouldGLRender() local 691 for (int i = 0; i < numlights; i++) { in shouldGLRender() 713 if (i == numlights-1) { in shouldGLRender() 741 for (int i = 0; i < numlights; i++) { in shouldGLRender()
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/dports/graphics/Coin/coin-Coin-4.0.0/src/nodes/ |
H A D | SoSceneTexture2.cpp | 826 int numlights = SoLightElement::getLights(state).getLength(); in updateFrameBuffer() local 827 for (i = 0; i < numlights; i++) { in updateFrameBuffer() 889 for (i = 0; i < numlights; i++) { in updateFrameBuffer()
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/dports/games/pioneer/pioneer-20210723/src/graphics/ |
H A D | Renderer.h | 103 virtual bool SetLights(Uint32 numlights, const Light *l) = 0;
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/dports/games/redeclipse16/base-1.6.0/src/engine/ |
H A D | shader.cpp | 785 int numlights = minimizedynlighttcusage() ? 1 : MAXDYNLIGHTS; in gendynlightvariant() local 817 loopk(min(i+1, numlights)) in gendynlightvariant() 819 …ing(dir, "%sdynlight%ddir%s", !k ? "varying vec3 " : " ", k, k==i || k+1==numlights ? ";\n" : ","); in gendynlightvariant() 830 k<numlights ? in gendynlightvariant() 834 if(k < numlights) vsdl.put(tc, strlen(tc)); in gendynlightvariant()
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/dports/games/sauerbraten/sauerbraten/src/engine/ |
H A D | shader.cpp | 783 int numlights = minimizedynlighttcusage() ? 1 : MAXDYNLIGHTS; in gendynlightvariant() local 815 loopk(min(i+1, numlights)) in gendynlightvariant() 817 …ing(dir, "%sdynlight%ddir%s", !k ? "varying vec3 " : " ", k, k==i || k+1==numlights ? ";\n" : ","); in gendynlightvariant() 828 k<numlights ? in gendynlightvariant() 832 if(k < numlights) vsdl.put(tc, strlen(tc)); in gendynlightvariant()
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/dports/games/xray_re-tools/xray_re-tools-52721d2/sources/utils/parsers/parse_lev/ |
H A D | parse_lev.cpp | 251 int numlights; in DecodeChunk() local 252 numlights = h.size/108; in DecodeChunk() 254 lev_light *ll = new lev_light[numlights]; in DecodeChunk() 256 if (!destFlag) for (int i = 0;i< numlights; i++) in DecodeChunk()
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/dports/games/xonotic/Xonotic/source/darkplaces/ |
H A D | cl_particles.c | 1252 if (spawndlight && r_refdef.scene.numlights < MAX_DLIGHTS) in CL_ParticleEffect_Fallback() 1273 …R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &traillightmatrix, l… in CL_ParticleEffect_Fallback() 1274 …ef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r… in CL_ParticleEffect_Fallback() 1536 else if (r_refdef.scene.numlights < MAX_DLIGHTS) in CL_NewParticlesFromEffectinfo() 1544 …R_RTLight_Update(&r_refdef.scene.templights[r_refdef.scene.numlights], false, &tempmatrix, rvec, -… in CL_NewParticlesFromEffectinfo() 1545 …ef.scene.lights[r_refdef.scene.numlights] = &r_refdef.scene.templights[r_refdef.scene.numlights];r… in CL_NewParticlesFromEffectinfo()
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